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  • The K-TOAD tournament

    quote:

    Aaron, some questions about Flyte.

    1 - How many wheels does it have?
    2 - What shape is it?

    4 Wheels for a skidsteering 4WD system... Just fixed that bit in the stats.

    I did a 2 minute hand render http://crystalnode.net/images/flyte.PNGhere

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    • The K-TOAD tournament

      Ta

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      • The K-TOAD tournament

        The Killer Toad Tournament

        Round 1

        Right, there are 4 fights I could do now, with only 3 spots left in the 2nd round, how that works out you ask, well I don€™t know.

        The heavily delayed Fight 11

        Autoism vs. Flyte

        The first robot into the arena for the 11th fight is Flyte, entered by Aaron; Flyte is a classic box-wedge with 4 wheels, with skirts, which are not being worm today. The main weapon is an evil flipper system, which is fast to operate and lightweight. It has a low centre of gravity and tough armour. It can run upside down, so if it gets flipped it can run away to safety to self-right, and also it means that in a battle to the death, even if the co2 levels drop, it can still run up-side down.

        The 2nd robot into the arena today is Autosim; it is a box with pointy sides, with a Big Nipper style 8 wheel set-up, with 4 on top and 4 on the bottom. The weapon is a lifting arm which can swing up or down, with some nasty crushing pillars on the front, however both lifter and crusher are on the same system, so it can only lift and crush together. The armour is tough, apart from the sides which are aluminium with weight-saving hole drilled in on the inside. The skirts are Hardox, so they shouldn€™t get damaged when stuck by a spinner.

        The battle boxes are locked, as the arena is sealed. The announcer beings to announce:
        3
        2
        1
        Activate

        It€™s a rather slow start to the fight, as Autoism is the first to move away from the starting squares, as Aaron is holding back, waiting for Autoism to make the first attack. Flyte isn€™t using the skirts today, as Paul puts on full power, as Autoism drives towards Flyte, with the crushing/lifting arm ready to crush €˜n€™ lift Flyte towards the pit. Aaron is still waiting, as he drives Flyte forward, as Paul flicks the controls sending Autoism to the sides of Flyte, Aaron spins around on his 4 wheels to counter-act the attack from Autoism, as Autoism towers over Flyte, being 15cm taller than Aaron€™s machine. Paul drives away quickly to try and make another attack, not wanting to lower his weapon, as that lifts the front end of Autoism up, forcing all the weight onto the arm to get underneath machines, as it would give Flyte an opening in which to get the flipper into play. Paul knows that given even the slightly opening Aaron can finish Autoism off within a few seconds, with a well placed flip.

        Flyte turns watching Autoism, as it circles Flyte, before charging in, Aaron is waiting, as Flyte turns to the left to keep Autoism from getting to the front, as Paul tries to spin Autoism around to the sides of Flyte, as for the first time in the fight, both machines come together, as it is a deadlock, neither robot is underneath, as Flyte pushes back, using the bigger wheels to get more grip on the arena surface compared to the smaller wheels of Autoism, even though Autoism has more power, Flyte is winning the pushing battle, pushing Autoism, all be it a bit slowly towards the centre of the arena. Paul flicks Autoism into reverse and locks the left hand side wheels, spinning Autoism around as the sudden lack of pushing force sends Flyte forward, as Autoism comes back onto the attack, slamming into the sides of Flyte before Aaron recovers, the lifter starts to rise, as the crusher starts to crush on nothing but air. Autoism turns and heads towards the pit release button. Flyte fires the flipper, wobbling the machine a bit; another short sharp flip manages to free Flyte from Autoism, as the pit release button is pressed. Aaron comes straight back onto the attack, slamming into the side skirts.

        The skirts have been breached, as Flyte has the front end underneath Autoism, and fires the flipper, sending Autoism against the arena wall, being too close to the wall to get an out of the arena, as the lifter pushes Autoism away from the wall, landing onto Flyte, landing onto the front 2 wheels of Flyte, pushing the front end down, as Flyte reverses before firing the flipper, Autoism hits the arena wall, but doesn€™t go over it, coming back onto it€™s wheels and shooting away from the front end of Flyte. Aaron is cursing his bad luck, as he turns Flyte around and drives away from the pit area. Autoism comes back onto an attack, as Flyte is waiting, waiting for the right time, as suddenly all hell breaks loose, as Flyte dodges Autoism€™s attack, spinning around to get around to the rear end, as Paul spins Autoism around, not wanting to lose judges decision points by running away from danger, Flyte launches into a power drive, slamming straight at Autoism€™s front end, getting underneath that lifter, the front end of Autoism hits against the top of the wedge, as Flyte pushes back, the 2 wheels remaining on the ground of Autoism are trying to get traction as the front 2 wheels are spinning away in the air with nothing to slow them down, as the front flipper fires on Flyte sending Autoism against the arena wall, resting so that the front end is sticking out over the edge, as Paul starts to raise the lifter to remove Autoism from the wall, as Flyte comes in with another attack, getting underneath the rear end of Autoism and fires the flipper, as Autoism goes up, staying upright, in a slight arc, before landing onto the arena fence, before the weight of the lifting arm slightly raised brings Autoism down onto the camera tracks.

        Cease

        Flyte manages to get Autoism out of the arena, after a long fight, and moves into the 2nd round.

        Moving quickly onto

        Fight 15!

        The Cat vs. The Top Hat

        The first item into the arena today is the Top Hat, placed onto the top of a Kids RC car; it€™s a bog-standard £600 Victorian style top hat, made from the finest materials money could buy, where the kids RC car is a standard £23.99 effect, made lovingly out of plastic and more plastic, it has 4 air-filled tyres and is to be feared.

        The second item into the arena today is the cat; I said the 2nd item into the arena today is the cat. The people at the arena entrance are radioing the judges and saying that the cat had run off, chasing a mouse, or maybe it felt embarrassed in the presence of the top hat. Therefore in that case the top hat wins by default and doesn€™t get a place in round 2 because it is a top hat and not a robot.

        The real fight 15 will be between the mighty Orka marks the fourth against the fourth seeded Avarice.

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        • The K-TOAD tournament

          The Killer Toad Tournament

          Round 1, Fight 15

          Orka Mk 4 vs. Avarice (4)

          The first machine into the arena today is Orka, this Behemoth look-a-like is shaped like Behemoth and has a Behemoth style lifting scoop at the front, and with a claw to claw onto other machine, so a bit like the axe of Behemoth. It also has 6 wheels, like you-know-who, and there is a fin on the top to help self-righting.

          The 2nd machine into the arena today is the 4th seed, Avarice, last season it took out Son of Ripper by some lucky hitting on the wheels, but fell apart against May Tracks and Forklift, so this time Kody has made the axe arm stronger and re-enforced it, and made it more powerful. It is an Omni robot, so it can move in any direction, giving it un-rivalled movement in the tournament. Its front scoop has been re-enforced and made stronger, and the Hardox armour is strong.

          Both machines are in the arena for Chris€™s 2nd fight of the tournament and Kody€™s first fight of the tournament, having to wait right until the last 2 battles of round 1 to fight, well let€™s put it Kody wasn€™t happy when the draw was made, as he is waiting, having been practising driving Avarice in the practise arena for the past few weeks and even finding time to enter Avarice into the Robot version of Strictly Come Dancing, finishing 2nd to Frank€™s dancing machine, which he found in his bottom-less pockets, but having to wait until the end is nothing like the madness Chris felt when he found out he had drawn 2 seeded machines.

          3
          2
          1
          Activate

          Orka is away, straight away, looking to get that front scoop into play, Chris is hoping that the titanium armour should hold out long enough against the axe, if he gets hit, as Kody starts to move, ready on the controller with Avarice, ready to dance the tango, as Orka is driving towards Avarice, before turning at the last moment to try and get around the sides of Avarice, but Kody€™s omni-drive spins Avarice around like a six-pence and both front ends meet each other.

          Avarice spins around and tries to break loose, and does so, spinning around to the side of Orka, firing the axe, landing a heavy blow onto the top, once, twice, 3 times a lady sang funk/soul band The Commodores, as Orka breaks free from Avarice to spin and attack once more, as Avarice dances away as everybody gonna dance tonight, as Orka spins around to try and stop Avarice from being the axe into the top of it, where a large hole has appeared, but thankfully all the main parts are low down, and protected more strongly, as Orka comes back onto the attack, but Kody is waiting and dodges away from Orka, and before Chris can come back onto another attack, the axe is back into the top of it, with some more blows.

          Orka turns around and tries to get onto Avarice, but once more Kody flicks the controls as the dance lingers on, as Avarice gets underneath the sides of Orka once more with the front scoop, firing the axe some more time, each time planting a strong blow onto Orka, as Chris turns Orka around, meeting nothing as Avarice is sticking to the side of Orka, planting another blow, making the top like a pepper pot lid, Chris drives off away from Avarice, as Kody spins around waiting for the next attack, axe ready to make some more friends. Okra drives into the pit release button, opening the pit, is Chris going to commit suicide and drive down the pit away from danger?

          Off course not, Orka is driving back towards Avarice, but stops a few feet away from Avarice, Kody is waiting to see what Orka does, as Chris presses the forward drive button, ready to try and counter-dance Avarice, and drives straight towards Avarice. Kody spins on the spot and away from Orka, as Chris flicks the controls and for the first time of the fight actually meets Avarice head on, the front scoop fires, but missing Avarice, which moves away from the scoop just before it fired, as the axe comes down, coming straight though the scoop like it was made of paper, before spinning away. Orka gives chase, but as soon as Orka gets near Avarice, Kody flicks the controls and makes Avarice dance away, but before the axe can come into play Orka is back onto the attack, although the damage is already done to Orka, but Chris is not backing down, looking for a mistake by Kody to enable the holy scoop to get into play. Kody is being careful with his dodges, to try and protect Avarice from attack, as he knows what would happen if Orka gets Avarice onto it€™s back, as it happened last season, where May Tracks got Avarice onto it€™s back once and managed to keep getting it onto it€™s back by getting underneath it when it self-righted. Orka spins around, as Avarice spins, 30 seconds remain on the clock, as Chris knows that damage along would see Orka out, as he comes back onto attack, as both machines meet head-on, once more.

          And once more Avarice using its clever drive spins away from danger before the front scoop can come into play, this time getting to the side and firing the axe. There is CO2 coming from one of the machines, as a part of the gas network on Orka is breached, knocking out the front scoop, as Avarice comes back down with another killer blow, as more CO2 comes out of Avarice, as the axe shots backwards, sending Avarice into a hop, as a bang is heard from Orka, as Avarice drives away, Orka gives chase, even with a burst co2 cylinder, Orka isn€™t giving up, as 15 seconds remain. Avarice spins around out of the way once more, as Orka turns the wrong way, as Avarice brings the axe into the rear end of Orka, before Chris reverses, slamming into Avarice, the rear end going up the scoop, and pushing Avarice backwards, Kody unable to get away, but it€™s going in the wrong direction, as the axe keeps on firing regardless, before coming to a stop, with 5 seconds of the fire to go, Kody presses the axe button, but nothing happens, as the out-of-gas button flashes on the controller, Kody has managed to use 5kg of CO2 in less than 5 minutes. 3 seconds remain as Avarice is slammed into the arena wall, by Orka, which spins around, allowing Avarice to escape.

          Cease

          Both robots are out of CO2, Orka is full of holes, but Avarice just couldn€™t finish the old warhorse off. The judge is out and about in the arena to look for damage on Avarice, and to attempt to note down the damage on Orka. Before coming back 10 minutes later with a fresh cup of tea to tally up his results.

          Meanwhile when the judge is tallying up his results, let€™s move quickly onto Fight 16 when Kody is in the control Booth. Chris exits to look at Orka as members of Kody€™s pit-team remove Avarice out of the arena, before Tira is wheeled in€¦

          Fight the 16th

          The first robot to be wheeled into the arena is Tira 3; this wide-boy is already into the semi-finals of Dr. Frankson€™s tournament, with its vertical spinning disc, low skirting and 20 mph top speed. However it lacks a self-righter, so if a super-wedge comes along and gets underneath and plants Tira onto it€™s back, it€™s all over, there is no distance left to run, the disc isn€™t the main weapon, it is that evil sticker on the rear of the machine, evil enough to scary most people into holding up the white flag. So who is facing the evil sticker today?

          The 2nd robot to be wheeled into the arena today for this fight is Baldur Gamma, known from this point as Baldur. Baldur is a well-known spinner-killer, with its bomb-proof armour, which is actually bomb-proof as Alex put a couple of bombs nearby and the internals of Baldur were undamaged. Baldur is small and compact, with 4 wheels to drive it, and has a front lifting scoop designed to lift robots off the ground just enough so that it can ram them at speed into arena walls etc.

          Both machines are in the arena, as the judge returns from the judgement room, from totalling up the scores from Kody€™s first match, with another fresh cup of tea, and cupcake, sitting down, electronic notepad in hand, before giving the thumbs up

          Roboteers Stand By:
          3
          2
          1
          Activate

          Baldur is not standing back and waiting for Tira to get that 25KG spinning disc up-to speed, and as soon as Activate is called, Alex has put Baldur into top gear and zoomed straight towards Tira, as both robots hit head-on, after just a couple seconds, as first contact is made, as Baldur drives straight towards the disc. The disc hits into Baldur sending it away, as it lands, Alex drives away, and knowing not to attempt to drive into the disc again, as Kody is keeping Tira towards Baldur. Tira has the higher top speed, but that massive disc means that it would be unpredictable at high speeds if it needs to turn quickly, as Baldur enters into a large circle, trying to break free, before spinning around and circling Tira the other way. Kody is waiting for the 2nd attack from Baldur, as that comes soon as Baldur breaks free and makes a break for the sides of Tira. Kody spins as Alex€™s machine gets near the disc.

          Kody spins and drives into Baldur€™s sides, trying to break loose a panel, as Baldur is spun other onto its side, and again, as Tira flips Baldur over, before Alex comes into with another attack, driving into the disc area at full speed. The disc hits into the scoop, tearing into the titanium, but doesn€™t send Baldur away, as the bottom of the scoop is underneath the disc, underneath the machine, as Alex puts on full power pushing Tira backwards, more damage is done to the top of the scoop. Baldur spins away from Tira, Alex knowing that he couldn€™t do much with that attack, seeing as the pit was at the other end of the arena. Tira gives chase, but Baldur spins out of the way before the disc can slam into the rear end. Baldur spins around and tries to get around the rear, and after 3 attempts at switching direction quickly manages to make Kody to make a mistake, as the wide-boy fails to turn quick enough as Baldur slams into the rear corner, the front spatula-like extension on the scoop manages to breach the side skirts, as Baldur starts to lift the scoop up, to lift the corner of Tira up, but that massive disc at the front is managing to keep Tira from tipping up, as Baldur puts on full power with the rear skirt raised, by the front scoop, Baldur pushes Tira forward, Kody is trying to get away, but the wheels can not get any grip on the arena surface, as Tira is slammed into the arena fence, the front disc destroying the fence in the process.

          Cease

          The judge has called an early cease between the two robots, so that repairs can be made to the fence. Both robots are driven to the other side of the arena, as both drivers pour themselves fresh cups of tea, as the judge gives out the results of fight 15.

          Aggression: Orka was always on the attack, where Avarice kept on dodging and attacking, therefore Orka gets 11 points and Avarice gets 4 points.
          Control: Both machines were well controlled, giving nothing away, although Avarice kept getting around the sides of Orka, so Avarice gets 9 points compared to Orka€™s 6 points.
          Damage Caused: Well, after close inspection found no damage to Avarice, against Orka€™s damage, the judge has decided for the first time to award all 15 points to Avarice.

          Totals: Avarice 28, Orka 17, therefore the 4th seed moves onto round 2, but after a good-old fight. Where the action returns to the final fight of round 1, as the arena has been repaired, as both robots have returned to where they were, with Baldur underneath the rear end of Tira.

          Activate:

          Baldur starts by driving away from Tira rear end, but keeping close, as Kody happy about Avarice€™s victory, puts that behind him and hopes to be one of the few people with both machines in round 2, as Baldur comes in with a sudden side attack, getting underneath the side skirts, with ease, pushing Tira sideways, the front scoop lifted to try and unbalance the machine, as Baldur shuns Tira into the wall, bouncing it away, the repair guys have crossed their fingers, as Tira bounces for a moment, coming close to the arena wall, as in that moment of bouncing, Baldur is underneath Tira, as Baldur drives Tira near the arena wall, the wheels of Tira are spinning like mad, trying to get grip on the air, as the front scoop starts to lift, before Tira is shunned into the arena wall again, this time in a more solid part of the wall, and once more the wall is destroyed, as Tira goes into another dance, the judge doesn€™t call a cease, this time, as Baldur shunts Tira into the pit release button, before allowing Tira free, and quickly driving away, but not before Kody slams into the rear end of Baldur with the disc, sending Baldur end over end, landing close to the pit, as Baldur drives away from danger. Tira comes back onto the attack, trying to damage the bomb-proof Baldur, as Alex spins around, and drives straight at Tira, the driving force doesn€™t mean that Baldur goes flying, just some Hardox flying away from the front scoop, as Baldur pushes on forward, pushing Tira backwards, backwards towards the pit, as some more armour from Baldur is sent away, as Tira is slowly pushed towards the pit.

          Kody is looking worried, as he tries and thinks up a way of escaping Baldur€™s grip on the battle, but whatever plan he has had has just gone up in smoke as Tira is dumped into the pit. Baldur spins around and for the first time of the battle, the damage to the front scoop system becomes clear, that last blow placing a large slice in the front scoop, deep enough to get though to the foam.

          Cease

          The arena repair men are happy, apart from the damage to the arena wall, which the judge didn€™t want to call a cease for, and apart from the damage to the arena wall, which they could only repair temporary. But they must be happy that round 1 is over, as Baldur pits Tira and moves on forward to round 2.

          Comment


          • The K-TOAD tournament

            Round 2 Draw

            http://spreadsheets.google.com/pub?key=pu1JTlT8jNCWbjPZ6w85weQhttp://spreadsheets.google.com/pub?k...NCWbjPZ6w85weQ

            Or

            1 Hypertension Mk 3 Vs. Baldur
            2 Avarice (4) Vs. Axe To Fall
            3 Wedgas Revenge Vs. Flick of the Wrist
            4 Resonance Vs. BIACS-LE
            5 Drilla Killa 7 Vs. Nitro-Gene 2 (2)
            6 Flyte Vs. Turbo Tails
            7 The May Tracks Have You (1) Vs. Eternia
            8 Death Threat Vs. Cat With Wheels

            However will I do the fights in that order?

            Nope

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            • The K-TOAD tournament

              WOOT! Go Dave, and good draw. Heres my tactics and predictions.

              Hypertension Mk 3 Vs. Baldur Gamma: Hypertension has the flipping power, and Baldur doesnt like a flipper as an opponent, but Hypertension doesnt like pushers...Ill go for Matt.

              Avarice (4) Vs. Axe To Fall: To axe robot with axes that have enough power to make Soloman blush But due to the armour of the Dutch robot, Kodys robot will hack it up.

              Wedgas Revenge Vs. Flick of the Wrist: OMG! Who to side with here? . Im siding with the Wedga to keep on getting under and to toss Flick OOTA.

              Resonance Vs. BIACS-LE: OMG x 2 Now we need to think this through. Resonance is supposed to be the new boy on the block, with its hella powerful drum, but I remember Aaron once saying that a disc is more powerful than a drum, and with the way the disc on BIACS-LE spins, itll have a greater effect than Resonance will have. Ill go for BIACS-LE via a KO.

              Drilla Killa 7 Vs. Nitro-Gene 2.0 (2): WOOT! Ive got a robot in the second round. And its against a vapourboteer Ive wanted to fight in a one-on-one for quite some time - out of respect. But what do I do against a rammer that can still wedge me even if flipped. Answer - DONT SHOW ANY FEAR! Ram him from all sides, (particularly the rear, but go the front as well). My flipper is very heavy and strong, and it can get underneath ANYTHING, so get under, push it to the sides and toss OOTA.

              Flyte Vs. Turbo Tails: Ill go for Tails to avenge Autoism for me via JD.

              The May Tracks Have You (1) Vs. Eternia: A good fight, but I have to go with...the champion to perform its annoying tyre tearing routine on Eternia.

              Death Threat 0.1 Vs. Cat With Wheels: Ill go for Danny to win . But hell win with Cat With Wheels.

              Looks good Dave. Well done.

              Comment


              • The K-TOAD tournament

                quote:

                the flywheel crashing into the helpless camera, ripping it to shreds, which is a shame as that camera was 1 day away from retirement. That made my day.

                Tactics, get in from the sides, even if the flipper is not totally under flip it ayway so its upside down, that should give me more space to get the flipper in position for an oota.

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                • The K-TOAD tournament

                  Ouch. First loss for Tira. :sad: w00t for Avarice though.

                  Avarice (4) Vs. Axe To Fall

                  Thought Id be seeing you again, Marti. Well Axe to Fall has less armour than Orka so I will damage that quite nicely. Other than that, the usual omni-bot tactics, swerve away from the front, go for the sides, hack to death, maybe get under, shunt to pit.

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                  • The K-TOAD tournament

                    So any more tactics/predictions/brass monkeys?

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                    • The K-TOAD tournament

                      my tactic is to try to beat Avarice and Wedgas Revenge with Axe to Fall and Flick of the Wrist

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                      • The K-TOAD tournament

                        *hands Martijn a metal beating bar*

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                        • The K-TOAD tournament

                          I believe thatd put my vapours over their weight limits

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                          • The K-TOAD tournament

                            fine

                            *takes back metal beating bar*

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                            • The K-TOAD tournament

                              For my tactics see Pauls predictions Try to finish Eternia with an OOTA.

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                              • The K-TOAD tournament

                                Except to see some battles this weekend, I have already worked out some battle plans for the first couple matches, although those could be binned if the tactics posted by people are 100% different to what I have assumed them to be.

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