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The Crash & Burn Tournament 4

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  • Re: The Crash & Burn Tournament 4

    A second Heat Final? Who would've thought I'd get this far? Certainly not you folks, though that's partially my fault. :P The 3rd seed's come through with flying colours, only to face the terror that is Ringwraith. The winner? It's coming to you now!

    *in the pits*

    Melissa: I must say, that's quite the hat you're wearing there.
    Paul: Why thank you.
    Melissa: Do you fear that drum?
    Paul: A little bit, since I can't flip him properly, but I'll do the best I can. I came 3rd for a reason, yes?
    Melissa: 4th, actually, but Shane Swan isn't taking part this time.
    Paul: Well...yes...er...4th is still high, isn't it?
    Melissa: Um, quite. Good luck to you. And...let's go over to...the Velociraptor table! Ah Richard, how's the repairing going?
    Richard: We dislodged the killswitch a bit during last battle, so it's getting secured back on.
    Melissa: All right, and are you scared about facing the 3rd seed?
    Richard: Not especially. He's just another robot, which still is tough, but we'll give it a go and see what happens.
    Melissa: Good! To the arena!

    ----

    Heat B Final
    Nitro-Gene 5.0 (3) vs. Ringwraith

    Roboteers, stand by...

    House robots: Rorschach and Asterix Anarchius

    3...
    2...
    1...
    ACTIVATE!


    Activate indeed; both competitors have done just that as Nitro-Gene blasts out of his spot towards Ringwraith, who's getting its spinning body up to maximum killing potential. Unfortunately for him, it's not fast enough for Nitro-Gene, who comes straight in on the attack, and manages to avoid the drum by nailing one of the wheels with the flipper! Unfortunately for HIM, that turns the Duralumin drum right into the front of Paul's flipperbot, resulting in...

    CRASH!!!

    ...a massive collision! And it's thrown Nitro-Gene right over onto his back amid them pretty sparks! The 3rd seed tries to move away to self-right quicker, but he's having a hard time doing that! Obviously the inverted ground clearance isn't agreeing with his wheels! Revelling in this newfound discovery, Ringwraith sits nearby, waiting for Nitro-Gene to right itself, Richard having spun up the drum again and seemingly concocting up a plan. Paul tries to get Nitro-Gene away, but try as he might, he's not going anywhere! So, with no other alternative, Paul has to activate the flipper, which sends Nitro-Gene into the air in a 540...but directly on top of Ringwraith! ...HA! Would you look at that! Nitro-Gene is stuck on Ringwraith's tire! And it can't get off! Ringwraith tries to move, but it can only turn in an arc; the pressure Nitro-Gene is exerting on that tire is a bit too much and Ringwraith can't move it! Ringwraith now tries to move in an arc to swing the drum in and attack the underbelly...but no such luck! The two robots are stuck and any moment now...bump. The Watcher moves in and nudges Nitro-Gene...sadly, that's hardly done anything as he went into the rear of Nitro-Gene, which was still on the ground. It has, however, given Ringwraith the opportunity he needs to bring the drum in closer, and...it's smacking the left side skirt repeatedly! And there it goes! A few successive hits on the skirt and it's 25 feet removed from its owner, near an angle grinder at the other end of the arena...Asterix jumps upon it! Now, now, even then you shouldn't leave your CPZ. Meanwhile, The Watcher is still trying to separate the two, as Ringwraith can't bring the drum further into play and the referee decides, finally, to move to the right side of Nitro-Gene and begin pushing...and thanks to the absence of the left skirt, Nitro-Gene's now stuck on BOTH wheels...seems the 'Gene's maximum length is larger than Ringwraith's wheelbase. The Watcher continues pushing...and unwittingly sticks his arm underneath Nitro-Gene and lifts him up overtop of Ringwraith. That's not a wise move, seeing as the drum on Ringwraith hasn't stopped!

    CRASH!!!

    A second later and the Watcher finds himself with a bent lifting arm! It's your fault, you bloody fool, you stuck it where the sun don't shine! But now the competitors are separated at last. Nitro-Gene, not turning to get the flipper in play, uses the rear end to push Ringwraith, who's trying to spin up his drum, across the arena. The rear skirt is hit, and is quite bent, but it stops the drum and Nitro-Gene continues pushing the axlebot into an empty CPZ. He then turns to try and flip Ringwraith OOTA but Ringwraith drives straight into him and tries to go all-terrain on his arse! Note to Ringwraith; you can't ride onto a bot using a flat side. ...well, bugger what I just said, he's just done it. Ringwraith drives right overtop of Nitro-Gene and spins around, spinning the drum towards its lethal RPM value. Nitro-Gene again rams, using its rear end, but Ringwraith backs off this time; a pursuit ensues, abruptly ended when Ringwraith stops and Nitro-Gene smashes into him!

    CRASH!

    And there goes the rear skirt! More sacrificial than anything, however, as Nitro-Gene takes the hit easily and pushes Ringwraith back towards...Rorschach's CPZ! The Watchman actually backs away in an arc to let Nitro-Gene smack Ringwraith into the wall and drive to the edge of the CPZ, then Rorschach forces Ringwraith against the corner and brings the beak down...well, it's not doing much to the Duralumin, really, but Nitro-Gene's gone off and hit the pit release button; the house robot, however, ignores the opened pit and tries hard to crush the drum but he's not making much headway into the task and soon after is forced to let go and let Ringwraith get away...but Nitro-Gene is right there! And with an almighty SLAM he smacks into Ringwraith, the force itself vaulting Ringwraith into the air...but thankfully the drumbot is still in the arena. Nitro-Gene has him pinned though, and...there's the flip! WHAT?! NO! Ringwraith is rocketed into the air, but OVER Nitro-Gene and landing right behind him, and getting the drum spinning again! Oh dear! What a stroke of black magic that was! And now the wraith backs off, allowing the thunderstuck Nitro-Gene to turn around and simply face him, unaware that Rorschach is trying to eject him from the CPZ. Then he charges. The flipping arm is the first thing to come into contact with Ringwraith's drum.

    CRASH!!!

    And thankfully it isn't too damaged, but Nitro-Gene's sent up a bit and that's allowed Ringwraith to spin up a bit more! The 3rd seed is in trouble here, but isn't out of the fight by a long shot and rams Ringwraith again...or tries to, but Ringwraith moves to the right and spins, effectively bypassing the charge and giving the flipperbot a hefty whack on the explosed left side!

    CRASH!!!

    Amazingly, it flips Nitro-Gene right onto his back! The side in question also has a nasty scar down the center, but Nitro-Gene activates the arm, unable to move on its back, and lands...upside-down again! The full 360 isn't quite what Paul wanted here and that leaves his poor robot exposed to another shot from Ringwraith, which Richard takes with obvious glee.

    CRASH!!!

    The rear takes a shot this time, Richard taking careful aim so as not to re-right Nitro-Gene, and the angled rear, deprives of its skirted protection, finds itself mangled directly on the edge! Paul doesn't want to self-right directly next to Ringwraith but he has no choice, and so flips himself off the ground again...once again landing himself into a 360, more graceful than before but still in a rotten position, and Ringwraith keeps bringing the punishment! He moves around Nitro-Gene and attacks the flipper, just as Nitro-Gene decides to flip itself again!

    CRASH!

    Oh...my. The self-right + hit sends Nitro-Gene, again, into a 360, from which it lands again onto its back. Ringwraith's drum hasn't stopped much during the hit and he brings it in again before the 3rd seed can even think of self-righting again!

    CRASH!!!

    That was a very powerful blow...so powerful, unfortunately, that it righted Nitro-Gene! And the said Nitro-Gene uses its mangled rear to back into Ringwraith and shove towards one of the Discs of Death! Oh my! Oh...no. Ringwraith's huge tires are proving very helpful here, as it is able to break the push and send Nitro-Gene flying almost into the Disc of Death itself. Paul, realizing his mistake, tries to make up for it by aggressively shooting across the arena to where Ringwraith is spinning, and just manages to catch Ringwraith before it can turn in another direction. The problem? It hit Ringwraith's tire again, which turns Ringwraith into Nitro-Gene's right side!

    CRASH!!

    The right side skirt, the remaining one, gets bent up, and doesn't fold back down like it should, but once again it's stalled Ringwraith's greatly feared spinning drum and Nitro-Gene is able to face and push into him before the axlebot can react. And this time, Ringwraith can't break the charge! They're heading for the wall! It's a...flop. A very disappointing performance here as Nitro-Gene flicks Ringwraith not over the fence, but straight into the wall; the latter bounces off and starts spinning again. Nitro-Gene desperately turns and moves in to ram Ringwraith, but Ringwraith's able to turn a bit to smack Nitro-Gene's right corner on an angle.

    CRASH!!!

    The resulting hit, once again, upends Nitro-Gene, who self-rights immediately, the 360 long forgotten as the flipper has lost enough power to right its host properly. Not that Nitro-Gene is complaning, as he rams into Ringwraith once more, and this time he stops the drum without taking any damage; quickly, he tries to turn to push Ringwraith towards the pit, but Richard isn't having any of it and as Nitro-Gene turns, Ringwraith whirls the opposite direction, leaving him at the side of Nitro-Gene. Of course, that doesn't help much since the drum isn't spinning, but it's saved him from the pit...and Paul's frustration is mounting as he tries to get some kind of attack going here. He again manages to stop the drum before it gets up to a high speed and pushes Ringwraith, but the slippery axlebot again pulls out of the charge and begins spinning again. Richard is smirking now, playing a very clever game, while Paul seems to be on the verge of erupting, as the box attempts to assault the drumbot, but can't as the drumbot pulls away. It seems monotonous, as Nitro-Gene charges, but Ringwraith, despite having his weaponry stopped, parries the thrust (en garde! ) and moves away to try and spin up again. However, this is earning Nitro-Gene big aggression points, but will it be enough? The clock is ticking down and Ringwraith sees the time for a bit more action...

    10...9...8...7...

    The drum fully spun, now, Ringwraith moves in, but Nitro-Gene is right there and throws himself into it...

    CRASH!!!

    Both robots are thrown skyward as Nitro-Gene activates the flipper on contact; Ringwraith soars into an empty CPZ but exits it quickly' Nitro-Gene lands on its back.

    6...5...4...

    Ringwraith drives straight towards Nitro-Gene, who tries to self-right, and just manages to do so, revealing a very bent-up flipping arm!

    3...2...1...

    Nitro-Gene throws caution to the wind and slams into the oncoming Ringwraith, who's unable to get out of the way this time, and takes it to the wall for one hefty slam and flip...

    CEASE!

    AND OH NO! Ringwraith's out of the arena, too little too late though! Or maybe not! Let's see the decision, judges!

    Nitro-Gene 5.0 - Ringwraith

    Strategy = 1/5 - 4/5
    Style = 6/10 - 4/10
    Control = 4/15 - 11/15
    Aggression = 12/20 - 8/20
    Damage = 1/25 - 24/25

    TOTAL = 24/75 - 51/75


    The bronze medal is taken back right quick, as Nitro-Gene is just full of hot air!
    Ringwraith advances to the Series Semi-Finals!

    ----

    Next time on C&B4
    Killotine: EVO defends his 5th seeding against STAT!
    Mobile Failure locks its axe with Y5's spinning blades!
    And the first Lightweight Melee greets us: Sergeant Slaughter vs. Backlash vs. Ziggo vs. Gamma Raptor!

    Comment


    • Re: The Crash & Burn Tournament 4

      I'm going to post a tactic before I totally forget to post any again.
      I give thee -- A TACTIC!
      Mobile Failure vs Y5
      Attack as much as possible, dent/bust/generally damage that armour as much as I posibly can. When able, proceed to be a total jerk and cause more damage with hazards.
      When able and tired of being a jerk, try to pit.
      Repeat as needed.

      I said it was a tactic, I never said I thought about it very hard.

      Comment


      • Re: The Crash & Burn Tournament 4

        Ooh, tactics time again!

        HEAT C
        ELIMINATORS
        1) KILLOTINE: EVO (5) VS S.T.A.T.
        STAT's a powerful fellow, but I think I can exploit that large ground clearance. Plow underneath, preferably from the sides, and whack away with the axe. Either try to screw up those wheels or grapple 'n' pit the bugger ASAP.

        2) Mobile Failure VS Y5
        Tricky, tricky. If Mobile Failure can get a grip on Y5, I sense a win for Tracy.

        Funky Heat Final as ever, Kody. Can't wait for the next round of madness.

        Comment


        • Re: The Crash & Burn Tournament 4

          And moooore fiiiights, in that same voice I just did that's overly EXCITED

          Okay I'll stop. Time to find out who's bones will be ravaged in this next heat!

          Heat C
          Eliminator 1
          Killotine: EVO (5) vs. STAT

          ----
          From Glasgow, Scotland, seeded number 5, Killotine: EVO!
          The executioner's blade hangs in the balance...but whom will it chop?

          Melissa: Well done for the seeding! Can you go higher, Mr. McGregor?
          Steven: Damned right I will! I've gone three tournaments in a row, ever so close but just at final hurdles! My robot's axe is longing to make some holes in armour and dreams, m'dear!
          Melissa: My! A raging Scotsman! Wouldn't want to be the target of your anger, not a chance.
          Steven: Ho ho, yes, be lucky it's not you.
          Melissa: Any improvements on Killotine?
          Steven: He's gotten pretty far up the rankings the way he is, so nope.
          Melissa: Kudos to keeping faith in your old designs! Good luck.
          Steven: Aye.

          Largely unchanged since the first series, the axebot returns again with its Hardox armouring, skirts and front spatula, rounded rear, side semi-spheres, powerful Lynch drive, and successful CO2 axe design. A seemingly thin ram size may hinder its power, but that allows it to strike many, many times without failing. It does have only average manoeuvrability though...is the 5th seed headed for the gallows?

          C&B1: Made the Heat H Final only to lose a tight judges' decision to the soon-to-be champ Salamander III
          C&B2: Entered the 2nd round of the Series Semi-Finals, scrapped by Grand Finalist S.U.N.C.U.S.T. by a 45-30 JD
          C&B3: Again made the Semi-Final 2nd round, this time spending the whole match being flipped all over the place by eventual silver-medallist Achilles until going over the fence.

          From Pontefract, STAT!
          We do wonder if that's an acronym...Melissa, give us the 'stat' breakdown, please.

          Melissa: Very funny.
          Joey: To whom are you speaking?
          Melissa: The host.
          Joey: I don't seem him around here...
          Melissa: That's not the point...though your robot certainly does seem to have one.
          Joey: Cheesy joke ahoy...and yes, this little ol' spike's got plenty of force behind it, provided my chainsaw engines are running at full capacity.
          Melissa: Scared of facing seeds?
          Joey: Nah, this seed will be planted. Yeah, witty comeback. :P
          Melissa: Touche. Good luck to you!

          A large box on wheels with very powerful petrol drive, able to produce massive amounts of torque at the proper geardown, and 6WD gives it ample traction to do so. The weapon is a tool steel spike which is supposed to spear opponents, driving all the force it has behind it. The armouring is mostly titanium, with polycarbonate on 'ears' at the sides and rear, and on top. It has horrendous ground clearance, though...

          C&B1: Didn't compete.
          C&B2: Didn't compete.
          C&B3: Didn't compete.

          Roboteers, stand by...

          House robots: King Leer and Exa-Gore-Ic Evo...the biggest of the bunch: beware!

          3...
          2...
          1...
          ACTIVATE!


          Now that's the start we like to see; both robots have WHOA! What a collision that was! Both robots came at each other, and STAT flew up over Killotine's wedge, right over top of it, as Killotine brought the axe down seconds too late, and STAT nearly hit the wall as he landed! Zoinks! STAT wheels about, to face Killotine, to find that Killotine's recovered and straight back in his face already! The axe strikes down and hits the top layered armouring of STAT, but does absolutely nothing! Whether it's the small ram size of the axe, or STAT's heavy top armouring, or both, that smack didn't affect STAT at all! STAT pushes back, and forces the axe backward as he drives up onto Killotine, but the angle is not straight and he drives straight onto the side of Killotine. Steve backs off and drags STAT with him, until STAT falls off the axebot, and then attacks again. This time, Joey is too quick. STAT backs off and Killotine flies right by him, providing STAT ample opportunity to stick its tool steel spike straight into the right side of Killotine! Ouch! Not much momentum gathered, however, and the spike simply poinks the Hardox armouring. It does, however, allow STAT to push the 5th seed around, and straight into...one of the Discs of Death! Brace yourselves, folks!

          CRASH!!!

          The spike made STAT push Killotine at an angle, but that was straight into the Disc, without much distance in the resultant impact! And that's left a nasty dent in the side armour there! However, again to the angle of the hit, it hasn't changed STAT's positioning much, and so without further ado, Joey shoves Steve right back into the Disc! Rather useless as the Disc of Death is temporarily stopped, but STAT's wheels keep going, as though Joey is determined to pass the spike through the armour! 'Fraid that's not going to happen, Mr. McConnell. You so do a nice job of making the arena smell like burning rubber, however. Eventually this ridiculous debacle is ended by the arrival of The Watcher, who barges in and rear-ends STAT, the spike driven down into the side skirt of Killotine. It hasn't stopped STAT pushing, his front wheels are still on the ground, so The Watcher goes the whole hog and removes STAT from the ground completely, pushing into straight on top of Killotine, the spike helping in this. Or STAT would have landed on Killotine, had the Scottish robot not fled the scene as soon as STAT's front tires were removed from the ground. STAT wards The Watcher away as he backs off towards the pit release button, but Killotine gets to him first! And absolutely plows him into the button! STAT goes flying off the wall and lands with a clatter to Killotine's side. Killotine moves away before the beleaguered rammer can take advantage, and faces him again. STAT tries to move to the side again, but Killotine again displays the manoeuvrability advantage it has, finding STAT's own side and bringing the axe down. Again, a null effect, so null in fact that Killotine cannot even get a grip on STAT with it! STAT starts pushing back again, but Killotine advances again, its axe forced back into the ready position as it dumps STAT into the empty CPZ nearby. The spike is forced against the wall and Killotine is able to hold him there until King Leer enters the CPZ...Killobite backs the hell off, and King Leer immediately cuts STAT off...or does he? Ha! STAT rode up upon the front of the house robot and away! Joey doesn't intend on being outdone in this match yet.

          Realizing he's actually got a tough competitor on his hands, Steve guns the motors and charges towards STAT again, who's going too fast to try and stop and move aside, and OUCH! A lucky shot, or was Joey planning it? Either way, the spike's stuck at the axle of the, well, axe! It's also removed STAT's front and middle wheels from the ground, leaving 2 wheels for STAT to try and overcome Killotine's 4. Amazingly, Killotine is being forced back, and Steve tries to turn, but with the spike stuck in the axe shaft there, STAT is dragged in the direction Killotine turns! STAT keeps pushing, each turn from Killotine helping him push the axebot further, and eventually they reach an arena spike! Pop goes the axebot, as Killotine is punched in the belly, but the Hardox withstands, and with a 100kg rammer stuck to him, there'll be no flipping here! It pops him again, and again, until finally, the spike comes loose and Killotine backs the hell off, too relieved to be separated that he accidentally backs into King Leer's CPZ! The blades come down, but do little than annoy Steve as he shoots away from Leer and towards STAT, who drives in again, and...and...collects him onto the wedge, slamming STAT into the wall behind! A mighty slam it is too, but it does little than put greater ambition into Joey, whose bot screams towards Killotine again. Killotine guns at him, but STAT turns aside, turning straight into Killotine's side and spiking it. Again, no real damage is caused from the spike, but it allows STAT to push Killotine at an angle, and that he does. Killotine turns as well, and the two are locked in a deadly tango of sorts.

          Breaking the tango is STAT, Killotine mistakingly turning about and exposing the rear end! Joey guns with all his might the engines on STAT, and Killotine is unable to turn in time as 100kg of nearly 100% metal slam into the 5th seed, sending it across the arena and OHO! Well, that's a surprise! Killotine got flipped as it was pushed over the arena spike again! ...and you know what?! This looks like it's the end of the match! Killotine appears unable to right himself! Oh, that's just terrible! It seems that we were right in assuming that the axe got damaged when STAT stuck the spike into the shaft...and now Killotine's at the mercy of...everything! STAT begins pushing Killotine, however, and it's become clear that Joey doesn't want a worthy combatant to suffer at the hands of the house robots. Killotine teeters on the edge of the pit as they come dangerously close to it, and a final shove sends the axebot down into the abyss. What an upsetting turn of events, at least for Steve!

          CEASE!

          Killotine: EVO gets the chopping block, and has to settle for a Round 1 clipping!
          STAT advances to the Heat Final!

          Next battle: Mobile Failure vs. Y5

          Comment


          • Re: The Crash & Burn Tournament 4

            w00t! Great fight and for once STAT functioned as planned, good work Kody and bad luck Steve

            Comment


            • Re: The Crash & Burn Tournament 4

              Soz about the wait...interest dimmed quite a bit.

              Eliminator 2
              Mobile Failure vs. Y5

              ----
              From Patricia, Canada...Mobile Failure!
              I daresay, is this reverse psychology in the works?

              Melissa: Yes, good to see more female roboteers in the mix!
              Tracy: Hurr, you think I'm going to let them have all the fun? :P
              Melissa: I guess not! What's the plan?
              Tracy: Axe, push, and generally be a big jerk to anything that moves in the arena.
              Melissa: Well said! How do you feel about your opponent?
              Tracy: Indifferent. Bring him on! :P
              Melissa: All right, good luck out there!
              Tracy: Hehe, thanks.

              Similar to the vanquished Killotine: EVO in the last fight; boxy, angly, LEM130 and 4WD, skirts, has powerful axe that can self-right, and reasonably tough armour. Also similar is the fact that it'll run out of axe power, but that won't hinder its pushing ability one bit. Failure? We'll have to see. :P

              C&B1: Didn't compete.
              C&B2: Didn't compete.
              C&B3: Didn't compete.

              From Onehouse in Suffolk...Y5!
              Back for another war! Looks quite different already. Will the change be enough?

              Melissa: Is this Y4?
              Chris: Nope, it's gone up quite a bit; Y5. No flipper, but some nice spinning blades in front to mash stuff up.
              Melissa: And why did you make that change?
              Chris: I have other flippers on my squad and the Y-series needed something different. Pussycat blades have done damage to moderately strong armour, so let's hope they'll do good here.
              Melissa: And what your opponent?
              Chris: What about them? Just tear them a new arse. :P
              Melissa: Fighting words! Well, good luck.
              Chris: Yeah thank you.

              Boxy in shape, with dangerous vertical twin cutting blades in front, spinning quite fast so look out for those. Steel and titanium armour will help it survive and MagMotor power helps it run around in the arena. Wheels are a bit exposed though. Why 5? You'd have to ask Mr. Mason. :P

              C&B1: [as Y4] Flipped NSBFR-X out of the arena before Matilda took its rear panel off, but then was given the same treatment by eventual 5th seed Aquarius.
              C&B2: Didn't compete.
              C&B3: [as Y4] Ejected from the arena late in its Round 1 match by 25th seed The May Tracks Has You.

              Roboteers, stand by...

              House robots: Count Bleck and Hexadecimal. Both of them are insane. Neither are friendly to come into contact with.

              3...
              2...
              1...
              ACTIVATE!


              And finally the second fight is underway. A quick start however from Mobile Failure as it gangways towards Y5, who decides to just sit there and let the blades hit Tracy's axebot. Well, they're not fully spun up yet, so unless youve got some other pla - oh. Y5 backs off at the last second, and NOW its blades are at full speed. Mobile Failure's coming in too fast to avoid them!

              CRASH!!!

              A huge hit sends the Failure flying upwards, but the force is too little to send it completely over; it lands on top of the box spinner, its titanium wedge scratched up. Chris decides this would be a great time to show Mobile Failure around to the arena hazards, and implements his plan, dragging Mobile Failure over to the arena saws. Mobile Failure slams its axe down but can't get it to hit Y5 underneath, nor is unable to shake itself off of Y5, and soon it's on top of the saws. SCREECH. Ooh...I dont like the sound of that plastic being cut into...Y5 lets Mobile Failure down but this causes the arena saws to pop up again and send Mobile Failure away...Y5 sees his chance and buries the blades into the Failure's sides!

              CRASH!!!

              More scratching, but hardly any denting as the Failure really is flipped over this time. Y5 closes the gap, aiming to slice the axe off as Mobile Failure self-rights, but Tracy doesn't go for the srimech button yet, even she can see Chris' plan here. The Watcher comes over and looks...and begins to count Mobile Failure out!
              1, 2, 3, 4, 5, 6, 7 -

              But no! Tracy can't stand it any longer and gives in; the axe shoots out and flings Mobile Failure up; Y5 charges straight in and smacks the axe shaft! There's quite a bit of sparks, but Chris is dismayed greatly when he finds he's hardly damaged the axe at all! But things are about to get even worse for him! Mobile Failure, enraged by the early defecit given to it, slams its wedge under Y5's front-side corner, and heaves it up onto the wedge, giving the robot a hefty smack from the axe and proving beyond all doubt that the axe is still functional and still deadly as hell! The steel of Y5 however deflected that axe blow, so Chris isn't totally doomed yet. Another axe blow is given, and Tracy keeps it down, and slides Chris' bot under the saws for a taste of its own medicine! OOH...that got one of the tires...but Mobile Failure keeps Y5 there, and the tire gets a thorough slicing until our friendly neighbourhood Watcher crashes the party with a nudge to Mobile Failure's hindquarters. Mobile Failure backs off with the axe raised, but already Y5's driving ability seems to have been botched quite a bit...look at that slice, right through the tire! Such a clean cut...that'll show you not to mess with our arena saws, eh? Don't think the roboteers can see it but Chris knows that Y5 isn't driving straight...and Tracy barges in again, with a massive slam of Y5 into the wall! Y5 plops down inverted but that's okay, he's invertible and still in the game...though with the tire in that condition, dunno how much longer it'll last. And Mobile Failure is in the face of Y5 again, but now Chris has the robot facing its enemy!

              CRASH!

              And OUCH! Only the most godly among combat warriors would call that a scratch! The blades have dug, DUG right into the titanium wedge of Mobile Failure and are stuck! Tracy wiggles her bot around a bit, but all for naught; those blades are stuck in there tighter than several squirrels in a peanut butter jar! Chris tries to push Tracy's axebot back, and succeeds at first, but only for Tracy to put away her sense of disbelief that she still has a working robot, and now Mobile Failure proceeds to smash the crap out of Y5's top-bottom-whatever armour, all the while moving it back towards the saws. Not easily though, as Y5 can still turn this way and that, and Mobile Failure accidentally drives over the saws itself, but thankfully they don't pop up in time. By now Y5's armour up top is looking very beaten, having taken 6 multiple axe blows in a row and finally The Watcher moves in and separates them...almost. One of the blades is still slightly stuck, and Y5 gets another smack from the axe, before finally the blade is removed from the wedge...and...I think that's it. Y5 is not moving! Tracy, gleeful, moves in again, and continues to smash the crap out of a very tenderized Y5 despite Chris' angered shouts from across the arena. Thankfully, Y5 spared from too much abuse as The Watcher moves in to make an actual full count out.
              1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

              Or is he? Oh no, the house robots want to have their say! Chris stares in disgust, then puts his controls down and folds his arms, his back to the arena, as the house robots smash up his creation. Well what do you expect? You into the arena; you lose, you have to pay the price!

              CRASH!!!

              Mobile Failure gets the hell out of there as Count Bleck smashes into Y5 and tears a side panel open.

              CRASH!!!

              Hexadecimal comes next, its lifting blades raised and its spinning blades ripping a gash into the other side panel, but Mobile Failure has hit the pit release button and has intentions of shunting Y5 down. Um, what Y5?

              CRASH!!!

              My thoughts exactly, Count Bleck. The panel he previously hit is gone; mechanisms exposed.

              CRASH!!!

              A second hit from Hexadecimal tears the gash on the other side much deeper and wider. NOW Mobile Failure daringly jousts in, and rams into Y5, but wasn't in line with the pit. But before the house robots can assault Mobile Failure...

              CEASE!

              Y5? Y?! Y?!?!?
              Mobile Failure advances to the Heat Final!

              Next up
              Lightweight Melee 1
              Sergeant Slaughter vs. Backlash vs. Ziggo vs. Gamma Raptor

              And later
              Heat C Final
              STAT vs. Mobile Failure

              Comment


              • Re: The Crash & Burn Tournament 4

                Just for that, Kody, you can pay for repairs. XD

                Comment


                • Re: The Crash & Burn Tournament 4

                  Go Go Power Kody!

                  Mobile Failure to win the heat!

                  Comment


                  • Re: The Crash & Burn Tournament 4

                    Hooray, an update! Lovely stuff, Kody!

                    Given Mobile Failure's similarity to Killotine: EVO, I think S.T.A.T. will be able to repeat its Round 1 clash and win the Heat.

                    As for the Lightweights, everyone's a winner when teeny weeny robots rip the snot out of each other.

                    Comment


                    • Re: The Crash & Burn Tournament 4

                      Originally posted by kodster
                      Sheesh, am I bad at keeping tournaments running or what? :P
                      Self-quote FTW! :P Now, onto the first lightweight melee!

                      Lightweight Melee 1
                      Sergeant Slaughter vs. Backlash vs. Ziggo vs. Gamma Raptor

                      From Cardiff, Wales...Sergeant Slaughter!
                      Straight from the slaughterhouse to boot...rather, smash things up. It's got a nasty crusher with *gasp* a tonne of force! Also has some side srimechs on its crusher, ala Razer. Despite good front armour, it's got weak base armour, but if it can keep on its wheels with its decent drivetrain, it'll be A-OK.

                      From the United States...Backlash!
                      One of the most feared lightweights you can come across. Its vertical disc spells doom for any bot to come across it, and its shape is anything but simple; clawed and invertible, it'll amaze many roboteers. It does have exposed wheels though, and it has mediocre armour.

                      From the United States...Ziggo!
                      This robot has beaten the above robot in a one-on-one, and has won two LW championships, but it's not done too well in rumbles...it's a conical full-body spinner with a flag atop to tell builder Jonathan Ridder where it's going. It's also one of the most manoeuvrable full-body spinners in the world, but it does have huge stability issues.

                      From the United States...Gamma Raptor!
                      Chuck Pitzer's creation, entered by Tony Politzi, has much going for it here, mainly its huge speed, invertibility, and tough claw lifter. It does tend to turn a bit too much at times, but its power is almost unmatchable. The wheels are still exposed from the back, however...

                      Roboteers, stand by...

                      The robots competing here are still a bit too small for regular house robots, so for guest house robots we have Team Zlayerz heavyweights Super Gore Septua and Killobite Sigma.

                      3...
                      2...
                      1...
                      ACTIVATE!


                      And once again an otherweight melee commences! And already there is evidence of a team-up, as Sergeant Slaughter goes for Gamma Raptor, who tries to get out of the way but gets blocked by an incoming Ziggo! Just when we thought the situation couldn't get any more tense, we're dead wrong as Backlash makes a deadly entrance, smacking into Sergeant Slaughter from the side!

                      CRASH!!

                      And what a hit it was! It's sent the Slaughterer chassis over teakettle across the arena floor with a nice dent in its side for all its worth! As Sergeant Slaughter gets its bearings back and starts to self-right, Backlash moves in again, forgetting that its disc isn't spun fully up yet! As it pauses to do so, Ziggo reminds Backlash that it's still there by smacking into IT from the side! And...that appears to it for Backlash already! The wheel's gone! What an anti-climactic result! Backlash now looks rather sad in the middle of the arena, and tries to get its disc spinning again, but there's really not much you can do now; with half your mobility gone, you're out! As to signify the worst, The Watcher makes an entrance and starts to count Backlash out, as Gamma Raptor comes to its senses and charges Ziggo.
                      1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                      Liam, however, crashes Tony's party; Gamma Raptor has hardly gotten the lifter under Ziggo's unspinning frame when Sergeant Slaughter comes flying in and grapples Gamma Raptor from the side; Tony, horrified, tries to get away but the claw has already come down, much too fast for any counter-action by Tony, and the said claw is already doing heavy damage as it's penetrated the top armour of Gamma Raptor, making a huge hole in it! Ziggo's recovered now, and Liam seeing this decides to pay Joey a visit. Sergeant Slaughter does a 180 and moves the captive lifter towards Ziggo's waiting cyclone of death, and there's no getting away!

                      CRASH!!!

                      Such was the blow that both Gamma Raptor and Sergeant Slaughter were sent flying, as was Ziggo! And the spinner is looking mighty unstable now, as it now resembles a coin being spun on end! And...derrr...we have no movement from either Gamma Raptor OR Sergeant Slaughter! What's happened here?! Ziggo isn't spinning now, and looks quite stable in said unspinning state. It goes after the pit release button and hits it, but The Watcher is already shunting the other two, trying to free them. The attempt is clearly not working, as Sergeant Slaughter's claw is still quite fixed inside the chassis of Gamma Raptor. And still, neither robot is moving. Ziggo returns to the scene and tries to push them towards the pit...nothing doing! There's only one way to settle this, then!
                      1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                      CEASE!

                      Since both robots were immobile at the same time, seems like we must go to a judges decision between the two. Don't hold your breath though, folks...

                      Sergeant Slaughter - Gamma Raptor

                      Strategy = 4/5 - 1/5
                      Style = 5/10 - 5/10
                      Control = 9/15 - 6/15
                      Aggression = 10/20 - 10/20
                      Damage = 25/25 - 0/25

                      TOTAL = 53/75 - 22/75


                      Backlash lives up to its name and is blacklisted for doing so, while Gamma Raptor bytes off more than it can chew!
                      Sergeant Slaughter and Ziggo advance to Round 2!

                      ----

                      Next battle: STAT vs. Mobile Failure

                      Comment


                      • Re: The Crash & Burn Tournament 4

                        After all this time, we arrive at a third Heat Final. Before we get stuck in, let's go to the floor and see what needs to be seen, shall we?

                        *in the pits*

                        Melissa: Wotcher, Joey.
                        Joey: Hello.
                        Melissa: Well you've upset a great seeded machine. Your opponent seems to be quite similar. How do you feel?
                        Joey: Quite the same as before, really. Nothing special. Hit, push, pit.
                        Melissa: That confident are you?
                        Joey: Not really. I just really don't care much. It's all good fun.
                        Melissa: And that's what we like to see! Good on you! Now we head over to Tracy...how do you feel?
                        Tracy: ...nervous?
                        Melissa: That's okay, I feel it's natural to be nervous in these situations. What are you going to do out there?
                        Tracy: Win, hopefully! Even if I don't though, I'll have a good time.
                        Melissa: Well well, we have two sporting roboteers here, a very good sign! Let's get down to the arena and find out who has enough left in the tank to get past the Heat Final!

                        ----

                        Heat C Final
                        STAT vs. Mobile Failure

                        Roboteers, stand by...

                        House robots for the match are Renegade and Damocles.

                        3...
                        2...
                        1...
                        ACTIVATE!


                        It's robot fightin' time! And a fight we do have here! Two veterans have been eliminated by these two, and now we'll see what they can really do! STAT moves out, straight towards the Failure who, ironically, fails to get the axe going quick enough as STAT's spike hits the wedge of Mobile Failure and sends it flying up, and right above the axed machine, crashing down behind it! Tracy however expected this, but instead turns Mobile Failure around a bit too far, so it passes its front end by STAT as Joey turns STAT around to face Mobile Failure. Luckily Tracy rectifies her mistake just in time for STAT to crash into the front again, but this time it hasn't gathered enough speed and merely lands itself on top of the wedge. Now Tracy has her opponent at her mercy, and with a press of a button the axe on Mobile Failure darts downward to greet STAT's honeycombed carbon fibre/polypropylene top armour, but goes through that and pokes into the 6mm polycarb underneath. The ground clearance of STAT helps STAT get its rear wheels back on the ground and it drives away, but Mobile Failure is after it and just as STAT gets enough distance to try and turn away, Tracy bull-rushes into it and pulverizes it against the arena wall, the axe coming down again and this time hooks onto the honeycomb top armouring...at least for a second, before a shuddering movement from STAT dislodges the weakly attached axehead. The Failure keeps it there and rains down axe blows, 6 more solid blows before The Watcher interrupts Tracy's fun time by sharply nudging Mobile Failure from the rear. Grudgingly, Tracy lets go and Joey drives away, relieved but ever more determined to get back into the game. As Mobile Failure moves forward again, STAT veers off to the side, successfully this time, and Mobile Failure nearly drives into the wall. Before it can get back, STAT rams it from the side. Immediately, Mobile Failure is upended by the high spike against its flat sides, and falls flat on its back. STAT now finds itself on top of Mobile Failure, but drives off quickly. Not quickly enough, however, to take advantage of Tracy's peril, as she rights herself. Joey moves forward anyway with the hope of repeating the flip, but Mobile Failure backs off and STAT goes flying past. Mobile Failure capitalizes on this err and wedges STAT from the rear, driving it spike-first into the wall, bouncing it off, but chasing it down again almost immediately and ramming its side and axeing it before it can drive off the wedge, trapping it! Gleeful in its second capture, Mobile Failure takes it to the wall again and starts hammering it into oblivion again! The previously dented area on the top armour now has a sister, as Mobile Failure gets in another 6 powerful blows before forced to back off by the resident Watcher. STAT is looking very battered now on the top, suffering no wheel damage however.

                        Joey isn't looking quite as happy as he was at the start of the match, and decides to go for another tack. Before Mobile Failure can stop it, STAT reverses direction and goes for the pit release button, slamming into it with its rear end. Followed by Tracy, Joey suddenly guns the drivetrain and drives at Mobile Failure, and achieves such air as the first ram in the match had not! He literally flies above the axed machine and lands in the middle of the arena, as Mobile Failure hits the button by accident. STAT turns quickly as Mobile Failure backs away from the button, and drives with all its might. Can Tracy turn fast enough? ...NO! STAT plows into the side with the spike, and immediately flips it again! Tracy self-rights quickly, but is quickly rammed in the back by STAT and driven into Renegade's CPZ! The house robot's axe finds Mobile Failure's own, and pins it, while the claws come in and clamp Tracy's machine tightly! Tracy frantically attempts an escape, but when you're caught by a house robot, there's slim-to-none chances for your escape, m'dear! Renegade takes Mobile Failure over to the arena saws...BZZT! Oooooh, dear...that doesn't sound too good...BZZT! More saw abuse. Mobile Failure gets near half a minute of the saws before Renegade lets go of it, but STAT rams it from the side and flips it over again! Such force! And she's right near the pit! Tracy, scared now, self-rights, but that's what Joey was expecting! STAT flies in, rams Mobile Failure - NO! What rotten luck! Only got Mobile Failure's rear side, and merely knocked it aside, leaving it in a huge, huge disadvantage! And Tracy wastes no time after seeing this turnaround; the Failure spins right around, clamps hold of STAT before it can get away or even move, and shoves STAT straight down into the pit it itself opened! Joey, after having seen this unpleasant and sudden defeay, smirks and shakes his head, while Tracy dances around like a maniac. Hey, such a win will do that to you.

                        CEASE!

                        Joey, clear the arena of your robot; STAT!
                        Mobile Failure advances to the Series Semi-Finals!

                        ----

                        Next time on C&B4
                        7th seed Paralyzation 2 is after blood, and Sideswipe will deliver!
                        Novastorm whips up a fury against Harraz!
                        And our first middleweight melee arrives, as the Pack Raptors, Gamma-Rex, Heroin, and Blizzard MW go for broke!

                        Comment


                        • Re: The Crash & Burn Tournament 4

                          Fourth heat? Who would have thought I'd make it that far? Certainly not me. :P Anyway, Let's get to it!

                          Heat D
                          Eliminator 1
                          Paralyzation 2 (7) vs. Sideswipe

                          ----
                          From Vancouver, Canada, seeded number 7...Paralyzation 2!
                          T'will be interesting to see how fast the venom in the 7th seed will act here.

                          Melissa: Hmm, very nice machine, as I've said before.
                          Samuel: Thank you.
                          Melissa: And what are you going to do out there?
                          Samuel: Destroy things? Yeah that sounds about right.
                          Melissa: Not daunted by anyone else?
                          Samuel: Not in the least bit.
                          Melissa: Confident are we...well good luck out there.

                          Nasty weaponry, the 19kg drum achieving a maximum of 5000RPM...not much else to say about it, however. 4mm Hardox armour on a low box chassis shape (with new side spikes! Shocker!), LEM130s which propel it to 15mph and a relatively low ground clearance, but the drum won't work as well inverted, and as with all invertible robots its mobility is exposed from the top.

                          C&B1: Didn't compete.
                          C&B2: Didn't compete.
                          C&B3: Made the 2nd round of the Semi-Finals, but that's as far as it got: 3rd-seed Nitro-Gene 5.0 flung it over the fence after only 24 seconds had gone by.

                          From Hoogvliet, Holland...Sideswipe!
                          You'll always be under this robot's wheels if you don't take care. Or worse...that spinning bar...

                          Melissa: Ooh hoo hoo hoo...now THAT is a nice machine.
                          Leo: *nods* The main body's made of T6-aluminium, and the top plating is made of special 5mm bisalloy chrome steel.
                          Melissa: And the weapon?
                          Leo: That's my little secret. It'll do some good damage I hope.
                          Melissa: And how do you feel about fighting a seeded machine?
                          Leo: Like I do about fighting any other robot, just go out there and do what we can.
                          Melissa: Mm-hmm, well give 'em hell.

                          Steel and aluminium spell out the armourment, the weapon of secret material, or so says team captain Leo van Miert, gives out nearly 15kJ so that's not too bad. Magmotors power the 2WD and help it achieve top speeds of around 20mph, but the ground clearance is a bit comfortable for flippers to get under, and the srimech seems unreliable.

                          C&B1: Didn't compete.
                          C&B2: Didn't compete.
                          C&B3: Didn't compete.

                          Roboteers, stand by...

                          House robots: you want 'em, we got 'em...wait, you don't want them? Well too bad for you, because Exa-Gore-Ic Evo and Rorschach are here for their arena playtime!

                          3...
                          2...
                          1...
                          ACTIVATE!


                          So Samuel is looking to justify his 7th seed spot...we'll see! Paralyzation 2 turns to the side and moves about; Samuel is looking to avoid the front of Leo's machine, but Leo's tactic? Keep the front of Sideswipe pointed at the 7th seed! Whose tactic will work? So far it seems to be Leo's tactic; the wide stance, top speed, and torque are helping Sideswipe turn efficiently and quickly, even with the weapon in between. Paralyzation can't keep running around in circles and so backs off...Sideswipe pursues immediately. But the seeded machine backs all the way across the arena, turns and just misses Sideswipe, but again can't seem to turn and attack faster than Sideswipe can! Even so, Samuel fears that weapon of Sideswipe's and keeps at his tactic, not that it's doing much good, for as vigilant as Samuel is being about avoiding Sideswipe's spinner, Sideswipe isn't letting Paralyzation by at all! Finally, Sideswipe moves forwards, seeing Paralyzation pause for a second, and the drumbot can't move away quick enough, meaning we get our first big hit of the heat!

                          CRASH!!!

                          And what a hit it is, ladies and gentlemen! For 15kJ, that sure had a lot of force behind it; it's sent the 7th seed spinning back into the wall! Lucky for Samuel, Paralyzation didn't hit the wall drum-first; that would very well have been catastrophic! But Sideswipe's coming in again for another blow, so Samuel better get outta there! And so he does, but Sideswipe's after it! Knowing full well that Sideswipe by now is faster than his machine, Samuel sees no other option but to turn around and meet his opponent head-on...but even that brave attempt is thwarted! Why, you ask?

                          CRASH!!!

                          Because Sideswipe was coming in too fast for Samuel to turn his machine about properly, and so again Sideswipe's hit the side of Paralyzation, sending it into -

                          CRASH!

                          - the wall, drum-first! Oh dear! And such a hit has sent Paralyzation into the air under its own force, splatting down inverted with a THUNK! But hey, lookie here! Paralyzation, with a nifty little spin, shows that all is well in Team Coldstorm-land. So...a wall hit is not quite as catastrophic as we had thought: Samuel should be thankful that he shock-mounted all his components or else he would have likely knocked himself out on the wall! But the drum isn't going to be as useful upside-down, and to make matters worse, in comes a bloodthirsty Sideswipe again to deal another blow! Samuel tries to turn his machine about again, but...

                          CRASH!!!

                          Crikey! A rapid series of blows indeed, all of them having smashed Paralyzation into an arena wall! Not that the blows from Sideswipe's spinner have really done much external damage by themselves; Paralyzation's Hardox armour is holding up really well against these assaults, and just as well as the innards, too...but how long will it be until it all finally caves in? And strong though its armour and chassis are, Paralyzation's lack of aggression is certainly not helping Samuel in terms of points: he's losing them at jet speed! That won't do you well in if the judges' decision happens, Mr. Park! Eager to start controlling the match a little more, Samuel gets his robot off the wall and away from it in a hurry as Sideswipe spins its weapon up, but as Leo turns and attacks again, Paralyzation has its drum spun back up, and decides to confront Sideswipe head on! That's just fine with Leo!

                          CRASH!!!!

                          OUCH!!! Massive collision alert!!! Both robots go for a tumble! Sideswipe cuts through the air a bit, thankfully landing on its wheels but uh oh...the spinner appears to be bent a bit...but strangely enough, it is still spinning! Even so, Leo's a bit worried. Paralyzation's spun away again, but no damage seems to be given to the drum; the weight advantage in the weapon seems to have given Samuel the better of the blow! There's little waste of time now on Samuel's part as Paralyzation moves back in; not waiting for either his or his opponent's weapons to spin up Samuel rams his machine into Leo's with almost unparalleled force! Instead of a great CRASH, we get a rather noisy WHAM from immobile weapons thudding together, and Paralyzation's greater drive kicks in: he pushes Sideswipe across the arena! Leo tries to push back but no go! And right into the wall goes Sideswipe, the rear of the newcomer forced into it, and the 7th seed simply holds him there. Right, uh...neither of you are scoring any points by just sitting there like ducks in a row, lads. Eventually Paralyzation releases his opponent...then drives into him again a second later as Sideswipe was about to go around him! The result is that Paralyzation pushes Sideswipe over one of the arena spikes, which pops out as Sideswipe goes over it, and inverts him instantly! Now that is a shocker...Sideswipe's 'srimech' barely helps him right himself when it's spinning. How will it help him self-right when it's NOT spinning? I think we already know the answer to that; it doesn't look as though Leo can right his machine at all and that...would classify as being knocked out! Samuel, after getting over the shock of having quite successfully used an arena hazard to win the match, leaves his fallen opponent lying inverted near the spike and heads his robot to the middle of the arena to spin about in a victory dance, as The Watcher moves in to count out another brave but defeated soul. Terrible luck, Leo!
                          1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                          CEASE!

                          Sideswipe leaves no stone overturned, yet Leo is still flipped out of the running!
                          Paralyzation 2 (7) advances to Round 2!

                          Next battle: Novastorm vs. Harraz

                          (seeing as neither will likely give me tactics, I'll write the battle soon :P)

                          Comment


                          • Re: The Crash & Burn Tournament 4

                            Soon...lmao. Well at least I'm not letting it die. :P

                            Eliminator 2
                            Novastorm vs. Harraz

                            From Oswego, USA...Novastorm!
                            This robot has the spark to ignite the fury within!

                            Melissa: What's the game plan?
                            Tony: Full on aggression, just keep ramming into him. I have the greater power.
                            Melissa: He has a weapon, however.
                            Tony: It's ineffective, so who gives a flying f-
                            Melissa: Ahem! Children are watching this, you know.
                            Tony: Fine.

                            Basically vague stats, this invertible wedge, with reverse wedge in back, has Hardox armour, 4WD powered by 4 S28 Mags, and many, many spikes around the main body. The wedges are split into V shapes to possibly get under opposition easier and halt the oncoming approach of spinning weapons, but...an unknown ground clearance and batteries? And it seems very underweight...

                            C&B1: Didn't compete.
                            C&B2: (as Novastorm 2) After taking a ride through with The Disc 5 after Mass Disctruction Revolution got taken out, was OOTA'd after an attack from Liar 2 sent him into a CPZ and the house robots took it from there.
                            C&B3: Didn't compete.


                            From Orpington in Kent...Harraz!
                            Harraz, Harraz, Harraz! Step riiight up!

                            Melissa: The colours...
                            Paul: Hey, it's not psychedelic!
                            Melissa: True, but it's very...bright.
                            Paul: Heheh. I guess I might blind my opponent then.
                            Melissa: I wouldn't count on it. Your tactics?
                            Paul: Yeah, uh...I'm feeling confident so I'll just do whatever with him.
                            Melissa: Very well. Good luck to you.

                            A lifter, similar to its brother Nitro-Gene 5.0 that fell earlier in the tournament. It's got thicker Hardox armour than its opponent but a less powerful 2 PERM 4WD. It does however have titanium skirts to ward off assaults, and it's invertible, but it doesn't have the same kind of effectiveness inverted. It is fast, however, so watch out for this speed demon.

                            C&B1: Didn't compete.
                            C&B2: Didn't compete.
                            C&B3: Didn't compete.


                            Roboteers, stand by...

                            The robots that are in da house are...King Leer and Hexadecimal. Cool beans.

                            3...
                            2...
                            1...
                            ACTIVATE!


                            And so another C&B4 battle begins! Novastorm and Harraz both come flying into each other! The resulting WHAM! echoes across the arena and into the stands, and the crowd cheer with genuine enthusiasm! Unfortunately for Tony, it's Paul who prevails here; the lifter defeats Novastorm's V-wedge and slides under it, but before Harraz can even begin to lift, Novastorm ricochets off of the lifter and away like a paddle-toy! Harraz closes in on the bouncy double wedge, but in an instant Novastorm's turned aside and flung itself across the arena, but unable to stop in time it runs straight over the arena saws; thankfully they don't pop up, only doing so when Novastorm backs the hell away from them. However, a more pressing matter introduces itself in the form of an incoming Harraz, and Novastorm is unable to turn in time as Harraz barrels into the spiked side, not bouncing anyone away this time, and starts to lift. Novastorm's traction is completely removed and at an angle he is rammed, hard, against the arena wall, with an impact to make said wall tremble! And Harraz keeps him there, lifting some more, until Novastorm is almost flush with the wall...but as Harraz backs away, Novastorm comes back down with a rather noisy clatter. Paul doesn't want the match to get away so easily and so moves in again to punish Novastorm some more, but the rammer escapes the wall and jets in reverse before Paul can reach him. This leaves Harraz in a disadvantageous situation, one such opportunity that Novastorm accepts gratefully. The wedge rammer bores into the side of Harraz and is able to defeat the side skirt, but can't get underneath the main body of Harraz and ends up pushing him rather slowly. Harraz' own motors kick in and he drives backwards, spinning both of them in an arc, lest Tony's assault lead him into the nearby Disc of Death. In said way they go over the arena spike instead...and Harraz is inverted! And now so is Novastorm! Oh dear, both robots got a taste of that arena spike! Tony, happily, designed Novastorm to work the same either way up, but Harraz isn't so lucky, his lifting arm is now useless for attacks! Harraz desperately scoots across the arena to find some space to self-right properly, but Novastorm's having none of that! With a burst of speed Tony's bot is right on Harraz' tail! Hexadecimal watches as Harraz suddenly crashes right into the wall near her CPZ in a blind panic, and Novastorm crashes into him a second later, getting under the rear skirt, and then pushing Harraz into the CPZ. Hex moves away from the wall a bit and raises her lifting blades...Paul knows what's coming and tries to use the lifter to get off of Novastorm, but that only removes his traction fully, tipping him onto his side, and Tony pushes Paul into the chaos that awaits!

                            CRASH!!!

                            Oh me, oh my! That's certainly a brutal, brutal scarring! It's no gash, but a huge dent has been made in Harraz' underbelly! Because Novastorm was in the way, Harraz didn't move much from the collision, but Novastorm certainly got sent back a few inches. Hexadecimal lowers her lifting blades again, but Harraz has fallen right side up again and gets away before Hex can use them or Novastorm can shove him back in. Novastorm, twisting about, goes for Harraz immediately, but Paul's not playing around anymore! Harraz spins and meets the charge from Novastorm, but gets under the V-wedges anyway and immediately lifts Novastorm from the front, Novastorm not bouncing off this time. And now Harraz takes Novastorm, still lifting him, right into the arena wall again! And with an arena-rattling slam, Harraz 'high-sticks' Novastorm flat into the wall with enough speed and power to make a Smart Fortwo cry! The crowd is absurdly pleased and holler louder...and whoa! Up goes Novastorm...OH! Well. Because of Novastorm's extremely compact dimensions, he just barely was able to stay in the arena! Paul tries to lower the lifter but Novastorm is in the way of it coming down...Harraz backs up and Novastorm falls to earth, but not quite! Harraz is between him and the earth! Harraz finally gets the lifter down and gets under the rear of Novastorm...who promptly falls directly on top of Harraz! Before Paul can react to such a surprising development, Novastorm drives off of Harraz and in the general direction of the pit release button. Harraz whips around quickly, but Novastorm's already hit the button, lowering the pit. Now Novastorm whips about, and both robots suddenly repeat their first battle tactic; slam straight into each other! Another great WHAM! resonates into the stands, and Novastorm bounces away again, and scoots off in reverse back towards the button before Harraz can react. But react, Harraz does; and again they slam into each other! This time Tony is too near the button and is thrown into it; Paul pushes forward, Harraz getting under the front of Novastorm again and lifting, lifting, lifting...and Novastorm's stuck again, with Harraz unable to lower the lifting arm completely. He backs away again, but this time Novastorm falls at an angle, and landing on Harraz' side slides off and jets out towards the middle of the arena to conjure up another attack. Harraz again spins around but Novastorm is already coming back towards him! Harraz comes forward, but Paul, thinking to catch Novastorm before it can bounce away, activates the lifter too early and Novastorm ends up getting completely under Harraz! Collecting the lifter on his wedge, Tony turns towards the pit and drives straight at it. Harraz tries to get some sort of movement going to save its arse, but you're SOL, dear Paul. Novastorm completes its journey to the abyss and Harraz ends up eating a face full of pit bottom.

                            CEASE!

                            Paul, you'd better 'harraz' up and design us up a Mark II version, I'd say. :wink:
                            Novastorm advances to the Heat D Final!

                            Next up
                            Middleweight Melee 1
                            Pack Raptors vs. Gamma-Rex vs. Heroin vs. Blizzard MW

                            And later
                            Heat D Final
                            Paralyzation 2 (7) vs. Novastorm

                            (Liam, could you please fix the problems with Gamma-Rex that were addressed by Joey earlier in this thread, please? Thank you.)

                            Comment


                            • Re: The Crash & Burn Tournament 4

                              oops, sorry I forgot about that

                              um

                              it's not like I'm going to win...

                              replace armour with sacrifical fur? :P

                              Comment


                              • Re: The Crash & Burn Tournament 4

                                I don't have batteries/GC listed? Crud, I can't fix that, can I?

                                Comment

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