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In addition, Kody is +2>ORDERING me (Thats the only way it can be described, so the language is very hard) to learn about batteries. And 2 things Ive needed to state
1) My robots have won many fights without the battery stats about them, and a few months back people agreed with me that battery stats werent VITAL - armour, motors, weapons, shape and wheels are vital, but no-one said that battery stats were vital / no question had to be included.
2) Martijn won the last C&B, and got 2 major seeding positions with SHA and ANATB, and he did it all WITHOUT STATS OF BATTERIES.
Sorry to bring this up, Im not saying Martijn should put battery stats in to make him better from a statical POV, but if anyone thinks Im covering my backside...I am
PLEASE Paul, many people dont use batteries in their stats yet, its been a very grey zone, and STILL is.
Theres NEVER been a mutual agreement that battery stats werent vital, just people agreeing and people disagreeing.
Now DONT single me out here, at least be decent enough to say Martijn, among other people, ....
And even though I dont provide weight checks, I perform them, thouroughly, taking into account the surface of my armour etc. as Leo has shown us to do not too long ago in the how to improve thread. Ive been doing so now for well over a year and have always taken into account the weight my batteries would require.
I still think that for vapours batteries are pointless as a) they are implied and b) while you may be able to calculate accurate battery drain in an undamaged state, you cant do it accuratly at all in a damaged state of the robot, which these machines are going to be a lot. Its just far too fickle to bother with in my oppinion. Not to mention motors are bad enough at putting off newcomers, without this too.
I wasnt singling a single entrant out, I was just using an example. If it did seem like I was going after one individual, I can only say sorry, and I agree completely with Alex.
You where singling me out because you didnt say I was an example, you bluntly wrote my name down, you said you had 2 points and I was your supposed second point.
Apologies accepted, and Im still with Alex in this discussion.
Ive said this before, and Ill say it again, its because the writers are too damn lazy... If they actually read stats and applied them to a realistic situation, we wouldnt have battery-less bots winning, or robots with 3mm of gc running around the arena perfectly...
Alex, if you think batteries in vapors are pointless, why not just remove motors and armor out of the equation as well, just go good all stone scissors paper... My flipper beats your brick, Leos spinners beats my flipper... If you dont understand something, ask for help, dont just say oh i dont need to put that in there, because I know nothing about that
A few years ago, I never new anything about batteries, Ive learnt to understand them, and even now predict roughly what requirements I need from them. If I can count the fingers on your hands (or whats left of them) you can calculate what batteries you need...
Sorry but apart from knowing what voltage motors are run at, batteries are pointless for writing a fun to read battle, which is the writers job. The only thing a writer really needs to know is Does this robot have enough battery power to last 3-5 minutes? because fights rarely last longer than that.
If you figure every technical detail into a fight such as motors getting less efficient because their batteries are running lower then it writes less as a battle and more as a technical dissertation. For every passing minute youd have to re-evaluate how well each machines running and adjust the writing as it goes.
And it doesnt just stop at batteries. You have to include gas running lower, spinning weapons going slower, traction getting less as tyres wear down. While all this stuff did happen in Robot Wars, the audience was not aware of this fact and it didnt subtract from their enjoyment of the fight. Why would they want to be bothered by the technical details when the really exciting part is that the previously unbeatable robot seems to be getting weaker, and now the underdogs threatening to make a huge upset?
Your argument for leaving armour and motors out on the same basis doesnt apply. The writer needs to know if robot A can survive the huge hit its about to take from Robot Bs spinning weapon. They need to know if the armour will crack, tear or just be torn off.
Added to that, they need to know how quickly the motor on Robot Bs spinning weapon is going to get it up to speed, because Robot As tactic is all about stalling Robot Bs weapon long enough to attack it, and Robot As attempts to do so form the very basis of the story.
Finally, regarding unrealistic robots with 3 MM GCs. Speaking for myself I do take these things into account. Go through Returners, Turbo Tails lost because its srimech looked incapable of working. In previous tournies of mine robots have lost because they got grounded by too low GCs so dont apply the lazy tag to me unless youre talking about my update schedule
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