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If it does work, then I shall be focusing on the wheels. If I can rip some of the rubber off the wheels then it should loose that all important balance and... well... kill itself off?
Welcome to the first written fight of Fowler Fic War Series 5 for a long time, where today we see our first second round battle between PUMP and Drilla Killa 7
3...
2...
1...
Activate!
Drilla Killa comes straight out and immediately charges at the bar of PUMP to try and prevent it getting up to speed. PUMP turns around in an attempt to stop it slowing down the disc but in doing so allows Drilla Killa 7 to get underneath him with the rear wedge, from where he immediately shunts him into one of the side wall angle grinders causing metal to meet metal and sending PUMP flying away in a shower of sparks, albeit with the knowledge that hes taken out the capability of one of the angle grinders.
Drilla Killa 7 refuses to hold off though and has turned around to slam into PUMP before the American machine has even stopped spinning around from the force of the shunt. Drilla Killa 7 gets underneath him once more with the wedge only this time pops the drill out of whole causing sparks, though not much more and lifting PUMP up so the slowly spinning blade slams into the wooden floor, jamming into it and lifting a few splinters up.
Drilla Killa 7 backs off giving both machines a chance to regroup however it immediately becomes clear that PUMP has got himself stuck on the arena floor. Drilla Killa 7 nudges him and theres a vast amount of wheelspin but no purchase. Drilla Killa 7 then comes around to the bar side as its not spinning and shunts him from that side, sending both machines ofer the now splintered part of the arena which looks an absolute mess. PUMP backs off to try and get the bar up to speed only to realise that the bar is no longer working. It later transpires that the splinters caused by the impact jammed into the mechanics of the bar preventing it from spinning.
Drilla Killa 7 realises that with no weapon to worry about and up against a robot with no pushing power of any great note that the fight is now his. PUMP seem to realise that too as they slump in the control booths waiting for their destiny. Drilla Killa 7 slams straight under the bar and gets the wedge underneath slamming them into the pit release button and nearly out of the arena the impact was that hard. PUMP just stays in though having landed just behind Drilla Killa 7 who immediately uses the back to start shunting them towards the sirening descending pit. PUMP try to back away at the last second but its too little too late as theyre not quick enough and Drilla Killa 7 sends PUMP down to the bottom of the pit of oblivion.
CEASE
PUMP ends up leaving all deflated... Drilla Killa 7 is through to the heat final.
Immediately from the off AJ makes a quick start whilst Martijn leaves his robot somehwat more defensively on the blocks. Whilst this is often a positive tactic for spinners, in A Night At The Bars case it just does him no good whatsover as SoR 5.5 charges straight at him, firing the flipper and almost managing the fastest flip out of the arena in Fowler Fic War history. A Night At The Bar moves away from the wall though and runs into the centre of the arena, twirling around against the movement of the speeding up arm.
AJ decides that now is as good a time as any to follow A Night At The Bar and charges head long into the doubly-spinning machine. The impact makes a huge crash, sparks fly and both robots fly away makign it difficult to tell exactly whose come off worse. A Night At The Bar has remained remarkably balanced though and other than grinding a few small scratches into our arena floor (Bills in the post) he still looks unscathed. AJs machine takes a little longer to come to so to speak, though when he begins moving again, other than a scratch in the 4mm Hardox monocoque he appears to be moving freely, albeit a little sheepishly.
Martijns got his machine up to speed again once more and tries to manouvre towards SoR however being an axlebot, his progress is sluggish to say the least. This gives AJ plenty of chance to turn around and bring the bar into play. Martijns machine finally goes for SoR but at the last minute AJ traverses away, bringing the bar smack bang into the tyre which is torn on impact. Immediately this changes the balance of A Night At The Bar who begins wobbling and rocking though just about staying stable. AJ comes in at the side of the barely moveable machine and slams the bar onto the side of the tyre hubs. A Night At The Bar spins away and goes a little mad, looking a bit like the rocking chair on steroids that Martijn feared it could turn into.
AJs not giving up and slams in again, this time spinning A Night At The Bar Away and staright into the arena wall. The bar smacks into one of the angle grinders and immediately stops dead. Martijn tries to move his machine away but before he can manage it, AJs come in again, this time with the flipper. He fires underneath him and manages to stack A Night At The Bar, though the shape sees him wobbling around dangerously. AJs not gonna waste another opportunity though and fires the flipper again, this time sending A Night At The Bar over the fence like a Scottish caber and out of the competition.
CEASE
A Night At The Bars gonna need more than a few drinks to get over this one. SoR goes through to the heat final.
Straight from the off both machines seem to have a plan in mind as unlike the usual straight charge into the middle, both machines more pensively approach each other, though it does seem to be SoR who moves off as the quicker of the 2. The 2 machines meet front on, but immediately this goes to prove that the wedge of Drilla Killa and the flipper plater of SoR are both right along the ground as the 2 grind against each other for a second, before Drilla Killas superior pushing power shows and he races across the arena, slamming SoR into the opposite arena sidewall. Sparks fly as the rear bar of SOR crashes against the metal walls that cage the 2 robots in, and the impact has also allowed Rich to slide underneath SoR and he begins spinning the drill repeatedly up into the underbelly of SoR causing sparks to rise repeatedly as the drill weapon attempts to do its worst. Eventually Drilla Killa has to let go of its prey. and AJ wastes no time at all in running away from the sidewall before skid spinning back to have the front facing Drilla Killa.
Rich has seen now that AJs robot has its weaknesses against him, and immediately comes charging back at him, this time with the drill out, presumably to prevent the risk of SoR sliding underneath but also in an attempt to damage the flipper plate. AJ sees the charge coming a mile off though, and waits until the last possible moment before spinning round and allowing the spinning bar to meet with the drill. Sparks fly and when AJ backs off the drill has stopped spinning. Rich notices this and wonders whats happened to his weapon. He brings it back inside the machine, before prodding it back out again. The experiment shows that although the drill is no longer spinning it is still there as a ram, and so Rich brings it back inside the wedge for a later point where he might need it. Whilst Rich has been flapping around about his weapon though, AJ has got straight round the back of Drilla Killa and has his flipper underneath the inverted wedge. He fires the flipper once but manages only to lift him slightly off the ground, but as hes falling down SoR manages to get further underneath Drilla Killa, this time driving him at the wall and firing the flipper, which throws Drilla Killa 7 over and stacks him against one of the angle grinders. Drilla Killa 7 is now at AJs mercy.
Aj stops for a moment, seemingly puzzled as to whether or not his flipper can throw Drilla Killa over the angle grinder from the position hes in. He decides its worth a shot, but not before slamming the bar into the wedge thats pointing at the ground, a few scratches appearing on the paintwork of the 5mm hardox machine. He then turns around to get the flipper in position and fires. Drilla Killa goes up, but comes back down, and this time lands on his wheels, much to the relief of Rich who immediately starts pegging it across the centre of the arena and straight into the pit release button. That is not going to happen again appears to be the message from Rich and as the siren sounds and the pit descends, AJ flies back at him, trying to get him at an angle where he cant use the pit. The speed of the approach though sends him straight onto Drilla Killa 7s wedge though and Rich immediately starts the shove towards the pit. He cant quite line it up right though, and sends SoR just past the corner of the pit. Rich has to reverse as he has no room to turn and so lets AJ off the wedge, leaving the score for near misses at one a piece. SoR charges down to the opposite end of the arena, making sure that if Rich wants to repeat that attempt he has to try even harder to do it. Drilla Killa comes after him, sticking the drill out momentarily, but after the last time, Rich thinks better of it and it immediately pokes back into its wedge.
AJ seems a little more pensieve this time and slowly meanders around the bottom end of the arena, with the bar facing Drilla Killas direction, presumably waiting for the next attack. Rich sees the ground clearance and goes flying in, getting underneath SoR but only for as long as it takes for SoRs bar to spin again, which leaves scratches in the front wedge again but also throws SoR off the wedge. Cleaver thinking from AJ, and the state of disorientation it leaves Rich in is enough to allow AJ to get SoR around the back of Drilla Killa and fire the flipper again, this time throwing Drilla Killa over first time. AJ tries to move around the back to do it again, but Rich turns around and the 2 wedges face again. Drilla Killa 7 rams SoR into the wall again but this time finds himself ending up on the flipper of SoR after the impact. SoR pushes back against Drilla Killa only for Drilla Killas 2 rear wheels to find some grip and start spinning against the floor, casing a deadlock in the shoving war between the 2 veteran machines. SoR soon realises that this is pointless and chucks Drilla Killa over. Rich has been flipped over a lot in this battle but his machine is still going.
With very little left to go in the fight, Drilla Killa charges back in and this time has some more luck, getting underneath SoR this time, and flings him with the drill bit, managing to throw SoR over, almost reminiscent of Spawn of Scutters weapon in series 4. SoR self-rights immediately but just ends up back on the wedge and finds himself being flung back into the wall with the drill bit popping in and out into his delicate underbelly. Drilla Killa backs off for another charge, but AJ doesnt need a second invitation to get out of that situation, and comes away from the wall, and flies towards Drilla Killas side panel with his spinning bar, which again causes more sparks, before turnign slightly and doing the same to the inverted wedge on the back. Drilla Killa turns around once more as Rich frantically hammers at the controls, trying to find away of disposing of his foe before its too later, but before he manages to slam into AJs machine once again, cease is called and both the robots come to an immediate halt after the epic battle that just finished.
CEASE!
What a fight, over to the judges to see the scores.
Damage - SoR broke one of Drilla Killas drills and did far more superficial damage than Drilla Killa managed.
SoR - 7/10 * 5 - 35
DK - 3/10 * 5 - 15
Aggression - SoR always seemed a little more pensive during the fight but not massively so.
SoR - 4/10 * 4 - 16
DK - 6/10 * 4 - 24
Style - The manouvres from SoR and also the self-righting was more pleasing to the eye but again, not by much.
SoR - 6/10 * 3 - 18
DK - 4/10 * 3 - 12
Control - Both robots had their moments of brilliance as well as their errors of judgement
SoR - 5/10 * 2 - 10
DK - 5/10 * 2 - 10
Dominance - It always looked slightly more as if SoR would find a way of ending it
SoR - 6/10 * 1 - 6
DK - 4/10 * 1 -4
Totals -
SoR - 85
DK - 65
Well there you have it not exactly a close judges decision was it? The number 25 seeds go flying through, its SoR!!!!!!!!
Shouldnt cause me too much trouble. Tear the skirts off and have a go at the armour - should be able to damage that quite nicely too. A couple of hits on the drum might be able to immobilise it as well.
Leprosy not only has the drum, but more power in the drive. PsycloniZer only has the hammers going for him. However, I think the hammers are all he needs here. Psy FTW.
Back to Rock 2 (27) vs. Killotine: EVO
I disagree with Joey because this is the older Back to Rock, and Killy can deal with it much easier than the newer version. Killotine FTW :P.
Straight from the off Leprosy Infection charges in the direction of Psyclonized who just immediately sits on the spot and allows its hammers to get up to speed. Chris knows that to defeat the beast though hell have to charge and try and stop the hammers from the off, and so flies straight into them with the drum facing. The impact causes little as AJ hasnt fully spun his machine up, but Leprosy Infection is knocked to once side and a few sparks fly from spinner on spinner. Chris turns in again, and repeats the process hammering into the hammers of Psyclonizer, causing more sparks and again being thrown slightly off course. This time Leprosy Infection finds himself facing the machine with his rear, slamming into him again, this time managing to get to him before AJs machine has even started noticeably spinning, allowing him to push Psyclonized into the wall with a loud crash. He backs off, allowing Psyclonized to start driving forwards, but before he can give himself room to spin up again, Leprosy slams back into him with the drum, pushing him back once more, lifting him off the floor underneath the hammers. Psyclonized looks like hes beginning to panic with AJ behind the controls, as this fight hasnt started the way he meant it to one little bit.
Leprosy Infection repeats again and again, slamming into Psyclonized, preventing the favourite from moving anywhere in order to get his discs up to speed. This is superb driving from Chris, but what hes going to do for the rest of the fight remains a mystery. By this point as well, hes slammed so many times that the disc is at a halt, so no damage is being done other than possibly the odd scracth from the slams. Even so, thats enough for Chris to be well in control of this fight and he countinues, in and out, in and out, smoke flying from the wheels as he accelerates and brakes constantly for so long. However, this could be the point where Chris loses his momentum as, due to having been slammed so many times without response, the Refbot gets in the middle of the 2 to see if Psyclonizer is immobile and no sooner has he stepped in the way, does AJ move out of the way of the wall and go spinning off into the centre of the arena. This immediately seems like a hardship for Chris and his machine as Psyclonized immediately gets a chance to spin up to any kind of speed for the first time in the fight. Psyclonized is just getting up to some kind of speed when Leprosy Infection rams in with the drum once more. Again sparks fly as the two spinning weapons meet, but this time theres enough speed in the hammers to send both robots flying.
Leprosy Infection attempts to drive while still spinning around but ends off forcing himself into the wall, a poor display of driving from Chris for the first time. Psyclonized on the other hand has finally stopped doing its crazy flailing spinning dance, and falls to the floor. Seeing hes got a good distance from Leprosy Infection, he pauses before spinning up, allowing himself time to hide cleverly, yet cowardishly behind the refbot. Leprosy Infection sees this and comes up with a clever idea of his own. He flies across the arena straight into the refbot, liftig him up with his spinning drum, straight into the hammers of Psyclonized. The hammers smash into the Refbot and immediately burst the CO2 cannister for the fire extinguisher, sending gas billowing into the arena where the sharpened hammers have punctures the cannister. Leprosy manages to dodge the falling carcass and swivels around the side through the gas, to find Psyclonized waiting with the hammers narely up to speed. Leprosy drives in and theres a horrendous cacophony as the 2 spinning weapons meet once more. The 2 robots spin away again, and it sends Psyclonized straight into the dead Refbot who has finally stopped giving off gas. The impact with the bulk of the referee stops the hammers dead, and this allows Leprosy Infection to come in on the attack again, managing to work out a direction sooner than previously, and slamming AJs machine into the wall once more.
AJ realises he may be a little less lucky this time, and tries to escape again, only for Leprosy Infection to give him a wider berth this time and give him more room to get out. This turns out to be just to be able to get the drum up to a greater speed however and this time the drum lifts up Psyclonized and prods him up against the wall. AJ spins the weapon against the ground and this causes him to fall down... straight onto the top of Leprosy Infection. Chris doesnt know what to do as AJs machine is beached on top of him flailing around with the weapon hoping that hell unbalance himself and fall off the top. Chris reverses straight into the pit release button. But the impact just drops AJs machine and he finds himself charging away as fast as he can to get away from the pit, whilst the weapons are at full tilt for the first time in the fight. Leprosy comes in headlong and slams into him with the drum once more. Another huge crash and another spinning exit for both robots. This time though when Leprosy Infection recovers, he realises that the drum has stopped and so close to the end of the fight. AJs machine requires less energy this time to get up to speed and when Leprosy Infection comes in again, theres another crash, this time the hammers managing to smash into the side of the machinecompletely pushing one of the side bars inwards and bending the armour behind it.
This single impact seems to have done a lot to Leprosy Infection, who immediately seems more sluggish as it appears that the impact has impacted on its ability to move on one side. The damage is not catastrophic though as he still seems to be able to move, albeit with a slight lean to one side. AJ starts to believe that this fight might just be his for the taking and slams in again, but Leprosy manages to turn in time again just quickly enough to get the already broken disc into play as a sacrificial spinner killer. Nobody seems more surprised than Chris that hes taken on one of the most dangerous robots of all time and is still standing, especially so close to the end. Psyclonized comes in again for another slam, but once more the drum stands up to the beating, seemingly no more damage possible. As the fight nears the end, the dead refbot performs the one duty its still capable of and counts down to the end of the fight.
CEASE!
And so to the judges
Damage - Leprosy managed to do lots of insignificant superficial damage but the big blows came from Psyclonized
LI - 2/10 * 5 - 10
P - 8/10 * 5 - 40
Aggression - Leprosy always seemed far more willing to go on the offensive, always trying to hit AJs machine
LI - 7/10 * 4 - 28
P - 3/10 * 4 - 12
Style - Leprosy had more style in its use of the arena and even the house robots
LI - 7/10 * 3 - 21
P - 3/10 * 3 - 9
Control - Although Leprosy managed to manouvre well, it also made a couple of fundamental errors tipping the balance slightly in Psyclonizeds favour
LI - 4/10 * 2 - 8
P - 6/10 * 2 - 12
Dominance - Until the end of the fight, Leprosy always seemed ever so slightly more in control
LI - 6/10 * 1 - 6
P - 4/10 * 1 -4
Totals -
LI - 73
P - 77
What a close fight, and how close to a mammoth upset. But damage has most definitely swayed it and Psyclonized goes through to the heat final.
Back to Rock 2 isnt that different to Back to Rock 3, the biggest difference is the 1 mm of titanium and the srimech. In this fight I will try to lift and pit Killotine, simple as that
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