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  • The K-TOAD tournament

    The Killer Toad Tournament

    Round 1, Fight 12

    Acronyms vs. Hypertension Mk 3

    The first robot into the arena today is A Robot with an Even Longer Name Because I Still Believe Acronyms = For the Win, also known as Acronyms. Entered by Frank, this low hexagon shaped machine has a 4-way crusher at the front of the machine, designed to crush other robots from 4 ways, and even if one of the 4 arms gets caught, the other 3 arms can continue to crush other robots to death. The armour is only titanium, but with some polycarbonate on top. It can run upside down, but is slow to self-right (I don€™t get it). It has 2 wheels which are powered and some castors at the front and rear as well. The sides are covered with skirts, but not the rear which is exposed.

    The second robot into the arena today is Hypertension Mk 3, Hypo for short. Matt would be looking for revenge as it was a Frank machine which put out Hypo in the last tournament. Nothing has been changed since the robot which got pitted by May Tracks, apart from some new wheels. The robot still has a nasty powerful flipper at the front, Hardox armour and 2 wheels at the back which are powered and 2 castors at the front. Hypo has no skirts, so the sides and rear are open for attack, but thanks to not having skirts, it can turn easier and attack, attack, attack!

    So it is the battle of the castors!

    Both robots are ready

    3
    2
    1
    Activate

    Acronyms is away first, using it€™s lems to power it up to speed quickly as Hypo holds back, Matt€™s machine has the advantage in the manoeuvrability war, with it not having skirts compared to Acronyms, and also a slight speed advantage, as Matt sets Hypo off, as both machines are heading towards each other. Hypo dodges and tries to get around the sides of Acronyms, to try and breach the side skirts, however Frank turns Acronyms around quickly and comes onto the attack. Hypo reverses away from the front claws before they can crush the Hardox.

    Matt spins Hypo around and comes back onto the attack, in a suicidal mission, heading straight towards the jaws, which are lowered, ready to scoop up Hypo, as Matt spins the wheels, taking Hypo away from the front end, as Frank starts to turn Acronyms around, to try and defend against the flipper, which given one wrong move could put Acronyms out of the arena, both machines are turning around, as Hypo comes in. The first contact is made as the front wedge of Hypo gets underneath the front end and quickly fires the flipper, sending Acronyms over. Hypo doesn€™t need a second chance as Matt puts in forward drive, getting underneath Acronyms, Frank tries to do everything he can think off to escape, as the carbon dioxide starts to flow into the flipper rams of Hypo, firing the flipper up, sending Acronyms up and over the arena fence, as it crashes down onto the camera tracks.

    Cease

    Frank is unhappy that he didn€™t get to play with his crushing jaw, but Matt is happy, as Hypo moves onto the 2nd round.

    Next time it is the 2nd attempt at fight 11 (Flyte vs. Autosim), before the return of the 2nd seed against the legend of Die-Ceratops, in Nitro-Gene 2 (2) vs. Die-Ceratops Re-Invertus.

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    • The K-TOAD tournament

      w00ty fights Dave.

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      • The K-TOAD tournament

        Agreed, some fights of not insignificant wootiness.

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        • The K-TOAD tournament

          Both robots fighting in a row .

          My tactics for each fight:

          Autoism vs. Flyte

          Since Aaron is removing his skirts, which effectively spoils my plan (you evil man Aaron :wink Im not going to use my lifter, since itll be easier for me just to grip onto Flyte and just drag it into the pit. No worries about him getting for my sides - Ill just keep him in front of me ad stop if ever he gets to my sides/reverse if he gets to my sides.

          Nitro-Gene 2.0 (2) vs. Die-Ceratops ReInvertus

          Im quite worried about Die-Ceratops, mostly because of its noted reputation for taking out the big-name robots (eg. Tempest Evil-er-lution, Infusion, Achilles, Tough As Nails, ForcePower 5.0). But I believe that I stand a good chance of beating him, as hes use to taking on skirted robots - I have no skirts, making me more controllable. If he gets under me, then reverse - I have the acceleration . Im not going to use my flipper, unless I have him near the wall, or Im upside-down, in order to conserve them.

          Wooty fight by the way, Dave.

          Comment


          • The K-TOAD tournament

            Question about Autoism, can the arm lift and crusher crush independently of each other?

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            • The K-TOAD tournament

              They crush and lift at the same time.

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              • The K-TOAD tournament

                Like I thought.

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                • The K-TOAD tournament

                  The Killer Toad Tournament

                  Round 1, Fight 13

                  Nitro-Gene 2 (2) vs. Die-Ceratops Re-Invertus

                  The first robot into the arena today is the 2nd seed and runner-up from the last series, Nitro-Gene 2. Paul€™s machine has been given a mild facelift, replacing the motors for some Lems, upgrading the flipper to Hardox and drilling some holes in the side armour to lose weight. However the major weakness comes when it gets flipped over, due to the way the flipper works, means Nitro-Gene does wonderful somersaults in the air.

                  The 2nd robot into the arena today is Die-Ceratops Re-Invertus, entered by Chris; this Wheely Big Cheese look-a-like has a massive flipper at the front, and wheel protectors, the armour is titanium, which could be it€™s downfall against some of the ultra-spinners, but that flipper can toss quite far. However it is quite long, so it is not as agile as some of the robots around today, and it€™s old enough to be sent a new bus pass from the government.

                  Both robots are ready for action

                  3
                  2
                  1
                  Activate

                  And both powerful flipper machines are away, not wanting to give anything away early one, as both drivers know that one mistake would mean some free flying lessons over the wall, as Chris turns the controls, keeping the front end pointing towards Nitro-Gene, as Die-Ceratops, is ready to attack, Paul is holding back, waiting to see if Chris will make the first attack, both are circling the arena, as suddenly Nitro-Gene makes a break for it, charging towards Die-Ceratops. Paul turns the controls, to try and get underneath the side of Die-Ceratops, but Chris knows all the tricks in the book, and manages to action a text-book standard counter-dodge, as both machine clashes together in a Forgotten Melody.

                  There is a rush of gas to the head, as Die-Ceratops gets the first flick of the flipper into play, which doesn€™t do a lot, as Nitro-Gene slams into Die-Ceratops, pushing it towards the wall, Chris gets ready with a recovery as Nitro-Gene fires Die-Ceratops, as Die-Ceratops fires it€™s flipper, as it slams into the arena wall, bouncing back onto it€™s wheels, and comes straight back onto the attack. Paul reverses away from Die-Ceratops, trying to keep away from the flipper front end, as Chris comes back onto the attack, onto his second life, as he doesn€™t hold back, and comes straight in onto Nitro-Gene, Paul dodges, as Die-Ceratops attacks once more, Nitro-Gene dodges once more, and Die-Ceratops attacks for a third time, as Nitro-Gene dodges for a third time, as Chris makes a mild adjustment as Die-Ceratops gets underneath the front end of Nitro-Gene and flips it straight onto it€™s back.

                  Paul is in trouble now, as Die-Ceratops is still on his back, Nitro-Gene drives away from danger, but unable to use the flipper to self-right, as that would give Die-Ceratops an opening to attack again, as around Nitro-Gene and Die-Ceratops go on the merry-go-round, as Chris breaks loose and comes back onto the attack, Paul dodges once more, as Nitro-Gene spins around to the rear end of Die-Ceratops, and slams into the rear end, pushing the 2 wheel drive machine towards the arena wall, slamming Die-Ceratops into the wall at top speed, as Die-Ceratops spins away, the front wedge slightly bent upwards, but Chris doesn€™t mind as he comes straight back onto the attack, as Nitro-Gene uses those few seconds to fire the flipper, sending the machine into a spin, as it lands the right way up, Die-Ceratops is back onto the attack, however that damage to the front could count against it, as Nitro-gene comes back onto the attack, Chris dodges the attack, and tries to gets underneath the sides of Nitro-Gene, as both machines enter into a flipper dance.

                  Nitro-Gene breaks free and rams into Die-Ceratops, Chris taken by surprise, but spins away from Nitro-Gene, 30 seconds are left on the clock, as Paul is trying to make up attacking points, Die-Ceratops spins around and tricks Nitro-Gene into making a false move, as Die-Ceratops puts on full power, getting underneath the side of Nitro-Gene, and flips it over once more, before Paul drives off the flipper, as Nitro-Gene lands onto it€™s back once more, Die-Ceratops is back onto the attack, as that flip must has damaged something inside Nitro-Gene, as it€™s a bit slow to response to Paul€™s radio controller, as Nitro-Gene pulls away from Die-Ceratops, as 10 seconds is left on the clock, Die-Ceratops comes back onto the attack, Nitro-Gene dodges the attack, and comes back onto another attack, driving straight towards Die-Ceratops, Chris dodges once more, as Nitro-Gene slams into the side of Die-Ceratops, as Chris spins away, away from the upright Nitro-Gene.

                  Cease

                  In a flipper fight where there wasn€™t that many flips, the result will have to be decided by the judge, who wishes to inspect both machines for damage, and to look more closely at the slightly bent front wedge of Die-Ceratops.

                  Judge Cook€™s Report
                  Damage Caused:
                  Overall, there wasn€™t a lot of external damage caused in the battle of wits, with the only notable damage being to the front wedge of Die-Ceratops, so I award Die-Ceratops 3 points, and Nitro-Gene 7 points.

                  Aggression:
                  Overall, Die-Ceratops was the most aggressive, launching more attacks, and getting Nitro-gene onto its back twice, Nitro-gene had 2 notable attacks, 1 nearly saw Die-Ceratops out of the arena, and the 2nd caused that damaged, however Die-Ceratops has the upper hand getting 6 points compared to Nitro-gene€™s 4 points

                  Control:
                  Both robots were well controlled, defending themselves against attacks well, and not doing anything really stupid, there isn€™t anything to separate the two machines, so I award both machines 5 points each.

                  Totals: Die-Ceratops Re-Invertus: 14 points, Nitro-Gene 2: 16 points.

                  In the closest of battles, Nitro-Gene beats Die-Ceratops in a 16-14 decision.

                  Next time:
                  Fight 11!

                  And Fight 14:
                  Eternia vs. Dante

                  Comment


                  • The K-TOAD tournament

                    I see, my fights come last. XD

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                    • The K-TOAD tournament

                      Saving the best til last :wink:

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                      • The K-TOAD tournament

                        By the way, Dave, the other thing about Nitro-Gene is that its now a box with a wedge on the front, whereas before it was a box with a flat front.

                        But other than that, WOOT! Im very happy about the way Nitro-Genes been doing, but I have to look towards what happens later on it the competition to see how far itll get.

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                        • The K-TOAD tournament

                          Aaron???

                          *points to post made by me, Sunday, March 02, 2008 - 5:47 pm*

                          Comment


                          • The K-TOAD tournament

                            The Killer Toad Tournament

                            Round 1, Fight 14

                            Eternia vs. Dante

                            The first robot into the arena today is Eternia, entered by Leo; this low wedge has a flipper, and is black. The drive system is provided by some motors, giving quite a bit of get-up and go, to attack with the front flipper, the sides have a slight ground clearance of 5mm rising to 10mm at the rear.

                            The 2nd robot into the arena today is Dante, it is a 2 wheel drive machine, with a nasty flywheel hanging out of the front, protected by some lifting bars which are also the self-righting system if it gets flipped, my main worry is that Dante could be slow to self-right, if it gets flipped, and that 25kg flywheel hanging out at the front, could provide some comedy handling at high speeds, the machine is fast and it has some good armour.

                            The machines are in the arena, Alex is looking on, controller in hand, Leo is also in the other control booth, controller not in hand, but in a Mortis style controller-holder.

                            3
                            2
                            1
                            Activate

                            And it€™s a fast start for Eternia, as it doesn€™t wait around as it comes straight onto the attack, as Dante reverses to try and defend itself when the flywheel is still spinning up-to dangerous levels, Alex spins Dante around, keeping the front end pointing towards Eternia, which is like a runaway train, and not wanting to stop, heading towards Dante. Alex dodges away from Eternia, but Leo flicks the controls and both robots come together, Eternia flicking the controllers at the last minute to avoid hitting the flywheel head-on.

                            The flipper fires on Eternia, as Dante is flipped up, the rear frame keeping it from going over onto it€™s back, but Eternia is underneath the flywheel, as it spins away in the air, as Leo pushes forward on the controllers, as Dante€™s wheels spin, trying to get traction, as the flipper fires, sending Dante against the arena wall, another flip from Eternia and Dante is on it€™s back, the arms start to move to free itself from the wall, as Eternia gets another flipping attack in.

                            And it is 3rd time lucky for Eternia, as Dante is thrown over the wall, the flywheel crashing into the helpless camera, ripping it to shreds, which is a shame as that camera was 1 day away from retirement.

                            Cease

                            Dante didn€™t get any time to itself as Eternia puts it over the fence, after 3 attempts, but it is Eternia going forward to round 2 to face the champ.

                            Next time:
                            Fight 11 if Aaron answers my questions or maybe
                            Orka MK4 vs. Avarice (4)
                            Or maybe
                            Baldur vs. Tira 3
                            Or just maybe
                            The Top Hat vs. The Cat

                            Vote now

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                            • The K-TOAD tournament

                              Alright, restating tactics...

                              Orka MK4 vs. Avarice (4)

                              Orka is shovey, pushy, but not more manoeuvrable than Avarice. If we meet scoop to scoop, than I can simply twist and get to his sides instantly, like the annoying omni-git I am. Pound away, the axe shouldnt break off this time, even after repeated blows. Dont hit him with the axe when we are scoop to scoop, as that will cause Avarice to jump about and give Orka a huge opportunity to get under him. Focus on the sides, rear, and hammer away. Shove down the pit if I get under him with the scoop at all. Dont let him get at my own. Despite my 8mph top speed, Avarices acceleration is quite good, so evading should be a piece of cake.

                              Baldur Gamma vs. Tira III

                              I must thank Frank for pointing out Baldurs weaknesses. Well my focus will still be the sides, and Tira should be able to knock the side panels off of Baldur with some good hits. Baldurs scoop is tough, so avoid that, but even hitting that might make the scoop malfunction. Avoid it anyway, keep to the sides and rear, and smack away. Tiras own front scoops should send Baldur into the disc if he tries to make a break around them, and even if he does get around to the sides, there are skirts there, and at the rear, so hopefully Tira will come out of this okay.

                              Good fights Dave.

                              (Message edited by kodster on March 04, 200

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                              • The K-TOAD tournament

                                Flip and push. Cant be bothered with any more than that at the moment.

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