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  • The K-TOAD tournament

    Looks like a great quarter final draw, some top vapourbots in there!

    I think Axe to Fall should be able to beat Hypertension without too much difficulty. Resonance and Flick of the Wrist should be a great fight between two great bots. However I€™ll pick Flick for the win. Battle of the flippers between Flyte and Nitro Gene, which is really starting to make a name for itself. I reckon Flyte might be able to steal this one though. And then the 1st seed against the dark horse of the tournament in Death Threat. I€™ve gotta say I think May Tracks will be heading to the next round.

    All round it should be good and I€™ll enjoy reading these cracking battles.

    Comment


    • The K-TOAD tournament

      The Killer Toad Tournament

      The Quarter-Finals, Fight 1

      Only 8 robots remain, 4 more need to be eliminated before the semi finals, so who is up first?

      Hypertension Mk 3 vs. Axe To Fall

      In round 1, Hypertension Mk 3, known as Hypo, flipped Acronyms over the fence, following Frank€™s machine when Baldur in round 2, as the classic wedge with flipper enters the arena.

      In round 1, Axe to Fall got beaten up but managed to scoop Metal Sonic Spin Dash up with the axe and dump the Scottish machine 6 feet under, which is where the 4th seed, Avarice ended up after beating Axe to Fall up. The scars from both battles are easily seen, as Martijn didn€™t have a replacement lid, so there is quite a lot of duck tape on Axe to Fall covering the numerous holes.

      Both machines are in the arena, the fence is up as the action gets ready to begin.

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      Storming Norman, Hypo is not hanging around and is off the starting line straight away, wheels spinning on the slightly rough arena surface, as Martijn is getting ready to defend the sides of Axe to Fall from that flipper, as he knows that one false move will put Axe to Fall into danger of needing to drink some red bull to fly back into the arena. Both robots are coming together, Hypo will the slightly higher top speed by 2.6 mph, but those skirts mean that it has limited manoeuvrability, against the skirt-less Axe to Fall.

      Hypo dives to the right and spins around and drives into Axe to Fall, Martijn, whom I am going to be calling Mart from now on to save time, flicks his wrists and manages to get the front wedge to be introduced to the front wedge of Hypo. The axe fires planting a blow onto the top of Hypo, as the lower front end of Axe to fall manages to get underneath Hypo, the axe fires again, landing another blow into the top of Hypo, not making much of an impact on the Hardox, but it has left a nasty dent, as Axe to Fall pushes the 2 wheel drive wedge backwards, before Hypo puts one wheel into forward drive and the other wheel into reverse, spinning the machine off the wedge of Axe to Fall.

      Mart spins Axe to Fall around and gets another blow into the top of Hypo, again not causing too much major damage, just sticking another little dent in the top with the diamond tipped blade, as Hypo drives away to safety before spinning around and charging in towards Axe to Fall. Matt spins the wheels to try and get a side blow, but once more Mart is ready and Axe to Fall spins around, but Hypo is getting closer and is circling Axe to Fall, Mart is turning Axe to Fall to keep Hypo at bay, as Matt quickly flicks the controls spinning Hypo into the other direction and charges at Axe to Fall before Mart can correct the mistake as the front wedge of Hypo slots in underneath the side of Axe to Fall and the button for the flipper is pressed, but no action from the flipper, as Matt pushes Axe to Fall towards the arena wall, Mart is rocking Axe to Fall to get enough traction to get away, as the flipper button is pressed and suddenly the flipper fires sending Axe to Fall straight into the arena wall, and back onto the wheels, as Mart drives away before Matt can get another attack in.

      Pieces of the duck tape holding the shell of Axe to Fall have come away, showing some of the holes which Avarice placed, as Axe to Fall spins around as Hypo comes storming in, Matt flicking the controls once to the left but twice to the right to send Axe to Fall the wrong way in the classic duff move, and gets the flipper in underneath Axe to Fall and fires the flipper again, this time sending Axe to Fall onto a lovely roll, and almost a full 360 degree as it lands on the side, the plastic shell has buckled underneath the weight breaking the perfect roll as Axe to Fall fires the axe to self-right, but Matt is straight underneath Axe to Fall within a matter of a few moments and fires the flipper, as Axe to Fall goes up and in a lovely arc hitting the top of the fence, falling onto the camera tracks and resting. Mart presses the special Red Bull button as wings pop out of Axe to Fall as it flies back into the arena.

      Cease

      Axe to Fall flipped out of the arena before flying back into the arena by the use of Red Bull, but it is Hypertension which is the first robot into the semi-finals, to face the winner of the battle between Flick of the Wrist and Resonance, which is up next.

      Comment


      • The K-TOAD tournament

        Just where has Aaron got to these days?

        I havent seen him about for a couple weeks

        Comment


        • The K-TOAD tournament

          The Killer Toad Tournament

          Quarter Finals, Fight 2

          Last time saw Hypo book its spot into the semis after rolling Axe to fall out of the arena, this time it is the return of Mart€™s 2nd quarter-finalist against the first of Aaron€™s quarter-finalists.

          Flick of the Wrist vs. Resonance.

          In round 1, Flick of the Wrist overpowered 3rd seed Forklift 2 and dumped it in the pit. In round 2, Flick of the Wrist overpowered Wedga€™s Revenge and after knocking it out by ramming into it, dumped it into the pit.

          In round 1, Resonance needed a judge€™s decision to overcome Tenderizers Revenge 2, after beating Richard€™s machine up, and in round 2, after a close battle where Resonance took some serious damage to the drum and to the side pods, Aaron€™s machine knocked off a wheel on Biacs, allowing the judges to award Resonance the win.

          Both machines are in the arena, Flick of the Wrist has been undamaged from its first 2 fights, where Resonance has been rebuilt in the short-time.

          Both machines are taken into the arena, and are unlocked from the cage; the only change to Flick of the Wrist is the new forks replacing the old ones, where Resonance is unchanged. Both Roboteers are in the booths, ready for some action.

          And here comes that action

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          Flick of the Wrist is straight out of the starting square, Mart not waiting around, as Resonance gets its drum up-to speed, as Mart€™s machine comes straight into play, aiming for the wheel pods, to push against Resonance. Aaron manages to dodge the attack as Flick of the Wrist sails on by, before spinning around on the spot and coming straight back onto the offensive.

          Another quick dodge from Resonance, as it comes onto the attack, trying to land a blow onto the body of Flick of the Wrist, as Mart flicks Flick of the Wrist around on the spot and comes back with yet another attack. Both robots slam together, the front end of Flick of the Wrist going under the drum, as something flies up from the combat seen, and another thing as Flick of the Wrist is sent into a retreat, some of the front armour has been torn away from the body, but as Flick of the Wrist turns around on the spot again, Resonance comes back onto the attack, but Flick of the Wrist gets away and comes back with a counter-attack.

          Aaron turns to counter the side-attack, as Flick of the Wrist slams straight into the wheel pod, the spike spinning Resonance around as the drummed machine slams into the rear corner of Flick of the Wrist, making some lovely cuts into the armour, as Flick of the Wrist spins back around, knowing not to slam head-on into the side wheel pods as they add like a pivot, spinning Resonance around instead of pushing it backwards, Mart aims with another attacking run towards the rear of Resonance, Aaron spins his machine around, but not fast enough to catch Flick of the Wrist as it slams into the side wheel pod, the front forks start to raise, lifting the wheel pod off the ground to loosen the grip, but it€™s hard due to the torsion springs, but Flick of the Wrist puts on full power, driving Resonance into the pit wall at high speeds. The force sends Resonance around, as the drum catches onto the raised forks, causing some rather serious damage as they are pushed up as a crack is heard; one side limps down as something has broken inside the machine.

          Flick of the Wrist redraws from Resonance, as Mart tries to lower the forks, as the left hand fork lowers, the right hand fork stays still, hanging limp, as Flick of the Wrist turns and launches into a kamikaze style attack, driving straight towards Resonance. Aaron holds his ground the drum is spinning as he looks to cause some more lovely damage to Flick of the Wrist. Suddenly at the last moment, Mart spins to the right but suddenly spins the left, as Aaron turns Resonance to the left Mart dives again to the right, as he manages to catch the front of the wheel pod in between the spikes and pushes backwards, trying to counter-act the pivot effect of the wheels being so far apart, as Aaron spins the other wheels around to try and get Resonance to spin around to slam into the side of Flick of the Wrist again, as it breaks free, slamming into the side of Flick of the Wrist, as Aaron drives forward again sending Flick of the Wrist into the air, as it lands, some more armour comes away, as the side of Flick of the Wrist is exposed, Mart turns and comes in with another attacking mission, knowing that he must try and get Resonance down the pit in the final 90 seconds of the battle.

          Another bang as Flick of the Wrist fails to get away from Aaron€™s drum trick, forcing the front end into the drum, as the right hand broken fork flies away from the rest of the machine, as Flick of the Wrist puts on full drive and pushes Resonance backwards, slamming it into the pit release, the drum starts to spin up again, as Flick of the Wrist comes away, the damage to the front is seen for the first time, as there is hardly anything left of the front, it€™s been taken back to the bone, the left hand fork is still working just, as Mart comes in another attack, as Aaron eyes up the other fork and starts to spin the drum up-to speed again. Mart spins around Resonance as 45 seconds remain. Aaron knows he just has to hold out for the remainder of the fight for Resonance to get the judge€™s decision, as Flick of the Wrist tries to get around the rear end of Resonance.

          Aaron is trying to keep up with flick of the wrist, but the added speed from the 6 wheel drive Flick of the Wrist manages to get into an attack, slamming into the side wheel pod, and pushing Resonance sideways, the wheels on Resonance are trying to overcome the sideways force to get moving forward, as the pit is coming nearer, Resonance tries to break free again, the drum ready to cause some more damage to the damaged side of Flick of the Wrist, as it comes away, turning, but so does Flick of the Wrist as both robots meet head-on again, with a mighty bang. Flick of the Wrist is lifted up, but the wheels are spinning trying to push Resonance backwards, backwards towards the pit, 15 seconds remain, as Flick of the Wrist is managing to push Resonance backwards, the wheels are trying to push back against the raging bull of Flick of the Wrist, the pit is less than 3 metres away with 10 seconds to go. 9 seconds, 8 seconds, 7 seconds and as Resonance goes down the pit followed by Flick of the Wrist who couldn€™t stop in time.

          Cease

          And it is another pitting from Flick of the Wrist, but taking some rather serious looking damage to the weaponry, as both forks are lying on the ground, joining some pieces of armour tore at the edges, but it is Flick of the Wrist which goes forward to the semi-finals.

          Next time it is:
          Flyte vs. Nitro-Gene 2.0 (2)

          Comment


          • The K-TOAD tournament

            Two predictions right. Good stuff so far Dave.

            Comment


            • The K-TOAD tournament

              The Killer Toad Tournament

              Quarter-Finals, Fight 3

              Flyte vs. Nitro-Gene 2.0 (2)

              2 places have gone in the final 4, 2 places remain, and it is another flipper vs. flipper fight.

              In round 1, Flyte put out Paul€™s 2nd machine, Autosim by placing it over the fence, which is where Turbo Tails ended up in the most 1 sided fight of round 2, making it 2 OOTA€™s in a row for Aaron€™s machine, will the 2nd seed be his 3rd robot over the fence?

              In round 1, Nitro-Gene needed a judge€™s decision to get past Die-Ceratops, but it didn€™t need a judge€™s decision to get passed Drilla Killa who went sailing over the fence.

              I€™m going to be making the assumption that Flyte is using the skirts, due to the last line in his stats about fighting flippers. Both robots are pushed into the arena, the gap between the safety wall and the fence has been cleared out of anything which could be used as target practise.

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              And both robots are away, Nitro-Gene pulling away using its 6 wheels against the 4 wheels of Flyte, both are similarly shaped, invertible boxes with front wedges. Flyte is holding back, wanting Nitro-Gene to come and attack it, Aaron€™s machine has a slight speed disadvantage, but due to the lowness of the machine it can handle rather well, as Nitro-Gene launches into a running attack, fog horns sounding, as Flyte dodges the attack, as Nitro-Gene brushes past Flyte, Aaron spins around and gives chase, Nitro-Gene is trying to pull away from Flyte in order to turn to get the wedge into play, Paul knowing that the distance between Nitro-Gene and the arena wall is getting slower as he spins to the right and gets away from danger.

              Flyte spins around as Aaron is looking for when Nitro-Gene will make its 2nd attack, as Paul comes storming in again, trying to get under the front wedge of Flyte, as once more Aaron waits until the last moment before spinning Flyte out of the storming train, spinning around again and gives chase to Nitro-Gene, Paul turns his machine around, in a fancy J-turn as it spins the wheels pulling away as both robots crash together. Flyte is underneath the front end of Nitro-Gene, the low centre of gravity on Flyte making it hard to get underneath, as Aaron fires the flipper, sending Nitro-Gene towards the arena wall, as the 2nd seed lands on it€™s back, but inside the fence, Paul drives away to try and get some space to self-right to get the flipper back into play.

              Aaron€™s attack has made him happy, as he turns the battle on its head and keeps on trying to attack Nitro-Gene. Paul keeps on dodging, but all this dodging isn€™t helping him getting back onto his base to get the flipper back into play. Flyte attacks once more, as Paul dodges the attack again, trying to get some space, but Aaron is back on top of Nitro-Gene, as Paul spins his machine away in an act of defence, but Flyte is back on top of the 6 wheel drive machine in no time, as Nitro-Gene pulls away, the flipper of Flyte fires, narrowly missing the corner of Nitro-Gene, as Flyte gives chase, Nitro-Gene has opened up a reasonable gap as Paul fires the flipper to self-right, launching nitro-Gene into a stylist spin in the air, getting awarded some good marks from the judges for the gymnastics, as Flyte catches up as Nitro-Gene lands, bouncing on impact, as it has no time to balance out, Paul presses the forward drive button to get away from Flyte.

              Flyte has returned to being defensive, as Nitro-Gene turns and looks at ways in which to attack, as 2 minutes remain. Flyte comes back onto the attack, trying to force Nitro-Gene into making a mistake to get under, Nitro-Gene is holding for the same thing as the nitrogen powered machine towers over Flyte, well its 6cm taller, as Aaron spins around and drives away from Nitro-Gene, heading towards the pit release button, exposing the rear end. Nitro-Gene gives chase as Aaron thinking that his trap has worked spins Flyte around and goes into a box-rush. For the 2nd time of the fight, both robots crash into each other, both going at full speed, and as before the lower front end of Flyte is underneath the low front end of Nitro-Gene, as Paul tries to reverse off the flipper, Aaron fires the flipper as Nitro-Gene was on the edge, putting Nitro-Gene into a rather horrible looking spin on the spot, but before the front end can hit the ground, Flyte has box-rushed the rear end again, and is underneath Nitro-Gene for the 3rd time.

              Aaron is hoping for the 3rd time lucky, as he drives Nitro-Gene towards the arena wall, Paul is trying to get away from the flipper again, but the wheels are spinning as Nitro-Gene is on top of Flyte, Aaron spins around so the rear end is facing the fence, as the flipper fires sending Nitro-Gene up again, but landing on the arena wall, resting on it€™s pointy rear end, flipper side down, as Paul presses the flipper button to try and remove Nitro-Gene from the wall as Flyte is lining up for the fatal attack, the flipper of Nitro-Gene fires, and instead of sending Nitro-Gene away from the wall into the arena, it sends a section of the fence backwards, breaking the arena fence, as it lands back onto the wheels, leaving a hole in the arena fence, as the fence is on the camera tracks. The judge wants to stop the battle for the time being so that the wall is repaired.

              Cease

              Both robots€™ positions are sprayed out on the arena floor as both are pushed towards the other end of the arena, power links whipped out as the workmen enter to inspect the damage caused by Nitro-Gene€™s flipper as it tried to push itself off the wall, but they report on the radio that it looks bad and isn€™t going to be a quick 5-minute job as the damage reaches down to where the fence bolts down onto the arena floor, so the judge makes a decision to continue the remaining 64 seconds of the fight in the morning, allowing the workmen to fix the arena over-night.


              The next day

              Good news, the arena has been fixed; Paul has been given the broken section of arena to keep as a medal, as both robots are taken out of storage, the pit helpers were looking a bit worried as Nitro-Gene whose chassis has started to crack where the force of the flipper has put some nasty force on the chassis around where the flipper is hinged, but being mere pit helpers they can only look worried.

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              Both robots have started where they left off, as Flyte spins around to get away from Nitro-Gene€™s first attack, the 64 seconds are slowly ticking away, as Nitro-Gene launches into an attack on Flyte, Aaron spins in a controlled manner out of the way of danger, as Nitro-Gene spins around to avoid a repeat of what happened the last time, as Flyte comes onto the attack. Nitro-Gene dodging the attack rather well, as Flyte spins around to avoid Nitro-Gene from getting underneath the rear end, as Paul slams into Flyte, getting the front wedge under the side of Flyte, as Paul fires the flipper sending Flyte into the air, but it lands in the arena, upside down, as Aaron spins away from danger, a ear-spitting crack is heard from Nitro-Gene, as Paul comes in with another attack, Flyte spins around dodging the attack, and gets away from Nitro-Gene.

              30 seconds remain, as Flyte self-rights in a rather boring matter compared to the jumps of Nitro-Gene, as Aaron dodges the attack from Nitro-Gene, as it runs into the arena wall. Paul spins around as Flyte attacks Nitro-Gene again, the front end of Flyte is under the sides of Nitro-Gene, but Nitro-Gene is close to the arena wall, as the flipper fires, putting Nitro-Gene onto the arena wall, in a repeat of yesterday€™s attack, this time Nitro-Gene is on it€™s side, not on it€™s back end, the pointed edges mean that the robot isn€™t resting directly on the sides, but at an angle. 20 seconds remain, as Flyte comes in with another attack, Nitro-Gene fires the flipper, as it pushes itself away from the fence, but down onto Flyte who wastes no time with a simple flip sending Nitro-Gene over the fence instead off onto the fence. However Nitro-Gene doesn€™t look right, as the flipper hasn€™t reset itself.

              Cease

              The 2nd seed is out of the arena and with some nasty looking damage to one end of the flipper hinge as the hinge has come away from the main chassis, but it is Flyte who after a while gets her 3rd robot over the fence and onto the dark side of the moon.

              The next time, only 1 spot remain, as Death Threat has to take on the Champion, in the battle of the tracks, as it€™s May Tracks Has You plays Death Threat.

              Comment


              • The K-TOAD tournament

                Im in 2 minds about the way the fight when for me. In one mind Im extremely happy that I fought in a VERY well written battle.

                But in the other mind, Im EXTREMELY dissappointed about what happened. Im not a sore loser, but Nitro-Gene and my team have come a long way since I first arrived, and its a long way to come into a competition - the top 8, and I put up a good fight - and to fall at that stage, it can be a bit odd. But Im also embarrased that Nitro-Gene suffered such a serious mechanical issue that I fall - I was hoping for a rematch with either May Tracks or Death Threat.

                Ah well - you win some and you lose some...but beware - if Dave ever does another competition, Nitro-Gene 4.0 will be ready and waiting...BEWARE FLYTE! I want revenge and I will have revenge *Goes off into madman style before I realise Im in a liabary* *

                Comment


                • The K-TOAD tournament

                  But you broke my arena :sad:

                  Comment


                  • The K-TOAD tournament

                    The Killer Toad Tournament

                    Quarter Finals, Fight 4.

                    The May Tracks Have You (1) vs. Death Threat

                    So it is the last quarter final, only 1 of these robots will join Hypertension, Flick of the Wrist and Autoism in the semi finals, only two things are certain, I didn€™t get a pizza and that the final semi finalist will have tracks.

                    In round 1, The May Tracks took out Shiny Happy People, and Death Threat took out Boxy, so overall both robots had byes to round 2, where May Tracks got underneath Eternia and sent it on a package holiday around the different camera tracks of the world. Death Thread pitted Cats with Wheels in a Danny vs. Danny fight.

                    Both robots are dropped off in the arena and are ready to fight it out to the death, or 5 minutes, or until one of them goes out of the arena or one of them ends up in the pit or one of them disappears into a plot hole the size of Russia.

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                    The champion is away, away in a puff of smoke, as both tracked machines start rolling towards each other, May Tracks has the advantage in terms of speed, power, armour, but not weaponry as the crusher is mightier than the flipper, but when you consider that May Tracks has a 5-0 win rate by flipping robots out of the arena in this competition, Danny is worried, worried not about the fight, but about the baggage retrieval system they got at Heathrow T5, or is he worried about Ray, I could never tell.

                    Right back to the fight, both machines are slowly coming towards each other, Frank not opening up full taps, as the exposed tracks on Death Threat turn, the internal tracks of May Tracks turn, both robots come together. Death Threat tries to dodge the attack from May Tracks, but the 10 mph speed advantage beats Death Threat to that dodge, as both machines hit together head on, as Frank picks up a cocktail stick, and starts to chomp on it.

                    May Tracks is underneath the front skirt of Death Threat, the crushing claws of Death Threat are trying to crush against nothing as May Tracks puts on full power, the tracks of Death Threat are trying to get away from the May Tracks, as Danny puts on full power to climb up and over May Tracks as Frank waits before pressing the big red button on his controller. The flipper on May Tracks fires, sending Death Threat into a backwards spin, as May Tracks turns on the spot and gives chase and before Danny could move, May Tracks is underneath the upside down tracked machine and flips it straight away, sending Death Threat spinning towards the arena wall, of which it hits, with a crash of broken glass, of the glass one of the workmen left on the top of the fence due to him being an idiot.

                    Death Threat tries to get away from May Tracks, but Frank has got Death Threat edged, as May Tracks comes in getting underneath the upside down Death Threat, the skirts folded back onto their self, as the flipper fires, sending Death Threat over the arena wall, crashing down into the void.

                    Meanwhile a plot hole the size of Russia has opened as Ninjoid appears, this mighty machine with a massive blade on top starts to spin up, as the eyes of Frank roll down the stairs as his real eyes are in the socket as he wonders what the hell is going on as he drives straight into Ninjoid, the oversized spinning bar stopping as Ninjoid is sent over the arena fence as well, as more robots appear though the plot hole the size of Russia, Boxy is there, as well as Woody and Shiny Happy People, only for a moment as May Tracks rounds up the dead robots and sends them over the fence into the void.

                    Cease

                    May Tracks sends Ninjoid, Shiny Happy People, Woody, Boxy and Death Threat over the arena fence, as a lady screams at the sight of some fake glass eyes at the bottom of the stairwell, thinking there are real, but it is May Tracks moving into the semis.

                    The Semi finals therefore look like this:

                    Hypertension Mk. 3 vs. Flick of a Damaged Wrist
                    Flyte vs. May Tracks Have You

                    Tactics, predictions?

                    Comment


                    • The K-TOAD tournament

                      How did Ninjoid appear in the arena?!?

                      Comment


                      • The K-TOAD tournament

                        Haha - good fights. And at least I got a trophy, which is more valuable than any cup - I got the arena wall!

                        Now for predicting.

                        Hypertension Mk. 3 vs. Flick Of The Wrist: Mattys unbelievably powerful flipper to win through by getting under and flicking the wrist

                        Flyte vs. May Tracks Have You (1): Im siding this time with Flyte to take out the May Tracks via OOTA.

                        Good luck everyone :wink: and thanks to Dave for that trophy

                        Comment


                        • The K-TOAD tournament

                          quote:

                          How did Ninjoid appear in the arena?!?

                          Came though the Russia size plot-hole

                          Comment


                          • The K-TOAD tournament

                            Those torsion sprung skirts are going to work against him, making turning just that little bit more difficult, enough to give me a manoueverability edge. Aim for the corners to make getting under him easier, and send him OOTA.

                            For the other fight, Ill predict Flick to go through.

                            Comment


                            • The K-TOAD tournament

                              Hypertension and May Tracks to meet in the final.

                              Comment


                              • The K-TOAD tournament

                                Hypertension Mk. 3 vs. Flick of a Damaged Wrist

                                Awwww, Hypertensions is a nice defensive little flipper that wont damage me a whole lot, thats the upside.

                                Dave, could I get a an actual damage rapport please?

                                For this fiht I shall keep my spikes as low to the ground as possible, even if that means all my tractionll be transfered to my 2 rear wheels. With my superior power a wedge-to-spikes hit will work in my advantae, and of course theres still the sides and r ear I could, and should, ram my way under.

                                PIT! PIT! PIT!

                                Gluck Matty&Dave

                                Comment

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