Announcement

Collapse
No announcement yet.

Featherweights - Active weapon rule

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Re: Featherweights - Active weapon rule

    Seraph is a very simple robot
    2 motors a speed controller,
    battery and radio gear.
    And came second overall at the last event.
    It is made entirely of HDPE
    Is very reliable,
    didn't cost that much
    can get out of the pit
    and is interesting to watch.


    COPY IT!!!

    Comment


    • Re: Featherweights - Active weapon rule

      Originally posted by dragonmaster_1
      Just finished rebuilding Baramot my rambot. Cannot fit a weapon to it as its on the weight limit as it is. The drive system alone weighs in at 6 kilo. It cost more to build than both of my spinners put toghether. Would not want to have spent that much on it just to do whiteboards with it. It will damage its opponents just ask Extreme. (Tom A).
      In the same boat! Although my build quality leaves a lot to be desired so I doubt we are in the same league

      Comment


      • Re: Featherweights - Active weapon rule

        Originally posted by craig_colliass
        Seraph is a very simple robot
        2 motors a speed controller,
        battery and radio gear.
        And came second overall at the last event.
        It is made entirely of HDPE
        Is very reliable,
        didn't cost that much
        can get out of the pit
        and is interesting to watch.


        COPY IT!!!
        its very hard to copy something like seraph and make it your own

        Comment


        • Re: Featherweights - Active weapon rule

          I'm at the moment making an active axe type of feather, with an electric powered mechanism no one else has tried (to my knowledge) this is going to be a type of Seraph robot,

          as far as copying
          how many Iron Awe clones are out there?
          And all the pusher boxes.
          also try to make something completely wacky
          make a robot out of an electric kettle! :shock: :shock:

          Comment


          • Re: Featherweights - Active weapon rule

            Want to give us an idea of that axe mech?

            Comment


            • Re: Featherweights - Active weapon rule

              Rubbish!
              If you wanted to build a spinner that badly, you'd have done so by now - regardless of how many events you could attend.

              Though I still don't see what's wrong a chain saw/ angle grinder. It can't create the damage is less.

              TBH I hate how this thread has been hijacked into a spinner discussion rather than encouraging any actual diversity in the featherweight category. The problems we have with the featherweight category is the effects of an absence of difference in these machines. We could be doing something brilliant, entertaining & generally awe inspiring but no, you want to build a spinner.

              Comment


              • Re: Featherweights - Active weapon rule

                I have thought this had been getting into a spinner based topic. We need to bring it back onto topic. I'm partially responsible for that

                Comment


                • Re: Featherweights - Active weapon rule

                  Anyone got a link to a video of the fight that caused this discussion?

                  Comment


                  • Re: Featherweights - Active weapon rule

                    How about just leaving everything to do with restrictions as they are? If you limit the weight of ram bots you take something that is, in many peoples works, boring and make it boring and useless. As I said before, some people just like going to events with their bot, win or loose. If people want to spend a lot of money or time designing and building a world-beater then let them.

                    Is it not possible that the EO's could encourage people who build higher powered bots to turn up to more events? Presumably, new people who build less powerful bots will only go to events within their reachable locality, whatever that may be, whereas more experienced builders will be willing to travel further. So as long as you have a core of flippers, axes etc then they should be ok, but if it is really going to harm profits to the point where people stop turning up to their shows perhaps the EO's should be making it more worth peoples while to turn up. Just an idea.

                    As for pay for arena upgrades from the community of builders, not a chance of that one happening, event if there were 300 people. It would be like someone buying shares in a company knowing that they will never see any money back from them. Never going to happen.

                    Really not liking some of the things being talked about here, we are a small community as it is, excluding people or relegating them to being only able to fight in certain bouts is insanity. Get people involved and competing, then they may decide they quite enjoy it and build something a bit better, but this is a complicated enough game as it is so as far as i'm concerned if its less than 13.6kgs and passes all the safety inspections then it can compete as a featherweight.

                    Comment


                    • Re: Featherweights - Active weapon rule

                      Want to give us an idea of that axe mech?
                      There is a thread on the Build section under Gabriel, there are some pictures of the mechanism there. the axe head is quite light but moves very fast!

                      Comment


                      • Re: Featherweights - Active weapon rule

                        Just a thought here guys,but all of the postings here about wanting to fight against or with spinners, why not just sign up to the Dutch and German events and fulfill you wish?

                        Clive

                        Comment


                        • Re: Featherweights - Active weapon rule

                          What would be the cost of making a permanent arena in a rented hangar or warehouse or something be? Obviously in the tens of thousands, but it could allow all weight classes to compete fully. There would be no additional cost for moving it around, in the long run one big spinner-friendly arena that is permanent would surely be a lot cheaper than lots of little ones that move about?

                          Comment


                          • Re: Featherweights - Active weapon rule

                            It would cost at least £30,000.

                            Comment


                            • Re: Featherweights - Active weapon rule

                              More than, most likely. If an arena that can be moved around (therefore small) is in the order of 30k, then a larger arena would be more, wouldn't it? Depends largely on how much of that 30k for moveable arenas is in transportation costs.

                              What's the expensive part? Concrete/wood ain't that expensive, surely steel isn't that massively expensive either. The majority of that 30k is surely polycarb? If the beetleweight arena requires 900 quid of polycarb I can quite easily see 30k in full size polycarb.

                              It's just amazingly expensive, is there no alternative at all to polycarbonate?

                              Comment


                              • Re: Featherweights - Active weapon rule

                                Originally posted by Relentless
                                What would be the cost of making a permanent arena in a rented hangar or warehouse or something be? Obviously in the tens of thousands, but it could allow all weight classes to compete fully. There would be no additional cost for moving it around, in the long run one big spinner-friendly arena that is permanent would surely be a lot cheaper than lots of little ones that move about?
                                No, Hundreds of thousands of pounds. A heavyweight spinner arena would cost about £300K.

                                Next point which is, although there are some good points about a fixed location arena, the companies generally go to their audiences, rather than make their audiences come to them.

                                No safer, durable alternative to Polycarbonate - all the better plastics aren't transparent.

                                Comment

                                Working...