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The Crash & Burn Tournament 2

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  • The Crash & Burn Tournament 2

    geez Kody, really giving it all these semies arent you?

    Semi-Final 1, Round 2

    Axeon (13) vs. Infusion
    I believe Paul makes a comon mistake in his prediction, you cant win a fight by merely surviving hits. If youre right, and Axeon WILL survive hit after hit and remain undented, hell still lose the JD on agression. I believe an unlucky axe-blow on the spinner may do Axeon more damage than Infusion, I think in the long run Infusionll win on a JD based mostly on damage (either that or whoever is the most aggressive will win).

    Killotine: EVO (9) vs. SUNCUST
    Haha, axes are doing well this time of the year. SUNCUSTll have a hard time to get a good grip in on Killotine, with the skirts and wedge, while Killotine does have an easier time getting underneath the front of SUNCUST, which is partly unprotected. A good grip on a wheel house will leave SUNCUST in a deadlock.

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    • The Crash & Burn Tournament 2

      Im predicting Infusion and Killotine to go through. Awesome fights, and awesome work ethic there.

      Comment


      • The Crash & Burn Tournament 2

        Wow! I missed so much in so little time! Awesome fights Kody, and done very quickly!

        «Axeon vs. Infusion»

        This should be interesting, as neither of us can really cause that much damage to each other head on. My plan here is to be as aggressive as possible and try and give Infusion as little breathing space as possible. Using the front wedge to take the blows, I should slow down the rim which will a) mean it has less chance of damaging me and b) means it cannot effectively use the kinetic boost. Once the rim is slowed I will use my ramming force to keep Infusion against the walls, into the hazards, in the CPZs or whatever and not allow it any space to get away and get spun up. Think http://www.youtube.com/watch?v=foELzvgm_LU

        Comment


        • The Crash & Burn Tournament 2

          «Axeon vs. Infusion»

          Just keep the rim spinning and keep driving it into the sides of Axeon. If he hits me with the axe, it going to lift the front of Axeon up into the air, letting me drive under him with the wedge or worse for him, the rim. The armour should survive hit axe hits.

          Be aggressive like http://youtube.com/watch?v=5aSCbndH8Dsthis

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          • The Crash & Burn Tournament 2

            Dont give me ideas... :wink:

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            • The Crash & Burn Tournament 2

              I know Im retired, and I still am, but I must say Im rather impressed at how SUNCUST is doing...

              I actually think I have a chance at winning the whole thing...but we shall see, but we shall see.

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              • The Crash & Burn Tournament 2

                hey Tony

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                • The Crash & Burn Tournament 2

                  Hey hows it going?

                  Heres hoping Suncust can repeat some of its sucess in MN2...

                  [Slips Martijn a 20 under the table]

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                  • The Crash & Burn Tournament 2

                    Heh, nice to see you still around Tony.

                    Sorry about the slight delay, folks. The next battle should be up a bit later.

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                    • The Crash & Burn Tournament 2

                      Thank you guys for your tactics! Let€™s find out which two will make it to the Grand Final!

                      Semi-Final 1
                      Battle 5
                      Axeon (13) vs. Infusion

                      Roboteers, stand by...

                      Booth 1: Axeon
                      Booth 2: Infusion

                      House Robots: Asterix Heroicus, Obelix Bulguous

                      3...
                      2...
                      1...
                      ACTIVATE!!!

                      A blinding start to say the least. Both come out very aggressively, in fact too aggressively to avoid a frontal collision. WHAM! Both smack against each other, and it€™s Infusion with the upper hand, the Kinetic Boost already in effect, as he slides under Axeon€™s wedge and smacks him to the wall. WHAM! WHACK! The impact of Axeon against the wall and of Axeon€™s axe hitting Infusion€™s top are almost in perfect synchrony, except the effects are a little different. Axeon has been pinned to the wall, yet the axe has given Infusion€™s top armour a mild dent. Infusion doesn€™t seem to mind, though, and quickly slides out from under Axeon which brings Axeon to the ground, but he only has time to catch a breather before the fully-charged rim bursts in from the side!
                      CRASH!!!
                      The ex-champion Salamander III would have been envious if he had seen that blow, for instead of gashing Axeon€™s side up, the sheer force has ripped it clean off with just one blow! Of course Axeon has also been jerked away a bit, but that€™s nothing compared to the damage that has now been caused! AJ groans, but Aaron looks quite content. Infusion hastily turns and uses the wedge now...to find that Axeon has just gotten HIM! And Infusion, being slid up the wedge, is toppled and lands right back on the wedge, only sideways! WHAM! Infusion gets some wall this time and is pounded against it, falling right back onto Axeon€™s wedge. WHACK! Down comes the axe, and HITS A WHEEL!!! OH MAN! That has got to hurt! WHACK! Down against the same wheel, and oh yeah that is some damage, as the rubber is being hacked right off! WHACK! Another hit, but this time on the spinner, doing slim to no damage at all. And hey, Infusion seems to be falling off the wedge and along the wall. Axeon turns and wedges Infusion under the rim for now, and drives him into Asterix Heroicus€™ CPZ. Problem? Infusion€™s wedge is scraping the ground, meaning Asterix can€™t get under him! The biggest thing? Asterix has just been gotten under himself? WHACK! Axeon gives Infusion€™s top another great smack with the axe, making another dent, before hitting the wall of the CPZ. WHAM. Asterix is pushed on top of Infusion just as Axeon goes for another axe blow. WHACK! Asterix€™s wedge takes it, but withstands it quite nicely. Ooh, ooh, you attacked Asterix, Axeon. Obelix isn€™t going to like this one bit. WHAM! Axeon is rammed from behind by the 225kg house robot and this sandwiches Infusion between the wall, Axeon, and Asterix. BANG! OH NO! Asterix has been hit! Obelix backs off slightly, mortified, but it€™s okay, Asterix€™s wedge has still withstood the blow. This of course allows Axeon to make a break for it, and he does. Infusion follows suit, on an angle slightly as his wheel has been damaged, and Asterix finally meets solid ground, and roams back into the CPZ, eager to stay there. Axeon meanwhile goes for Infusion€™s front again, who meets the axebot with his own front and the rim spinning wildly. Guess who prevails? Infusion! WHACK! Axeon is able to give Infusion a hefty blow from the axe again, further denting the top, before he gets a ride towards the wall again! WHAM! Infusion hits him on an angle, causing Axeon to bounce a little, but good for Aaron, as Axeon€™s entire rear is Infusion€™s for the spoil! Swiftly Aaron backs his robot into it.
                      CRASH!!!
                      Definitely not as damaging a blow as before, but it€™s still damage, as a long cut has been carved into Axeon€™s rear wedge. Axeon goes to back into him to prevent the rim from spinning up, but Infusion, despite the issues with the wheel, is just able to evade it. Axeon turns to face him, tackles the front and WHACK! Another nice blow and there€™s more damage! A hole has been made in Infusion€™s top armour! But you know what that means? It means Axeon has just bounced himself into the air and left Infusion at a huge advantage! Infusion wedges Axeon and travels, once again on an angle, towards the arena wall! BZZT! OH! Infusion is struck by the arena saws, and Axeon goes sailing...right back onto Infusion€™s wedge. Aaron smirks slightly at this, and carries Axeon to Obelix€™s CPZ. AJ tries to get his bot away but can€™t now as Axeon is wedged on both robots. Obelix is all too happy to oblige and BANG! WHOA! The axe arm of Axeon just got mashed! Will it still work like before, I wonder? Infusion keeps him there. Asterix isn€™t moving from his CPZ though, I think, wanting to stay out of trouble like before. BANG! The top armour beside the axe feels the pain here, and gets severely dented! NOW Infusion turns, and Axeon lands on the rim. WHAP! Ooh, what was that? I dunno, but Axeon has just been spun away from another hammer blow by Obelix...and doesn€™t seem to be mobile. Well, this is quite a turn of events. Infusion pauses for a second, then slightly nudges Axeon to see if he€™s going to spring back to life. Obviously not. The Watcher barges in and tackles Axeon for some reason, as Infusion weakly spins around in a victory dance, and begins the countdown.
                      1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
                      Obelix now has free roam of the arena, but Asterix again isn€™t budging. Is he...moving? Obelix doesn€™t care right now, as one shove from the giant hammerbot and Axeon gets a new home at the bottom of the pit.

                      CEASE!

                      Axeon is a cut €œunder€ the rest!
                      INFUSION ADVANCES TO THE GRAND FINAL!!!!

                      ----

                      Semi-Final 1
                      Battle 6
                      Killotine: EVO (9) vs. SUNCUST

                      Roboteers, stand by...

                      Booth 1: Killotine: EVO
                      Booth 2: SUNCUST

                      House Robots: Double Whamlet, Double Big Mac

                      3...
                      2...
                      1...
                      ACTIVATE!!!

                      Both these two robots have the same top speed, very interesting, but will it matter? SUNCUST has blasted right off towards the red axebot, and before Killotine can even turn, it€™s crashed into the front wedge, and unfortunately onto it! WHACK! The axe makes a path for the 12mm titanium and nails it, but only leaving a small dent, if that. Killotine€™s refined power proves to be much more potent, driving SUNCUST right into the arena wall! WHAM! WHACK! An axe blow again, but just as effective as the last one. Hey! SUNCUST is riding up the wedge of Killotine and right on top, trapping the axe! Or is it? Uhh...WHACK? Killotine€™s axe tips SUNCUST off to the side and slams into the arena side wall. Tony must take advantage! And he does! Straight into the side skirts goes the jaw, but I€™m afraid it€™s no good there either, that jaw just does not seem low enough to penetrate Killotine€™s ground clearance, and Steve is certainly looking high and mighty now, as Killotine breaks away from the wall, and applies the wedge around SUNCUST and to the rear corners. It doesn€™t quite work out for Steve though as SUNCUST turns with him and has a go at the side again. Thankfully for our Scottish friend the jaws of SUNCUST are still unable to get their act together and under that damned skirting! It does, however, allow Tony to push Killotine across the arena, but only for a little bit as Killotine steers away from the jaws, and points the wedge at SUNCUST again. He bores in on the front corners this time, and is much more successful at getting to them, and even more so at breaching them! WHACK! Steve fires Killotine€™s axe quickly, but misses the wheel housing by just an inch, and causing another rather ineffective blow on the 12mm titanium. SUNCUST twists around and off the wedge of Killotine, but Killotine keeps him on the move by chasing him down. SUNCUST turns, and just quickly enough to see Killotine powering down on him. WHAM! WHACK! It€™s a stand-off, as the axe tolls again on the armour of SUNCUST, but it is deflected again as well. The jaws at least seem to have done something this time: avoiding going up the wedge, and just keeping it at bay. That€™s not going to win you many points, though. Even worse is that he seems to be being outpushed by Killotine, and very slowly at that. Tony sees this and breaks into reverse gear, and turns away, sending Killotine towards the wall. Killotine spins around, but he can€™t find his enemy! Just then he€™s crashed into in the side by SUNCUST, and this time Tony has struck gold! The skirt is breached, and all for his spoil! Without a second thought SUNCUST chomps down, and maybe it was a bit too soon, as he only gets the skirt! Killotine tries to shove himself away, but Tony pulls his bot back, like a mad Labrador Retriever not wanting to let go of a chew toy, and Killotine nearly avoids a toasting on the flame pit. Steve thrusts the controls here and there, trying every single manoeuvre in the book to free his robot€™s side skirt from that mad pooch known as SUNCUST...and he has! Killotine is away across the arena! The problem? He left his skirt behind! SUNCUST still has dibs on it, and realizing that he just removed Killotine€™s side skirt opens the jaws and it slides away. Killotine races back in now, Steve looking rather angry, and abandoning all pretence mashes into the jaws of SUNCUST, and those jaws just can€™t cut it, as Killotine hauls him off the floor and onto the wedge. WHACK! Oho! A big dent was caused there! And there€™s SUNCUST, trying to ride up onto Killotine€™s wedge again, but Killotine lets him slide off, before giving the jaws a WHACK with the axe, but that doesn€™t seem to have done anything so SUNCUST advances again, this time smacking into the front of Killotine and stopping the pair of them. WHACK! Axe attack! Another small dent, but Killotine will have to do better than that to defeat this rather resistant foe. SUNCUST begins to push back, but he€™s not quite up to scratch on power as Killotine is and is slowly being forced back again. But again he pulls the same trick as last time, by turning around in reverse. And once again, Killotine falls for it. Only this time, he DOES hit the wall. And by the time he€™s away from it, he€™s found something at his side again: SUNCUST€™s jaws! The same skirtless side is now fully wedged, the jaws close in, and CRUSH! The 15mm polycarbonate top armour is gripped onto quite nicely by that lovely upper jaw, and now Tony can take him where he wants! Screw the pit, he wants some DAMAGE done to Killotine. Guess where he€™s headed? Double Big Mac€™s CPZ.
                      CRASH!!!
                      As they reach it, DBM comes out to greet them and the blow dealt to Killotine€™s 3.25mm hardox side armour is massive. The panel and other side skirt come flying off instantly, but it sends DBM flying back into the CPZ and onto his back! He has got to get a srimech... ...Double Whamlet is out now, and SUNCUST just turns around to greet him, Killotine trapped helplessly in the jaws. WHACK! Whamlet€™s twin axes find the 15mm polycarbonate and strike right through them! That is one powerful twin axe. A lift from the plow arm and both Killotine AND SUNCUST find themselves upraised a bit, as Whamlet forces them back into the CPZ. SUNCUST€™s rear end thus meets DBM and sandwiches the house robot spinner. The Watcher decides to burst in at this point and tackles Whamlet. Tony gets the message as well and SUNCUST lets Killotine out from the jaws, and surprisingly Killotine is still mobile, in fact quite mobile. The Scottish axebot spins around and points the wedge at SUNCUST again, driving right into it. Hey hey! SUNCUST is still unable to get under Killotine from that point, and is carried to the wall on the wedge! WHAM! SUNCUST goes flying to the side and back on his wheels, and retreats before Killotine can resume his onslaught. What onslaught, though? I didn€™t see the axe come down last time...SUNCUST spins around and this time tries to avoid a frontal collision from Killotine, failing as Killotine slams into him from the corner, penetrating the wedges but the angle is off, sending SUNCUST away early, and he comes around and tackles Killotine. RIGHT IN THE EXPOSED SIDE! Killotine tries to ride out from around the jaws but they close a bit quicker than he expected, and hey, look what Tony caught! Again the top armour crumples in Tony€™s bot€™s massive power and spikes, and he€™s carried off again. DBM gets some help from Whamlet, and the spinner is back on his wheels, spinning those hammers again. Awesome, thinks Tony, and waits for DBM to get to full speed. A few seconds later, and Tony bores across the arena, ramming Killotine into the dervish!
                      CRASH!!!
                      OUCH! Another side panel gone, as DBM goes overboard again, but this time SUNCUST has enough wits to get the hell out before Whamlet makes an appearance.

                      10...9...8...7...

                      SUNCUST now goes for the pit, and runs across the arena with the trapped Scotbot in his grasp.

                      6...5...4...

                      BANG! Pit button nailed...and that€™s when The Watcher crashes in from behind, reminding Tony to let go, even now.

                      3...2...1...

                      Tony makes a rather obscene hand gesture at the refbot and the jaws open to reveal a very battered, but mobile, Killotine.

                      CEASE!

                      Well, that fight was rather unexpected! Let€™s see what the judges make of this!

                      Killotine: EVO - SUNCUST

                      Strategy = 5/5 - 0/5
                      Style = 6/10 - 4/10
                      Control = 5/15 - 10/15
                      Aggression = 9/20 - 11/20
                      Damage = 5/25 - 20/25

                      Total = 30/75 - 45/75


                      A surprise result, as Steve gets hooked from the tournament.
                      SUNCUST ADVANCES TO THE GRAND FINAL!!!!

                      ----

                      Next battles: Semi-Final 2

                      Son of Ripper 5.0 vs. Tengu VII
                      Tempest Evil-er-oution (14) vs. Aquarius (5)
                      Cyclone Force 2.5 vs. Sheer Heart Attack
                      Flank Attack: DT vs. BIACS-LE

                      Comment


                      • The Crash & Burn Tournament 2

                        Excellento fights Monsieur Kunz.

                        Comment


                        • The Crash & Burn Tournament 2

                          OK, Ive decided...I think Ill go with the disc option. My aim, of course, are the tracks. Sturdy though they may be, I think my disc could cause significant damage.

                          Otherwise, take out the drum. Sparks are going to fly when disc and drum collide.

                          Of course, that set-up also removes a wedge from the set-up, meaning that he wont get what he loves.

                          Comment


                          • The Crash & Burn Tournament 2

                            does it remove the wedge?

                            your stats state a Storm II-shape, Storm II with a disc is still a wedge

                            meh, attack the sides, my tracked drive-system makes me more agile, lets see what I can do with that

                            Comment


                            • The Crash & Burn Tournament 2

                              Like I said before, I love an oblivious target. I said it was a Storm 2 shape, but I also only specified a wedge with the 1st and 5th set-ups. Seriously, how does a disc work on a wedge?

                              Comment


                              • The Crash & Burn Tournament 2

                                quote:

                                Body Shape; Storm 2

                                this indicates the pressence of a wedge to me, and none of your setups mentions a change in body shape

                                I know a wedge doesnt work combined with a horizontal disc, but looking at the stats, there is a wedge

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