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The Crash & Burn Tournament 4

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  • #46
    Re: The Crash & Burn Tournament 4

    All right, Andy! Thanks!

    Comment


    • #47
      Re: The Crash & Burn Tournament 4

      Also, Paul is having difficulties logging in at the moment.

      Right, here's the problem, I've found the new forum (thanks ) but I can't log in :x Don't know why, but can you please post my entries on the C&B4 board.

      I'm only entering heavies, mainly cause I don't want to worry about my otherweights

      Here they are:

      1. Nitro-Gene 5.0 (4)
      2. MeCannibal 3.0
      3. Harraz
      4. Blast

      Hope that's fine for you Kody

      Comment


      • #48
        Re: The Crash & Burn Tournament 4

        Entering these guys in otherweights:

        Gamma Raptor
        Pack Raptors
        The Judge

        it's tony btw, for anybody who doesn't know

        Comment


        • #49
          Re: The Crash & Burn Tournament 4

          NAME- *69
          SHAPE- It€™s a shaped like a five point star but the points are mounted round a inner circle so the points of the star spin round
          COLOR- yellow
          WEIGHT- 100kg
          SPEED- 19mph
          TURNING CIRCLE- 0mm
          GROUND CLEARANCE- about 10mm but is lower under the bottom teeth where it is about 3-4mm
          ARMOUR- 4mm hardox
          MOVEMENT- it uses 6 inner storm 2 style wheels
          DRIVE- it uses 2 x lem 130€™s
          BATTERIES- 4 x 30 cell 36volt 3ah Sanyo NiCad packs
          WEAPONS- as I said it has an outer spinning ring so is a fbs the ring is powered by a LEM 200 motor at 60volts, the points on the star each have sharpened teeth on them and it spins in a clockwise direction, each point has 3 teeth on it, one on the bottom for tearing at skirts in wheels, one in the middle for body work and that, and one at the top for aerials and tall robots and also used for bottom teeth when flipped
          SRIMECH- Invertible, points and blades stop it from sticking on side
          NOTES- Still the only star shaped robot, the weapon is significantly more powerful than before.
          STRENGTHS- Powerful weapon and drive
          WEAKNESSES- nights with no stars

          Name-Panicking Still?
          SHAPE- Low invertible box
          COLOUR- Yellow except for the lifting forks which are black
          WEIGHT- 98kg
          DIMENSIONS- 65cm x 60cm x 15cm (Length x Width x Height)
          SPEED- 20mph
          TURNING CIRCLE- 0 mm
          GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 6 mm with out, the skirts are hinged so flop over when the robot is flipped. These can be removed before the fight if I wish them to be.
          ARMOUR- 5 mm Hardox
          MOVEMENT- 6 Vulcalon wheels to give extra pushing power
          POWER- 4x S28-400 @ 24volts
          WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
          SRIMECH- The robot is invertiable so doesn€™t require one. The robot can€™t rest on its sides, rear or front. Due to the skirts and that the sides are slightly angled. It can€™t rest on its front due to the forks.
          STRENGTHS- Low to the ground, reliable weapon
          WEAKNESSES- Kind of old design I suppose.

          NAME- The deer (was crusher chaos)
          SHAPE- Invertible box
          COLOR- the robot and claws are a dark green color
          WEIGHT- 100kg
          DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
          SPEED- 15mph
          TURNING CIRCLE- 0mm
          GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear due to the skirts, without skirts 6mm. The skirts also work both ways up.
          ARMOUR- 3.6mm hardox
          MOVEMENT- 4 inner wheels that make the robot invertible
          POWER- 2 x S28 Magmotors on 24v.
          WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers (shaped like those you find in extreme destruction.) The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
          NOTES- invertible, wide base means the deer wont topple while crushing
          STRENGTHS- Very powerful weapon
          WEAKNESSES- it could be turned into venison

          Name: Disco 5
          Shape: Low Wedge with small rear wedge
          Motivation: it now uses four storm 2 style Vulcalon wheels
          Speed: 12.5 Mph
          Weight: 100kg
          Height: 300mm to top of body, 600mm to the top of the disc
          Length: 1300mm
          Width: 600mm
          Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
          Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
          Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction
          Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
          Color- the robot and skirts and flipper are blue and the disc is yellow
          Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a 0mm at the rear due to the small wedge which is there to replace the problem of the skirt being flipped into the disc. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
          Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The shape of the robot stops it from landing on its side.

          Comment


          • #50
            Re: The Crash & Burn Tournament 4

            Main competition

            Joey McConnell

            Gabriel IV
            Magnitude
            Nidhogg Cubed
            STAT

            Samuel Park
            Paralyzation 2
            Neo-Mecha
            Next Stop, Jupiter (hereby known as NSJ)
            Blue Hurricane

            Liam Eliot
            Maximum Genocide
            LockJaw v3
            Elizabeth
            Apocalpyse II

            Christopher Mason
            Orka RV
            Die-Reverta-Tops
            Mega Masher 2
            Y5

            Steven McGregor
            Wedge Devolution
            Killotine: EVO
            Venus Fly Trap
            Mornington Crescent

            Anthony Politzi
            Lethal Weapon
            Shovearound 2.5
            Novastorm
            Megabyte (realie; RFL)

            Daniel Stickler
            Monsoon Season
            Dervish: The l337 Generation
            LowDown
            MacBeth

            Andrew Jackson
            The Final Cut
            PsycloniZer
            Ge5orce
            Gehenna

            Martijn Benschop
            (reserved)

            Tracy Farber
            Mobile Failure
            Bloody Frigid
            (reserved spot)
            (reserved spot)

            Paul Cuomo
            Nitro-Gene 5.0
            MeCannibal 3.0
            Harraz
            Blast

            Richard Southworth
            Dendroaspis
            Drilla Killa 7
            MORD2
            Ringwraith

            Martyn Forsyth
            Disco 5
            *69
            Panicking Still
            The Deer

            Antweights
            Bobcat - Joey
            Anty B (realie) - Liam
            CombatANT (realie; Ex 1) - Samuel
            Wedge 3mm - Steven

            Featherweights
            Redemption - Joey
            Innis - Tracy
            Small System Shock - Liam
            Bulldozer - Chris
            Little Hitter (realie) - Samuel
            Rolling Pin FTW - Steven

            Lightweights
            Ziggo (realie) - Joey
            Sergeant Slaughter - Liam
            Ground Zero (realie) - Samuel
            Minigig - Steven
            Gamma Raptor (realie) - Tony

            Middleweights
            Heroin - Joey
            Gamma-Rex - Liam
            Hazard (realie) - Samuel
            Killoteeny - Steven
            Pack Raptors (realie) - Tony

            Superheavyweights
            Drive - Joey
            Omega-Rex - Liam
            Ziggy (realie) - Samuel
            Revolver - Steven
            The Judge (realie) - Tony

            Right. Some reserved spots have gone, so three places remain in the heavyweights. Four places remain in the antweights, two in featherweights, and three in the rest of the otherweights. Martijn needs his heavyweights in by April 3rd, or his spot becomes open. Get your bots in, folks! And please tell me if I missed anything; I probably have.

            Comment


            • #51
              Re: The Crash & Burn Tournament 4

              Re-reserve...

              Infusion
              Motivation: 4 x 125mm wheels
              Speed: 0-12MPH [25MPH under Kinetic Boost]
              Clearance: 7.5mm (same inverted) 0mm at the front, the wedge scraps the floor.
              Weight: 100kg
              Height: 125mm
              Length: 800mm
              Width: 600mm
              Weapon: The weapon is a 28kg Hardox spinning ring (Ala MDU) powered by 2 x D-Pack motors @ 24v (Same motors used in Shredderator). The rim rotates at 2500rpm. The weapon is also a storage device for the drive. The spinning rim is connected to each side of the drive via an electromagnetic clutch, when the clutches are engaged, the 31kg kinetic storage bank(the spinning rim) transfers its energy into the drive train, giving it approximately double torque and speed for 2-3 seconds until the rim starts too loose speed and energy. This extra €˜kinetic€™ boost is used to ram into opponents with the front 6mm thick Hardox 500 wedge (similar to the one on Warrior SKF but wider and less depth to it). The front wedge is rubber shock mounted to ensure it survives the biggest of hits.
              Drive: 2 x S28-400 Magmotors on 24v geared 4.8:1. The drive is also assisted via the spinning rim as explain above.
              Batteries: 12 x 8 A123 cell packs. 26.4V @ 27.6Amp/hour
              Armour: Front wedge is made entirely out of 6mm Hardox 500, the top and bottom of the robot is made out of 4mm Hardox 500, The ring is made out of 10mm Hardox 400 with inner bracing to the perimeter bearing. Inner bulk heads are made from 20mm polycarbonate and 10mm aluminium. All internals are mounted on soft urethane mounts for shock protection.
              Notes: Invertible, speed when needed and generally well controlled for a spinner. Ram or Spin, Infusion aims to win!

              Kinetic Intent
              Weight: 100KG
              Size (L/W/H): 700MM X 600MM X 100MM
              Speed: 10MPH
              GC: 10mm all round, 0mm under the front of the
              Drive: 3 x S28-400 Magmotors @ 26.4v onto 100mm omniwheels.
              Weapon: Kinetically Driven Inter-modular Weapons (KDIW)

              Kinetic Power Source (KPS) - The KPS is the power plant for all the modular weapons. It consists of a 500mm diameter, 12kg flywheel, spun to 4000RPM by a S28-400 Magmotor geared 1:1. The flywheel is enclosed inside the robot, and is used entirely as an energy storage device, it stores 45Kj or energy to be released into the weapon of choice, using an off set cam and electomagnetic clutch to engage/disengage the weapons. Each weapon has it's own different cam profile to suit each weapons design and linkage requirements.

              Setup 1 - Power Punch
              The power punch is a 20mm hardened chromnium coated punch/spike. With the energy transfered from the flywheel to the punch, it is capable of punching holes in Hardox up to 5mm. The spike can have it's length adjusted depending on the cam profile setup into the flywheel clutch mechanism, giving it a travel between 150mm and 300mm. This weapon is design to pierce the opponents armour and impale batteries, motors, speedcontrollers or anything behind it... This weapon is used for robots with thin to medium armour. This weapon is not used again FBS or Translational Spinners...

              Setup 2 - 4-Bar Launcher
              The 4-bar launcher is based on the weapon of Ziggy. It has a lift of 350mm and is capable of launching 400kg. The flipper is extrmely fast that even with only 350mm of lift, it has enough punch to flip the opponent quickly. This weapon is used against most types, except for FBS or Translational Spinners

              Setup 3 - Rear Hinged Flipper
              Based similar to the flipper on Warrior SKF, it's a long flat flipping plate made of Hardox 450 with a short linkage ratio and around 500mm lift capable of launching 250kg. This weapon is used mainly against Spinners, FBS & Translational Spinners, where keeping distance from the opponent can provide an advantage in controlling the fight.

              Setup 4 - Axe / Hammer
              The axe / hammer weapon is a rack'n'pinion variant, using the flywheels energy to thrust the axe tip down onto the opponent with lightning speed. This weapon is used against most types, except for FBS or Translational Spinners

              Setup 5 - Flamethrower
              Uses vapourised petroleum via a pair of car fuel injectors, with a pressurised air feed behind it powered by a turbo compressor. Flames can travel up to 6ft with temps of around 800'c - 1200'c

              Armour/Chassis: 6mm Hardox 400 front sides and back, 3.2mm Hardox 450 top and base plate. Internals are all mounted with 10mm Aluminium bulkheads.
              Batteries: 10 x 8 Cell LiNP packs producing 26.4v @ 18.4Amp/Hours
              Notes: Invertible, easy to control, low centre of gravity and has a large array of weapons.

              Some more coming soon...

              Comment


              • #52
                Re: The Crash & Burn Tournament 4

                Reserve me a spot please, I will try to get my entries up later in the day (UTC +7).

                Comment


                • #53
                  Re: The Crash & Burn Tournament 4

                  All right, Leo.

                  Aaron, Infusion is definitely okay, but as for Kinetic Intent, there are a few problems. How can such a spike (Set-up 1) penetrate 5mm Hardox? You'll probably have some calculations to shut me up, but I'd still like to see them as that seems unlikely to me. How's it invertible with the axe set-up unless the axe head is shorter than 100mm? And I'm not quite keen on allowing flamethrowers for the competitors, so could you switch the flamethrower attachment with another, or else remove it, please? Thank you.

                  Comment


                  • #54
                    Re: The Crash & Burn Tournament 4

                    I honestly can't remember where the figures come from since this design has been dragged out of my archives. I'll try to find the rest of the information on it, if not I'll swap it with another setup. The axe setup isn't invertible (It could be, I've never CAD'd this one up ), but it can selfright by the axe regardless.

                    Don't be a wuss, let the flamethrower in :P

                    Comment


                    • #55
                      Re: The Crash & Burn Tournament 4

                      Flamethrowers are actually largely ineffective weapons that tend to do more damage to itself than the enemy: If Aaron wants a joke setup that's practically guaranteed to make him lose if he ever uses it, I say let him.

                      But that's just me.

                      Comment


                      • #56
                        Re: The Crash & Burn Tournament 4

                        Thing with flamethrowers, very little people nowadays put FRA rules apply in their rules and even if they do they end up allowing every spinner and his mom as well as every flipper no matter what PSI. Not sure if you should allow flamethrowers myself.

                        I'll enter Under Presssure, Sheer Heart Attack 2, Liar 2 and With or Without you

                        Comment


                        • #57
                          Re: The Crash & Burn Tournament 4

                          Originally posted by Bblader
                          Flamethrowers are actually largely ineffective weapons that tend to do more damage to itself than the enemy: If Aaron wants a joke setup that's practically guaranteed to make him lose if he ever uses it, I say let him.

                          But that's just me.
                          http://www.youtube.com/watch?v=rBh-QkiBgWE
                          http://www.youtube.com/watch?v=In8pVPXQAcI

                          When fire gets in all the little holes and wheel wells, lighting electronics and batteries on fire, I wouldn't really call them a joke.

                          Comment


                          • #58
                            Re: The Crash & Burn Tournament 4

                            Flamethrowers are mainly banned because of safety I think, there's no real problems with them if they're built and tested properly but the venue needs a licence to run pyrotechnics and risk assessments and other assorted bollocks need to be done, so there are very few around...their effectiveness is somewhat questionable as well, depending on the opposition, but as the designer of lots of petrol powered things I'm keeping my mouth shut :P

                            Comment


                            • #59
                              Re: The Crash & Burn Tournament 4

                              Originally posted by knightrous
                              Loling a little at the Warrior SKF clone
                              It's cool to clone a robot, but at least find out how it works first :wink:

                              I'll try to find some links to the photos that show the internals of Warrior SKF, will give you a little more of an idea on how the thing works.








                              Hope that helps Samuel

                              Comment


                              • #60
                                Re: The Crash & Burn Tournament 4

                                Thanks Aaron

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