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How could I Improve pt 2

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  • How could I Improve pt 2

    Well Joey, he didnt have to be go God-Damn-In-Your-Face about it. If hed politely noted me, it would have been fine.

    Ill think about the armourment. I just dont wish for it to lose all of its toughness.

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    • How could I Improve pt 2

      Hows this, Its a SHW

      Name: Robo-Rat
      Shape: Anarachnophobic (S3) with spikes on the side to stop strandings
      Colour: Brown and white patches
      Speed: 13MPH
      Weight: 175KG
      Armour: 4MM Hardox
      Drive: 2 C40-300 Magmotors @ 48V
      Power: 6 NiCad Batttlepacks @ 48V
      Locomotion: Hardox tracks with an Asmaprene/Urethane/Vulkalon coating
      Ground Clearance: 0 at front, 4MM at sides and rear
      Turning Circle: 0
      Size: 120X80X40
      Weaponry: 1) A lifting arm at the front of the robot hinged in the center of the robot, it can be either be powered by a pneumatic ram (120X180), a linear actuator or a hydraulic ram, it can either have 2 spikes or a semi-circular spatula at the bottom of the arm
      2) At the rear of the robot there is a 20KG spinning drum powered by a B42-500 Magmotor and spinning at 7000RPM dealing about 110KJ with 32 curved teeth designed to rip and
      flip
      Srimech: The arm

      Another SHW

      Name: Robo-Dragons
      Overall Weight: 150KG

      Part 1: Komodo
      Shape: A cylinder on its side
      Colour: Dusty brown/Khaki
      Speed: 12MPH
      Weight: 80 KG
      Armour: 5MM Titanium
      Drive: 2 LEM170s @ 36V
      Power: 4 Nicad Battlepacks @ 36V
      Locomotion: 6 Solid domed Aliminium wheels with a Urethane Coating
      Ground Clearance: 0 at front, 5MM everywhere else
      Turning circle: 0
      Size: 80X45X45
      Weaponry: 1) a set of electric lifting forks
      2) an electric clamping arm
      the whole system works like complete controls weaponry
      Srimech: The arm

      Part 2

      Name: Bearded
      Shape: Judge Shred 3 (S7)
      Colour: Light Khaki
      Speed: 15MPH
      Weight: 70KG
      Armour: 4MM Titanium
      Drive: 2 LEM 130s @ 48V
      Power: 5 NiCad Battlepacks @ 48V
      Locomotion: 2 small vulkalon coated wheels
      Ground Clearance: 0 at front, 2MM at sides and rear
      Turning circle: 0
      Size: 70X70X30
      Weapons: a flipping arm powered by 2 50X70 rams, powered by a 3KG Co2 tanks
      Srimech: Jelly babies, I mean come on its obviously the flipper

      Comment


      • How could I Improve pt 2

        I believe the traditional SHW weight limit is 154 kilos (it was in Battlebots anyway), throwing Robo-Rat over the limit.

        Anyway...

        MEGA MASHER 2

        Weight: 100 kilos
        Body Shape: A Triangle shape, a bit like Inshredable (from Series 6). 1.5m in length, 1m in width and 0.5m at its highest point. There are minature ploughs at the rear where the blade is, to guide robots into it.
        Speed: 15mph
        TC: 0
        GC; 0 at front and back, 6mm at sides
        Wheels; 6 inner, aranged in a 3-wheel-a-side formation. This means that four wheels are always on the ground at any one time.
        Armour: The front is 2mm Hardox, the back and sides are 5mm Titanium and the base is 2mm Polycarbonate
        Power: 3x 12v batteries, plus Bosch 750s at 36v.
        Colour: Red and yellow.
        Weapons; The front is a wedge, and the back has a nasty vertical titanium 45cm in diameter disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage.
        Srimech: The robot can run inverted, with the sheer angling at the sides making stranding near impossible.
        Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
        Strengths: Power, weaponary
        Weaknessess: A little bulky.

        The big problem now is the thickness of the armoury and theres STILL the issue of the teeth on the disc.

        (Message edited by Dinowarrior on September 14, 200

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        • How could I Improve pt 2

          Srimech: Jelly babies

          I like your sense of humor Ben

          I think for a SHW those stats are viable. I think Bearded might be a little overweight due to the batteries, but aside from that, cool

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          • How could I Improve pt 2

            I think Chris the only armour problem is because of the sheer size of the robot. 150cm x 100cm x 50cm is unnessearily large, I would go more along the lines of 85cm x 85cm x 20cm, which would probably allow the 3.2mm hardox armouring and you would still fit it all in

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            • How could I Improve pt 2

              But then remember to change the diameter of the disc...

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              • How could I Improve pt 2

                So, if I said the disc was 15cm in diameter, would that be OK?

                I guess the only reason I had Mega Masher so big in the first place was to see how a heavyweight would look in a superheavyweight body.

                MEGA MASHER 2

                Weight: 100 kilos
                Body Shape: A Triangle shape, a bit like Inshredable (from Series 6). 0.85m in length and width, and 0.2m at its highest point. There are minature ploughs at the rear where the blade is, to guide robots into it.
                Speed: 15mph
                TC: 0
                GC; 0 at front and back, 6mm at sides
                Wheels; 6 inner, aranged in a 3-wheel-a-side formation. This means that four wheels are always on the ground at any one time.
                Armour: A nice 3.25mm Hardox, all over.
                Power: 3x 12v batteries, plus Bosch 750s at 36v.
                Colour: Red and yellow.
                Weapons; The front is a wedge, and the back has a nasty vertical titanium 15cm in diameter disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage.
                Srimech: The robot can run inverted, with the sheer angling at the sides making stranding near impossible.
                Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
                Strengths: Power, weaponary
                Weaknessess: New and untested design.


                (Message edited by Dinowarrior on September 14, 200

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                • How could I Improve pt 2

                  I think 15cm is OK, if a little small. You could probably double or even triple it

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                  • How could I Improve pt 2

                    All very well, but a 30/45cm disc on a 20cm high body...wouldnt that prevent it from being invertible?

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                    • How could I Improve pt 2

                      Oh yes, yuor right, sorry

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                      • How could I Improve pt 2

                        I cant leave you kids alone for one weekend without this thread turning into a shouting match isnt it?

                        Anyway, I would make the robot a little higher so a larger disc would fit. something between 35 and 40cm high at the highest point so you can fit a disc of similar size in front of it (if you go minion style). a 15cm diameter disc is not going to be able to accumulate much energy.

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                        • How could I Improve pt 2

                          Ah, I see your problem now Chris. I was using the rhetorical device called irony in my earlier post Chris, a rhetorical device I appreciate a lot. Im well aware of the fact that some people either dont recognize irony or dont appreciate it, and I understand youre one of those people. I didnt wanna cause any troubles.

                          Now thats out of the way, I wanna point out that if the highest point of your MAIN BODY is 20 cm, you will be able to make your disc bigger than 20 cm. Most 2wd invertible vertical discs have their disc reach higher than the main body. Id go for a 20 cm diameter at least since itll enhance the discs output seriously.

                          On the problem of the teeth, like Joey said, you dont HAVE to take the teeth in to account when using the kinetic energy calculator, they weigh very little compared with the rest of the disc, so saying x teeth of material y in your stats would be fine with me. Whats really important for the energy output is the discs material, the thickness, the diameter and the rpm.

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                          • How could I Improve pt 2

                            But, once again, Mega Masher simply wont work if it has a blade larger than the 20cm of its current body, because the instance that happens, itll beach itself.

                            Ive altered Mega Masher a lot since this thread began, but Im not entirely sure people are quite getting the points. Your help is great, but for Mega Masher to work, it has to follow these guidelines...

                            1: It has to be resilient.
                            2: It has to be a rammer-spinner combo.
                            3: It has to be invertible.

                            As long as those three criteria are met, Ill be happy.

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                            • How could I Improve pt 2

                              ...mount the spinner on a vertically free rotating frame with castors on both sides? I considered that once, ended up doing something else instead, but its an idea.

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                              • How could I Improve pt 2

                                You got those points settled really, perhaps a stronger drive motor would make it a stronger rammer, but the wedge you have is great to ram stuff whatever motor you have, dont expect Storm 2 style rushes though.

                                Now take this simplistic drawing of Mega Masher
                                http://i74.photobucket.com/albums/i268/_MadBull_/MegaM.jpghttp://i74.photobucket.com/albums/i2...ull_/MegaM.jpg
                                the triangle is the main body, the circle is the disc, of course in reality theyre joined in one way or another lol. The disc is higher than the triangle and as far as I can see it works just fine.

                                EDIT: I wanna add that most notorious vertical spinners arent really famous for being low, and 20 cm makes for a pretty low bot. Making it higher wouldnt hurt. Or go for a drum to compensate the low diameter, but your team already has a drumbot so you may not feel like doing that.

                                (Message edited by MajinB on September 14, 200

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