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Problem is small projectiles, and slightly reduced visibility.
Edit: how about a hole in the ground, like a large pool 2 meters deep, with a polycarbonate lid that you can stand on and control your robot from above?
Were going off topic again, I think it is about making feather fights more interesting for the public, not how to get a full combat arena in some building the public won't know about.
With regards to interesting mad robots, how about one that swings a tennis racket. Henman's revenge!!
IMHO, for what its worth, I don't think an active weapon rule should be enforced. I understand the FW melee's full of rambots is boring, needs faster ones (Annihilation, Stiff breeze, Satanix (when it works), PITA and Pillow Torque), but they are the staple and starting point of almost all FW builders.
Its been commented that they get lost or not seen well in that arena. Any chance of having barriers that drop down a more FW-freindly height ? Pull out spring bolts and they drop down sliders.
And make the arena even more flipper friendly? I see your point though, from the audience's point of view the feathers must be out of site half the time.
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