If this is your first visit, be sure to check out the FAQ. You may have to register
before you can post: click the register link above to proceed. Please email info@fightingrobots.co.uk if you have any questions.
Also, Paul is having difficulties logging in at the moment.
Right, here's the problem, I've found the new forum (thanks ) but I can't log in :x Don't know why, but can you please post my entries on the C&B4 board.
I'm only entering heavies, mainly cause I don't want to worry about my otherweights
NAME- *69
SHAPE- It€™s a shaped like a five point star but the points are mounted round a inner circle so the points of the star spin round
COLOR- yellow
WEIGHT- 100kg
SPEED- 19mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- about 10mm but is lower under the bottom teeth where it is about 3-4mm
ARMOUR- 4mm hardox
MOVEMENT- it uses 6 inner storm 2 style wheels
DRIVE- it uses 2 x lem 130€™s
BATTERIES- 4 x 30 cell 36volt 3ah Sanyo NiCad packs
WEAPONS- as I said it has an outer spinning ring so is a fbs the ring is powered by a LEM 200 motor at 60volts, the points on the star each have sharpened teeth on them and it spins in a clockwise direction, each point has 3 teeth on it, one on the bottom for tearing at skirts in wheels, one in the middle for body work and that, and one at the top for aerials and tall robots and also used for bottom teeth when flipped
SRIMECH- Invertible, points and blades stop it from sticking on side
NOTES- Still the only star shaped robot, the weapon is significantly more powerful than before.
STRENGTHS- Powerful weapon and drive
WEAKNESSES- nights with no stars
Name-Panicking Still?
SHAPE- Low invertible box
COLOUR- Yellow except for the lifting forks which are black
WEIGHT- 98kg
DIMENSIONS- 65cm x 60cm x 15cm (Length x Width x Height)
SPEED- 20mph
TURNING CIRCLE- 0 mm
GROUND CLEARANCE- 0 mm at front due to forks, 0 mm at sides and rear due to skirts 6 mm with out, the skirts are hinged so flop over when the robot is flipped. These can be removed before the fight if I wish them to be.
ARMOUR- 5 mm Hardox
MOVEMENT- 6 Vulcalon wheels to give extra pushing power
POWER- 4x S28-400 @ 24volts
WEAPONS- on the front the robot has a pair of invertible lifting forks, the forks are like those on panic attack, the forks are powered by 2 linear actuators
SRIMECH- The robot is invertiable so doesn€™t require one. The robot can€™t rest on its sides, rear or front. Due to the skirts and that the sides are slightly angled. It can€™t rest on its front due to the forks.
STRENGTHS- Low to the ground, reliable weapon
WEAKNESSES- Kind of old design I suppose.
NAME- The deer (was crusher chaos)
SHAPE- Invertible box
COLOR- the robot and claws are a dark green color
WEIGHT- 100kg
DIMENSIONS- 1m x 80cm x 25cm (l,w,h)
SPEED- 15mph
TURNING CIRCLE- 0mm
GROUND CLEARANCE- It has 6mm at the front due to the claws and has 0mm at the sides and rear due to the skirts, without skirts 6mm. The skirts also work both ways up.
ARMOUR- 3.6mm hardox
MOVEMENT- 4 inner wheels that make the robot invertible
POWER- 2 x S28 Magmotors on 24v.
WEAPONS- it has a front pair of horizontal hydraulic crushing claws set up like deers antlers (shaped like those you find in extreme destruction.) The claws have 3.5 tones of crushing force on the front tips of the claws at the middle is 6tones and right at the back it has 8 tones of crush. The claws are powered by hydraulics through a 120mm bore rams at 3000psi
NOTES- invertible, wide base means the deer wont topple while crushing
STRENGTHS- Very powerful weapon
WEAKNESSES- it could be turned into venison
Name: Disco 5
Shape: Low Wedge with small rear wedge
Motivation: it now uses four storm 2 style Vulcalon wheels
Speed: 12.5 Mph
Weight: 100kg
Height: 300mm to top of body, 600mm to the top of the disc
Length: 1300mm
Width: 600mm
Weapon: 500mm Vert. flywheel @ 3000rpm. Has a 4.00 second spin up time due to the C40-500 Magmotor on 36v with a 2:1 twin tension cog belt reduction. The flywheel produces 31.5Kj€™s at maximum RPM but is lethal at around 1 second. The second weapon is also the srimech, this weapon is a low pressure pneumatic flipper running on 10Bar (145psi) running into a single 80mm bore ram. This produces 509kg at the ram and is then transferred into the flipper with a leverage point ratio of 1:1. This is a forward facing flipper like FireStorm and will have no problem toppling the heaviest of robots.
Chassis: 4mm Grade 5 Titanium monocoque with extra 5mm Titanium ribs to give it more rigidity.
Drive: 2 x S28-400 Magmotors @ 36v with a 10:1 Mod 2 spur gear reduction
Batteries: 90 x 3000mAh NiCD cells producing 36v @ 9amp
Color- the robot and skirts and flipper are blue and the disc is yellow
Clearance- it has 0mm at the front due to the wedge it has 0mm at the sides due to skirts its 6mm with out it also has a 0mm at the rear due to the small wedge which is there to replace the problem of the skirt being flipped into the disc. The skirts are NOT hinged and held down by torsion-springs so they shouldn€™t spring up and the rear one shouldn€™t go up into the disc
Notes- The flywheel is at the back off the robot it goes over the back of the wedge so if I can get a robot up the wedge far enough it will be hit by the disc. The shape of the robot stops it from landing on its side.
Joey McConnell
Gabriel IV
Magnitude
Nidhogg Cubed
STAT
Samuel Park
Paralyzation 2
Neo-Mecha
Next Stop, Jupiter (hereby known as NSJ)
Blue Hurricane
Liam Eliot
Maximum Genocide
LockJaw v3
Elizabeth
Apocalpyse II
Christopher Mason
Orka RV
Die-Reverta-Tops
Mega Masher 2
Y5
Steven McGregor
Wedge Devolution
Killotine: EVO
Venus Fly Trap
Mornington Crescent
Anthony Politzi
Lethal Weapon
Shovearound 2.5
Novastorm
Megabyte (realie; RFL)
Daniel Stickler
Monsoon Season
Dervish: The l337 Generation
LowDown
MacBeth
Andrew Jackson
The Final Cut
PsycloniZer
Ge5orce
Gehenna
Martijn Benschop
(reserved)
Tracy Farber
Mobile Failure
Bloody Frigid
(reserved spot)
(reserved spot)
Paul Cuomo
Nitro-Gene 5.0
MeCannibal 3.0
Harraz
Blast
Richard Southworth
Dendroaspis
Drilla Killa 7
MORD2
Ringwraith
Martyn Forsyth
Disco 5
*69
Panicking Still
The Deer
Antweights
Bobcat - Joey
Anty B (realie) - Liam
CombatANT (realie; Ex 1) - Samuel
Wedge 3mm - Steven
Featherweights
Redemption - Joey
Innis - Tracy
Small System Shock - Liam
Bulldozer - Chris
Little Hitter (realie) - Samuel
Rolling Pin FTW - Steven
Lightweights
Ziggo (realie) - Joey
Sergeant Slaughter - Liam
Ground Zero (realie) - Samuel
Minigig - Steven
Gamma Raptor (realie) - Tony
Middleweights
Heroin - Joey
Gamma-Rex - Liam
Hazard (realie) - Samuel
Killoteeny - Steven
Pack Raptors (realie) - Tony
Superheavyweights
Drive - Joey
Omega-Rex - Liam
Ziggy (realie) - Samuel
Revolver - Steven
The Judge (realie) - Tony
Right. Some reserved spots have gone, so three places remain in the heavyweights. Four places remain in the antweights, two in featherweights, and three in the rest of the otherweights. Martijn needs his heavyweights in by April 3rd, or his spot becomes open. Get your bots in, folks! And please tell me if I missed anything; I probably have.
Infusion
Motivation: 4 x 125mm wheels
Speed: 0-12MPH [25MPH under Kinetic Boost]
Clearance: 7.5mm (same inverted) 0mm at the front, the wedge scraps the floor.
Weight: 100kg
Height: 125mm
Length: 800mm
Width: 600mm
Weapon: The weapon is a 28kg Hardox spinning ring (Ala MDU) powered by 2 x D-Pack motors @ 24v (Same motors used in Shredderator). The rim rotates at 2500rpm. The weapon is also a storage device for the drive. The spinning rim is connected to each side of the drive via an electromagnetic clutch, when the clutches are engaged, the 31kg kinetic storage bank(the spinning rim) transfers its energy into the drive train, giving it approximately double torque and speed for 2-3 seconds until the rim starts too loose speed and energy. This extra €˜kinetic€™ boost is used to ram into opponents with the front 6mm thick Hardox 500 wedge (similar to the one on Warrior SKF but wider and less depth to it). The front wedge is rubber shock mounted to ensure it survives the biggest of hits.
Drive: 2 x S28-400 Magmotors on 24v geared 4.8:1. The drive is also assisted via the spinning rim as explain above.
Batteries: 12 x 8 A123 cell packs. 26.4V @ 27.6Amp/hour
Armour: Front wedge is made entirely out of 6mm Hardox 500, the top and bottom of the robot is made out of 4mm Hardox 500, The ring is made out of 10mm Hardox 400 with inner bracing to the perimeter bearing. Inner bulk heads are made from 20mm polycarbonate and 10mm aluminium. All internals are mounted on soft urethane mounts for shock protection.
Notes: Invertible, speed when needed and generally well controlled for a spinner. Ram or Spin, Infusion aims to win!
Kinetic Intent
Weight: 100KG
Size (L/W/H): 700MM X 600MM X 100MM
Speed: 10MPH
GC: 10mm all round, 0mm under the front of the
Drive: 3 x S28-400 Magmotors @ 26.4v onto 100mm omniwheels.
Weapon: Kinetically Driven Inter-modular Weapons (KDIW)
Kinetic Power Source (KPS) - The KPS is the power plant for all the modular weapons. It consists of a 500mm diameter, 12kg flywheel, spun to 4000RPM by a S28-400 Magmotor geared 1:1. The flywheel is enclosed inside the robot, and is used entirely as an energy storage device, it stores 45Kj or energy to be released into the weapon of choice, using an off set cam and electomagnetic clutch to engage/disengage the weapons. Each weapon has it's own different cam profile to suit each weapons design and linkage requirements.
Setup 1 - Power Punch
The power punch is a 20mm hardened chromnium coated punch/spike. With the energy transfered from the flywheel to the punch, it is capable of punching holes in Hardox up to 5mm. The spike can have it's length adjusted depending on the cam profile setup into the flywheel clutch mechanism, giving it a travel between 150mm and 300mm. This weapon is design to pierce the opponents armour and impale batteries, motors, speedcontrollers or anything behind it... This weapon is used for robots with thin to medium armour. This weapon is not used again FBS or Translational Spinners...
Setup 2 - 4-Bar Launcher
The 4-bar launcher is based on the weapon of Ziggy. It has a lift of 350mm and is capable of launching 400kg. The flipper is extrmely fast that even with only 350mm of lift, it has enough punch to flip the opponent quickly. This weapon is used against most types, except for FBS or Translational Spinners
Setup 3 - Rear Hinged Flipper
Based similar to the flipper on Warrior SKF, it's a long flat flipping plate made of Hardox 450 with a short linkage ratio and around 500mm lift capable of launching 250kg. This weapon is used mainly against Spinners, FBS & Translational Spinners, where keeping distance from the opponent can provide an advantage in controlling the fight.
Setup 4 - Axe / Hammer
The axe / hammer weapon is a rack'n'pinion variant, using the flywheels energy to thrust the axe tip down onto the opponent with lightning speed. This weapon is used against most types, except for FBS or Translational Spinners
Setup 5 - Flamethrower
Uses vapourised petroleum via a pair of car fuel injectors, with a pressurised air feed behind it powered by a turbo compressor. Flames can travel up to 6ft with temps of around 800'c - 1200'c
Armour/Chassis: 6mm Hardox 400 front sides and back, 3.2mm Hardox 450 top and base plate. Internals are all mounted with 10mm Aluminium bulkheads.
Batteries: 10 x 8 Cell LiNP packs producing 26.4v @ 18.4Amp/Hours
Notes: Invertible, easy to control, low centre of gravity and has a large array of weapons.
Aaron, Infusion is definitely okay, but as for Kinetic Intent, there are a few problems. How can such a spike (Set-up 1) penetrate 5mm Hardox? You'll probably have some calculations to shut me up, but I'd still like to see them as that seems unlikely to me. How's it invertible with the axe set-up unless the axe head is shorter than 100mm? And I'm not quite keen on allowing flamethrowers for the competitors, so could you switch the flamethrower attachment with another, or else remove it, please? Thank you.
I honestly can't remember where the figures come from since this design has been dragged out of my archives. I'll try to find the rest of the information on it, if not I'll swap it with another setup. The axe setup isn't invertible (It could be, I've never CAD'd this one up ), but it can selfright by the axe regardless.
Flamethrowers are actually largely ineffective weapons that tend to do more damage to itself than the enemy: If Aaron wants a joke setup that's practically guaranteed to make him lose if he ever uses it, I say let him.
Thing with flamethrowers, very little people nowadays put FRA rules apply in their rules and even if they do they end up allowing every spinner and his mom as well as every flipper no matter what PSI. Not sure if you should allow flamethrowers myself.
I'll enter Under Presssure, Sheer Heart Attack 2, Liar 2 and With or Without you
Flamethrowers are actually largely ineffective weapons that tend to do more damage to itself than the enemy: If Aaron wants a joke setup that's practically guaranteed to make him lose if he ever uses it, I say let him.
Flamethrowers are mainly banned because of safety I think, there's no real problems with them if they're built and tested properly but the venue needs a licence to run pyrotechnics and risk assessments and other assorted bollocks need to be done, so there are very few around...their effectiveness is somewhat questionable as well, depending on the opposition, but as the designer of lots of petrol powered things I'm keeping my mouth shut :P
Comment