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Mechanical Noise - Series 2

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  • Mechanical Noise - Series 2

    Oooh arent I the popular one...

    Hmm... as for tactics, im inclined to agree with Kody.... leavign a powerful wildcard ring spinner in the game is too much of a gamble. Pnuematics is the best option, try and only attack when its not up to speed though, and preferably let Kody be the one that makes it that way

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    • Mechanical Noise - Series 2

      In that case, Seung Mina II will box rush MeCannibal and watch it explode on contact. If that doesnt do it, let Achilles have his fun and join in occasionally.

      Comment


      • Mechanical Noise - Series 2

        Having a look at Kodys and Alexs tactics, Ill let Kody ram me, and then chase after Achilles - he has some juicy Titanium sides that I can target and rip into, and maybe even off. I can also go for Seung Minas flipping arm - his body may be 6mm Hardox, but the arm is ABC.

        Those are my tactics, but Im guessing Im going to lose! :sad:

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        • Mechanical Noise - Series 2

          dont feel bad if you do Paul, the bots in this tournaments represent you from the time when you were completely new here, youve gotten alot better

          Comment


          • Mechanical Noise - Series 2

            Heat D
            Round 1
            Fight 1

            Achilles (7) vs MeCannibal vs Seung Mina II

            Achilles (7): Perhaps Alex H€™s most consistent machine. The 2 ETEK€™s and powerful flipper (interchangeable with a hydraulic clamper, mind you) make a feared opponent in anyone€™s book!
            In MN1: Has beaten Cacodemon, 13Black and Orka MK4, but lost to Wedge Devolution in the semies.

            MeCannibal: One of Paul€™s earlier machines. The concept has what it takes to become a dangerous ring-spinner, but could it be too dangerous for its own good?
            In MN1: Did not compete.

            Seung Mina II: This is where Kody enters the tournament. Seung Mina is a long wedge-flipper which knows how to perform an OOTA!
            In MN1: Did not compete.

            3€¦
            2€¦
            1€¦
            ACTIVATE!

            Seung Mina is the vapour most eager to leave its starting square, MeCannibal and Achilles seemingly waiting for the right moment to strike. While MeCannibal is slowly spinning up its heavy ring, Kody makes it his business to wedge rush that weapon ASAP. The shufflers underneath MeCannibal don€™t give it the grip to dodge this attack, courtesy of the full-bodied skirt, and the full body spinner gets wedged! Seung Mina does not quite get underneath that skirt, but pretty much manages to push the Cannibal regardless. The ring has to little effect at its current speed, and Seung Mina takes it all the way towards the wall!
            CLANG!
            MeCannibal leaves the collision through the side door and embraces its second chance to spin up its weapon. Achilles slowly attempts to join the battle, but Seung Mina is still eager as hell and attacks MeCannibal again. The ring spinner is spinning faster and faster, and Paul€™s brave enough to face Mina this time. The two collide, head on!
            CRASH!
            Ouch, the power of MeCannibal€™s weapon can€™t be denied anymore. Seung Mina makes a 360 across the ground, but MeCannibal itself is far from unharmed either! The Hardox wedge hitting those powerful teeth leaves MeCannibal in a harmonious dance that€™d make Mauler jealous for sure. Seung Mina is slowly recovering from the hit, but Achilles is quicker on its feet€¦ errrm€¦ wheels, this time around. As if he planned this all along, Alex drives Achilles towards the totally out of control MeCannibal, and the duo hits the arena wall!
            CLANG!
            Kody decides not to intervene, knowing the reputation of Achilles€™ flipper. Alex activates his flipper, and proves Kody right!

            CEASE

            MeCannibal has hit the camera tracks
            Achilles (7) and Seung Mina II go through to round 2!






            Heat D
            Round 1
            Fight 2

            Jack Kennedy vs Killotine: EVO vs Take me out

            Jack Kennedy: Or €œI knew Jack Kennedy and you sir are no Jack Kennedy€. Basically the only interchangeable vapour in Tony€™s squad. This invertible box has either a pair of horizontal or a pair of vertical discs to choose from, posh!
            Jack Kennedy will use the vertical discs today.
            In MN1: Did not compete.

            Killotine: EVO: Steeeeeeeeve€™s axebot! Killotine is the famous axebot that combines the drive of Storm with the weapon or Killerhurtz. Clam and pit is its motto .
            In MN1: Has beaten Rammy mk 3 in round 1 with some help of the series€™ most successful realie, 13Black, to be beaten by Orka MK4 in round 2.

            Take me out: Your basic all-powerful wedge-flipper, this time presented to you by Martyn. That pretty much sums up this proven concept .
            In MN1: Did not compete.

            3€¦
            2€¦
            1€¦
            ACTIVATE!

            Tony has his eyes aimed for those juicy aluminium panels on Take me out, whereas Martyn€™s eyes are set on that lovely non-invertible body of Killotine. Killotine gets in line to defend itself from Take me out, but Jack Kennedy€™s speed advantage makes sure the flipper doesn€™t even reach Killotine in the first place!
            CRUNCH!
            The small discs may lack serious power, their spin-up time is nothing short of formidable and their shape can really hurt Take me out€™s aluminium! One of the discs effectively hits Take me out and made a tiny slice in the armour, and due to the discs being powered by separate motors, the other one did not stall at all! Take me out retreats just before receiving another disc blow. Jack Kennedy gives chase, but Take me out outsmarts the former US president and penetrates it€™s front, just out of reach of the discs, and activates its flipper! Take me out takes Jack Kennedy up into the air to land on the other side of that invertible body. With Jack Kennedy out of the way for now and Killotine in close proximity, Martyn wants to engage the axebot in battle. Steve moves his finger to a big red button on his controller that reads €œaxe€ when Take me out carefully moves in diagonally towards Killotine. The axebot turns, the axe falls down€¦ and misses! Take me out wedges Killotine, who tries to drive off, but Martyn fires his flipper! When Killotine flies through the air we see how Jack Kennedy has completely recovered from Take me out€™s attack. Fuelled by the earlier success of the discs, and scared by Killotine€™s Hardox, Tony again attacks Take me out!
            CLANG!
            Killotine selfrights, while Take me out topples on the impact of Jack Kennedy€™s vertical disc weapons. Steve sees Jack Kennedy being under attack and decides to join Kennedy€™s attack, if only to get revenge after that nasty flip. Killotine wedges Take me out from the side and strikes with the axe!
            CLANG!
            The axe-head hits the flipper but couldn€™t quite pierce it. Take me out attempts to get away from its wedged position, but Steve pulls back the axe to give it another try.
            CLANG!
            This time the axe pierces the flipper, totally. Take me out is stuck and Killotine turns around, to the pit! Take me out fires its flipper, but Killotine manages to hold on. Getting closer to the pit€¦ Take me out fires again. It€™s free! But wait€¦ Jack Kennedy€™s coming in! Take me out can€™t respond in time, when those bloody discs give it the final nudge!

            CEASE

            Take me out meets the bottom of the pit
            Jack Kennedy and Killotine: EVO go through to round 2

            Coming next:
            Achilles (7) vs Jack Kennedy

            Killotine: EVO vs Seung Mina II

            Gimme your predictions, gimme your tactics, gimme your thoughts

            Comment


            • Mechanical Noise - Series 2

              HEAT D
              ROUND 2
              KILLOTINE: EVO VS Seung Mina II

              Same tactics here as when facing Take Me Out - head for the sides (No skirts again. Woo!), get a good grip with the axe and power it into the pit. If Im lucky, I might be able to get a blow in when the flipper opens too.

              Comment


              • Mechanical Noise - Series 2

                I have predictions, and thoughts but (sadly) no tactics :sad:

                Achilles (7) vs Jack Kennedy: Achilles, hands down. It will scoop up the President and and flip him to join MeCannibal.

                Killotine: EVO vs Seung Mina II : A bit closer. Ill go for the first E.O.T.R Champion to pin down Seung Mina and pit it/win on a JD.

                Comment


                • Mechanical Noise - Series 2

                  Pnuematics, with which I will flip it lots until victory ensues combined with a bit of ramming.

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                  • Mechanical Noise - Series 2

                    Achilles (7) vs Jack Kennedy

                    Id love to say that Jack Kennedy will cause a huge upset, but I think Achilles favourable rep will get him by here.

                    Killotine: EVO vs Seung Mina II

                    Wow, I must be psychic or something. Anyway it looks like Seung Mina is about to make ANOTHER Round 2 exit...so Id guess Id better give some good tactics to try and make it otherwise.

                    First off, Id like to see Killotine try to really damage 6mm hardox armour, but its not the axe that worries me: its the power. Its LEM can outdo her S28s, and it has 4WD to Minas 2WD, so Killotine will win in a pushing battle for sure. So the main tactics? Avoid the front at all costs. Those side skirts look quite tempting, but not at all what Im looking for. The other main tactic is to try and get to Killotines rear skirt and under it for a flip. This should work very well in my favour as when flipped like that, Killotine will only be able to self-right directly onto the wedge, and Mina can take it to the wall for a lovely OOTA. If Killotine doesnt want to self-right right away, begin nudging it, but dont get it fully on the wedge as this may cause Killotine to self-right off of and leave me at a huge disadvantage, as hell be facing her rear end! If Mina fails to penetrate to skirt, back off, and try once again.

                    Summary: Avoid Killotines front, get to the rear, flip, wait for self-right onto wedge, carry to wall, flip.

                    Still lookin sharp, Martijn.

                    Comment


                    • Mechanical Noise - Series 2

                      Heat D
                      Round 2
                      Fight 1

                      Achilles (7) vs Jack Kennedy
                      Jack Kennedy will use the vertical discs today.

                      3€¦
                      2€¦
                      1€¦
                      ACTIVATE!

                      Achilles comes marching in with the torque-advantage on its side. Lacking any respect towards the former US-president, Achilles attacks it from the left field. Tony attempts to save the president but the Greek warrior is quick.
                      CLANG!
                      Jack Kennedy€™s left side suffers from the attack of Achilles, but it hangs on thanks to that skirt. Achilles can€™t really push the invertible box because Tony accelerates it and successfully drives away now. Achilles turns, as does Jack Kennedy. Jack Kennedy comes in on a still turning Achilles, resulting in Jack Kennedy driving straight in on Achilles€™ flipper!
                      CRASH!
                      The two discs hit the titanium that exists there, and the armour clearly suffers from it! Alex is too experienced to not make the best out of this situation though and he activates his weapon.
                      FA-LIP!
                      Two discs get some airtime until Jack Kennedy flops down, its rear-skirt facing a marching in Achilles. Tony is under fire, but a very quick maneuver from his side turns the odd. It is Jack Kennedy who€™s skirt finds its way underneath Achilles€™ front-corner, and Tony takes Alex€™ dream machine towards the wall!
                      CLANG!
                      Jack Kennedy reverses and U-turns to hit Achilles with the discs, which is his specialty more so than wedging and box-rushing. A free Achilles catches Jack Kennedy in the middle of the U-turn before Tony can respond. Achilles pushes Jack Kennedy in a straight line with the wall far away but the pit a lot closer. Where€™s that pit exactly? Ah yes, there it is.

                      CEASE

                      Jack Kennedy meets the bottom of the pit
                      Achilles (7) goes through to the heat final!






                      Heat D
                      Round 2
                      Fight 2

                      Killotine: EVO vs Seung Mina II

                      3€¦
                      2€¦
                      1€¦
                      ACTIVATE!

                      Kody is eager to put up a good fight here, but straight from the start it becomes clear that Killotine has the better motors. When the two machines meet however, Seung Mina shows off what she has going for her, her superior maneuverability. The 2WD machine reaches Killotine€™s rear with little effort and Kody does what he can to get his wedge under Killotine. His initial attempt fails however, and Killotine starts turning around. While doing so, Steven pretty much gives Kody the opportunity to slide underneath Killotine€™s rear-corner, which Kody gracefully does. Enter the flipper€¦
                      FLIP!
                      According to plan, Seung Mina inverts Killotine. Well€¦ not completely according to plan. The flip was performed at a corner so Killotine now resides before Seung Mina at a small corner. Killotine self rights with a quick flick of the axe, and Steve€™s axebot drives backwards before Seung Mina can cause any harm. Mina gives chase and Killotine answers with a rush forwards. Seung Mina gets under Killo and€¦ Killo penetrates Mina€™s flipper? While on top of Mina€™s wedge Steve still managed to get an axe-blow in on Mina€™s ABC flipper. Mina still activates its flipper, but Killotine is really stuck on top of it through the axe and does not get much airtime. The flipper twacks down, removing Killotine from it on impact. The axebot reverses slightly, but the agile Mina tries to get around the back again. Killotines is also on the attack now, but Mina is just more agile and pretty much rams Killotine€™s back! The wedge doesn€™t get underneath straight away but Kody is slightly more persistent this time, and Mina is under!
                      FLIP!
                      Killotine is reversed, Mina waiting behind him. Steve does what seems the logical thing to do for anyone in this situation, he uses his srimech. And self righting he does, straight on top of Mina€™s wedge! Kody€™s pleased with this outcome and speeds Killotine towards the wall, but it slowly becomes clear that the low and long wedge of Seung Mina isn€™t really suited for pushing, and Killotine slowly slides of, sideways. By the time the wall is in sight, Kody fires his flipper.
                      FLIP!
                      The flip isn€™t that efficient and Killotine falls off the side of Mina, as a matter of fact, it faces its side with that mighty axe!
                      CLANG!
                      Down comes the axe on Mina€™s Hardox, not all that effective really, and Steve pulls back the axe and accelerates.
                      CLANG!
                      Again, no Hardox is pierced. What Steve has going for him however is the fact that his wedge is well underneath Mina! Killotine goes forward!
                      CLANG!
                      The duo hits the nearest wall, Mina is freed!

                      10€¦ 9€¦ 8€¦ 7€¦

                      Time is running out!

                      6€¦ 5€¦ 4€¦

                      CLANG! Killotine blows another hole in Mina€™s flipper!

                      3€¦ 2€¦ 1€¦

                      CEASE

                      A great fight goes to the judges.

                      Damage: Killotine: EVO ((6 out of 10)*2=12)
                      Seung Mina II ((2 out of 10)*2=4)
                      Aggression: Killotine: EVO ((7 out of 10)*1.5=10.5)
                      Seung Mina II ((7 out of 10)*1.5=10.5)
                      Control: Killotine: EVO ((6 out of 10)*1=6)
                      Seung Mina II ((7 out of 10)*1=7)
                      Style: Killotine: EVO ((6 out of 10)*0.5=3)
                      Seung Mina II ((8 out of 10)*0.5=4)

                      Killotine: EVO: 12+10.5+6+3=31.5
                      Seung Mina II: 4+10.5+7+4=25.5

                      Seung Mina II couldn€™t impress the judges
                      Killotine: EVO goes through to the heat final!

                      Coming next:
                      Achilles (7) vs Killotine: EVO

                      Gimme your predictions, gimme your tactics, gimme your thoughts

                      Comment


                      • Mechanical Noise - Series 2

                        Thats what I get for having a boron carbide flipper. Once again, Seung Mina falls at the second hurdle.

                        Achilles (7) vs Killotine: EVO

                        I soooooo predicted this match-up. And I think Achilles will do what Seung Mina didnt: toss Killotine OOTA.

                        Comment


                        • Mechanical Noise - Series 2

                          Awesome matchs Martijn! I think we could be in for a treat in the series semi-finals

                          Achilles (7) vs Killotine: EVO: Look at E.O.T.R 2 - and then youll get my prediction.

                          Comment


                          • Mechanical Noise - Series 2

                            Definalty a pnuematic fight, in theory I dont think theres anythign I should be particularly worried about, but in practise I know Killotine is, similar to Achilles in several ways including being difficult to kill.

                            Just flip it lots and hope for the best.

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                            • Mechanical Noise - Series 2

                              HEAT D
                              ROUND 3
                              Achilles (7) VS KILLOTINE: EVO

                              Aim for the corners of the skirts (preferebly at the rear), grapple on and push with all my might. I doubt the axe will have much impact on Achilles top armour, so just dig the wheels in and try to shove it into the pit. I wouldnt mind trying to stick the axe in an opened flipper should the oppertunity arise either.

                              Comment


                              • Mechanical Noise - Series 2

                                Yeah, thought today might be a good day to remind Matty he still needs his stats in.

                                The Heat D final is coming up, and Heat F is where I need Riptile 3s stats. When Heat E is finished Im gonna give you a week to either get Riptile 3 together or gimme Riptile 2s stats, mkay?

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