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  • The Crash & Burn Tournament 2

    Haha, you know what, I already have all six tactics in from before, but Im willing to wait and see if those people will change their strategies before I write the next battles.

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    • The Crash & Burn Tournament 2

      Actually, I am going to change my tactics. Im going to use my Lifter set-up so I can actually attack other robots.

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      • The Crash & Burn Tournament 2

        Paul, that doesnt even make any sense. It said that, at the beginning of the match, he comes out and meets my wedge. This means that I had my back facing to him (since the spinner is in the front), literally disregarding my tactics.

        I dont doubt that at any other part of the match he would be able to get around that front, but here the initial confrontation is such a complete and total lack of understanding that it boggles the mind. The end result doesnt bother me, but this really doesnt make any sense.

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        • The Crash & Burn Tournament 2

          Sometimes, what you wish for isnt carried out. Take this for example - you might get what you wish for Christmas (only 3 more days ) but you might get something else.

          And by the way, people can either take what you say seriously or not. I.E, AJ says that (Im not going to become popular when I say this ) his suction things on the base of Axeon prevent anything getting under or leap about like Terrorhurtz.

          Actually, I had a look on the Terrorhurtz site and I found out that Axeons suckers arent going to stop it being flipped or pushed about, it just means it wont leap as easily.

          By the way, AJ, its nothing against you, its just that somwtimes things have to be proven or disproven.

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          • The Crash & Burn Tournament 2

            try and get rid of MDU

            Slam, slam, slam, slam, slam. Id rather go out in round 1 in bits than go out in the heat final in even more bits

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            • The Crash & Burn Tournament 2

              I believe youll get through Matty.

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              • The Crash & Burn Tournament 2

                Baldur will ram - theres no much else it can do except vaguely scoop thigns off the ground to mean its foe has less traction. Baldur doesnt really have to worry about weapons so just charge in.
                Hopefully Ill get to meet MDU later on...

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                • The Crash & Burn Tournament 2

                  I believe I said Id be going with the drum, however I seem to remember NSBFR-X also having a spinning bar option that would also grant invertibility. Is this so, if so Ill use that and go after Cyclone Force. If not, Ill use the drum and still go after Cyclone Force

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                  • The Crash & Burn Tournament 2

                    did i enter terrorhurtz?

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                    • The Crash & Burn Tournament 2

                      Who knows Martyn, who knows

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                      • The Crash & Burn Tournament 2

                        But Paul, that still doesnt make any sense. Why, after I just stated that I would at the very least try to keep my front facing him, would I start the match off with my wedge?

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                        • The Crash & Burn Tournament 2

                          Paul, Alex is right, I should have been aware. Im very sorry for that, and Ill try not to make that mistake again (though it probably will happen ). The only excuse I have is that I was a little tired.

                          So without further ado. Heat H starts NOW!

                          Terrorhurtz (15) vs. Boxed In vs. Mass Disctruction Ultimate 4

                          Terrorhurtz (15)
                          is the only seeded UK realie in this competition. Martyn Forsyth entered John Reids creation into the C&BT2, and it was a goo idea. Thz sports his famous rack-and-pinion style double-headed axe, the most powerful one in Robot Wars, powered by 2 2kg CO2 tanks. It gives out about 900kg of force on every hit! It also has front and side skirts, and 12mm polycarbonate armour.
                          C&BT1: Smashed Ripper into tiny pieces and also beat crowd favourite Wedge Devolution into submission, only to get tossed right to the pit by Enter the May Tracks in the Heat B Final.

                          Boxed In aint pretty. Nor is it meant to be; its got FOUR LEM200s powering it, plus very light batteries, all run at 24V! It has a single 1kg spike at the front, the end point very thin so it can push out 11 tonnes of force at full speed (15.1mph)! It is also invertible too, and uses treads for movement. It may look like only a box with skirts, but Matty Fowlers devil will box you in if youre not careful. The best you could do is to try and exploit its 6mm titanium armour.
                          C&BT1: Did not enter.

                          Mass Disctruction Ultimate 4 returns to the Crash & Burn Tournament to give Aaron Knight an added boost. Its basically Y-Pout, Cyclonebot, and a keg of Captain Morgans rum mixed together to give out this indescribable freak of nature. It has 3-4mm Hardox armour, and a sub-sonic tip speed of 480mph. It is quite compact though and hitting wedges frontally will result in some huge air.
                          C&BT1: In Heat C, he destroyed The Crashing Bore and Cassius Chrome, and then destroyed Cassius Chrome again next round but 13th seed Wedga Revo 2.0 dumped him into the pit about 10 seconds after.

                          Roboteers, stand by...

                          Booth 1: Mass Disctruction Ultimate 4, Terrorhurtz
                          Booth 2: Boxed In

                          Double Big Mac looks as tasteless as ever, as does Exa-Gore-Ic: AI.

                          3...
                          2...
                          1...
                          ACTIVATE!

                          Terrorhurtz is away towards the pit release button, crashing into it, as Boxed In bolts out of his spot and straight into the half-spunup MDU4!
                          CRASH!!
                          Already we have a blow, as Boxed In flies about halfway across the arena, the spike slightly bent! MDU4 is also belted away and Terrorhurtz flies at the translational spinner, immediately tackling him before he can spin up, and stuffing MDU4 into the wall, and gives him an axe pounding! WHACK! MDU4s top armour however withstands the blow. Boxed In rushes at MDU4 again, and the spike slams into MDU4s side, though it being bent doesnt cause nearly as enough damage as it should and Aarons bot is rather grateful for this, slammed away from Terrorhurtz and is now spinning up to speed. Terrorhurtz apparently has the same idea as Boxed In, and rushes the now fully spun up MDU4!
                          CRASH!!!!
                          The wide grin on Aarons face tells the tale here: Terrorhurtzs front end has been completely torn open, skirts gone, Lexan bent, and Terrorhurtz has been flung all the way across the arena, all from a single hit, but MDU4 is again thrown by the force of his own hit! Boxed In wants to spare Terrorhurtz and goes to ram MDU4 full on hoping to get him out first, only to find that hes nearly back at full speed again!
                          CRASH!!!
                          The spike is gone now, flung OOTA actually, and Boxed In is spun around like a baton, and MDU4 retains about half his tip speed and is spinning up again! Terrorhurtz, it seems, is not dead yet and turning to use his rear goes to backslam into MDU4, yet its Boxed In who comes in first, charging headlong into the demonic spinner!
                          CRASH!!!
                          Boxed In is launched again, the front end bashed into the vapourbots chassis, but again thrusting MDU4 in the opposite direction and into the wall; this allows Terrorhurtz to bash into MDU4 again with the back end, without fearing a spin-up, and pin him! Boxed In gets back into the fight and with his rear end slams into MDU4 as well, and the spinner is up against it here now! Theyre pushing him towards a CPZ, and Terrorhurtzs axe comes down! WHACK! Again no effect! Boxed In decides that its had enough of Terrorhurtzs interference and pushes past the axebot, and backslams MDU4 into the wall! WHAM! MDU4 bounces off and away from the wall, exactly what Aaron was hoping for. Terrorhurtz is moving more slowly now, and Boxed In gets an idea and tries to get under Terrorhurtz but the rear static forks deny him his wish. MDU4 is back at full speed now, so the next hit could decide it! Terrorhurtz slides away, but Boxed In follows him and shoves him into the wall! As Terrorhurtz tries to push Boxed In away, the spinning Vortex of Destruction approaches! Boxed In tries to turn and ram, but MDU4 is way too close!!!
                          CRASH!!!!
                          Apparently 480mph is a good tip speed, because it has sent Boxed In not only into the wall, but bouncing diagonally off of it and into the other wall! The side has been almost completely ripped open. Of course, this once again means that MDU4 has sent himself backwards...AND RIGHT INTO DBMS CPZ!!!
                          CRASH!!!
                          MDU4 is mashed away like a pinball, one of the three sides seriously dented! Terrorhurtz bravely charges MDU4 again...and it doesnt look like MDU4 can get up to full speed!
                          CRASH!
                          Nonetheless, its a hit, as Terrorhurtz is sent spinning away, the rear taking a rip in the Lexan. Boxed In seems to have only his right side drive working...Terrorhurtz turns and rams Boxed In instead, and slams him into the arena wall. MDU4...cant spin up that well now, is something wrong? Terrorhurtz lashes out his axe! WHACK! Boxed Ins top armour is badly dented! Matty Fowler looks nervous in the control booth, as Boxed In is unable to get away from Terrorhurtz! WHACK! Another hit and Boxed Ins top armour is getting...boxed in! It seems MDU4 is having some problems of its own, and Terrorhurtz goes forward...very slowly. Well, all three bots are very much damaged here...Terrorhurtzs damaged front end is also beginning to take its toll on him. Boxed In...seems to be having a hard time moving its other tires now...The Watcher is coming over to have a look. Aaron steers MDU4 over towards Boxed In, hardly spun up enough to cause much damage as Terrorhurtz slams into them. He gets spun around a little but thats all thats done as Terrorhurtz disregard the front end and tackle MDU4s temporarily-immobilized spinning body and try to shove it around...its more mobile than Boxed In, however, as the rambot is now completely stationary! The Watcher is out of standby mode, and into countdown mode!
                          1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                          CEASE!

                          Boxed In got rocked by a something like a hurricane.
                          Terrorhurtz (15) and Mass Disctruction Ultimate 4 advance to Round 2!

                          ----

                          Baldur Gamma vs. Cyclone Force 2.5 vs. NSBFR-X

                          Baldur Gamma
                          is so compact you could fit it in a beer cooler. Its also Alex Holts toughest machine, with 5mm titanium kevlar over a very thick Hardox chassis. At the front is a lifting scoop that can lift about its own weight, but its more than just a weapon. It has about 40mm of titanium foam added to its heavy shockproofing to absorb heavy hits, with a 5mm hardox plate overtop. This means that it has over 50mm of armour in front, and with LEM drive, should be practically invulnerable to anything! ...really? It looks like it could be flipped easily...
                          C&BT1: Did not enter.

                          Cyclone Force 2.5 is Christopher Masons chameleon bot with many gimmicks, but for this battle it will use the Storm 2-like lifter that can lift 190kgs. Its also got a body shape and drive system like Storm 2s, and 7mm titanium armour. It can go at 25mph, but using the lifter means it sacrifices its invertibility that it has with other set-ups.
                          C&BT1: Did not enter.

                          NSBFR-X is Frank Goachers chameleon bot. He DOES have a spinning bar, a 5kg one to be exact that spins at 1500rpm. Its shape is an invertible box wedge with rounded sides, plus side and rear skirts. It has 5mm titanium armour and its 4W LEM-drive gives it a top speed of 20mph but it doesnt perform as well in melees as it should. It is invertible, though, which should help, even with the spinning bar.
                          C&BT1: Got flipped OOTA by Y4 in Heat As first round.

                          Roboteers, stand by...

                          Booth 1: NSBFR-X, Cyclone Force 2.5
                          Booth 2: Baldur Gamma

                          Double Whamlet will give unwary robots a whammy of a time with his axes, as will Taki-san with her electric wedge and rear cutting disc.

                          3...
                          2...
                          1...
                          ACTIVATE!

                          Its on! And so are our three other bots as Cyclone Force heads for the rather impressive-looking Baldur Gamma. Baldur meets Cyclone Force head-on, but the scoop of Baldur defeats Chris interchange bot and shoves him into an incoming NSBFR-X, with the bar spun up!
                          CRASH!
                          Its a good hit, but the rear of Cyclone Force withstands the blow as NSBFR-X is thrown aside. Baldur however continues to push Cyclone Force, past NSBFR-X, and eventually arriving at his destination: the arena wall! WHAM! Cyclone Force is jolted up, the underbelly past the top of Baldurs scoop, and he is thrown up onto his butt, leaning against the arena wall! Baldur backs off, and the lifter comes into play, pushing Cyclone Force off the wall but unfortunately right into the waiting scoop of Baldur, who again shoves him into the wall, and the same thing happens; Cyclone Force is on his ass against the wall! NSBFR-X comes forward this time, and before the lifter can push him off the wall, Cyclone Force is attacked by that spinning bar! WHAP! Its not a crash, because something else vital has been hit: CYCLONE FORCES RIGHT REAR TIRE!!! The rubber is gone and lying below Cyclone Force...which he lands on. Baldur comes forward, but too soon, catching the side of NSBFR-X and tilted off course. Cyclone Force jets away, though not as peppy as before with one of his tires decimated. Baldur gives chase immediately, and easily catches up to Chris bot, however the skirts defeatd Baldur and he is thrown up onto Cyclone Force. With the push of a button, Chris activates the lifter and he is satisifed to see Baldurs compact frame tilt up...up...and over as Alex frowns slightly in the opposite control booth. Frank isnt interested in attacking Baldur, though, as NSBFR-X still goes for Cyclone Force, and slams into the front!
                          CRASH!
                          Another blow, still rather deflective but a small dent has been in the front nonetheless. Cyclone Force now heads for NSBFR-X but still thwarted by the earlier attack on the tire, and misses him by an inch. NSBFR-X gets to the side again but Cyclone Force turns to keep the front facing him. Baldur rushes in unexpectedly and tackles NSBFR-X from the side but again is out of luck, and the spinning bar nicks the scoops corner, causing absolutely no damage to it. It does, however, give the nearby Cyclone Force a chance to attack, and drives into NSBFR-Xs bar, and shunting him away from Baldur pushes him into the wall. Oof. NSBFR-X is thrown up onto the lifter, which Chris once again activates, only to be rammed from behind by Baldur, who finally slides under the rear skirt and under Cyclone Force and NSBFR-X as well. Cyclone Force is thrown into NSBFR-X and thrown over, but NSBFR-X is pushed overtop of Cyclone Force and on top of Baldur. Baldur spins around and throws NSBFR-X off of him, allowing the spinner to go free, as Cyclone Force tries to self-right...and hits the wall! Not good! NSBFR-X approaches Cyclone Force and waits to see if it can self-right. Baldur isnt too keen on letting NSBFR-X going through unscathed and turning to face Franks creation rams the left side skirt, again thwarted. NSBFR-X turns and the spinning bar hits the scoop again, which still does no damage to the scoop. Cyclone Force is again trying unsuccessfully to right itself, and The Watcher looks concerned, and takes a ride over to that spot. Taki and Whamlet head on over as well. NSBFR-X has Baldur now on his wedge, and smashes him into the arena wall, sending him into a CPZ! Taki and Whamlet appear unconcerned however, as Cyclone Force is about to be counted out!
                          1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
                          Its over for Cyclone Force, as Chris looks dejected, but the house robots are gleeful! Whamlet tackles Cyclone Force and pushes him against the wall, throwing down the axes. WHACK! Nice holes are made in the underbelly, and Whamlet drags him away, and towards the flame pit! All of a sudden, Whamlet is blindsided by a slam from NSBFR-X - no, from Baldur pushing NSBFR-X! Whamlet is knocked aside and slammed into another wall! Its clear that Taki is disapproving of this, and the ninjabot has a go at Baldurs sides, getting under them and shoving Baldur all the way across the arena into the opposite wall! WHAM!! What a huge slam! And Baldur goes flying! NSBFR-X isnt too worried, as hes pushing Cyclone Force towards the pit! Whamlet wheels around and tackles NSBFR-X, and pushes them...over the pit? You forgot to open it, boy! Whamlet goes to open the pit release button, but NSBFR-X gives him a blow with the bar!
                          CRASH!
                          Whamlet is hardly damaged by that, but it does throw him into the pit release button. Cyclone Force teeters...and topples in, as Baldur joins in a little too late.

                          CEASE!

                          Cyclone Force 2.5 is classified as a tropical depression.
                          Baldur Gamma and NSBFR-X advance to Round 2!

                          Round 2

                          Terrorhurtz (15) vs. NSBFR-X
                          Mass Disctruction Ultimate 4 vs. Baldur Gamma (the battle of doom )

                          Predictions, tactics, comments, and oven-baked peanuts please.

                          Comment


                          • The Crash & Burn Tournament 2

                            Round 2

                            Terrorhurtz (15) vs. NSBFR-X - This looks like a good fight, but Ill go for the seed, on the ground that it has good agressive ability and is actually well-protected from attacks.

                            Mass Disctruction Ultimate 4 vs. Baldur Gamma - BALDUR!!!

                            Comment


                            • The Crash & Burn Tournament 2

                              Spinning bar again. Terrorhurtz isnt that well protected against damaging weapons.

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                              • The Crash & Burn Tournament 2

                                Look, as much as I hate to launch complaints, Im going to have to...because it goes completely against my robots abilities.

                                Why did I even try to self-right? If I was upside-down with the lifter, thered be no point in trying to self-right, so Id just drive away and resort to sheer pushing power. Theres no point, or need, to self-right when youre fully invertible, even if the weapon doesnt work that way.

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