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How could I Improve pt 2

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  • How could I Improve pt 2

    Ben, the axe would explode at that pressure. And CO2 doesnt run at 1000psi anyway.

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    • How could I Improve pt 2

      Name: Robo-Beetle
      Shape: Dome
      Colour: Shiny Black
      Speed: 22MPH
      Weight: 110KG
      Armour: 4MM Hardox
      Drive: 2 C40-300 Magmotors @ 60V
      Power: 6 NiCad Battlepacks @ 60V
      Locomotion: 6 Shuffling pads with an Asmaprene/Urethane/Vulkalon coating
      Ground clearance: 3MM
      Turning Circle: 0
      Size: 95X95X25
      Weaponry: 2 pairs of horizontal claws, one above the other, one pair moves to the left, one to the right, this should hopefully tears large chunks off opponents
      Srimech: A rear-hinged linear actuated bar that reaches from the rear of the robot to the centre point of the robot

      Comment


      • How could I Improve pt 2

        I see big problems with that, problems anyone could see. (so Im not biased :P)

        Speed: 22MPH
        Locomotion: 6 Shuffling pads with an Asmaprene/Urethane/Vulkalon coating


        Impossible to control at that speed...

        Drive: 2 C40-300 Magmotors @ 60V

        I smell burnt motors...C40s cant run at that voltage.

        Weaponry: 2 pairs of horizontal claws, one above the other, one pair moves to the left, one to the right, this should hopefully tears large chunks off opponents

        Uh...exactly HOW do they move to the left and right. And I still say having two pairs of claws is kinda pointless, and overweight. :P

        Comment


        • How could I Improve pt 2

          Deadbeat

          Weight: 100kg
          Shape: Box with small front wedges on top and bottom
          Dimensions: 100 X 76 X 27
          Drive: 2 X 750 Bosch€™s @ 36v, powered by 5 NiCads
          Tyres: 2 X Foam Packed Tyres with Asmaprene Urethane on both
          Armour: 4mm Hardox with 4mm Polycarb laminating
          Ground Clearence: The front is 0mm, rising to 6mm on the back/sides
          Top Speed: 15 mph
          Weapon: A nice 19kg eggbeater made of hardox with blunted edges, powered by 2 X LEM-130. This spins at 2700RPM, and reaches that speed in about a second or two. It can flip as well as cause some SERIOUS damage, or even better, knock some bots out using shock treatment.
          Srimech: Invertible
          Strengths: Deadly Weapon, Decent Pusher, Heavily shock-proofed
          Weaknesses: Wheels may be exposed to crushers but nonetheless very sturdy

          Comment


          • How could I Improve pt 2

            Name: Robo-Beetle
            Shape: Dome
            Colour: Shiny Black
            Speed: 15MPH
            Weight: 110KG
            Armour: 4MM Hardox
            Drive: 2 C40-300 Magmotors @ 36V
            Power: 6 NiCad Battlepacks @ 36V
            Locomotion: 6 Shuffling pads with an Asmaprene/Urethane/Vulkalon coating
            Ground clearance: 3MM
            Turning Circle: 0
            Size: 95X95X25
            Weaponry: 2 pairs of vertical claws, they can move 180 degrees, and both are independent, meaning I can Crush one opponent at the rear, and another at the front, it can also tear chunks of armour out
            Srimech: A rear-hinged linear actuated bar that reaches from the rear of the robot to the centre point of the robot

            Comment


            • How could I Improve pt 2

              Weaponry: 2 pairs of vertical claws, they can move 180 degrees, and both are independent, meaning I can Crush one opponent at the rear, and another at the front, it can also tear chunks of armour out

              With the amount of hydraulics and electrics involved, that might even be over 100kg alone...

              Comment


              • How could I Improve pt 2

                Ben, exactly how do you expect to tear large chunks of armour out?

                quote:

                Ben, the axe would explode at that pressure. And CO2 doesnt run at 1000psi anyway.
                lol, I would expect Ben to understand the physics of weapons exploding in mid-fight going by his battles

                Comment


                • How could I Improve pt 2

                  Nidhogg Evo
                  WEIGHT: 100kgs
                  DIMENSIONS: 110 x 80 x 30 (with arm raised, 50) cm
                  SHAPE: The front of the robot is almost the same as the S7 Lightning, with the rear being more rounded
                  COLOUR: Dark (almost black) red and green with one darkish gold chevron on the front
                  DRIVE: 2 LEM-130 motors run at 36v from 10kg worth of NiCad batteries, driving two inner Vulkalon tyred wheels located just in front of the robots centre. This means it turns around its front, rather than other 2wd robots that have the wheels at the back, and makes it easier to point the front (and therefore weapons) where I want them to go. A ball transfer unit in the rear makes maneuvering easier.
                  SPEED: 15mph average, 20mph max
                  GROUND CLEARANCE: 0 at the front due to the weapons, varying from 0-10mm elsewhere
                  ARMOUR: Mostly 3.2mm Hardox, which at the rear is formed into a continuous quarter sphere and used as part of the chassis. The front ramp is 4mm Hardox, along with the weaponry, and the base is 6mm polycarbonate with 2mm grade 5
                  titanium additional protection in key areas.
                  WEAPONS: 1) Inside the front ramp (up to about halfway) is a hydraulically powered rear hinged lifting device, which can lift
                  about a tonne and raises fully in about two seconds.
                  2) Sticking out of the front wedge is a hydraulically powered crushing arm, which has rounded yet sharp spines on it, tipped
                  with a hardened tool steel point, running from a hydraulic ram located behind it similar to Executioner, giving about 15 tonnes
                  of force at the tip of the arm.
                  The hydraulics are driven from a Vivoil pump running off a S28-400 Magmotor producing 3000psi of pressure.
                  Also, either side of the front lifter there are Hardox spike/wedges for getting underneath or ramming opponents.
                  SRIMECH: The top of the robot and the top of the crushing arm have a rollover shape (think M2/Mega Morg) that should
                  allow it to roll over onto its wheels if it gets tipped over. If for any reason the rolling over doesnt work, like it getting up
                  against a wall, moving the crushing arm should change the balance enough to allow it to self right.
                  NOTES: Internals are shockproofed to withstand hits from spinners, as most of my robots are. Keeps the LED eyes from the
                  previous version, but this time mounted through holes in the armour.
                  STRENGTHS: Good maneuvrability and weapons synergy, original srimech problem sorted
                  WEAKNESSES: One in seventeen billion chance of the robot spontaneously combusting just before a fight

                  Checking, sil vous plait?

                  Comment


                  • How could I Improve pt 2

                    Very cool bot and a nice improvement Joey, we badly needed the rollcage srimech to be brough back to the world of vapours, I always adored them.

                    I like this one alot

                    Comment


                    • How could I Improve pt 2

                      quote:

                      You might want to run the axe at a higher pressure, 1000 PSI would qaudruple the damage

                      So does axe damage (D) and pressure (P) run in a straight line where D = a constant x P?

                      Maybe that is where I dropped my 3 marks in my a-level physics

                      Comment


                      • How could I Improve pt 2

                        Robot Name: Brutalis 2.1
                        Shape: Like Dantomkia, but with the sides wedged at 42* and rear and the front chisels are now hinged. The front wedge itself is angled at 42* to deflect spinners, but the chisels will easily get under most opponents
                        Weight: 100kg
                        Length: 77cm
                        Width: 77cm
                        Height: 15cm
                        Motivation: 2 x go-kart style wheels, internally mounted near the front of the robot to prevent wheelying. They are monuted on a slant like Tazbot to help manouevrability and are right up against the sides to take up less space
                        Drive: 2 x LEM-130s at 48v
                        Batteries: 6 3600mAh NiCad Battlepacks at 48v
                        Armour: 4mm hardox on front, top, sides and rear, 4mm 7075 hi-grade aluminium on base, 5mm hardox flipper and 5mm titanium skirts
                        Weaponry:
                        1)Front hinged flipper, powered by 1 x 1.5kg co2 bottle and a single 120m ram at 145psi. This allows it to have 20-25 flips per fight (due to the low pressure) and easily flip any heavyweight competitors, even with bonuses. It wont be throwing them around, more tipping them over and rolling them around although quickly. It runs for the full length of the robot and reaches over the back to make a Toro-style tongue at the rear. This tongue doesn€™t actually touch the floor, as the robot would be grounded if it did, but it rests on the skirt and points downwards so that if a robot goes up the skirt they go onto the flipper, and as it is sloped they will be thrown over easily. This allows it to flip robots from the front and back
                        2)Mute-style barbs on top of the robot. There is one strip on each side of the robot and one on the flipper, making three in total
                        Top Speed: 15mph
                        Ground Clearance: Effectively 0 at the front due to the wedge, 0 at sides and rear due to skirts, behind the skirts there is 8mm of clearance
                        Turning Circle: 0
                        Srimech: The flipper will easily spring the robot back onto its wheels
                        Colour: Black all over, but the flipper is red and the skirts yellow
                        Strengths: Powerful drive/flipper combination
                        Weaknesses: Not great base armour
                        Notes: Plenty of shock-proofing

                        Bio: Not really an overhaul, just a couple of adjustments to change the fighting style
                        Lifespan: September 2008-Present
                        Robots and Vapourbots Defeated: None
                        Achievements: None
                        Battle Record: 0-0

                        (Message edited by Swim2win on September 12, 200

                        Comment


                        • How could I Improve pt 2

                          I need a little fix-me-up on Mega Masher 2. I only say this because it only ever seems capable of winning hypotheticals.

                          MEGA MASHER 2

                          Weight: 100 kilos
                          Body Shape: Minion with skirts.
                          Speed: 12mph
                          TC: 0
                          GC; 0 at front, 1mm at sides due to skirts, 10mm underneath.
                          Wheels; 4 inner.
                          Armour: A nice 3.25mm Hardox
                          Power: 3x 12v batteries, plus Bosch 750s at 36v.
                          Colour: Red and yellow.
                          Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar, pneumatic CO2 powered, comes out from the side.
                          Srimech: The aforementioned bar rights the robot, even though it can run inverted.
                          Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
                          Strengths: Power, weaponary
                          Weaknessess: A little bulky, not as heavy as the body would suggest.

                          Comment


                          • How could I Improve pt 2

                            The problem with it is the shape, if its like Minion then itll only have traction on two wheels when inverted, at most, and itll be somewhat top heavy.

                            Also, I fail to see how it can have 1mm clearance with the skirts :P

                            Liam, no problems on Brutalis that I can see, apart from the 120m diameter ram :P

                            (Message edited by joeychevron on September 13, 200

                            Comment


                            • How could I Improve pt 2

                              Im sorry, but that doesnt really make any sense.

                              For the first point, if its designed to be invertible, I dont see how the shape would prevent all four wheels from touching the ground. I mean, in all honesty...what shape would you have it?

                              Secondly, the only reason the GC with skirts is 1mm is because SOMEONE who I shall not name (because, frankly, I cant remember) was insistant that the Ground Clearance of 0mm would end up with me being beached, even WHEN I said it had skirts. Blame him, not me.

                              Comment


                              • How could I Improve pt 2

                                If its designed to be invertible, then go for a different shape...only way I can see it being invertible is if it has six wheels a side, with four touching the ground in either orientation, or if you have absolutely massive wheels at the rear with different gear ratios on each one.

                                If I were to design something along the same lines (in answer to your question), Id have done it like Sunflower (http://www.happyrobots.com/sunflower3.htmlhttp://www.happyrobots.com/sunflower3.html), with the six wheel a side idea.

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