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Welcome to the first round 2 battle in heat 4 of FFW5 and today we see 7th seeds Axe To Fall up against UKRW veterans Kan Opener for a place in the heat final, we€™re off to the arena.
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Activate!
Immediately both machines come out of their respective starting positions and slide across the arena. Axe To Fall appears to be the quickest but Kan Opener appears to be the smoother moving and starts snaking across the arena trying to stay away from the front of Axe To Fall and the vicious axe that has won him so many fights. It is Axe To Fall who gets the first attack in, but it€™s more a scraping blow on the roof of Kan Opener with nothing more than a scratch on the paintwork of the Grade 5 titanium coated machine.
Kan Opener traverses away from this attack and immediately finds himself at the back corner of Axe To Fall and quickly, or as quickly as you can with hydraulics, shuts the jaws around the 15mm polycarbonate shell, going through it was if it was butter that had been left out of the fridge for a week. Evidently it has done no damage to the internal workings of Martijns€™ machine however, as immediately he moves away as if nothing has happened, spins his machine around, and slams down the axe again, leaving a small dent, with possibly a tiny perforation on the lid of Kan Opener.
Kan Opener doesn€™t like this and decides to attack imminently, coming in with his claws to get around the front titanium wedge and immediately trying to crumple the armour on the side of Axe To Fall. It appears to be a little sturdier than the rear corner however, and both sides just flex in slightly before seemingly becoming damage resistant, from that angle at least. Martijn uses the opportunity to repeatedly slam the axe down on the lid of Kan Opener though, and the teams apparent complacency that their armour would hold up to such treatment seems partially justified as although tiny perforations appear to be making the machine look a little like a pepper pot it can€™t possibly be damaging enough to be causing any more than superficial damage.
They decide however that anything that could swing the points in Axe To Falls favour is not worth going through though, and soon open the claws further popping the polycarbonate armour as he pulls out his very own weapons of mass destruction. He immediately slides away at this point, and tries to spin his way around the rear, but as he closes the claws again Axe To Fall moves away and spins around, sliding the wedge at the front under the closed claws and slamming him into the sidewall with the 2 machines actually moving away from the centre of the arena for the first time throughout their scupple.
Kan Opener tries to push away but Axe To Fall keeps the wheels spinning forward and traps him due to his more powerful motors and decides to slam the axe down repeatedly, again leaving little pepper pot like perforations on the top. Kan Opener however realises he can still attack and having managed to open his claws now closes in again and pierces another point on either side, with the same vigour as he did previously, making holes in the side and crumpling repeatedly as he opens and closes the claws repeatedly.
Axe To Fall realises how dangerous this situation is and backs off, to be immediately followed by Kan Opener who flies towards his front before traversing at the last possible moment. Axe To Fall has already slammed the axe down though, which has immediately dug into the arena floor, and appears to leave him stuck. Martijn seems to be wiggling his switches in order to get the axe out of the ground, but by the time he€™s managed it, Kan Opener has got round to the back and begun to crumble through both side panels from the rear, which appears to be weaker despite being the same thickness as he perforates with such ease that it really showcases the power of the claws.
He lets go when he feels he€™s done with damaging the Dutch machine for this moment in time. Martijn immediately spins his combatant around and tries to hammer, but again Kan Opener has moved before the axe makes contact and the axe just slams into the floor again, though this time it doesn€™t appear to get stuck in the ground and immediately comes back up allowing Martijn to pursue his enemy once more in what is turning out to be a fantastic battle. He chases over to the UKRW real robot and immediately shunts him out of the way of the pit release button, only to follow through himself and knock it. The pit descends in the midst of its usual angelic chorus, and both robots immediately seem to move to the opposite side of the arena, making you wonder why it was released in the first place.
Kan Opener gets round the side again and closes the claws, which does very little damage as they stop once the right hand claw meets the 8mm titanium wedge, which it€™s unable to do anything more than dent slightly. He has a grip however, and immediately begins trying to use it, shunting him towards the CPZ of Matilda. Realising this Axe To Fall also tries to get into forward gear and the 2 immediately just end up going in circles performing a deadly robotic foxtrot. Eventually 30 seconds is up and Kan Opener is forced to unpin him, but by this point he€™s got Axe To Fall in between a rock and a hard place as he leaves him right on the edge of Matilda€™s CPZ. Martijn manoeuvres his machine wonderfully though and pulls himself out of a tricky spot.
The referee in the centre of the arena suddenly catches everyone€™s attention though as his weird countdown noises appears and the audience suddenly realise that they€™re watching the final seconds of the fight, and as Axe To Fall launches himself at Kan Opener for one final attack, slamming his axe and leaving another small perforation, the voiceover sounds!
CEASE
And for the first time in a while we€™re gonna have to go to a judges decision.
Damage - Kan Opener caused the more serious damage, while Axe To Fall did constant minor damage
Kan Opener - 6/10 * 5 = 30
Axe To Fall - 4/10 * 5 = 20
Aggression - Both machines were pretty aggressive however Axe To Fall seemed to be trying to get his axe down more often than Kan Opener tried to crush
Kan Opener - 4/10 * 4 = 16
Axe To Fall - 6/10 * 4 = 24
Style - Both robots seemed to be equally stylish
Kan Opener - 5/10 * 3 = 15
Axe To Fall - 5/10 * 3 = 15
Control - Kan Opener had far better control overall though Axe To Fall had a couple of excellent moments
Kan Opener - 6/10 * 2 = 12
Axe To Fall - 4/10 * 2 = 8
Dominance - Kan Opener always seemed to be slightly more in control of the fight.
Kan Opener - 7/10 * 1 = 7
Axe To Fall - 3/10 * 1 = 3
Totals - Kan Opener - 80
Axe To Fall - 70
And there you have it, possibly our first huge upset of the series! Axe To Fall is eliminated by a robot never to have won a battle in UKRW, Kan Opener go through to the heat final!
Welcome to the second round 2 battle in Heat 4 of the Fowler Fic War Series 5 and today we see 23rd seed Slammer V up against Dysfunction 2.0 for the 2nd place in our heat final.
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Activate!
Immediately from the shout, it€™s Slammer V using the full body axe set up who comes out with the weapon facing away and self-flips itself onto its oncoming foe, sticking one of the sharpened blades into the 7mm titanium armour, and immediately proving to have one of the most innovative weapons in FFW4. He hits the self-flip button again and pulls the axe out, whilst causing Dysfunction 2.0 to wobble under the combined force of axe head and the self-flip of Slammer but he soon stops gyrating.
Slammer V immediately comes in again and tries to repeat the manoeuvre but this time he just ends up trying to slam the axe down on the lifter, which Dysfunction 2.0 fires, sending Slammer onto his back, which doesn€™t affect him in the slightest as he immediately just self-flips again and sends the axe back into the front plate surrounding the lifter. This time Dysfunction 2.0 gets snagged and Slammer V fires the self-flipping arms, carrying Dysfunction 2.0 over the top with him. Dysfunction 2.0 is on his back, but immediately fires his flipper and with a graceful leap lands back on his wheels. Slammer V comes in again and this time tries just to shunt, but Dysfunction 2.0 chooses to turn slightly and gets the drums to tag the wheels denting the armour around it and causing a very slight tear to one of the wheels.
It doesn€™t seem to have done any damage to him that€™s any more than cosmetic however, as he immediately backs off, turns around and slams the axes in again thanks to the arms on top, this time though he merely hammers on top of one of the drums, causing sparks to fly. It has evidently done far more damage to Dysfunction 2.0 though as as soon as Slammer V comes back to the ground the drum is evidently slowing down and halts to a complete stop whilst the other one carries on spinning.
It€™s major damage that has been caused to Dysfunction 2.0 by Slammer V but it doesn€™t seem to have changed Kody€™s machines ability to stick in the fight as he immediately moves and slides underneath the side of Slammer V and firs the flipper throwing him across the air, though he lands on the same base as he seems to gracefully seems to glide through the air without toppling. He comes back in and fires€¦ well himself at Dysfunction 2.0 again but he gets right out of the way and Slammer V ends up hammering nothing but the floor. Dysfunction 2.0 comes in again immediately after and fires the flipper under the side again, this time sending Slammer V rolling across the arena and onto the other face.
Alex doesn€™t look to happy with this, and seeing an opening charges straight in at the back of Dysfunction 2.0 firing himself again and sending the axe blades plus the whole weight of the robot straight into the exposed wheels of Kody€™s machine twice in quick succession, failing to penetrate the tyres but hitting with an impressive force. Kody turns his machine around and fires the flipper, sending Slammer V away but Slammer V again takes the flip with ease and lands without so much of a look of being hurt by the attack. Kody puts his machine into forward gear, but forward gear takes him€¦ in a circle. Slammer comes in to give his foe a nudge, but Dysfunction 2.0 does nothing in response other than to keep driving in circles.
It appears that with one well-placed attack Alex has taken out Dysfunction 2.0s hopes of winning this fight and it later transpires that the attack on the wheel with the force of a 100kg robot has bent the axle and left Kody unable to get both wheels to purchase on the arena floor, but for now he must just look on in disbelief as his robot is counted down and out by the referee before the death call!
CEASE
Dyscfuntion 2.0 left the Osbournes looking functional. Slammer V drags his ball and chain into the heat final
Welcome to the heat final of Heat 4 of the Fowler Fic War series 5. We€™re off to the arena in a minute to see who will triumph between Slammer V and Kan Opener to go through to the series semi-finals.
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Slammer V, using the wedge again for this fight as I had no idea what else to give it as Alex hasn€™t been posting tactics (hint hint) immediately comes out his zone to go towards Kan Opener, but Kan Opener sees him coming and moves around the side to try and attack the rear end and in specific the tyres. He gets his rival in the claws and closes, and immediately in one shot lines his attack up so well that one claw goes straight into and then through the rubber tyres.
Immediately Slammer V loses balance and although is not going around in circles like Dysfunction 2.0 in his last fight, he is definitely driving with a bit of a curve and is really struggling to control his machine. Kan Opener definitely wants to use this to his advantage and comes in from the side trying to attack with the claws again, but a limping Slammer V easily escapes and gets his wedge under Slammer V in the process, firing his self-flipping arms and throwing both himself and Kan Opener over, with neither affected as both machines are invertible.
Kan Opener spins around from his base to base meeting with Mr. Floor and immediately tries to come at the exposed rear of Slammer V which he duly does, clamping onto the hardox and aluminium boron carbide wheel hubs. He fails to do any damage to them at all but gets an immensely good grip and immediately starts manoeuvring him towards the pit release button. Usually Slammer V would have had the stronger motors, but with such a lack of traction Kan Opener has no trouble at all in pushing him straight into the button.
As the pit descends, Kan Opener turns around and tries to get Slammer V in it before the pit even has time to reach the bottom. He does so with absolute ease, shoving Alex€™s machine right onto the edge before opening the claws, and with one small nudge sends him over the edge and plummeting to his destiny.
CEASE
Well another seed bites the dust as both a non-seed and a real robot make it through to the semi-finals. Kan Opener goes through!
Next up:
Heat 5
Wedginator (9) v PUMP v A Night At The Bar
SoR (25) v All Apologies v Drilla Killa
My predicting is going somewhat wrong here. I think ANATB and All Apologies will go out here, the former due to its inherent instability and the latter due to me being unable to remember any details of it.
Welcome to the 1st round 1 battle in Heat 5 of FFW5, and today we have 3 more robots that I can€™t be bothered to introduce other than their histories, all vying to get through to the next stage.
First in, and seeded number 9, Wedginator 5.0
In FFW3 - Did Not Enter
In FFW4 - Knocked out A Large Red Bus Drove My Love Away in round 1, before disposing of both Wheely Big Cheese and Salamander in less than a minute combined. Knocked out Cosmic Thunder 2 in Round 4, before eventually going out to previous champion Achilles in round 5.
Points
FFW3- 0
FFW4- 10
Total - 10
Next into the arena is A Night At The Bar
In FFW3 - Was knocked out in superb fashion in round 1 by a marvellously driven Tough As Nails
In FFW4 - Teamed up with reigning champion Wedga Revo to dispose of Raging Knightmare in round 1, but lost in round 2 to Black Panther who box rushed him into submission.
Points
FFW3- 1/2 = 0.5
FFW4- 2 = 2
Total - 2.5
And finally, all the way from America, PUMP
In FFW3 - Did Not Enter
In FFW4 - Did Not Enter
Let€™s cross over to the arena!
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Straight from the off both A Night At The Bar and PUMP€™s weapons start flailing into a mini whirling dervish, with the speed behind A Night At The Bars€™ weapon immediately appearing to levitate him slightly off the floor into a balanced cylindrical position. Wedginator 5.0 immediately drifts towards PUMP and comes straight at the bar with the flipper, trying to wedge rush him in order to stop the bar, but the impact between the low bar and the flipper is just a bending in the bottom corner of the tetrahedrical shape. It has had the desired effect of stopping the bar though, and it allows Wedginator 5.0 to slide underneath again and he drives him towards the wall, firing the flipper, but he doesn€™t time the flip right, and although PUMP is thrown over, he goes over off the side of the flipper, and moves away spinning the weapon up, now from its highest point.
A Night At the Bar begins to feel left out at this point, and moves slowly but elegantly across the arena and comes straight after Wedginator 5.0 with the weapon going at full speed, slamming into the polycarbonate shell which suddenly has a large crack appear in it. Another attack later on the same spot and another crack seems to tear a corner straight off leaving a huge portion of the area where the wheel is exposed. PUMP has also recovered at this point and comes in with the now up to speed bar at the same area that Martijn had just attacked. Wedginator sees the attack coming though, and immediately turns around, trapping PUMP on the wedge, from where he flips him once more, sending him the right way up again. A Night At The Bar has been pretended with the same side as before from this attack though and slams in again leaving a massive gash in the side panel from which gas immediately starts pouring meaning one of the 3 CO2 tanks has evidently been caught by the strength of the attack.
With gas pouring out from all angles, Wedginator 5.0 turns around to try and work out what to do next and turns around to face A Night At The Bar, repeating his manoeuvre that he performed against PUMP, slamming into him with the flipper, which buckles slightly before, sliding under the stopped bar and flipping him, while the bar is trying to get up to speed. A Night At The Bar falls to the ground and goes, like in Martijns description, like a rocking chair on steroids, bouncing all around the floor, before eventually settling having carved a couple of lumps out of the floor. In this time though PUMP has come over with his bar, and aimed an attack at the already exposed internal section of Wedginator 5.0 and getting the bar stuck in, not only cracking the area of polycarbonate even more, but also hitting one of the tyres with the bar. Immediately the damage from that attack shows, as Wedginator immediately starts hobbling, with the wheel evidently punctured. He soon stops moving in any more than a limping circle as the levels change and the tyre deflates completely.
CEASE
Wedginator 5.0 has his wedge in pieces. A Night At The Bar and PUMP go through.
Wedginator 5.0 (9) v PUMP v A Night At The Bar - Wedginator Out
SoR (25) v All Apologies v Drilla Killa - All Apologies Out
Heat 6
Leprosy Infection (11) v Killotine:Evo v Door Stops - Door Stops Out
Back to Rock 2 (27) v Psyclonised v The Grand Disillusion - The Grand Disillusion Out
Heat 7
Forcepower 5.0 (13) v Downforce v Slaying Mantis - Downforce Out
Epidemic (29) v 8645T v Warrior SKF
Heat 8
Gravity (15) v SUNCUST v Megalodon Maneater - SUNCUST out
Archangel of the Abyss (31) v Chameleon v SBPOTFR - Chameleon Out
Heat 9
Agro 3.5 (16) v Translator v Y4 - Agro 3.5 Out
Mute (32) v Shadow Zone v Nitro-Gene - Mute Out
Heat 10
Razer (14) v Scaramanga v La Machine - Razer Out
The May Tracks Has You (30) v Wheel of Misfortune v Sheer Heart Attack - Sheer Heart Attack Out
Heat 11
Wedge Devolution (12) v Cyberdemon v SYNDOS - Cyberdemon Out
Die-Ceratops Re-Invertus (2 v Acronyms v Black And White - Black And White - Out
Heat 12
IDSFA (10) v Intrigue v Blendo - IDSFA Out
Tornado (26) v Axe-O-Lotl v Firestorm - Firestorm Out
Heat 13
Storm 2 ( v Terror Gear 3 v Behemoth - Behemoth Out
Tough As Nails (24) v Crash Bandi-bot v Cortez - Crash Bandi-bot Out
Heat 14
Flick of the Wrist (6) v A.R.R.T.D.S v The Master - The Master Out
Clawdius Decimus Murderous (22) v Shrederator v Shotgun Slapper - Shotgun Slapper Out
Heat 15
Wedga€™s Revenge (4) v Tenderizer€™s Revenge v Spring-BOK - Spring-BOK out
Metal Sonic Spin dash (20) v Turbulence v Brutality - Turbulence Out
Heat 16
The Disc 5 (2) v Resonance v Griffon - Griffon Out
Tengu (1 v Mr. Slave 2 v Big Nipper - Mr Slave 2 Out
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