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  • The K-TOAD tournament

    Err, Death Threat. Like I said, the one I think is slightly worse.

    Comment


    • The K-TOAD tournament

      The Killer Toad Tournament

      Round 2, Fight 4

      Death Threat 0.1 vs. If Cats Had Wheels, We Could Have Cat Races, How Cool Would That Be

      The first robot into the arena driven by Dan is Death Threat 0.1 who had a hard time against Shiny Happy People, by destroying it and placing it into the pit. Meanwhile Cats on Wheels driven by clone of Danny, who is called Death Threat, caused a shock and pitted Son of Ripper after taking on some serious damage, the word from the pit is that some of the armour damage hasn€™t been repaired, focusing on repairing the weapon and drive systems.

      Both robots are in the arena, waiting for the green light

      The Red Light is on
      The Red and Amber Lights are on
      And the green light is on
      Activate

      Cats with Wheels is away first, spinning the wheels as it heads towards Death Threat, Death Threat is getting ready to defend by turning on the tracks, as Danny hopes that the skirts on Death Threat are good enough to stop the wedge of Cats with Wheels from getting underneath, forcing both robots to meet head on with a bang.

      The front end of Cats with Wheels is up the front wedge of Death Threat, and straight into the claws, which start to crush into the flipping wedge, pushing the titanium armour inwards with the force from the crushers, as Death Threat pushes Cats with Wheels, backwards into the pit release button. Clone of Danny is trying to free his robot from the claws of Death Threat, but the clawed machine turns and pushes Cats With Wheels towards the same place where it dumped Shiny Happy People, heading towards the pit, as a bang is heard as the armour gives way allowing the claws to crush into the soft inners of Cats with Wheels.

      Death Threat holds Cats with Wheels over the edge of the pit and starts to redraw the claws, as Cats with Wheels drops 4 feet down into the pit.

      Cease

      Death Threat makes another smash and grab with the claws and moves into the quarter finals.

      The next fight will be:
      Hypertension Mk 3 vs. Baldur
      Closely followed by:
      Resonance Vs. BIACS-LE

      So could I have tactics/predictions.

      Comment


      • The K-TOAD tournament

        No, I lost, Oh well, I put up a good fight, well done Danny.

        Wow, I won. Honestly I wasnt expecting that that, but Danny was a great opponent. I wish him luck next time.

        Comment


        • The K-TOAD tournament

          Ram it and lift it til victory.

          I really think I show more finesse in my tactics than anyone else I can think of.

          Comment


          • The K-TOAD tournament

            The Killer Toad Tournament

            Round 2, Fight 5

            Half way though round 2 already, doesn€™t time fly when you€™re having fun, let€™s look who is up next:

            *puts on some music from Newport€™s finest rappers*

            Hypertension Mk 3 vs. Baldur

            In round 1, Hypo 3, entered by Matt, flipped Acronyms out of the arena to move onto the 2nd round, where Baldur in the last battle of round 1 pitted Tira after taking some rather nasty damage to the front scoop. Both robots today have the same top speed, where Baldur has 4 wheel drive compared to Hypo who has 2 wheel drive, both are built like tanks, so it€™s going to be close

            3
            2
            1
            Activate

            And both robots are away, both are crossing the arena heading towards each other, before both dodge each other before spinning around and coming back together, Hypo dodges Baldur€™s front end, Matt not wanting to risk a head-on clash with the rammer, where Alex doesn€™t want to go broad-side to Hypo due to the flipper being able to put an end the fight quickly.

            Both robots spin around again, as Baldur puts on full power, Alex having his front wedge lowered in order to get under the front end of Hypo, as Matt dodges the advance, but Baldur spins around before Matt could launch a successful attack, as the front wedge of Baldur scoops underneath the front of Hypo, and lifts up the front wedge, but Hypo isn€™t allowing Baldur a clear path and is actually pushing back against Baldur, before Baldur overcomes the resistance and pushes Hypo backwards. Matt locks the right hand wheel and puts the left hand wheel into full power reverse spinning away from the front scoop of Baldur.

            Alex spins around, but the front scoop hasn€™t lowered to its previous level as Hypo gets underneath and flips Baldur over, and gives chase to catch Baldur again. Alex€™s machine lands, but fails to dodge in time as Hypo slams in on the side, pushing Baldur towards the side wall, before pressing the flipper button sending Baldur over the fence, and straight into a randomly placed box, crushing the randomly placed box.

            Cease

            Baldur might be spinner proof, but it isn€™t flipper proof as Hypertension Mk 3 moves into the quarter finals, where it will face the winner of the battle of the axes.

            But coming up next, it€™s the battle of the evil spinners:
            BIACS-LE vs. Resonance

            So any tactics from either Matt or Aaron?

            Comment


            • The K-TOAD tournament

              Im going to skip to fight 7, because fight 6 needs some time to think about what would happen when 2 similar machines meet.

              So Fight 7 will be:
              Wedgas Revenge vs. Flick of the Wrist

              And will be done in the next hour or so

              Comment


              • The K-TOAD tournament

                Ill go for Wedga to win in that fight by getting under Flicks 1cm GC and toss him out.

                Comment


                • The K-TOAD tournament

                  The Killer Toad Tournament

                  Round 2, Fight 7

                  With fight 6 on hold until I work out a decent battle plan which could happen, here comes the 7th fight:

                  Wedga€™s Revenge vs. Flick of the Wrist

                  In round 1, Wedga€™s Revenge had a tough time getting some serious internal damage from The Giant Ball of Death before sending the Giant Ball of Death over the Giant Wall of Death onto the Giant Camera of Death. Andy has repaired 99% of the damage to the drive chain, which is good news. Also in round 1, Flick of the Wrist continued it€™s winning run after taking series 2 away by overpowering the 3rd seed Forklift 2 across the Giant Arena of Death, into the Giant Pit Release Button of Death and finally into the Giant Pit of Death. Sorry I will stop with the Giant Item of Death now.

                  Both robots are into the arena, it is the battle of the 4 wheel drive system against the 6 wheel drive system, the flipper against the rammer. The announcer begins to announce:

                  Roboteers stand by:
                  3
                  2
                  1
                  Activate

                  Flick of the Wrist is the first machine away, followed by Wedga€™s revenge, as both drivers are eyeing each other to see who makes the first move, before Martijn puts Flick of the Wrist into a forward drive and crosses the arena, heading straight towards Wedga€™s Revenge, the front forks are not down, as Martijn dives to the left at the last moment. Andy puts on full power, and tries to get underneath Flick of the Wrist, but Martijn€™s machine out accelerates and out turns Wedga€™s Revenge, as it spins back onto the attack.

                  Flick of the Wrist comes back onto Wedga€™s Revenge, and starts to do a large circle, Andy is turning Wedga around waiting for the right moment to launch into a flipping attack to get under that 1cm ground clearance and send Flick of the Wrist in the direction of the arena fence, but Flick of the Wrist breaks loose and drives towards the side of Wedga€™s Revenge, as Andy turns Wedga around, Flick of the Wrist turns as well, and there is a sound of metal as front spike of Flick of the Wrist introduces itself to the side of Wedga€™s Revenge as Martijn puts on full power pushing Wedga€™s Revenge across the arena, Andy is trying to do something but his robot can not overcome the friction by being pushed sideways to get away, as Flick of the Wrist slams Wedga€™s Revenge into the pit release button, knocking it clean off the wall, Wedga€™s Revenge bounces a bit, as Flick of the Wrist comes back.

                  However this time, Andy counter dodges Martijn€™s movements and manages to get Wedga€™s Revenge underneath Flick of the Wrist and turns towards the arena wall, as Flick of the Wrist puts on full power and drives up the wedge as the flipper fires, sending Flick of the Wrist over the rear of the machine and back towards the middle of the arena, as it lands doing a forward roll, before coming straight back onto the attack, dodging around the open pit, as Wedga€™s Revenge is getting ready for another attack, knowing the weakness of Martijn€™s machine, as Flick of the Wrist dodges to the right instead of the left, before quickly flicking the wrists to the left, Wedga€™s Revenge was turning to meet the right hand dodge as Flick of the Wrist slams into the sides and slams Wedga€™s Revenge into the pit wall again.

                  Wedga€™s Revenge bounces and lands, but Flick of the Wrist is on top of it straight away, slamming into the rear end and pushing Wedga€™s Revenge forward, missing the pit as Flick of the Wrist puts on some speed, as it slams Wedga€™s Revenge into the arena wall, and the front forks pierce the rear armour, as the forks are raised, lifting the rear end of Wedga€™s Revenge up, as something doesn€™t look right with Andy€™s machine, as there are no lights on. However Martijn hasn€™t noticed that, that shunt has knocked out Wedga€™s power safety link and gets ready for another run up having managed to reverse to get the forks out and shunts Wedga€™s Revenge into the opposite arena wall, making Wedga€™s Revenge jump around. But Flick of the Wrist isn€™t finished yet, as Martijn pushes Wedga€™s Revenge down into the pit.

                  Cease

                  Wedga€™s Revenge rammed so hard that it stops working as the shock rips though the safety systems killing the machine down, as Flick of the Wrist rams itself to victory.

                  Next time sees the return of Fight 6

                  Or Maybe:
                  Avarice (4) vs. Axe To Fall

                  Comment


                  • The K-TOAD tournament

                    The Killer Toad Tournament

                    Round 2, Fight 6

                    Resonance vs. BIACS-LE

                    In round 1, Resonance entered by Aaron got passed Tenderizers Revenge 2 on a healthy judge€™s decision, after Richard€™s machine refused to die. Unlike Disco-Tech which got knocked out by Bull in a China Shop, Limited Edition.

                    Both machines are pushes into the arena, before getting released from the safety cages, the 2 wheels on BIACS against the wheel pods of Resonance, The 25kg disc against the drum, as the ground technical people give the all clear and exit the arena, carrying all the various safety stuff.

                    Roboteers stand by:
                    3
                    2
                    1
                    Activate

                    Both robots start of gently, as both machines need to get the weapons up-to speed, the disc in the floating cage of Biacs, against the fixed drum with teeth. It appears that Aaron has added some little wedges to protect the wheels for this fight, how they will help against the disc of Biacs is let to be seen, as both machines are rolling towards each over, as Resonance turns to the left and Biacs turns to the right, as both machines turn away from each other, before spinning around to face each other.

                    Biacs puts on full power as both machines introduce themselves to each other with a mighty bang as disc meets drum as both robots jump backwards and as pieces of metal are flown into the air before landing, the little strips which protect the floating cage from crashing into the ground from Biacs and one of the large toothed strips from Resonance are on the ground, as both robots appear to be shaken up, as Biacs comes into with another attack, but this time aiming towards the wheel pods to try and rip away those protective wedges and cause some internal damage.

                    Resonance turns around avoiding Biacs from smashing into the wheel pod, but as weapon and weapon meets up again Resonance is pushed backwards as some of the cage on Biacs is ripped apart. Aaron puts on the power on the drum to get it spun up-to speed as Biacs spins up the disc, both weapons are undamaged, as Matt drives towards Resonance again, Aaron dodges the attack successfully, but Biacs is quick to turn and gets behind Resonance. Aaron knowing that he can€™t out-run Biacs tries to get away before turning to get the weapon spinning the right direction as Biacs slams at full force into the wheel pod sending Resonance end over end, and when you consider Resonance is nearly a metre wide, that is something, as Biacs comes back with another side slam onto the wheel pod as one of the wheel guards departs from the rest of the robot as Aaron turns and brings the drum into play.

                    Some more of the cage is destroyed by Resonance, as Matt makes a quick escape to get the disc up-to damaging speeds once more before Aaron can slam into the disc when it€™s at low speeds and cause some damage to the chain drive. Resonance gives chase as Biacs spins around and once more the weapons meet, the floating cage takes most of the damage by jumping up out of the way, and losing its skin, however that damage is nothing compared to Resonance, where the drum took the full force and has actually bent inwards where the blades hit, but that hasn€™t stopped Aaron as pieces of the arena floor as spun around, as Biacs comes in with another side attack. Resonance turns but so does Biacs as Matt€™s machine slams into the side of Resonance.

                    Oh my god, the side panel of Resonance€™s wheel pod has been ripped off, exposing the inners, the sheet of Hardox is undamaged, just that the bolts holding it into place took the damage and broke off. Aaron is looking worried, as he knows one more false move and he will be picking up parts of Resonance from all over the arena, as he turns from the defensive onto the offensive and drives towards Biacs. Matt turns and drives towards Resonance, dodging at the last moment to try and attack the side pod, but Aaron turns as well and slams the drum into the disc once more. With another mighty bang as a lot of sawdust comes from the area as Resonance with the drum spinning in the opposite direction slams the disc on Biacs straight into the arena floor, as Resonance drives away, as Biacs comes back, but the disc isn€™t spinning as a chain flies out of the disc protection pod, Matt isn€™t happy, and with 2 minutes left on the clock, he will have to dodge and dive against Resonance in the hope of getting the judge€™s decision.

                    Aaron suddenly on the sight of the chain is smiling, as he drives towards Biacs. Matt driving out of the way and trying to bring the floating cage into a slamming action on the exposed inners, as Resonance turns again, Biacs turns as well, but Aaron turns faster as the drum introduces itself to the wheel of Biacs, Aaron trying to knock out Biacs so that he can move on, and more importantly back to sleep. Biacs spins out of the way as the drum touches the wheel, pieces of aluminium are flown about, as Biacs drives away to get a good run at, as Resonance is right onto Biacs€™ back, and the arena wall is getting close, as Matt has to do something quick, as he locks the right hand wheel into reverse and the left hand wheel into forward spinning Biacs around and tries to escape, but Resonance cuts Biacs off and as the drummed machine slams into the weapon-less machine the minute alarm is sounded, another slam from Resonance, this time on the wheel hub, the drum at full torque, as Biacs tries to get away. Another bang is heard, this time from the outside where some farmers are shooting rabbits, but getting back to the battle.

                    Biacs has managed to escape, but something is wrong as it keeps on pulling rapidly to the right, the wheel where Resonance put its drum into. Resonance is right behind Biacs, as Matt puts on the drive, but Biacs pulls to the right again, as Resonance slams into the rear end, parts of the cage are spread across the arena, but Resonance isn€™t giving up and has another slam into the wheel, a bang is heard from Biacs and something flies up away from Biacs and strikes the arena camera before dropping down onto the camera tracks, as Resonance pulls away from Biacs and as the camera focuses onto the object, it appears to be the wheel, and so it is, as Biacs spins around on the spot, with only 1 wheel on the wagon. Spinning on the spot, as 20 seconds remain, as Aaron knows he has done enough he slows the drum on Resonance, as a loud grating noise sounds from Resonance as the drum is rubbing on something, it might be down to those dents caused by the disc of Biacs, but as the countdown starts to countdown towards 5 minutes, Biacs is spinning on the spot

                    10
                    9
                    8
                    7
                    6
                    5
                    4
                    3
                    2
                    1
                    CEASE

                    Even though Biacs-LE only had 1 wheel and could only move in circles, the battle still has to be sorted by the judges, who after 20 seconds award the battle to Resonance by Knock-Out.

                    Resonance moves on towards the quarters, as Aaron needs to repair the damage to his machine.

                    Next time:
                    Avarice (4) vs. Axe to Fall

                    Comment


                    • The K-TOAD tournament

                      The Killer Toad Tournament

                      The Round of 16, Fight 8 out of 8.

                      Axe to Fall vs. Avarice (4)

                      Yes, it is the final battle of the 2nd round, 7 of the 8 spots in the quarter finals have been taken up, and the arena has been repaired from the last fight, as both robots are pulled slowly into the arena, avoiding the wet paint.

                      In round 1, Axe to Fall looked like it was going out, being on the back foot for most of the battle, but one axing ram trapped Metal Super Spin Dash between the front wedge and the axe head as the Dutch Machine dumped the spinner into the pit after taking some damage. Where Avarice took control against Orka jumping out the way of attacks, and landing so many axe blows that the co2 ran out, but Orka just wouldn€™t die, and even though it ended the battle with more holes than a cheese grater, it lost on a judge€™s decision.

                      Both robots are ready; the axe arms have been greased and are ready for some slashing action.

                      3
                      2
                      1
                      Activate

                      And it is a slow start from both axe robots, both waiting as Axe to Fall drives away first, Avarice is ready to repeat the same tactics against Orka by dodging and diving away from Axe to Fall€™s attacks, getting around the side and planting the axe into the soft plastic body, as Martijn who has the metal bashing bar on the rear of Axe to Fall as a tribute to one of my corny jokes drives slowly towards Avarice, before going of in one large arc.

                      Avarice follows Axe to Fall by spinning on the spot, as the dance of doom continues for 20 or so seconds, before Axe to Fall puts on full power and jumps into life driving towards Avarice, Kody waits and dodges out of the way before the axe of Axe to Fall smashes down onto the Hardox top, as Avarice dances to the side of Axe to Fall and brings the axe down, not once, not twice, but 3 times ripping into the polycarbonate like it was made from paper, but Axe to Fall turns around and Avarice spins off away. Martijn gives chase, but once he gets close enough for the axe, Avarice just dances away.

                      Kody comes back onto the sides of Axe to Fall and brings the axe into the armour once more. Martijn pulls away from Avarice and using the higher speed gets away from danger before spinning around, sunlight shining though the holes in the top, as Axe to Fall holds back, waiting for Avarice to attack, knowing that aggression is a key area in the judge€™s decision as well as damage, as Axe to Fall reverses into the pit release button.

                      The pit drops slowly, as Axe to Fall drives away from the danger zone, and towards Avarice, as Kody spins his machine around ready to dodge, and does so as Axe to Fall ploughs on straight into empty space, Avarice spins around and knocks the axe into the top again as the side add-on curve is pulled away from the body and onto the ground as Axe to Fall pulls Avarice around, Kody releases the axe as the axe of Axe to Fall slams down, and almost hits Avarice, as Kody comes in with another attack, making another slice in the side armour and getting underneath with the front wedge, but Axe to Fall pulls again as Avarice spins around releasing the axe. Martijn turns quickly as Avarice dodges again, but Martijn turns again before Kody can get the axe in the side, as it hits the front wedge, pushing the polycarbonate behind it, as the axe on Axe to Fall slams down, into the top of Avarice as Axe to fall puts on some power getting underneath the front of Avarice as Kody fires the axe some more tearing into the body of Axe to Fall, but the axe of Axe to Fall is locked down as Martijn is heading towards the pit.

                      Axe to fall suddenly brakes near the edge of the pit sending Avarice up onto its arse before Axe to Fall with the axe redrawn slams Avarice down the bloody great hole.

                      Cease

                      Avarice fits Axe to Fall with some lovely air vents, but a dirty trick from Martijn sees Avarice on the front wedge and straight down the pit, as Axe to Fall moves onto the quarter finals, as the 4th seed goes out.

                      The draw for the quarter finals looks like this:

                      Hypertension Mk 3 Vs. Axe To Fall
                      Resonance Vs. Flick of the Wrist
                      Flyte Vs. Nitro-Gene 2 (2)
                      The May Tracks Have You (1) Vs. Death Threat

                      So any tic-tats, tactics, predictions, thoughts etc?

                      Comment


                      • The K-TOAD tournament

                        Tactics are just to quickly drive in at the front, getting the wedge under his body before the claws can grip me, carry him to the arena wall and you know the rest

                        If the claws do grip, it becomes a pushing match which I should be able to win as I believe LEMs Boschs, and the rubber on my tracks should give better traction than just basic tracks. Hes not going to be able to damage me, which is the main thing.

                        Comment


                        • The K-TOAD tournament

                          For some reason, when the 1st round line-ups were posted, I knew I wasnt making it past round 2 of this tournament. (possibly his revenge on me for not putting his vapours past Round 1 of C&B2, but meh) :P Oh well.

                          Hypertension Mk 3 Vs. Axe To Fall

                          Hypertension

                          Resonance Vs. Flick of the Wrist

                          Flick

                          Flyte Vs. Nitro-Gene 2 (2)

                          Flyte

                          The May Tracks Have You (1) Vs. Death Threat

                          May Tracks.

                          (Message edited by kodster on March 25, 200

                          Comment


                          • The K-TOAD tournament

                            Hypertension Mk 3 Vs. Axe To Fall
                            Clamp and pit... yup... open flippers give a nice area to hit too

                            Resonance Vs. Flick of the Wrist
                            Ermmmm... lift and pit... yup

                            Comment


                            • The K-TOAD tournament

                              ... Eff.
                              Errm... Post that will I started writing in Robobash of to my solicitor.

                              Comment


                              • The K-TOAD tournament

                                Hypertension Mk 3 Vs. Axe To Fall: Axe To Fall has VERY good power and a VERY powerful axe, but to me, Hypertension has more siding with it, so Ill go for Hypertension Mk.3 to score the vital OOTA.

                                Resonance Vs. Flick of the Wrist: Resonance may be extremely damaging, but Flicks speed and power is going to overwhelm the drum on Resonance for Flick to win through.

                                Flyte Vs. Nitro-Gene 2.0 (2): Simple plan for this fight, just get under and flip! my front SHOULD be low enough to get under, then use my massive 42hp advantage to just power him along towards the wall and flip - my flipper has MORE than enough power to do so. If he gets under me, just spin away from him quickly, and then I push under his flipper whilst its raised.

                                Good luck Aaron :wink:

                                The May Tracks Have You (1) Vs. Death Threat: Ill have to do for the Champion here.

                                Great fights by the way, Dave.

                                Comment

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