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  • The Crash & Burn Tournament 2

    A wedge with a vertical disc would work. Wedge them, they ride up the wedge and get hit. I believe the S7 version of Executioner used this setup.

    Comment


    • The Crash & Burn Tournament 2

      Frank: Yes, but Cyclone Forces disc is horizontal. AFAIK, horizontal discs on a wedge are next to useless.

      Martijn: Have a look again. Youre only looking at the Body Shape section, even though the answer youre looking for is staring you right in the face under the GC and Set-Up 1 section. I quote...

      Side is 0mm due to skirts. Back is 2mm. See set-ups for front GC

      Which obviously means that the front, where Storm 2s wedge would be, varies.

      The front makes a wedge and results in a 0mm GC.
      From set-up 1 (the lifter).

      Front GC for this and Set-up 3 is 1mm.
      From Set-Up 2. No mention of a wedge at all.

      There. You lose THAT battle. Now how about concentrating on the one that matters.

      Comment


      • The Crash & Burn Tournament 2

        Chris, I dont wanna battle you on this, and fair enough if you meant for the wedge to dissapear with the disc-setup, but when you state Storm 2 as your body shape, I see an invertible box with sloped sides and a sloped front... youd be better of stating invertible box with sloped sides as your body shape, as frankly, I dont see how a machine with a flat front and a disc has its bodyshape described as Storm 2

        Comment


        • The Crash & Burn Tournament 2

          AFAIK, horizontal discs on a wedge are next to useless.

          Hazard from Battlebots

          Comment


          • The Crash & Burn Tournament 2

            I thought the bar extended beyond the wedge?

            Comment


            • The Crash & Burn Tournament 2

              Hazard

              http://www.battlebots.com/images/bot_photos/SF01B/Large/bot-00152.jpghttp://www.battlebots.com/images/bot.../bot-00152.jpg

              I believe it does.

              Battles shall be up tonight.

              Comment


              • The Crash & Burn Tournament 2

                It does, hence it doesnt count. And Martijn, maybe I havent stressed this before, but...its a chameleon-bot. The disc is not ITS weapon, its A weapon. Its like Storm 2, but the wedge is only present on the lifter/scoop set-up.

                Also...youd be better of stating invertible box with sloped sides as your body shape...thats flawed.

                1: That doesnt say anything. All it says that it is an invertible box with sloped sides. It doesnt give the writer anything to work with. Saying its like Storm 2 at least gives the writer an idea of what it looks like.
                2: You know I dont work like that.
                3: No offence, but no one has ever complained before, and I dont see why I ought to change just because of one person.

                Comment


                • The Crash & Burn Tournament 2

                  Perhaps, Chris, you can specify which set-ups the wedge is on, and which dont have the wedge. I know most of us would be able to tell that with a h-disc, Cyclone Force wouldnt have a wedge at the front, but remember we have rookies here. No offense to Samuel, Andre or the others, but with Shape: Storm 2 as its shape, theyd right away think that because Storm 2 has a wedge at the front, Cyclone Force would have a wedge there as well, disc or not. Its just instinct.

                  Just a pointer.

                  Comment


                  • The Crash & Burn Tournament 2

                    Well, I had thought Id been specific enough, but OK. Ill do a bit of stat modification.

                    The important thing is, the disc does not incorporate the wedge.

                    Comment


                    • The Crash & Burn Tournament 2

                      What a battle! No disgrace losing to a bot like Infusion. I beleive I already tipped it to go all the way before it even got through the heat final. Great battles as always Kody.

                      «SOR 5.0 vs. Tengu VII»

                      Its box rush time! Ill take the skirts off for this match so Tengu has less to rip in to. In a similar tactic to Axeon vs. Infusion, Im aiming for constant pressure. Keep the wedge driving into the shell continually. Pin it against the walls and push it into the hazards. I have a huge advantage in the power department which should help. It really is a case of going for an early drive in to slow down the shell, get the wedge under, push it to the walls and throw it OOTA. Its damage potential should be limited by my moderately good armour.

                      In the other matches, Ill go for Tempest, Cyclone Force and Flank Attack.

                      Comment


                      • The Crash & Burn Tournament 2

                        Semi-Final 2
                        Battle 1
                        Son of Ripper 5.0 vs. Tengu VII

                        Son of Ripper 5.0
                        has come quite a way here, recently defeating Wedge Devolution in Crash & Burn Extreme. In this tournament, he has defeated:
                        - Chaos 2 (with Die-Ceratops Re-Invertus (6))
                        - Rammy Mk 3
                        - Die-Ceratops Re-Invertus (6)

                        Tengu VII carved a path of destruction since his humiliating defeat at the hands of 14th seed Tempest Evil-er-oution last time. In this tournament, he has defeated:
                        - Storm 2 (with IDSFA)
                        - Star 69
                        - Cacodemon

                        Another battle of the oldies, but who still has the kick in them to boot the crap out of the other? We shall see!

                        Roboteers, stand by...

                        Booth 1: Son of Ripper 5.0
                        Booth 2: Tengu VII

                        House Robots: Taki-san, Tira-san

                        3...
                        2...
                        1...
                        ACTIVATE!!!

                        We start the 2nd of our Semi-Finals off by watching SoR go flying across the arena towards the spot where Tengu is, or was, as Tengu is no longer at that spot but spinning off towards the floor flipper, now fully spun-up and ready to dish out some pain. SoR however keeps track of it with his speed advantage and makes an unavoidable charge into the front of Tengu.
                        CRASH!
                        Well! I guess it doesn€™t matter how low your blade is if you hit the wedge directly! SoR only suffers a glancing blow at this as Tengu is sent flying up by the power of his own spinning blades, and right over SoR, who quickly reverses to where the FBS has landed and gives it a good smack with the rear hardox bar.
                        CRASH!
                        Hey now, what€™s this? The bar actually hit one of Tengu€™s blades! This really hasn€™t slowed down SoR€™s bar at all, and actually it€™s sent the blades in motion...hmm, Tengu ain€™t moving...and the other blade comes around and gets hit.
                        CRASH! WHAM!
                        The other blade gets it just before SoR€™s bar fully connects with the anti-spinner ring, tearing a bit of rubber off of it but being negated instantly as the energy gets sent directly into the ring. Those 3 rapid blows on the blades and ring have all happened in about 1.5 seconds, by the way. Seeing this AJ quickly turns SoR around to wedge the spinner, but finds that Tengu is mobile again, and is away and out of danger, before anything further to its disadvantage can happen. SoR chases it down with the wedge again, and AJ knows his TRUE advantage now: he must strike directly into the path of Tengu€™s blades, like before, so he won€™t suffer a huge hit. Tengu isn€™t really looking that cool right now...is it just me, or is Tengu not spinning at full capacity? Did SoR€™s bar damage the blades? I do believe so - ah, wait, no, Tengu€™s found its power again, as it reaches full speed, so that€™s cool in itself, and it€™s just in time to meet SoR€™s wedge again.
                        CRASH!!!
                        OUCH! Definitely not what AJ wanted at all! It€™s a hit on the side of the wedge, and SoR goes sailing across the arena, the hardox bashed in! SoR races back into the action, but finds his quarry away quite quickly, and reaching a dangerous speed again. However, just as quickly, he closes in on Tengu and bashes it with his wedge and that awesome LEM power before it can evade.
                        CRASH!
                        Hah! AJ€™s lucky again! Another glancing blow and Tengu is sent flying over SoR, landing with a clatter behind him. AJ quickly turns SoR about and races in with the wedge. Tengu can€™t get away fast enough, and SoR slides under Tengu almost effortlessly, the skirts failing completely, and he€™s taking it to the arena wall! AAAAND...YES!!! HE€™S DONE IT!!! SOR HAS JUST FLIPPED TENGU OVER THE WALL AND OUT!!! It was just over the wall, but it€™s over! And Tengu is upside-down, too. What a very quick end to this one! Alex is flabbergasted, as Tengu lays on its back outside the arena, and turning away, not even righting his robot, walks from the control booth in tatters. And...what€™s this? Tira has smacked the pit release, taking it off. Hey, what€™s the big idea?! AJ gets the picture, and gets away before Taki can scoop him up onto the wedge. It€™s now become a game of €œpit the winner€ for the house robots, but SoR isn€™t going to be gutted that easily. Oh! HAHAHA! SoR scooped Tira onto the wedge and threw both of them down the pit! Taki and The Watcher spin around in slight confusion, as AJ advances into the tournament further, and poor Alex is now out indefinitely for this tournament.

                        CEASE!

                        Tengu VII; given judgement, it was dealt the death sentence.
                        Son of Ripper 5.0 advances to the next round!!!

                        ----

                        Battle 2
                        Tempest Evil-er-oution (14) vs. Aquarius (5)

                        Tempest Evil-er-oution (14)
                        is the ring spinner from hell, having a better run so far this year. In this tournament, he has defeated:
                        - Wheely Big Cheese (with Big Nipper)
                        - Back to Rock II
                        - Big Nipper

                        Aquarius (5): the 2nd best seed to get to the Semis. Lost to the ex-champ last time. In this tournament, he has defeated:
                        - Flipping Mad (with Leprosy Infection)
                        - Rogue
                        - Leprosy Infection

                        Wedge vs. spinner again. Let€™s see the outcome, shall we?

                        Roboteers, stand by...

                        Booth 1: Tempest Evil-er-oution
                        Booth 2: Aquarius

                        House Robots: Asterix Heroicus, Obelix Bulguous

                        3...
                        2...
                        1...
                        ACTIVATE!!!

                        The rim of Tempest begins its upward climb to 2000rpm, and danger looms on the horizon, in the form of Aquarius! Tempest scurries backwards, but Aquarius is too quick. Quicker than Tempest€™s drive speed, that is, but not quicker than that rim!
                        CRASH!!!
                        Surprise, surprise! Aquarius pulled off a wheelie, and got schmacked by the teeth of Tempest! It spins away, Tempest doing the same, but really there seems to be no damage done to it, so Aquarius comes back in on the attack. Tempest moves away, and barely avoids by riding diagonally up and over Aquarius€™ wedge and away, as the latter barges in a bit too quickly, nearly greeting the wall with his snout. Tempest attempts a rear assault now, spinning up to speed, but Aquarius spins around...nearly off-centre, but finally lines Tempest up. Tempest goes the side, just as Aquarius starts to go forward, and -
                        CRASH!!!
                        A nice hit to the side there, but it€™s still pretty nil, as both bots go for another ride across the floor, Aquarius actually hitting the angle grinder but no damage there. Also undamaged remains the spot where Tempest just struck him, and that€™s not looking for Tempest. Frank€™s eyes narrow but he keeps his game face as Tempest spins up again, coming close to Aquarius but not too close. Aquarius looks a little too jumpy, and suddenly drives forward thinking to catch Frank off-guard but nope, Frank sees it coming and easily manoeuvres Tempest away from the charge, smacking directly into the side!
                        CRASH!!!
                        BAM! What a hit! Loads of sparks, and Aquarius is slightly jolted this time, as Tempest launches himself away into the pit release button, opening the pit. This looks like a relief for Tony, and Aquarius drives into Tempest, hoping to stop the spinner from...spinning! Tempest however gets another dodge, just barely though, but Aquarius turns again and Tempest was a bit too eager and rode right onto the wedge! FLIP! WHOA-HO! A flying Frisbee? Frank once again sees one of his bot fly high up into the air, courtesy of Aquarius€™ powerful flipping arm, and comes crashing down onto the arena floor...STILL SPINNING! The wonders of gyroscopic forces, eh? Tony isn€™t letting Tempest off the...hook (hehe ) yet, and drives into Tempest without warning. No wheelies this time!
                        CRASH!!!
                        BUT STILL, THERE IS A HIT! Ha! The flipper slot of Aquarius got nailed, how about that! Tempest is sent away again, before that flipper can come into play, and Aquarius immediately chases him down again...to find Tempest gone! Slow down there, Aquarius, you€™re missing things! In fact, he€™s just missed something important: his opponent!
                        CRASH!!!
                        The same side as last time takes the hit...AND THE PANEL IS OFF!!! It doesn€™t get thrown away, but simply comes off and lays there beside Aquarius, who is now horribly exposed from the side! Tempest backs off to spin up more, but Aquarius still seems to be doing fine...and what do you know, he€™s gotten under Tempest! Tempest is actually spinning the rim too, on the wedge! AND...
                        CRASH!!!
                        HA, NO WAY!!! Aquarius tosses, and Tempest€™s spinning rim hits THE ARENA RAILING! This sends Tempest flying back across the arena and right near the pit, in a huge shocker for the audience, and even more so for both Frank and Tony. Frank is the first to come back to reality and Tempest moves a significant distance from the hole of doom. Aquarius turns away from the arena wall, and Tony is still in major disbelief, thinking he had won this. Unfortunately, he hasn€™t yet, and while he€™s not moving, while Tempest closes in fully charged, he ain€™t gonna! Aquarius drives right towards Tempest, but the ring spinner avoids the charge, as Aquarius flies by, giving Tempest another shot at a K.O. He hurriedly buries the spinning hooks into Aquarius€™ backside.
                        WHAP!!!
                        Ooh, did I see what I thought I saw? I think I did, and you€™d probably agree, as rubber litters the arena right from where Tempest just struck Aquarius€™ left tire, right from behind! Say good-bye to your left hand drive, and left with only the option of moving in circles, I believe that Aquarius has had it now. The Watcher is coming over, checking things out. FLIP! HEY! Aquarius just wheeled around, slid under the ref and flipped him! Tempest...joins in!
                        CRASH!!!
                        ACK! That was the lifting arm, you ingrate! And it doesn€™t appear to be working anymore! You know what that means...The Watcher can€™t self-right now! Asterix and Obelix are now on Tempest€™s case, but FLIP! Aquarius catches Asterix as he goes by and tosses him...against the wall! Unfortunately for him, it wasn€™t a stacking. Asterix whips around and goes for Aquarius instead...but drives up the front wedge and FLIP! gets launched! Tempest meanwhile is dodging hammer blows (BANG!) from Obelix, and is quite eager to finish Aquarius off. He goes for Aquarius immediately, but Tony eyes Tempest approaching and despite the wheel wound manoeuvres around to face him...leaving his rear wide open for Asterix! WHAM!
                        CRASH!!!
                        Asterix drives Aquarius right into Tempest, who gives the lifting arm a giant blow and sends Tony€™s wedge across the arena in a dizzy spell! Tempest is also launched himself and comes to rest on the floor flipper...WHICH LAUNCHES HIM! No ref, no rules! Ha ha! Tempest thankfully is invertible and goes off towards Aquarius is. Tony€™s bot is still mobile, on one side that is, but it€™s right on the edge of the pit, and any moment now - OOOOHHHH!!! Tempest nearly got wedged and put into the pit! An upset attempt, failed at the last second, and Tempest is going to make him pay for that! ...not really. It€™s Asterix who comes in from behind!
                        CRASH!!!
                        Tempest is smashed and barrels into Aquarius, knocking the pair of them into the pit. Aquarius falls in with Tempest on top of him, but Asterix...ain€™t moving either. Obelix, it seems, is the sole survivor of this match.

                        CEASE!

                        Aquarius drowns in a raging tropical storm.
                        Tempest Evil-er-oution (14) advances to the next round!!!

                        To Kane Aston and Mark Lumb: Curse your 20 kilobyte message size limit! I had to split this post up. I hope youre happy with yourselves...

                        Please dont ban me.

                        Comment


                        • The Crash & Burn Tournament 2

                          Resuming!

                          Battle 3
                          Cyclone Force 2.5 vs. Sheer Heart Attack

                          Cyclone Force 2.5
                          had to put up with a dimwit writer but made it a long way in this first run. In this tournament, he has defeated:
                          - NSBFR-X (with Baldur Gamma)
                          - Terrorhurtz (15)
                          - Baldur Gamma

                          Sheer Heart Attack has had an awesome rookie record, with 3 straight KOs and looking for more. In this tournament, he has defeated:
                          - Quocunque Jeceris Stabit (with Aneurysm (4))
                          - The Deer
                          - Aneurysm (4)

                          Cyclone Force will use the disc, so it€™s a battle of spinning weapons, but whose will cut farthest?

                          Roboteers, stand by...

                          Booth 1: Cyclone Force 2.5
                          Booth 2: Sheer Heart Attack

                          House Robots: Double Whamlet, Double Big Mac

                          3...
                          2...
                          1...
                          ACTIVATE!!!

                          Ah, both spinning weapons are up to speed very quickly, but it€™s SHA€™s drum that reaches speed first, whiles Cyclone Force€™s disc takes just a tad longer to reach its maximum potential. Wasting no time, Cyclone Force barrels in quickly, not giving SHA enough time to get out of the way as the two spinners collide head-on!
                          CRASH!!!!
                          OOH! There must be some damage done there...ooh...and I think it€™s been done to Cyclone Force! The disc ain€™t spinning at all! And SHA€™S drum is! Cyclone Force backs off, his weapon incapacitated by that massive blow, turns around, and throws his backside into SHA€™s path in an attempt to stop the drum!
                          CRASH!
                          It works, but only with Cyclone Force taking a chassis-shaking blow in the rear, the 7mm titanium shredded a bit, but it€™s also thrown Cyclone Force up into the air, and he comes down harshly. Wait! The disc is going again! Problem: it€™s facing the wrong way. SHA moves in, and Cyclone Force whips around way too late.
                          CRASH!
                          The side takes it now, throwing Cyclone Force onto his back but not really tearing into the titanium like before. The drum spins up devilishly fast, however, and SHA tries to make a break for the side again. He€™s cut off by the complete turn of Cyclone Force who€™s facing him with the disc!
                          CRASH!!!!
                          It€™s definitely not Chris€™ day, the disc is noticeably damaged as a tooth is gone...but the same can be said for SHA, as one of his own is bent sideways! Both weapons spin up, Cyclone Force€™s disc looking off-balance, as the bots make their way from the places they had just been launched to, and head towards each other again. This time Sheer Heart Attack makes for the sides of Cyclone Force, and - oh no! Chris - oh, wheew! Close call, I think, as Cyclone Force just turned the wrong way, but actually turned all the way around to point the disc back at SHA, who raced in without thinking.
                          CRASH!!!!
                          It€™s Cyclone Force that takes the hit heaviest and SHA who is coming off the better of the two from that clash - the flywheel just lost another tooth, and SHA€™s drum hasn€™t been damaged at all! And...not only has Cyclone Force lost another tooth, he€™s lost the disc again! It ain€™t spinnin€™, and Cyclone Force ain€™t winnin€™, with no disc spinnin€™. So it really wasn€™t a close call at all! SHA moves in for an apparent kill, but Cyclone Force is faster and backs up, turns around, and buries the backside into SHA€™s drum again.
                          CRASH!
                          More shredding of the titanium, but Cyclone Force doesn€™t jolt skyward this time, instead backing into the drum again and forcing SHA backwards. SHA turns away in an arc but Cyclone Force keeps at it, still pushing SHA by the drum...but SHA escapes! Nice little manoeuvre by Martijn there, moving in the other reverse direction and putting Cyclone Force in a bad position - right next to the drum! And it€™s spinning again...Cyclone Force moves away, and goes for a rear ramming again.
                          CRASH!
                          Another inverting! Cyclone Force tips upwards, and another slight blow to the underside sends it tipping over, making the disc point at the drum! Speaking of the drum, it€™s looking mighty reliable, and mighty spinny, and mightily slamming into the disc, right now!
                          CRASH!!!
                          The hit buckles Cyclone Force, not really doing any damage but it does jolt him up a bit. SHA is now under Cyclone Force, the drum stopped but completely under Cyclone Force...however, SHA can€™t turn and keep him on the drum...so he buries Cyclone Force into the wall. WHAM. SHA backs off and waits...and Cyclone Force...no, he€™s off the wall. Thud. Cyclone Force lands back on his wheels and is immediately greeted by the spinning drum again.
                          CRASH!!!
                          Another dull blow and Cyclone Force is not looking too good at this point. Not really looking too damaged, but not really looking too damaging either. SHA moves in again, under the tilted Cyclone Force, and gives him to the arena wall. WHAM. But SHA again fails at a stranding as Cyclone Force falls off the wall, and once again into the path of the drum.
                          CRASH!!!
                          AAAAHH!!! Oh MAN!!! The disc just came off!!! Yet another solid blow, and there it goes, falling off the front of Cyclone Force and gone for good! Chris€™ chances of advancing are looking pretty slim right now, as Martijn beams and directs SHA over to the wounded Cyclone Force, who moves away quickly, proving that the €˜Force can take a lickin€™ and keep on kickin€™. Just for how long is anyone€™s guess. SHA just can€™t catch up to Cyclone Force, who turns and again uses his shredded rear to delay that drum more.
                          CRASH!
                          Another thud and SHA is pushed back...and that, I believe, is the end of Cyclone Force. No movement, no disc, no movement, hardly any backside, no movement, and did I mention no movement? I did, and The Watcher heeds the call and starts to give the interchangeable bot the last seconds of his stay in Crash & Burn 2!
                          1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                          CEASE!

                          Cyclone Force 2.5 gets downgraded to a light shower.
                          Sheer Heart Attack advances to the next round!!!

                          ----

                          Battle 4
                          Flank Attack: DT vs. BIACS-LE

                          Flank Attack: DT
                          is another rookie, also with 3 KOs, the most notable being the shock pitting of 10th seed ArchAngel of the Abyss. In this tournament, he has defeated:
                          - ArchAngel of the Abyss (10) (with ForcePower 5.0)
                          - Hacked Off Ha-ka
                          - Turbulence

                          BIACS-LE is yet another rookie, and the last heat finalist of our merry little group. In this tournament, he has defeated:
                          - Panic Attack (with Enter the May Tracks (7))
                          - Whirligig 4.0
                          - Enter the May Tracks (7)

                          This is the last of our Semi-Final eliminators. Let€™s get stuck in!

                          Roboteers, stand by...

                          Booth 1: Flank Attack: DT
                          Booth 2: BIACS-LE

                          House Robots: Ancalagon the Black, Exa-Gore-Ic: AI

                          3...
                          2...
                          1...
                          ACTIVATE!!!

                          Flank Attack is the faster, speeding out towards BIACS-LE in a storm of wheels, and just manages to...get the body! BIACS-LE pulled the disc inwards, or rather, pushed the chassis outwards to hide the disc! Flank Attack easily slides the pincers around the body, and begins to crush! All of a sudden, the chassis is moved back...or looking at it from Flank Attack€™s view, the disc is pushed outwards! Right into Flank Attack€™s plow!
                          CRASH!!!
                          That€™ll be a hit to remember, as the plow flies right off and lands with a clatter behind Flank Attack, but BIACS-LE is going NOWHERE, as Flank Attack has a firm grip on him and is dragging him towards the pit release button, and BANG. Pit hit, and Alex is really looking forward to an early advance, and he€™s definitely getting it, as, in a very quick pitting and the fastest match of the Semis if not the fastest match in the entire tournament, Flank Attack drives right into the pit with the axlebot grasped in his pincers, and Matty curses, as he€™s knocked from Crash & Burn 2 about 13.4 seconds.

                          CEASE!

                          BIACS-LE gets stampeded by a raging crusher.
                          Flank Attack: DT advances to the next round!!!

                          ----

                          Semi-Final 2, Round 2

                          Tempest Evil-er-oution (14) vs. Son of Ripper 5.0
                          Flank Attack: DT vs. Sheer Heart Attack

                          Tactics, predictions, comments, thoughts, and an apology as to the last fight. I was exhausted, and tired, and couldn€™t think of a better way to write it.

                          Comment


                          • The Crash & Burn Tournament 2

                            Another round of quality fights and all done very quickly. Great job Kody!

                            «Tempest Evil-er-oution vs. SOR 5.0»

                            Well it seemed to work in the last round, so I am going to try exactly the same tactics in this battle. Leave the skirts off, and go box rushing. Keep the pressure on, keep driving into the ring with my wedge and slow it down. Then take control and push it around into danger. Again, the overall plan is to go in for an early drive to slow down the ring, get the wedge under, push it to the walls and throw it OOTA. A couple of things help me in this match, such as Tempest having a slower speed and higher ground clearance than Tengu did. Tempests bouncing ability should also work in my favour, as it should bounce itself into danger while also slowing itself down. If I can keep it near the walls it is going to have little chance of getting away. Keeping it close to the walls should mean once it hits my wedge it should bounce and hit the walls, which not only means it cant damage me but also gives me an ideal oppertunity to flip it over the walls. On the defencive side, Tengu didnt seem to cause me much problems and Tempest isnt really designed to inflict much damage so I should be OK.

                            In the other match Ill go for Sheer Heart Attack to take Flank Attacks wheels off.

                            Comment


                            • The Crash & Burn Tournament 2

                              quote:

                              In the other match Ill go for Sheer Heart Attack to take Flank Attacks wheels off.

                              So do I :wink:

                              Comment


                              • The Crash & Burn Tournament 2

                                What I predict is for me to make some more completely rotten preidctions /.

                                I go for the wins to go to Tempest Evil-er-lution and Flank Attack. Thus making the GRAND FINAL:

                                Infusion
                                SUNCUST
                                Tempest Evil-er-lution (14)
                                Flank Attack: DT

                                My favourites are in this order:

                                Flank Attack: DT
                                Infusion
                                Tempest Evil-er-lution (14)
                                SUNCUST

                                If Im wrong, then Im wrong

                                Comment

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