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FRA Royal Robot Rumble: 30 enter, 1 leaves

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  • FRA Royal Robot Rumble: 30 enter, 1 leaves

    fair enough

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    • FRA Royal Robot Rumble: 30 enter, 1 leaves

      A question to the maker of Scoop 3: where is the disc mounted ? Above the scopp ?

      BTW, I noticed a minor error in the first half, in that the pit release got ripped off the wall twice...oops

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      • FRA Royal Robot Rumble: 30 enter, 1 leaves

        You mean it wasnt replaced by arena repairing nanobots?

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        • FRA Royal Robot Rumble: 30 enter, 1 leaves

          I need an answer before I can contine the rumble, Mr Scoop 3 creator. Youre holding up the rumble

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          • FRA Royal Robot Rumble: 30 enter, 1 leaves

            *Calls Matt H*

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            • FRA Royal Robot Rumble: 30 enter, 1 leaves

              Oooooh, very sorry:sad: The disc is mounted in the back panel and is pnly able to spin upwards.

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              • FRA Royal Robot Rumble: 30 enter, 1 leaves

                Here is the second part:

                With the arena repaired and everyone where they were, the fight resumes:
                3€¦
                2€¦
                1€¦
                ACTIVATE!

                The Disc instantly spins up and goes after MORD, whose already halfway across the arena, scared of The Disc€™ weapon! Meanwhile, Psyker starts to spin again, but Dervish interrupts him too quickly, firing Psyker up and over, balancing him on the upturned spike! None of Psyker€™s wheels are touching the floor, so Psyker is out of the rumble! The Disc, meanwhile is still chasing MORD down, but cannot get close enough to use the disc. MORD suddenly turns away from the yawning pit, and The Disc slams itself into reverse to avoid going down it! As The Disc reverses, its spherical wheels are bashed and tossed over by Dervish, who has left Psyker for dead. The Disc turns to face Dervish, and the drum and disc collide with a horrendous BANG, showering sparks everywhere! Elsewhere, Refbot€™s clock hits 0; calling in Smudge 3.142, ready to make his opponents no more than a smudge on the ceiling! Smudge goes for MORD, who is simply staying out of trouble, and gets the Gravity style flipper underneath the high front, throwing it up and over with a crash. Before MORD has time to recover, it is thrown into the flames of the Flame Pit by another high powered Smudge flip. Meanwhile, Dervish and The Disc are chasing each other around in circles, unsure what each other will do. All of a sudden, The Disc makes his move, twisting the opposite way and ploughing the teeth into the wheel of Dervish, making an 8 inch gash up it. Dervish turns and retaliates by clipping the wheel of The Disc, scratching the hubs and cutting away part of the rubber tread. The Disc swings around, and once again, the drum and disc make contact sending showers of sparks everywhere. Smudge meanwhile, has been throwing MORD all over the ring, bashing Richard€™s robot from pillar to post, until finally MORD manages to pull away from another flip, making Smudge flip fresh air! As Smudge self rights from the forceful air-flip, MORD€™s scoop rises up, showing the disc underneath. MORD runs forward towards Smudge and clips the side of the flipper with the disc, making only a minor indent in the tough armour. Smudge turns towards MORD and wedges it up, firing it across the arena and into the battling Dervish and The Disc! MORD hits the deck with a bang, with The Disc on one side, Dervish Quattro on another, and Smudge on another! The Disc is first to take this golden opportunity and charges into MORD, shearing right through one of the scoop support arms and leaving it hanging! Dervish gets the same idea and also slams into the side of MORD, ripping away another armour plate, leaving the wheels dangerously exposed, but before MORD can get away, Smudge goes right under the partially up scoop and fires it a good 6 feet up and 3 feet across! MORD runs away, leaving Smudge to fight The Disc and Dervish! Smudge turns to face Dervish, who charges forward with the drum up to speed, ripping away a panel from the flipper, but still gets thrown into the wall with a lot of power! But Smudge forgot about 1 half of Team Slippery Bastards, The Disc, who comes up behind him and kicks him right up the backside! Smudge turns and chases after The Disc, just as Refbot€™s clock hits 0, calling in Alex€™s FBS, Angel of the Abyss! AOTA, already spinning, scuttles over to MORD, who saw it coming and got out of the way a bit quickly! AOTA keeps up the chase, and clips the rear wheels with the lower ring, taking the wheels out from under MORD and sending it crashing over! Meanwhile, Dervish has re-joined the fight, spinning up the drum and attacking the just flipped MORD, ripping the scoop clean away, revealing the disc underneath! The MORD disc revs up, and turns away from Dervish to face AOTA, who is having a good old scrap with Smudge and The Disc! Smudge goes in to attack AOTA, gets a chunk taken out of the flipper, but gets underneath, firing AOTA into the air, but crashing right side up, and into the path of a honked off MORD! MORD wallops the side of AOTA, knocking off one of the blades, but nothing major. As AOTA spins up again, The Disc clips the side of Smudge, bending up the wheel guard, leaving them exposed! Dervish, meanwhile, has spun up the drum and has run after the scuttling AOTA, narrowly avoiding MORD as it does so! Dervish catches up to AOTA, and both drum and FBS meet, sending both robots flying away from the impact in a shower of sparks! MORD, meanwhile, has been kicking the hell out of Smudge along with The Disc, sending chinks of armour flying everywhere, but Smudge suddenly fights back, getting under MORD€™s exposed front, motoring towards the wall and firing Richard€™s machine out of the rumble! That€™s another one gone! The Disc hurriedly backed away from Smudge to rev the disc up once again, but gets send spinning from a side slam from a revved up AOTA! The Disc spins away into the wall, taking a knick out of the side wall girder as it does so, while AOTA goes after Smudge, who is fending off Dervish with a 5 foot flip or two! AOTA makes contact with Smudge€™s rear end, sending it spinning away from Dervish, who comes in on AOTA, ripping off another disc blade! The Disc, meanwhile, has spun up the disc to full whack, and takes a suicidal lunge towards Dervish, tearing the wheel off the axle! As the Dervish wheel hangs limp from his axle, the Refbot€™s clock hits 0, calling in the squashed Behemoth, Scoop 3! Scoop 3 runs up behind The Disc, pushing it past the immobile Dervish and into the wall, not causing the shattering effect like last time! As Scoop 3 keeps The Disc pinned up against the wall, The Refbot counts out Dervish Quattro, with AOTA spinning all the while, and when the count hits 10, AOTA slams into the side of Refbot, sending fibreglass everywhere! Meanwhile, Scoop 3 has lifted up The Disc to the walls edge, just like MORD, but again, The Disc will not go over, so Scoop 3 backs away, allowing The Disc to drop to the ground, only to get slammed by the rear Scoop 3 disc! The sparks fly, but little damage is caused, so Scoop runs away to take a big run at it, but runs right into AOTA, getting the scoop bent sideward as a result! As Scoop spins away, The Disc revs up and heads for AOTA and the two collide, sending both robots reeling and sparks showering everywhere! The Disc flies towards Scoop 3, who shovels it up, ramming it wheel first into the far wall, causing a loud bang and the scoop on its namesake to bend even further! The Refbot, meanwhile, counts in a new robot; it€™s the second Richard southward robot, Battle Raptor 3! BR3 sees AOTA all on its own, and charges towards it, firing the axe and sinking into AOTA€™s lid! The axe is bought back, and AOTA spins up, charging back at BR3, whose making a hasty retreat. BR3 backs into the wall, and has AOTA bearing down on it, and, in a swift move, BR3 moves, sending AOTA crashing into the wall and shattering the same plate that The Disc shattered earlier!
                Cease!
                With great care, the plastic is removed from AOTA blade, which had embedded into it, and the technical crew get to work repairing the arena for a second time.

                To Be Continued€¦

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                • FRA Royal Robot Rumble: 30 enter, 1 leaves

                  I guess no-one cares if they got KOed

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                  • FRA Royal Robot Rumble: 30 enter, 1 leaves

                    Im reading:P

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                    • FRA Royal Robot Rumble: 30 enter, 1 leaves

                      Wooty part Dave.

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                      • FRA Royal Robot Rumble: 30 enter, 1 leaves

                        I read, but aotas my first thing and it is still in so we im waiting for the rest, a conclusion to this very big, very good battle, the only thing would be prehpas a couple of paragrahps, just to make it easier on the eyes.

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                        • FRA Royal Robot Rumble: 30 enter, 1 leaves

                          Ill be sure to put the battle into paragraphs from now on

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                          • FRA Royal Robot Rumble: 30 enter, 1 leaves

                            I found the old document for this on my college computer, and decided I had better finish it, but all the robots in the Rumble have evolved, so Im going to start over. First, I need 30 robots from the rumble, 2 from each competitor, and then another 20 for the Robot Battle Royale (20 robots in the ring at once)

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                            • FRA Royal Robot Rumble: 30 enter, 1 leaves

                              Ok, i take it that that means i cant enter the Rumble, unless you meant for and not from the rumble.

                              For the Battle Royale, i choose Love Bite V 2.0 and if im allowed two, 360

                              If i am allowed to enter the Rumble, Natural Selection and Going Crunch. 360 will replace Going Crunch if im not allowed two in the Battle Royale

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                              • FRA Royal Robot Rumble: 30 enter, 1 leaves

                                I meant to say for, as in I need 30 new ones for the Rumble. I forgot to mention, the Battle Royale is 1 vapour and 1 real per person

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