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Featherweights - Active weapon rule

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  • Re: Featherweights - Active weapon rule

    What about really thin white HDPE? You can just about see through it........

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    • Re: Featherweights - Active weapon rule

      It's possible to see through 10mm chopping board!

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      • Re: Featherweights - Active weapon rule

        1mm, just about....

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        • Re: Featherweights - Active weapon rule

          what about some steel mesh or something?

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          • Re: Featherweights - Active weapon rule

            Originally posted by jonny
            what about some steel mesh or something?
            What about bits that can fly through the mesh? What would that do the insurance?

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            • Re: Featherweights - Active weapon rule

              Like this?



              Problem is small projectiles, and slightly reduced visibility.

              Edit: how about a hole in the ground, like a large pool 2 meters deep, with a polycarbonate lid that you can stand on and control your robot from above?

              Yes, I'm kidding.

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              • Re: Featherweights - Active weapon rule

                Polycarb is the only way to go.

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                • Re: Featherweights - Active weapon rule

                  thin polycarb around outside the mesh a just incase of small projectiles.

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                  • Re: Featherweights - Active weapon rule

                    Were going off topic again, I think it is about making feather fights more interesting for the public, not how to get a full combat arena in some building the public won't know about.
                    With regards to interesting mad robots, how about one that swings a tennis racket. Henman's revenge!!

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                    • Re: Featherweights - Active weapon rule

                      shame we cant have flame throwers!

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                      • Re: Featherweights - Active weapon rule

                        Originally posted by mattsdragons
                        shame we cant have flame throwers!
                        You need a licence for that in the UK. That's why they made the flame pit.

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                        • Re: Featherweights - Active weapon rule

                          ah, thats why we cant have flame throwers

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                          • Re: Featherweights - Active weapon rule

                            IMHO, for what its worth, I don't think an active weapon rule should be enforced. I understand the FW melee's full of rambots is boring, needs faster ones (Annihilation, Stiff breeze, Satanix (when it works), PITA and Pillow Torque), but they are the staple and starting point of almost all FW builders.

                            Its been commented that they get lost or not seen well in that arena. Any chance of having barriers that drop down a more FW-freindly height ? Pull out spring bolts and they drop down sliders.

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                            • Re: Featherweights - Active weapon rule

                              And make the arena even more flipper friendly? I see your point though, from the audience's point of view the feathers must be out of site half the time.

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                              • Re: Featherweights - Active weapon rule

                                Just having a quick look at Youtube and found this:

                                http://www.youtube.com/watch?v=-JzoCddElwo

                                Look at how much FW's have come along in the last 4 years.

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