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Mechanical Noise - Series 1

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  • Mechanical Noise - Series 1

    Huzzah! Prediction is right! XD

    Achilles VS. Cacodemon VS. Orka MK4

    Orka to be flipped out of the arena.

    13 Black VS. Killotine: EVO VS. Rammy Mk3

    Sorry Steve, but I actually think Killotine will go out here, seeing the opponents.

    Comment


    • Mechanical Noise - Series 1

      guys?...:P

      lol, not complaining or anything, but I feel Im much better at writing these when I know some of your brilliant tactcs, so please keep them coming :P:P

      Comment


      • Mechanical Noise - Series 1

        Sorry bout that =P

        Okay, Cacodemon is made to be one low mutha, and have those little teeth to carry his opponents around. What I plan to do is get to Achillis side when its distracted and take it out. Get the tougher opponent out of the way =D

        Comment


        • Mechanical Noise - Series 1

          ORKAS TACTICS.

          If things are going well: Assist Cacodemon with the Achilles disposal.

          If things go wrong: Attack the cacodemon instead.

          Comment


          • Mechanical Noise - Series 1

            Heat F
            Round 1
            Fight 1

            Achilles vs Cacodemon vs Orka MK4

            Achilles: Here we have one of the most successful vapourbots of recent history. Achilles is a relatively simple box, but has several other tricks up his sleeve. How about that flipper, that grabbing claw and those Eteks powering it?

            Cacodemon: A very unique invertible ramming box, due to the fact that it is so bloody low. The low front wedge has some static claws on top to get hold of the opponent, and those side skirt are huge, though they still leave some clearance. It doesn€™t really like being inverted though.

            Orka MK4: Orka has many similarities with Achilles really. It too has a scoop-like flipper and a claw on it. Orka is inpsired by Behemoth though, and seems to have slightly better control due to its 15 mph top speed.

            3€¦ 2€¦ 1€¦ Activate!

            It€™s pretty darn clear MacWilliams (yeah, 2 Alex€™) knows what he wants in this fight. He heads for Achilles, and with a great pace too. Holt responds accordingly. When the two robots meet, it is Cacodemon who rams diagonally into the side of Achilles, who couldn€™t turn fast enough.
            CLASH!
            Almost completely ignoring the side skirts, Cocademon slams Achille against the wall, and onto its wedge. Chris sees it happen and Orka is driving towards the locked Achilles, parallel to the arena wall. The scoop easily surpasses Achilles€™ tilted front, and one flick of the button turns the reigning PTT champ onto its back! Cacodemon reacts, immediately, but so does Achilles himself. When Cacodemon comes near the stranded Achilles€™ back, Holt fires his flipper, effectively turning Achilles back onto his wheels, but also on the roof of Cacodemon who was right behind him! Achilles€™ wheels spin, getting some grip on the relatively flat surface he€™s on, and drives off Cacodemon who was about to drive Achilles somewhere nasty. Back to Earth, Achilles wants to back away but is met by the next hazard on its course. Holt proves to be a worthy PTT-champion though when Achilles outmaneuvers Orka and scrapes his flipper underneath Orka€™s right-front corner. Holt gets his revenge on Chris who flipped him earlier and throws Orka into the air. Achilles heads off for some fresh air, when Orka activates his srimech, and Cacodemon decided to go on the offense once again. Achilles turns around to face his foe, and actually drives towards it. the two machines meet head-on at full power, and the two wedges bump against each other and get thrown back upon impact! We can now see Achilles on the left, Cacodemon on the right, and€¦ Orka heading for Cacodemon€™s side! Chris avoids the confrontation with Achilles this time, and rams his bucket underneath Cacodemon€™s side. Chris lowers his claw and MacWilliams finds a 100 kg box stuck to his side. Achilles now finds itself in a clear advantage, and joins Orka at Cacodemon€™s side, who can€™t really maneuver all that well at the moment. Achilles too has a claw up its sleeve, and knows who to use it too. Chris and Holt are looking to each other from their control boots, and share a little wink. Cacodemon tries to drive away, but can€™t do all that much now it has 200 kg stuck to its side! Both Holt and Chris activate their flipper, and Cacodemon is triumphantly held in the air by Orka and Achilles. The crowd goes wild while Orka and Achilles, shoulder to shoulder, carry Cacodemon towards the arena wall. Chris and Holt loosen their respective grip and€¦ well, take a guess

            CEASE

            Cacodemon has hit the camera tracks
            Achilles and Orka MK4 go through to round 2!



            Heat F
            Round 1
            Fight 2

            13Black vs Killotine: EVO vs Rammy mk 3

            13Black: One of the few realies to be found in this tournament, and a fairly impressive one on that. It has two destructive horizontal spinning discs, but doesn€™t like to be inverted

            Killotine: EVO: Killerhurtz meets Storm 2. Yes people, this robot has the same drive motors and front wedge as world€™s most famous rambot, and a highly powerful axe to go with that, ain€™t that nice

            Rammy mk 3: This robot started out as a fantasy robot designed for the ever-so-famous competition called Fantasy Robotwars . It made the jump to the vapourbot-reality though, and is an effective invertible 6WD rambot with a nice hinged wedge at the front.

            3€¦ 2€¦ 1€¦ Activate!

            13Black spins up, Killotine steadily drives forwards, and so does Rammy. Yup, nothing spectacular happens at the start of this battle. Killotine dances around a bit, and 13Black, in turn, dances around him. Rammy however, already set its sights on the pit release button! He nudges it, he activates it, and the siren goes wild! So does 13Black right now, who crashes his disc into Rammy€™s side! Sparks fly, and Rammy€™s side flank and skirts are battered a bit. However, most of the impact goes to the 2WD 13Black who is blown back a bit. Rammy€™s 6 wheels slowly turn around, only to see Killotine join the fray. Steve lowers his axe, and rams it through Rammy€™s wheelhouse! The axe goes up for a second blow, but Rammy drives away in time. Martyn looks on in awe when he sees his machine loses a bit of tire! The axe-blow seems to have hit the wheel in an effective way. Martyn shows he still has enough traction left, and he rams 13Black frontally now. The disc stalls, but Chris skid-steers his machine around and slams his second disc into Rammy€™s side, the same side that happened to be damaged earlier on. Rammy doesn€™t back off though, and continues to push 13Black€¦ to the pit! Killotine joins the two again, and diagonally rams his front wedge underneath Rammy€™s damaged skirt. He uses the axe again, which sweeps OVER Rammy, and on top of 13Black who€™s laying on Rammy€™s wedge, on top of the disc to be precisely. The three robots are joined in one big hug right now, a hug that ends when Steve raises his axe again. Chris tries to spin up his damaged disc, but it doesn€™t seem to work. In the meantime, Killotine still happens to have Rammy on his wedge, and a little bit of precise turning allows him to deliver an axe-blow right on top of Rammy! Rammy is dented, and well in Killotine€™s clutches, but not pierced. Steve wants to make short work of his opponent, but he can€™t seem to get a good aim to the pit with that struggling rambot under his thumb. 13Black interferes again and slams one of his discs (the spinning one ) against Rammy€¦
            CRASH!
            Martyn€™s eagerly looking whether or not the impact moved his rambot€¦ And it€™s moved alright, further into Killotine€™s hold! The axe now strikes through another one of Rammy€™s wheelhouses, and Steve happily makes use of that. He carries Rammy a meter or two across the arena, and above the open pit! Stevo loosens his firm grip, and sees how Rammy falls into that gaping hole.

            CEASE

            Rammy meets the bottom of the pit
            13Black and Killotine: EVO go through to round 2!

            Coming next:
            13Black vs Achilles

            Killotine: EVO vs Orka MK4

            Gimme your predictions, gimme your tactics, gimme your thoughts

            Comment


            • Mechanical Noise - Series 1

              0/2, that sucks.

              13 Black VS. Achilles

              Achilles wins in 3 seconds.

              Killotine Evo VS. Orka MK4

              Killy has a powerful axe but his shape is easy for Orka to grab. But as clampbots hate axes, Killotine will win.

              Comment


              • Mechanical Noise - Series 1

                HEAT F
                ROUND 2
                1) 13 Black VS Achilles
                Achilles in one flip. All bets off!

                2) KILLOTINE: EVO VS Orka Mk 4
                Behemoth VS Killertron immediately springs to mind. As Kody says, Orka is a good shape for grappling. The plan is to keep the sides (what else?), grapple the body or the scoop with the infamous chopper and use my superior pushing power to cast Chris into Davy Jones Locker!

                Comment


                • Mechanical Noise - Series 1

                  Erm...try not to be flipped?

                  Yeah...thats all i got...that and bash into him.

                  Comment


                  • Mechanical Noise - Series 1

                    Heat F
                    Round 2
                    Fight 1

                    13 Black vs Achilles

                    3... 2... 1... Activate!

                    In the left corner its our most successful realie so far (as in, its the only realie to win a fight so far, and actually the second realie to feature ) spinning up its two discs, viciously, relentlessly. Achilles is off to a vicious start too, as his Eteks carry him towards 13 Black faster than the eye can see. Chris Cooper does a fair bit of maneuvering and ends up at Achilles side, where one flick of the control-button is enough to...
                    CLANG!
                    One of Chris discs finds its way in Achilles side, slamming a nice little dent into the titanium. Alex is furious and turns his machine around. Not with the same finesse as the 2WD 13 Black, but still good enough to catch 13 Black on its wedge. The disc scrapes along the wedge a bit, but the angle at which this happens isnt good enough to do major damage. The angle at which Achilles has just caught 13 Black though, is more than good enough, methinks after looking how 13 Black flies through the air!
                    Chris Cooper isnt very pleased when he sees 13 Black landing flat on its back, though hes now trying to use the same trick as 13 Black used way back against DanTomKia. The two discs start spinning simultaneously and are luring Achilles in. Alex responds accordingly, and drives his machine straight into the realie! The vapour receives next to no damage however, and rams 13 Black against the wall!
                    FLIP!

                    CEASE

                    13 Black has hit the camera tracks
                    Achilles goes through to the heat final!



                    Heat F
                    Round 2
                    Fight 2

                    Killotine: EVO vs Orka MK4

                    3... 2... 1... Activate!

                    Killotine moves away from its spot slightly faster than Orka does, though the latter is soon to follow. The two machines meet in the arena-center. Both machines rely on their front weapons to be in position, resulting in a bit of nifty maneuvering of both of todays contenders. Once Steves got the feeling hes maneuvered enough, he decides its time to use that mighty weapon of him! CLANG Steves silver axe comes down upon Orkas head! Chris is watching in awe and sees his titanium top pierced! Steves axe goes up again... up... up... and... DOWN! Another hole has been might right next to the first one! Chris fires his flipper now in an attempt to shake off Killotine, and, with success. Orka backs off... slightly... only to come back at Killotines side! The Behemoth-like machine rams its scoop against Killotines skirt, but cant seem to get underneath it. Still Chris shoves its opponent quite a few meters before Steve starts showing some resistance. And even when he does, it doesnt help him being slammed against the pit-release button! After this slam however, Killotine drives away backwards at the rhythm of the pit-release siren! Orka is soon to follow though. The two maniacal machines soon meet head-to-head and from here both machines fore their weapons! CLANG! Killotines axe cam down, but found itself blocked by “rkas scoop! The axe still streches out, and hereby only lifts the robot behind it higher in the air. Chris responds, goes forward a bit and gets his scoop underneath Killotines main body! Down comes the claw, and with relative ease, around goes Orka. Steve doesnt like being captured all that much though, and fiercely fires his axe. CLANG! Another hole is made on top of Orka, though that doesnt stop it from driving to the pit! Actually, Orkas already holding Killotine over the pit! Up goes its claw and... and... what? Killotines axe is stuck one top of Orka! Killotine wont fall! Chris wobbles his machine a bit hoping he can shake Killotine off a bit... wont help. Chis activates his flipper now... since he cant keep Killo on its back forever. Up goes the flipper, up goes Killotine, and its loose! Killotine is whirled into the air several decimeters, and he comes down... straight into the pit.

                    CEASE

                    Killotine: EVO meets the bottom of the pit
                    Orka MK4 goes through to the heat final!

                    Coming next:

                    Achilles vs Orka MK4

                    Gimme your predictions, gimme your tactics, gimme your thoughts

                    Comment


                    • Mechanical Noise - Series 1

                      Well this was unexpected.

                      Achilles vs Orka MK4

                      Hmm, this is a tough fight. Theyre shaped similarly, but Achilles might take the win here because he has a lower lifting/flipping weapon than Orka does, and Orkas claw is pretty much useless against Achilles because of that

                      Comment


                      • Mechanical Noise - Series 1

                        Heat F
                        Heat Final

                        Achilles vs Orka MK 4

                        3... 2... 1... Activate!

                        Orkas loose! It charges towards the arena-centre, but so does Achilles. They meet, with a bang, and but none of the two seems to gain a real advantage and they back off again. Achilles maneuvres around Orkas side, and the big mammal cant do anything but watch. Alex gets his front underneath Orka and pulls off an impressive flip. Chris isnt impressed though, because of his dorsal fin and flipper he finds himself back on his feet (or whatever it is orcas stand on :P) in no time. Or at least, before Achilles comes driving in to have another go at Orka! Chris quickly drives away and finds himself saved, for now. Achilles is close behind him though, and seemingly close to another flip. Orka turns, dodges, dodges again, and Orkas really becoming more and more cornered by the second! Chris knows somethings gotta change, fast, and he sends his relatively unmaneuverable into a tight turn and finds himself at Achilles back! Chris fires his flipper and this time its Achilles whos on his back! Alex knows the drill, and he too can self-right before things become worse. Alex sighs in relieve of surviving this attack and decides to take control in his own hands again. The vapourboteer shows whos the most maneuverable machine in this match and can be found at Orkas side, again Alex flips, Orka flies. Alex goes all-out offensive this time, and rushes towards his predicted landing spot. The flipper is fired again! Alex is getting the hang of this, and Chris doesnt like it one bit. Achilles catches Orka again, but instead of using his weapon, he does a box-rush!
                        CLANG!
                        Orkas soundly beaten against the arena wall, and despite toppling down abit on that dorsal fin of him... well... Achilles flips...
                        OOTA!

                        CEASE!

                        Orka MK 4 has hit the camera tracks
                        Achilles goes through to the semi-finals!

                        Coming next:
                        Heat G

                        Bloody Tears 2 vs Forcepower 5.0 vs Forklift 2

                        360 vs Die-Ceratops Re-Invertus vs Tails

                        Gimme your predictions, gimme your tactics, gimme your thoughts

                        Comment


                        • Mechanical Noise - Series 1

                          HEAT G
                          ROUND 1
                          1) Bloody Tears 2 VS ForcePower 5.0 VS Forklift 2
                          Tricky, tricky...maybe Bloody Tears to start bawling after a judges decision.

                          2) 3-6-0 VS Die-Ceratops ReInvertus VS TAILS
                          Yeesh. Tough crowd. Guess Ill try and outpush 3-6-0 into a wall before it can spin up, then batter it with the rear hammers. Its got the thinner armour of the two, so hopefully Ill be able to wear it down eventually. If Die-Ceratops tries sticking its snout in, avoid the front and instead try to smash the sides with the spinner.

                          Still going strong, Mr B! :wink:

                          Comment


                          • Mechanical Noise - Series 1

                            DIECERATOPS TACTICS
                            Aim for 360 and FIRE FLIPPER!

                            Comment


                            • Mechanical Noise - Series 1

                              Prediction time!

                              Bloody Tears 2 vs Forcepower 5.0 vs Forklift 2

                              Bloody Tears will be shoved down the pit.

                              360 vs Die-Ceratops Re-Invertus vs Tails

                              360 is powerful, but TWO flippers?! 360 to go out...of the arena.

                              Comment


                              • Mechanical Noise - Series 1

                                Heat G
                                Round 1
                                Fight 1

                                Bloody Tears 2 vs ForcePower 5.0 vs Forklift 2

                                Bloody Tears 2:A defensive monster good and true. Bloody Tears 2 wears 1 mm of Hardox and wedges all around. The front one has a punching rack, the sides have two €œskirts€ each for clamping down, and the back has a flipper. O yeah, its omnidirecional

                                ForcePower 5.0: One of the meanest rambots on the vapour-block. ForcePower is a passive invertible box with LEM200-drive, and an invertible wedge at the front.

                                Forklift 2: A danger and not-so-standard at all flipper. The flipper works like the one seen on Toro, and the movement is caused by 6 wheels!

                                3... 2... 1... Activate!

                                Lets look at ForcePower first here. Powerful drive motors, geared towards a relatively low speed of 15 mph, means high acceleration. HUGE acceleration. ForcePower shoots away from it starting square to face whoevers gonna want a piece of him. The other two competitors are coming in as well however, and when we see all three machines dancing around each other in the arena-center, everyone forgets how fast ForcePower initially seemed . While Bloody Tears is busy staying away from the front weapons of its opponents, its Forklift who tries to draw first blood. Martyn steers his machine around ForcePowers side, and flips ForcePower up and over now. ForcePower lands on its wheels, which isnt all that surprising since its invertible. Martyn is looking for another attack, somewhere else, Tony is looking for a little attack on Martyn, and Andy? Andys looking for the pit-release button, since he knows bloody well his rambot cant do much in a hazard-less arena. The siren is heard, as are Bloody Tears smoking tires . The omnibot drives into Forklifts rear 25 mph, to find himself underneath it enough for his punching rack to do the rest. Forklift topples up... and comes down, not by great force, bu still by enough force to flip Forklift. Martyn shows Tony what real flipping power is by launching Forklift back onto its wheels way before Bloody Tears can reach it, and JUST before ForcePower can reach it. Forcepower is close enough to Forklift now to turn around and come in for a good slam. Forcepowers assault is frontal, but brutal enough to punch that wedge straight under Forklifts forks!
                                CLASH!
                                Forklift meets the wall... thats gotta hurt, badly. All Martyn can think of now though is how lucky he must be about not having been sent OOTA. Andy cant do anything lethal to Forklift from this point, so he decides to turn around and have a go at Bloody Tears now, whos been looking for a good attack at the back. ForcePower drives in at Bloody Tears side, which is designed in such a way that ForcePower now drives over the bottom side wedge, and sees the upper-wedge coming down, equipped with those nasty spikes! ForcePower however, is designed in such a way that its back-wheels will still reach the ground while being up a ramp. Andy uses his traction to aim Bloody Tires, clamping down on him, towards the pit, before accelerating in needed direction. Bloody Tears is moving towards the pit... Tony loosens his grip on ForcePower... the pit is so darn close... Bloody Tears goes in reverse... and while almost balancing on the edge of the pit, Tony is freed! Well... for now, Forklift has been closing in from behind, and decides to put its 6WD in good use by ramming Bloody Tears at full force...

                                CEASE

                                Bloody Tears 2 meets the bottom of the pit
                                ForcePower 5.0 and Forklift 2 go through to round 2!




                                Heat G
                                Round 1
                                Fight 2

                                3-6-0 vs Die-Ceratops Re-Invertus vs Tails

                                3-6-0: A full body spinner, and quite an effective one. I dishes out 32 kJ of energy, and actually is invertible.

                                Die-Ceratops Re-Invertus: This might be one of the more powerful flippers out there nowadays. It is modeled after Wheely Big Chees, with the advantages of wheel bars and a rounded back at its disposal.

                                Tails: The coolest comedybot there is . Tails isnt fun and games only though, hes a classic wedge with front-hinged flipper and a back spinning blade.

                                3... 2... 1... Activate!

                                All three competitors know what they want today. Cooper (yeah, we have 2 Chris today ), having a big spinning-ring as his weapon, starts driving in circles to give his weapon the time to spin up. Both Tails and Die-Ceratops start a lot more assertive and head for 3-6-0. Good lord, Cooper seems trapped by his opponents. In a last resort he tries to sneak his machine through the two wedges. He didnt expect his two 2WD opponents to be THIS maneuverable though and both Die-Ceratops as Tails have their noses aimed towards 3-6-0 already. Die-Ceratops long wedge is swept away and damaged by that spinning ring, but Tails manages to pull through and finds itself underneath 3-6-0! Its one straight line towards the side-wall for Steve, where Steve decides to use his flipper, leaving 3-6-0 standing on its side against the wall. The full body spinner shows how its ring serves as an excellent extra wheel, and before Tails can turn around to use its spinning blade, 3-6-0 slides along the arena wall away from the front-hinged flipper, towards the corner where the collision might just cause the machine to land back on its wheels.
                                CLASH
                                NO! 3-6-0 is slammed back a bit, but still stands sidewards! Cooper puts his ring in reverse for the sake of hitting the other corner, but Steve outsmarts him. He places Tails in 3-6-0s way to act as a ramp. 3-6-0 cant steer away, and stops its disc in its attempt to stay safe from the comedybot. Coopers finger nudges the reverse button, but Die-Ceratops copies Tails trick, and now stands in the other corner, awaiting 3-6-0. Cooper is in a nasty position, where he needs to choose between driving over one flipper or the other. Mason however wants to make the decision a bit easier, as he drives towards 3-6-0. Steve knows what Die-Ceratops is capable of and drives out of the way now :P. 3-6-0 is wedged... carefully... driven towards the side-wall... and... AND...

                                CEASE

                                3-6-0 has hit the camera tracks
                                Die-Ceratops Re-Invertus and Tails go through to round 2!

                                Coming next:
                                Die-Ceratops Re-Invertus vs Forklift 2

                                ForcePower 5.0 vs Tails

                                Gimme your predictions, gimme your tactics, gimme your thoughts

                                Comment

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