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The Fowler Fic War Series 5

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  • The Fowler Fic War Series 5

    What? No Tactics? Oh well, never mind

    So here we have it, the heat final of Heat 3, where we€™re gonna see Whirligig 4.0 up against Sengazanken for the 3rd spot in the semi-final.

    Here we go.

    3€¦
    2€¦
    1€¦
    Activate!

    Whirligig 4.0 is the first to move at the whistle, going over to the corner of the arena in order to spin the up the massively devastating shell, whilst Sengazanken limps out of the blocks, bloodied and beaten from his last 2 skirmishes, but still just about going albeit with only one disc for this fight, as the other sits static, evidently damaged in the last bout against YACATR.

    Whirligig 4.0 takes no time at all to get his shell up to speed, and immediately then starts moving towards a rather sheepish Sengazanken, who looked lightning fast in his first round battle, but is now limping at what looks like a fraction of the pace. Whirligig still seems to be wary of the front wedge and disc on Tony€™s machine though, and so sidles up to the rear corner, making barely any contact but still shredding a gouge in the corner of the 8mm titanium shell.

    The good thing about the attack for Steve though is, not only has he done damage, but he€™s also not slowed the shell down, and is now directly behind Sengazanken. He makes the most of this an immediately reverses in for an attack on the full surface of the rear. He slams in and a loud popping noises fills the arena as he sends the middle of the panel inwards with a phenomenal shot, popping it like a knife through a coke can.

    Tony€™s limping further now, and it€™s obvious that previous battles really have taken their toll. Smoke is starting to billow out of the machine, which is crawling almost snail paced. He does just about manage to make it to the pit release button which he nudges, in the vain hope, one would imagine, that he could possibly hope for a lucky spin, much like he had against YACATR in the last fight.

    Whirligig€™s not playing it stupid though, and comes in from the side this time, shell still spinning, smashing it again, and tearing a ravine into the side panel. Tony€™s robot limps away, but only seems capable of going in a straight line. He slams the controls down up in the pod, and it appears to possibly reception that€™s been damaged as he continues to go forward€¦ Refbot realises he€™s immobilised even though he€™s still moving and comes into count him out.

    CEASE

    Sengazanken can€™t summon the strength to get any further Whirligig 4.0 blows his way through into the series semi-finals.

    Next up: Heat 4

    Axe to Fall (7) v Mega Masher v Dysfunction
    Slammer V (23) v MeCannibal v Kan Opener

    Thoughts, Tactics, Predictions, Toilet Paper?

    Comment


    • The Fowler Fic War Series 5

      Axe to Fall v Mega Masher v Dysfunction

      Uh...cant remember what the last two are, but Ill guess Mega Masher to go out.

      Slammer V v MeCannibal v Kan Opener

      A robot is going to overload in a catastrophic manner and explode into small pieces. That robot will not be a real robot, or a seeded machine.

      And great fights Matt, looks like you could be getting back into things at last

      Comment


      • The Fowler Fic War Series 5

        Matty...is...BAAAAAACK! With w00ty fights to boot!

        Axe to Fall (7) vs. Mega Masher 2 vs. Dysfunction 2.0

        LOL Err...I think me and Martijn should destroy Mega Masher.

        MeCannibal to go out in the next fight.

        Comment


        • The Fowler Fic War Series 5

          I think we should destroy Mega Masher 2 together Kody :wink:

          Comment


          • The Fowler Fic War Series 5

            Seriously, what does EVERYBODY have against Mega Masher? What gives?

            Anyway, use superior drive and ramming skills to box rush competitors, or give them a whack with the disc if they come from the sides or behind.

            Comment


            • The Fowler Fic War Series 5

              Errr...since my vapourbots have been updated...a lot...I think it would be wise to ask if Matty knows where to find Dysfunction 2.0s stats.

              Comment


              • The Fowler Fic War Series 5

                Arent they on that forum which I am avoiding visiting for the next thirty six hours, also known as ZED?

                Comment


                • The Fowler Fic War Series 5

                  Here we go again! It€™s heat 4 of the Fowler Fic War Series 5, and this heat will mark the quarter-of-the-way mark!

                  Let€™s meet our first 3 machines going for it in this heat.

                  First in, is Axe to Fall. Seeded number 7, Axe to Fall has on many occasions proved that he can cut the mustard among the Fanfic scene, and a 5kg axe powered by 2, 1000psi nitrogen canisters shows why. 2 LEM€™s give it enough shove to make it handy as well. However although the 8mm titanium front is sturdy, the 15mm polycarbonate shell everywhere else could be susceptible to a battering. Are we just waiting for the hammer to fall?

                  FFW History

                  In FFW3- Hammered the hell out of Bulldog Breed in round 1, before getting through a nervy fight in round 2 by a judges decision against Ramthrax. In the heat final, stunned SoR 4.0, but eventually went out in the first round of the semis, when Squishiest destroyed it.

                  In FFW4- Teamed up with The Crashing Bore to dispose of Flank Attack in round 1, before smashing Heart of Fire to hell as well. In an all seed final, eventually managed to pit Slammer, getting him through to the semis for the 2nd series running. Got one stage further as well, knocking out Wedga Revo in round 4, but eventually succumbed to The Disc at the quarter final stage.

                  Points
                  FFW3 - 5/2 = 2.5
                  FFW4 - 10
                  Total - 12.5 (seeded 7th)


                  Next in is Chris Mason€™s Mega Masher 2. Shaped like the successful battlebot Minion, and armed with a vicious spinning disk at the rear, and a wedge at the front to get underneath other machines, it€™s got both offence and defence covered. However there€™s not much power from the Bosch 750W motors and the 3.25mm hardox armour could be weak at that hands of more destructive machines.

                  FFW History

                  In FFW3 - Did Not Enter
                  In FFW4 - Did Not Enter


                  Last in for this first battle is Dysfunction 2.0. Kody€™s offering for this heat is armed with 2 drums designed to flip and if possible, damage as well, whilst a pneumatic flipping arm in the centre provides a more immediately offensive option. The 7mm titanium armour will take a fair clout from a lot of weapons, but the Magmotor drive is not the strongest and the wheels could be attacked from the rear with the right weapon.

                  FFW History

                  In FFW3 - Did Not Enter
                  In FFW4 - Did Not Enter


                  3€¦
                  2€¦
                  1€¦
                  Activate!

                  Immediately Axe To Fall goes forward into a head-on collision with Mega Masher 2, whilst dysfunction 2.0 sits back slightly in order, one would imagine to allow the angled drums to get up to speed. Chris and Martijn€™s machines slam into one another with the axe of Axe to Fall immediately coming down on top of the 3.25mm Hardox, but leaving little more than a mild dent in the casing.

                  Dysfunction 2.0 comes over at this point trying to bring the flipper into bear but as the other 2 machines move around trying to get in an aggressive position, he only manages to get underneath Axe To Fall, whom it didn€™t look like he was trying to attack. He fires the flipper none the less, and Martijn€™s machine rolls straight back over with a brief flick of the axe to help it along its way.

                  Mega Masher 2 sees this as a chance to use it to his advantage however, and comes in with his rear end disc, slicing into the 15mm polycarbonate shell with seemingly relative ease. Martijn doesn€™t look happy with this and turns around, bringing the axe down again, this time onto the wedge, the axe managing to make a tiny hole this time round. While this is happening though, Kody has come in to attack his originally intended target, sliding underneath Mega Masher from the rear, and firing the flipper, sending Chris€™s machine over onto his back.

                  Chris drives off inverted, presumably to allow himself room to fire the side arms and get back onto his wheels without risk of being attacked, but Martijn catches him and slams the axe down into one of the wheels of Mega Masher 2. Immediately it€™s evident that the axe has gone straight through the rubber on the tyres, and the 2 machines begin trying to pull against one another which just allows the axe blade to rip through the rubber on the tyres further.

                  When Martijn eventually brings the axe back up, one of the 4 tyres is torn completely, and begins unravelling itself from the wheel as Chris tries to drive his machine away. He gets about half the distance towards the pit release button when he stops suddenly. 3 of the wheels appear to be still spinning and this is causing Mega Masher to move via vibrations, but its evident that the split tyre has got stuck somewhere underneath Mega Masher and he can€™t move. Dysfunction 2.0 sees this and decides to use this as the opportunity to end the fight before the situation changes.

                  Kody drives his machine over towards the failing carcass of Mega Masher 2, and slides the flipper underneath, and begins pushing him to the wall, which immediately seems to dislodge the trapped rubber as Chris hits the controls manically trying to escape his impending doom. But it€™s too late for Mega Masher 2 as Kody fires the flipper, sending Chris toppling very acrobatically over the fence and out of the Competition.

                  CEASE

                  Mega Masher must Mega Hurt! Axe To Fall and Dysfunction 2.0 hammer their way into round 2.

                  Comment


                  • The Fowler Fic War Series 5

                    I guess I didnt have to. Great fight Matty!

                    Comment


                    • The Fowler Fic War Series 5

                      Im having problems as Alex has updated the stats on his site to Slammer VI. has anyone got the stats for Slammer V?

                      Comment


                      • The Fowler Fic War Series 5

                        Theyre there if you scroll all the way down :P http://www.geocities.com/alex_j_holt/slammer.htmhttp://www.geocities.com/alex_j_holt/slammer.htm

                        Incidentally, Mr. Matty, would you be so kind as to inform me of your msn address?

                        Comment


                        • The Fowler Fic War Series 5

                          MSN address is

                          matt21390fowler@hotmail.com

                          and thanks, lol

                          Comment


                          • The Fowler Fic War Series 5

                            Welcome to the 2nd first round battle of the Fowler Fic War Series 5, and today we see the number 23 seeds, taking on a real robot, and a newbie to get through to round 2.

                            Now, Matt is really getting bored of writing intros for each of the robots especially as everyone knows about them so he€™s just going to do the histories

                            First in, seeded number 23, Slammer V

                            In FFW3 - In round 1, took out his own team mate Hector, however got caught short in round 2 by Voltronic who went on to win the heat

                            In FFW4 - In round 1, teamed up with Heart of Fire to knock Cleopatra out of the competition. Got through an extra round as they managed to knock out veterans The Crashing Bore in round 2. Lost out in an all-seed heat final though to Axe to Fall.

                            Points

                            FFW3 - 2/2 = 1
                            FFW4 - 3
                            Total = 4


                            Next in is MeCannibal.

                            In FFW3 - DNE
                            In FFW4 - DNE


                            And finally Kan-Opener

                            In FFW3 - DNE
                            In FFW4 - DNE

                            And off we go after that immensely lazy start.

                            3€¦
                            2€¦
                            1€¦
                            Activate!

                            Slammer using the wedge is the first to tear across the arena straight into MeCannibal, who finds himself on top of the wedge before he has any time to spin up at all, Kan Opener then uses the opportunity to come in and immediately parks himself around the rear of Kan-Opener and gets his claws around the tyres surrounding the wheels and immediately tries to close the claws on them, but Alex, realising he can gain control and aggression points, fire his self-flipping arms, launching both himself and MeCannibal into the air, with MeCannibal falling just short of the arena fence (right way up) and Slammer himself landing directly on top of Kan-Opener.

                            Alex tries to get Slammer to spin his wheels on top of the shiny titanium armour of Kan Opener, but just ends up hovering around struggling to gain any purchase. Kan Opener tries to drive as smoothly as possible to the pit release button but Slammer falls off along the way. Kan Opener carries on his merry way anyway and drives into the pit release button, which immediately lowers the pit with klaxons sounding around the arena. (Oooh-oooh-oooh-oooh-oooh-oooh-oooh-oooh-oooh-ah)

                            MeCannibal has been left to his own devices on the other side of the arena and that€™s exactly the way he likes it as it means he€™s been given full time to spin up. Immediately he charges over towards Slammer but again Slammer gets the wedge facing him and gets right underneath the incoming machine. Immediately he fires the self flipping arm and turns him upside down, immediately leaving Pauls€™ machine with no number. No-one is sure why MeCannibal has stopped until Slammer throws him through the air and it is realised that MeCannibal is sans motors.

                            It turns out that those were what the big sticky out lumps on the top of MeCannibal were as there is no way in hell you would ever get Etek motors into a machine 15cm tall, and so he had to leave a big hole to let them fit out of which they have fallen out of the second he was flipped.

                            CEASE

                            MeCannibal ate itself with a rubbish design, Slammer V and Kan Opener go through to round 2.

                            Round 2 line-up

                            Axe To Fall (7) v Kan Opener
                            Slammer V (23) v Dysfunction 2.0

                            Thoughts, Tactics, Predictions, Stilton and broccoli soup?

                            Comment


                            • The Fowler Fic War Series 5

                              A raging design flaw rather artfully handled, I must say.

                              Axe To Fall (7) v Kan Opener

                              I cant really see the seed going out here.

                              Slammer V (23) v Dysfunction 2.0

                              Likewise, although I think it will be a closer battle than the other :P

                              Comment


                              • The Fowler Fic War Series 5

                                Actually from what I remember of Axe to Falls stats, Kan Opener could do a lot of damage to it.

                                Kan Opener and Slammer V through if my memory serves, Axe to Fall and Slammer V through if it doesnt. Either way Slammer V through

                                Comment

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