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As far as I can see, you can separate robots into three groups: Boxes, Flippers/Axes & Spinners
Re-Introduce Spinners: Flippers/Axes become much less efficient and get destroyed, thus leaving a lack of incentive to build one. Boxes, the now more effective class become much more popular. Bad
Ban Boxes: Majority of featherweights are no longer allowed to compete, leaving only a select few. Bad
Re-Introduce Spinners & Ban Boxes: Flippers/Axes become much less efficient and get destroyed, thus leaving a lack of incentive to build one. Spinners become the prominent weightclass, yet still destroy each other. Bad
Do not Re-Introduce Spinners and do not ban Boxes: Flippers/Axes stay the prominent group and the incentive remains to build these more entertaining group. Boxes remain to be a starter group for beginners, and good ones can still be entertaining and effective. We have three, held in balance weightclasses. Good
For me, the answer does not lie in banning or re-introducing weightclasses, but with working on what we have at the moment.
How about this for a compromise:
The feathers with weapons are split into two heats as normal and all the non weapon feathers names are put into a hat.
The first six or eight drawn out are split into two groups with three or four going into each heat.
This way boxes get a chance to compete but you don't end up with fights dominated by them.
What say you guys?
Mike.
No spinners as that would be crazy and some people dont wont their non box robots being destroyed
Dont ban boxes at all beacause thats how most people(I beng one) start off at.
I think we should limit to what they can do.
Making a min speed rule of 8mph.
They cant win trophys at Robots Live and RR events.
Make them look cool: Flames, objects(Like Ceri's ninja sheep), awsome paint jobs.
Make them not to have metal armour; It makes it more intresting and what the audience want DAMAGE!!!!
limiting speed is a bit ott what makes boxes entertaining when they are is their sheer speed limiting it is one hard to enforce and 2 bad for the whole purpose of what Alan was talking about
people have said about lowering the weight limit for boxes,...tbh i think this would have to be drastic ie 7kg or less as its easy to build a box with little weight. however doing this does limit the motors etc you can use and the boxes will still remian and be even slower and boring
What is there to gain from reducing the weight for rambots?
Yeh sure it would discourage people from making them, but for half the people they build rambots because they're starting out so lack of choice, and the other half are people that use the full weight limit to it's up most potential and make very powerful, fast rambots, Satanix, 540, Bonx etc....
There's no way Bitza could have taken on the spinners at the 2011 Champs if it didn't weigh the full 13.6kgs.
personally I find limiting the weight of boxes a real odd idea
as it is right now, SOME boxes still fall in the very entertaining category solely because they can use the weight they don't invest in their weapon, in stronger motors and a sturdy wedge of sorts, which allows for some potential spectacular ramming action.
If you take that extra mass away from the drive-train, literally EVERY box will become boring.
Make them look cool: Flames, objects (Like Ceri's ninja sheep), awesome paint jobs.
Here's somewhere I can manipulate things, I formerly announce: The Twn Trwn memorial prize for best decorated featherweight robot in Kidderminster 2011!
Bit long & it's just an idea thus far. If this works, we will have the best looking dull boxes in the world!
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