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Featherweights - Active weapon rule

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  • Re: Featherweights - Active weapon rule

    Originally posted by PJ-27
    Just having a quick look at Youtube and found this:

    http://www.youtube.com/watch?v=-JzoCddElwo

    Look at how much FW's have come along in the last 4 years.
    Aye - sweet FA. I met most of those during the champs. We wish we were that interesting.

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    • Re: Featherweights - Active weapon rule

      thats the year block of wood came 4th

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      • Re: Featherweights - Active weapon rule

        As far as I can see, you can separate robots into three groups: Boxes, Flippers/Axes & Spinners

        Re-Introduce Spinners: Flippers/Axes become much less efficient and get destroyed, thus leaving a lack of incentive to build one. Boxes, the now more effective class become much more popular. Bad

        Ban Boxes: Majority of featherweights are no longer allowed to compete, leaving only a select few. Bad

        Re-Introduce Spinners & Ban Boxes: Flippers/Axes become much less efficient and get destroyed, thus leaving a lack of incentive to build one. Spinners become the prominent weightclass, yet still destroy each other. Bad

        Do not Re-Introduce Spinners and do not ban Boxes: Flippers/Axes stay the prominent group and the incentive remains to build these more entertaining group. Boxes remain to be a starter group for beginners, and good ones can still be entertaining and effective. We have three, held in balance weightclasses. Good

        For me, the answer does not lie in banning or re-introducing weightclasses, but with working on what we have at the moment.

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        • Re: Featherweights - Active weapon rule

          You make a god point, if we were to ban boxes, then that would leave about 3-4 FW robots to compete. That's not entertaining!

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          • Re: Featherweights - Active weapon rule

            ban box's.. including mine. There boring.

            get everyone to build mahoosive spinners... its the only way

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            • Re: Featherweights - Active weapon rule

              How about this for a compromise:
              The feathers with weapons are split into two heats as normal and all the non weapon feathers names are put into a hat.
              The first six or eight drawn out are split into two groups with three or four going into each heat.
              This way boxes get a chance to compete but you don't end up with fights dominated by them.
              What say you guys?
              Mike.

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              • Re: Featherweights - Active weapon rule

                Can't believe this is still being discussed.

                Alan has said he's going to run a similar format to is, where each fight contains all the robots and they score points. Winner comes from that.

                Plus any robot which is being boring gets attacked by the houserobot.

                Sorted

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                • Re: Featherweights - Active weapon rule

                  in a nut shell there jonno

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                  • Re: Featherweights - Active weapon rule

                    I haven't spocken here yet so this is my opinion:

                    No spinners as that would be crazy and some people dont wont their non box robots being destroyed
                    Dont ban boxes at all beacause thats how most people(I beng one) start off at.
                    I think we should limit to what they can do.
                    Making a min speed rule of 8mph.
                    They cant win trophys at Robots Live and RR events.
                    Make them look cool: Flames, objects(Like Ceri's ninja sheep), awsome paint jobs.
                    Make them not to have metal armour; It makes it more intresting and what the audience want DAMAGE!!!!

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                    • Re: Featherweights - Active weapon rule

                      limiting speed is a bit ott what makes boxes entertaining when they are is their sheer speed limiting it is one hard to enforce and 2 bad for the whole purpose of what Alan was talking about

                      people have said about lowering the weight limit for boxes,...tbh i think this would have to be drastic ie 7kg or less as its easy to build a box with little weight. however doing this does limit the motors etc you can use and the boxes will still remian and be even slower and boring

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                      • Re: Featherweights - Active weapon rule

                        What is there to gain from reducing the weight for rambots?

                        Yeh sure it would discourage people from making them, but for half the people they build rambots because they're starting out so lack of choice, and the other half are people that use the full weight limit to it's up most potential and make very powerful, fast rambots, Satanix, 540, Bonx etc....

                        There's no way Bitza could have taken on the spinners at the 2011 Champs if it didn't weigh the full 13.6kgs.

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                        • Re: Featherweights - Active weapon rule

                          personally I find limiting the weight of boxes a real odd idea

                          as it is right now, SOME boxes still fall in the very entertaining category solely because they can use the weight they don't invest in their weapon, in stronger motors and a sturdy wedge of sorts, which allows for some potential spectacular ramming action.

                          If you take that extra mass away from the drive-train, literally EVERY box will become boring.

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                          • Re: Featherweights - Active weapon rule

                            yeh thats what i was saying i too disagrre with the lowering limit as an idea

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                            • Re: Featherweights - Active weapon rule

                              Originally posted by Hard Time
                              Make them look cool: Flames, objects (Like Ceri's ninja sheep), awesome paint jobs.
                              Here's somewhere I can manipulate things, I formerly announce:
                              The Twn Trwn memorial prize for best decorated featherweight robot in Kidderminster 2011!
                              Bit long & it's just an idea thus far. If this works, we will have the best looking dull boxes in the world!

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                              • Re: Featherweights - Active weapon rule

                                ceri, you cant give it to yourself with your ninja sheep!

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