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The Crash & Burn Tournament 3

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  • The Crash & Burn Tournament 3

    Great writing, Kody!

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    • The Crash & Burn Tournament 3

      hmmmmmm i will then team up with gravity. if not just go for everyone and try and get through.

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      • The Crash & Burn Tournament 3

        Axeon, Gravity, Baldurm Gamma and Return ofFeedback ftw here, fight 2 is especially a tough one

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        • The Crash & Burn Tournament 3

          «Axeon 3.0 vs. Gravity vs. Paralyzation 2 vs. Trax»

          Ill go for the team-up with Samuel. Ill try and thump a few holes in Gravity and then go for Trax. Hopefully I can cause plenty of damage to these two.

          Great stuff so far Kody!

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          • The Crash & Burn Tournament 3

            Maybe... just maybe I could get Gravitys tyres!

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            • The Crash & Burn Tournament 3

              Added tactics: Avoid the front of Gravity LIKE THE PLAGUE, and GO STRAIGHT FOR THE BACK!

              Oh, and stay in the middle of the arena, where I can keep my options open.

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              • The Crash & Burn Tournament 3

                Great heat final Kody, and an excellent match, Steve-o.... bleedin House Robots....

                TACTICS

                Baldur Gamma (21) vs. * 69 vs. Noo Monsoon vs. Return of Feedback - Just zoom around the arena, ramming into random machines and slamming them into the arena walls, the CPZs or any other hazards that are available. If anyone wants to team up, go for it. If not, then just any macine that looks like it is in danger, or is in the weakest position.

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                • The Crash & Burn Tournament 3

                  Use the Wedge setup

                  Ill team up with Dan and see if we cant take out the seed and the spinner.

                  Basically use the same tactics as him

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                  • The Crash & Burn Tournament 3

                    Team up accepted!

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                    • The Crash & Burn Tournament 3

                      Two robots have gone through to the Series Semi-Finals; both flippers, and both powerful at that, as we€™ve seen. The question is, who will join them next? Awaiting us, is Heat C!

                      Heat C
                      Round 1, Eliminator 1
                      Axeon 3.0 (5) vs. Gravity vs. Paralyzation 2 vs. Trax

                      From Shrewsbury in Shropshire, seeded number 5, Axeon 3.0!
                      Ended the reign of the 1st champion Salamander III in the semi-finals last time around.

                      Melissa: Ah, Axeon, what€™s going on about it?
                      Andy: Well for this season we have a much more powerful axe that can provide us with about 900kg of force, that should be good.
                      Melissa: Ooh€¦and what are your tactics going to be?
                      Andy: Hit, hit, hit some more.
                      Melissa: One more thing€¦where did Axeon 2.0 go?
                      Andy: I have no idea.

                      No idea€¦ah the armourment is a 6mm titanium monocoque, the ground clearance around the sides and rear isn€™t too too bad and S28-400 MagMotors supply the 9hp, but it€™s fairly compact; the 5th seed very well could get the cut here.

                      C&B1: Hammered the hell out of Jim Struts in Round 1, and pitted Knightrous Wedge next round, but 5th seeds Aquarius defeated them in the Heat Final.
                      C&B2: Watched Wedge Devolution flip Axe to Fall over the fence Round 1, then took out Hellbrand in Round 2, and gave Wedge Devolution the chop in the Heat Final. It then knocked the crown off of Salamander IIIs...disc, but then fell to Infusion in Round 5.

                      From Leeuwarden in Holland, Gravity!
                      The highly powerful flipper returns from its Round 1 loss in the first series!

                      Melissa: Good old Gravity, what€™s the deal?
                      Ben: Flip of course.
                      WJ: Basically the whole story there.
                      Melissa: Not nervous?
                      WJ: Well, a little bit. It always gets tensive in the warzone.
                      Melissa: That it does. Good luck out there!

                      A full pressure flipper, 750 watt electric motors and 2 wheel drive spell out the main story, and it has a strong chassis€¦but weak armour. Plus it has a very high ground clearance at the back, meaning Gravity€™s own hopes can turn over on him.

                      C&B1: Flipped about by Starstorm 2 in Round 1.
                      C&B2: Did not compete.

                      From Vancouver, Canada, Paralyzation 2!
                      Newcomer, looking to give shock treatment to its opponents.

                      Melissa: Hello.
                      Samuel: Hi.
                      Melissa: This is your drumming robot, right? Give me the rundown.
                      Samuel: It€™s got a drum at the front which will flip other robots over and damage them, I hope.
                      Melissa: This is your first war, are you going to cause to some mayhem?
                      Samuel: Yes I will!
                      Melissa: Right, go out there and make some noise!

                      Box-shaped with a 19kg spinning drum this could very well make some noise. Lynch-powered and Hardox armoured means it€™s a tank when pushing and a beast to push, however, the rather low 3.5mm ground clearance might hinder its 15mph top speed.

                      C&B1: Did not compete.
                      C&B2: Did not compete.

                      From Mablethorpe in Lincolnshire, Trax!
                      First Crash & Burn appearance as well, hoping to track over the rest!

                      Melissa: Mr. Swan, what is your plan for this round?
                      Shane: Ram stuff, flip stuff, it€™s all good. We have decent grip with our caterpillar tracks so we can ram the other robots onto the wedge and push them.
                      Melissa: Mm-hmm.
                      Shane: And a rack-and-pinion front-hinged flipper which should turn robots over pretty quick.
                      Melissa: Right. You€™re not put off by Hell€™s Teeth€™s loss earlier?
                      Shane: Oh no not at all. This version of Trax is updated so we€™ll definitely do some damage out there.
                      Melissa: You are the most confident roboteer I€™ve seen here€¦
                      Shane: Hahaha.

                      2 C40-300 MagMotors power the tracks here, the flipper and axe are interchangeable (flipper set-up here though) and the armour is 2cm of high density polyethylene€¦the tracks are still slightly exposed though, and the ground clearance around the back, ahh€¦care for a parachute, Shane?

                      C&B1: Did not compete.
                      C&B2: Did not compete.

                      Roboteers, stand by€¦
                      Teams, then. Shane Swan on the left of Booth 1, Ben Read and William Dijikstra on the right. In Booth 2 we have Andrew Jackson on the left, and Samuel Park on the right. Sgt. Bash patrols one of the CPZs€¦and Renegade patrols another. Still slightly unfamilar of an area to the Sergeant, but he€™ll feel right at home soon enough.

                      3€¦
                      2€¦
                      1€¦
                      ACTIVATE!

                      The seed and drummer vs. the two flippers! That is the impression I€™m getting in the commentary booth as Axeon 3.0 and Paralyzation 2 head for Gravity, while Trax moves in alongside Gravity to attack Axeon! Paralyzation moves in around Gravity, who turns to face it instead. Samuel€™s plans aren€™t working, but in comes Axeon, dodging around Trax, to have to go at Gravity€™s side! WHACK! The axe slams down and smashes the flipper of Gravity, however no damage is caused yet. This allows Trax to slip under Axeon€™s side, wedge it, and toss it over! Gravity gets the signal and moves away from Paralyzation to attack the 5th seed! The said seed rights itself with the axe, but it barely gets to when Gravity barrels into its rear and slides under it, and lets loose a gigantic flip, sending Axeon high across the arena! However, this perfect distraction has left Samuel with an awesome opportunity and he takes it, slamming the spinning drum into Gravity€™s rear end!

                      CRASH!

                      Gravity is tossed up, slightly receiving its own dosage of flippage, as it bows onto its flipper, but rights itself immediately and turns to face Paralyzation as Trax heads off in Axeon€™s direction. Samuel tries to get his robot around the back of Gravity, but the manoeuvrability of Gravity is just too great and instead it gets to Paralyzation€™s own side! The 3.5mm ground clearance, however low that may be, is slipped under and Gravity fires the flipper! The result is a joyride for the drummed robot as it€™s launched about halfway across the arena and comes down with a rather noisy CLANG. Axeon sees a potential danger and moves over towards Gravity to help out his teammate but as Axeon smacks into Gravitys side and brings down the axe, Trax plows in and slips under Axeons rear. The rack and pinion flipper fires, sending Axeon onto its back. Gravity backs off as Paralyzation has a go at Trax, and as Axeon self-rights, Gravity slips under and takes it to the arena wall! The axe fires, but much too late as its already airborne, and moments later the 5th seed lies pathetically on the other side of the fence!

                      CRASH!

                      But Trax isnt doing so well either, as Paralyzation hammers into the machine, tossing it over, and denting the side slightly. The flipper fires again, but Paralyzation plows straight in, and just tossing him straight back onto its back, and now Traxs flipper is stuck! Wide open as it was flipped back over! Gravity suddenly plows in, unable to watch its teammate take the abuse, or maybe it just wants Samuel gone, and breaches Paralyzations rear end. Thus, the drum hits the floor and Paralyzation skids across from it, right as Gravity lets loose a giant flip, almost tossing itself over in its haste but landing on its tires, and Paralyzation bumps into Trax, just nudging Trax over onto its side, and ultimately back onto its wheels. The flipper however seems to be stuck in a raised position, so something is certainly wrong. Gravity isnt letting up as circles around Paralyzation like a hungry shark. Unfortunately, the shark gets too close and Paralyzations drum catches it!

                      CRASH!

                      And now Gravity is flipped over again, the side taken some horrible damage as Gravity self-rights, but in comes Trax, smacking into Paralyzation, and while not able to flip it, is able to push it, and the flipper finally lowers as Paralyzation falls onto the wedge, but no cigar, it aint firin, matey. And Paralyzation drives off, only to meet Gravitys flipper and get tossed into the air like a graduation hat! The said Gravity drives forward, hoping to flip Paralyzation immediately after it lands, but Paraylzation lands on one of its edges, bouncing away as Gravity cases after it. Samuel frantically drives away, and Trax is there to wedge him...but thats not the case! The drum hits the wedge and tips Trax over onto its back! Paralyzation moves away as Gravity attacks, but wedges Trax instead and tosses it...unfortunately, Trax does a 360 and lands on its back again! Without a working flipper, Trax is toast! And Paralyzation rushes in to attack the desperate Gravity machine!

                      CRASH!

                      And does so! Gravity is tossed straight over again, and barely is able to self-right before the drum plows in again, tossing Gravity again over! Samuel doesnt let up with the attacks, but WJ waits for the drum to knock him over again, and...

                      CRASH!

                      A heavy blow to say the least! The polycarbonate is bent in severely, and Gravitys mobility might be hindered...no, not yet, but right now it looks like Gravitys only hopes now of moving on are to leave Trax where it is and survive, and finally WJ decides to abandon the team-up and runs across the arena, opening the pit release button. The Watcher, meanwhile, has come forth to count out a sturdy, yet defeated Trax machine.
                      1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                      Renegade is the first house robot to come forth, and grapples hold of Trax, the axe hacking endlessly, as hes lifted up and brought onto the floor flipper, Sgt. Bash having a look as well as Trax gets placed on it...ah...FLIP! And Trax is right side up and mobile again, but the house robots want him down that pit and Renegade does the honours; Trax turns to try and avoid it, but the newbie housie barrels into him and plunges him straight down the pit.

                      CEASE!

                      The 5th seed gets the axe, and Traxs progress tracked to a standstill!
                      Gravity & Paralyzation 2 advance to Round 2!

                      ----

                      Round 1, Eliminator 2
                      Baldur Gamma (21) vs. * 69 vs. Noo Monsoon vs. Return of Feedback

                      From Geddinton in Northamponshire, seeded number 21, Baldur Gamma!
                      Defeated feared robot Mass Disctruction Ultimate 4 in head-to-head combat! Be afraid, spinners!

                      Melissa: The MDU killer! Whats your strategy?
                      Alex: Nothing much, just ram stuff. Got quite a bit of armour and some decent drive so we should be okay.
                      Melissa: Not worried?
                      Alex: The only thing that really worries me is opponents good driving, haha.
                      Melissa: Ha...Any improvements thus far?
                      Alex: If its not broken, dont fix it. Right, Aaron? If youre watching, that is.
                      Melissa: He might well be.

                      Made to be the most undamageable robot, the 21st seed has a 5cm armourment in its lifting scoop, and more Hardox armour elsewhere. Can push, can shove, but it has a great ground clearance around the sides and rear leaving it prone to a good flipping. Baldur Delta, anyone?

                      C&B1: Did not compete.
                      C&B2: Sent out NSBFR-X in Round 1, then after a titanic struggle threw Mass Disctruction Ultimate 4 over the arena wall in Round 2, before the Heat Final saw him bow down to Cyclone Force 2.5.

                      From Kelvedon, *69!
                      Ah...please dont call me, Im not at home!

                      Melissa: Looking powerful there.
                      Martyn: Got a very powerful spinner here, hoping to knock out some robots.
                      Melissa: Well let me tell you right now...you are up against 3 very dangerous spinner-killers: 21th seed Baldur Gamma, Noo Monsoon, and Return of Feedback. How do you feel about that?
                      Martyn: Well I wish you wouldnt have told me that...
                      Melissa: Sorry about that, but it is a heads-up.
                      Martyn: Ill have mine up, dont worry.

                      A five-pointed star shape...in a full-body-spinner. Its scary powerful as well, powered by a Lynch motor (LEM200) on 60v, and it has Hardox armour as well...and LEM130 drive! Possibly overweight? That doesnt appear to be the weakness, which reads nights with no stars. I begin to see a cloudy sky for you...

                      C&B1: Did not compete.
                      C&B2: (as Star 69) Helped Cacodemon take out 11th seeds Wedga Revo 2.0, but Tengu VII destroyed it in Round 2.

                      From Merthyr Tydfil, Wales, Noo Monsoon!
                      Its Monsoon season again, folks! Batten the hatches!

                      Melissa: What are you hoping to do out there?
                      Daniel: Ram stuff, thats what!
                      Melissa: That is a mean-looking machine you have there.
                      Daniel: Why thank you. And were going to be mean. Very mean.
                      Melissa: Lean, green, and mean?
                      Daniel: Everything except the lean and green part.
                      Melissa: Hahahaha!

                      1.5cm of HDPE covers this 6WD beast, the LEM200s are run at 60v, and so Captain Dan tells us it can produce over a hundred horsepower! Ha ha! Ill believe that when I see it, if you dont mind! It does, however, have a great number of spikes to bludgeon opponents; it can be flipped easily though.

                      C&B1: Did not compete.
                      C&B2: Did not compete.

                      From Holland, Return of Feedback!
                      Newcomer, rammer, all of the above? Give us your...feedback!

                      Melissa: So, whos your target?
                      Alex: Anybody whos not named Daniel Stickler or Noo Monsoon.
                      Melissa: And the house robots?
                      Alex: Who cares about them, I want Baldur and that Star to die.
                      Melissa: And your feedback on the matter?
                      Alex: ...is that supposed to be a joke?
                      Melissa: Maybe.
                      Alex: Right...

                      This fast brick has two set-ups, the one being used today is the wedge set-up. Nice titanium and Hardox armouring, top speed of 18mph. It does, however, have a wide ground clearance which flippers and lifters could take advantage of...the feedback given: I see one lifter in this fight.

                      C&B1: Did not compete.
                      C&B2: Did not compete.

                      Roboteers, stand by...
                      Teams...Alex MacWilliams and Daniel Stickler in Booth 1, and Martyn Forsyth and Alex Holt in Booth 2. House robots are Sir Killalot with the claw and lance, beefy 280kg of trampling knight, and alongside him, we have the damaging claws and spike of Exa-Gore-Ic Evo.

                      3...
                      2...
                      1...
                      ACTIVATE!

                      And a quick start is given! Baldur Gamma immediately goes for the pit release button, while Return of Feedback and Noo Monsoon attack *69. Martyn successfully manages to knock off one of Noo Monsoons spikes, but Return of Feedback wedges it as the star stops spinning and takes him towards the wall. Oof. Pegged in there, as Noo Monsoon heads for Baldur Gamma. Baldur Gamma does not relent but proudly moves in to meet him head-on! Baldur is immediately forced back as they collide, but the lifter comes to save him as Noo Monsoon gets lifted into the air. Return of Feedback drives backwards and tackles Baldur, causing him to drop Noo Monsoon, and backslams Baldur into the arena wall itself. *69 spins up its shell as Noo Monsoon attacks Baldurs rear end while Feedback holds it there, spearing it, but unfortunately releasing Baldur from the grip of Feedback. The 21st seed wheels around and has a go at Feedback now, as both Alexs meet in a frontal collision. Holt is the more successful as MacWilliams sees his machine go belly up thanks to the scoop, but Noo Monsoon comes to the rescue by slamming Baldurs side with the spikes, and charging him straight into Sir Killalots CPZ, into the belly of the knight of the realm! Return of Feedback, however, decides to renew its attack on *69, who now travels towards the inverted rammer. This doesnt look good...

                      CRASH!!!

                      Oh dear, it definitely isnt! Martyn smiles as the inverted wedge of Feedback is nearly torn straight off the hinge, but still hanging on! That is great power courtesy of that spinning...star, and its getting back up to speed! Feedback would have charged back in, but an escaping Baldur Gamma thwarts the effort by charging into the side of Feedback and throwing it over with the scoop! Noo Monsoon however is in hot pursuit, and spears the rear end of Baldur, driving it into the wall again. Feedback gets away quickly, Sir Killalot shifting irritably, and makes another effort towards *69, who does not seem to have been damaged itself by that impact! Without regards to its wedge, it plunges into the shooting star!

                      CRASH!!!

                      And regrets it instantly! The wedge now IS off and clattered in Sir Killalots CPZ, who seems to be enheartened by this, picking up the wedge and spinning round with it. Feedback however isnt dead by a longshot, and powers into *69 while its stopped, shoving it across the arena and into the arena wall again. Noo Monsoon meanwhile has had to tables turned on him, as Baldur has recovered, hardly even receiving much damage from those spikes thanks to the Hardox armouring, and now getting to Noo Monsoons side, lifts it up and over, and its right near the pit! Daniel is horrified and tries to abuse the forward and reverse controls, but the wheels are already over the pit and next second later, Noo Monsoon has met the bottom of the pit, smoke obscuring its now sad-looking form.

                      Impressed with itself, the 21st seed now has another go at Feedback, and getting under the rear throws MacWilliams machine on top of *69, who moves across the arena. BZZT! The arena saws come into play and sparks litter the underside of *69 as it is popped up, Feedback also, as the 21st seed begins to shove both of them towards the pit. *69 fights back, but the scoop denies any chance of escape and moments later *69 is in the pit as well...on top of Feedback, who fell off of *69 and into the pit first! Martyn breathes a sigh of relief, as Holt smirks and prepares for the next round.

                      CEASE!

                      The Monsoons over, time to come home, Danny! At least the Feedback wasnt recurring for you.
                      Baldur Gamma (21) & *69 advance to Round 2!

                      (Message edited by kodster on September 15, 200

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                      • The Crash & Burn Tournament 3

                        Heat C: The Round Two Draw

                        Baldur Gamma (21) vs. Paralyzation 2
                        Gravity vs. *69

                        Tictacs, pre-diddly-ictions, and the usual, guys.

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                        • The Crash & Burn Tournament 3

                          Uh...Baldur and *69 to meet again in the final.

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                          • The Crash & Burn Tournament 3

                            The Seed and the Star to advance. Easily. Certainly. Possibly. Maybe. I DONT KNOW.

                            For that matter, what IS the usual?

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                            • The Crash & Burn Tournament 3

                              Right, I said it before and Im going to say it again...

                              1. Stay in the middle of the arena ALWAYS!!
                              2. Avoid the front like the plague, and go for the back/sides.
                              3. Never ever ever allow a chance to attack and go straight for the back/sides.

                              (Message edited by samuel3764 on September 15, 200

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                              • The Crash & Burn Tournament 3

                                nice reading kody. unlucky trax. still my best robots yet to compete

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