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  • The Crash & Burn Tournament 2

    Ta, Chris. And now for our next fight.

    Disco 5 vs. The Riddler vs. Tornado

    Disco 5 is Martyn Forsyths wedgy, edgy monster. Its a wedge with a rear wedge, and a vertical flywheel that goes over the back over the wedge. It goes at 3000rpm at its top speed, but at 1 second, its still dangerous. Also included in this package is a nice front front-hinged flipper that can lift about 509kg. Its chassis is 4mm G5 Ti monocoque with an extra 5mm titanium added to the ribs for more rigidity. It sports side skirts as well, so its pretty tough to beat.
    C&BT1: Did not enter.

    The Riddler is a relatively new creation by Steven McGregor. This villain is basically a green bowler hat shape with two scoops (front and rear) and a really nasty rack-and-pinion axe powered by CO2 tanks, which is also used to right it. Its got good pushing power and excellent speed and maneouverability, and 4.5mm G5 Ti armour. Oh, and did I mention it flies the Scotland flag?
    C&BT1: Did not enter.

    Tornado is a realie, a really widely known realie. This is because it won Series 6 of Robot Wars, and made the Grand Final of Series 7. Its a low invertible box shape with extremely tough armour, Bosch motors which contribute to excellent pushability and speed. It also has multiple attachments at the front to aid its cause in fighting different opponents. For this battle, Andrew Jackson will have Tornado using the drum.
    C&BT1: Did not enter.

    Roboteers, stand by...

    Booth 1: Tornado, Disco 5
    Booth 2: The Riddler

    Tira-san and Exa-Gore-Ic: AI patrol the CPZs this time around.

    3...
    2...
    1...
    ACTIVATE!

    Here we go again! Martyn is going for Tornado immediately, and Tornado, incidentally, is going right for Disco 5! A bang signifies that Tornados drum has hit the wedge of Disco 5 and sent him uponto Tornado! Tornados got him now, but for how long? And now its The Riddlers time to shine, as he collides with the S6 champ and tilts him upwards a little. Axe time! WHACK! The top of Tornado takes a hit, but no noteworthy damage. Disco 5, however, is about to cause some damage, as he slides off of Tornados front and turns around right into the front!
    CRASH!
    Tornado jolts back, further onto the bowler hat, his front buckled a little, and Steven hits the axe button again, but misses. Tornado, infuriated, zooms away from the gang-up to regroup, but he doesnt have a lot of time seeing as Disco 5 is following him! Tornado spins around just as Disco 5 catches up, and drum connects with titanium wedge, lifting up Disco 5 towards the ceiling and back on top of Tornado! Tornado doesnt waste any time now, and drives Disco 5 straight towards the wall! The Riddler rams the pit release button in a hurry, hoping to pit either of his opponents. Pit! Pit! Pit the audience screams! Tornado reaches the wall, and Disco 5s disc reaches the railing.
    CRASH!
    A resounding BANG is heard, meaning that Disco 5 has bounced into and off the ground, and right back onto Tornado! Tornado pushes him again into the wall, giving Martyns vapourbot a disc-full of wall. Finally The Riddler comes back into the playground, and rams Tornado from the rear, lifting his wheels off the ground with the front scoop. WHACK! The axe penetrates the top! Disco 5 is released as The Riddler has his prey in his mighty grasp! Where to? The pit, of course! But Disco 5 isnt done just yet! Heres Martyn coming in with a ram to The Riddlers rear, and flips right over onto his thinking cap! Tornado does not flee the scene, but instead rears into the inverted bowler hat and shoves him into the nearby CPZ! Tira-san is there and gives The Riddler a touch of spinning ring!
    CRASH!
    The Grade 5 titanium does not withstand the impact of that blow! Great colourful sparks are emanated, and strips of titanium litter the floor! But Disco 5 is back in Tornados face, and avoids the drum, slipping under the front and slamming him full-force against the wall! Tornado ricochets off the wall and lands upside-down near the pit! The Riddler pushes his axe against the floor and rights himself with a CLANG, but Disco 5 turns on him and buries the disc in!
    CRASH!
    And The Riddler is tipped on his head once more! Not really any damage, but the force of the hit flipped the Riddler back over! Tornado comes back in and shunts Disco 5 in the front, but misses with the drum and goes up the wedge; too far, for theres his disc, fully-charged and ready for action!
    CRASH!
    Tornado is flung down onto Disco 5s wedge, which flips up and tips him over - OH LOOK AT THE DAMAGE! The whole area around the drum is broken apart; great tears in it! Tornado is away and ready for a new assault, but its The Riddler who attacks Disco 5 first, righting himself and a split-second later coming down with the axe! WHAM! The area behind the disc of Disco 5 is hit, and damaged! The Riddlers a got grip on him, but he shouldve watched his own back, because his backs now fodder for Tiras ring!
    CRASH!
    And the rear scoops just hanging by a moment now! Mighty was the hit, and The Riddlers rear is buckled and torn! But the grip on Disco 5 is still quite strong! In comes Tornado on the attack, and the drum hits Disco 5s beaten wedge once again, tossing Disco 5 skyward and almost wrenching The Riddlers grip away! The Riddler now backs into the CPZ against Tira to prevent her from spinning her ring up again, but now Exa-Gore-Ic is coming into the play! The Riddler seems unable to retain his grip on Martyns bot any longer, and retracts the axe back, but Disco 5 is still stuck because of our friendly neighbourhood Tornado. Disco 5 isnt too happy at this point; his disc is back up to speed but he cant hit anybody! So what does Tornado do? Slam him into The Riddler!
    CRASH!
    Can you say flippy? The Riddler is tossed once again, and this time on top of Tira, who is trapped in her own CPZ! Tornado doesnt stop, and presses on, but this causes Disco 5 to be pushed over him and off! Hes free as a bird! And the first thing he does is turn around and drive right into Tornado! The wedge slides under the box shape and the flipper activates, sending Tornado into The Riddler! Exa-Gore-Ic reaches the CPZ but Disco 5 is either avoiding him for the moment, or too concentrated on his prey, and thats Tornado, as he turns and buries the flywheel into Tornados rear!
    CRASH!
    Tornado is piled against The Riddler and Tira in the CPZ, his rear armour defiled! Exa-Gore-Ic stops, wary of Disco 5s wedge and flipper. Disco 5 turns and slides now under Tornado AND Tira. FLIP! Tira is stuck on the wall, and Tornado is pushed over top of Disco 5, whilst The Riddler lands on Disco 5! Disco 5 turns around again, with The Riddler trapped on the wedge, and breaks away from the CPZ, dodging around Exa-Gore-Ic and heading straight for the pit! He stops just short, and down goes the bowler hat, tipping, toppling, BOOM!

    CEASE!

    Riddle me this, riddle me that, Stevell need some time to repair that hat.
    Disco 5 and Tornado advance to Round 2!

    Round 2

    Salamander III vs. Tornado
    Disco 5 vs. Back 2 Basics

    Comment


    • The Crash & Burn Tournament 2

      well then, I might as well predict some heat winners, for the heats Im not in that is

      Heat A
      Salamander III (1) vs. Back 2 Basics vs. Kan-Opener
      Disco 5 vs. The Riddler vs. Tornado

      I can see Back 2 Basics pulling off a surprise hear and beat Salamander III in the final, either that or the number 1 seed will go through

      Heat D
      Enter the May Tracks (7) vs. BIACS-LE vs. Panic Attack
      Allanon vs. Whirligig 4.0 vs. FBSDS

      Whirligig is my main bet, BIACS-LE is a dangerous outsider

      Heat F
      Wedga Revo 2.0 (11) vs. Cacodemon vs. Star 69
      Tengu VII vs. IDSFA vs. Storm II

      Wedga Revo is a fresh champion, I guess hell make it... either he or Tengu

      Heat H
      Terrorhurtz (15) vs. Boxed In vs. Mass Disctruction Ultimate 4
      Baldur Gamma vs. Cyclone Force 2.5 vs. NSBFR-X

      Pfff... Frank is right, most bots in this heat can stand up to MDU, but still, MDU will win most fights... evantually... and untill he meets Baldur... guess Ill go for Baldur here

      Heat I
      Shovearound 2 (16) vs. Cosmic Thunder 2 vs. Knightrous Wedge
      Panicking vs. Metal Sonic Spin Dash vs. Powerpoint the Thrasher 5

      I guess the powerfull Knightrous Wedge and Shovearound both stand a very good chance

      Heat L
      ArchAngel of the Abyss (10) vs. Flank Attack: DT vs. ForcePower 5.0
      Turbulence vs. Hacked off Ha-ka vs. Megabyte

      ArchAngel I guess... ForcePower can be a real treat though

      Heat M
      Warrior SKF ( vs. Starstorm 2 vs. X-Terminator 3
      Stinger vs. Malaria vs. SUNCUST

      ermmm.... ermmmm... I can see Starstorm winning this one...

      Heat P
      Clawdius Decimus Murderous (2) vs. Infusion vs. Black Panther Queen
      Terror Gear 3 vs. The Crashing Bore vs. Spring-BOK!

      gotta go for Infusion... or Black Panther Queen

      Comment


      • The Crash & Burn Tournament 2

        Disco 5 vs. Back 2 Basics
        I dont think either of my weapons are going to be affective here. I suppose at first i will try and flip it over and then go in with the disc. If this fails just go in with the disc in the hope it will flip it then keep attacking it or, prevent it from selfrighting using my wedge and flipper

        Comment


        • The Crash & Burn Tournament 2

          Ive received Alexs, Matts, and Martyns tactics! (Alex and Matt through MSN) All right! Lets get this under way!

          Salamander III (1) took advantage of Kan-Openers aggressiveness towards Back 2 Basics and tore him completely up.

          Tornado scraped through after Disco 5 carried a very damaged Riddler towards the big hole. Hes still using the drum.

          Roboteers, stand by...

          Booth 1: Salamander III
          Booth 2: Tornado

          Ancalagon the Black covers his CPZ completely, and Double Big Mac is also there.

          3...
          2...
          1...
          ACTIVATE!

          Round 2 begins! Its Salamander who moves first. Backwards. This triggers something in Tornados aggressiveness, and he plunges forwards into Salamanders disc, stopping it before it reaches its deadly speeds. However it still turns Tornado away to the side, enough for Salamander to turn away and drive in reverse away, but hed better be careful because thats Double Big Macs CPZ behind him! Tornado bores down on Salamander, and Salamander drives right into Tornado, however it was on an angle and the wheel of Salamander hits the front and shoves Salamander right into Tornados side! However there is no big hit because Salamanders disc wasnt up to speed in time. However Double Big Mac DOES have his weapon up to speed, and Tornado going too fast crashes right into it!
          CRASH!!
          Tornado goes FFFLLLYYYIIINNNGGG by that hit, the drum no longer functional, and lands near the spinner. However his drive is still okay at the moment. Salamander doesnt take any chances, and spins his disc up. But Tornado has already recovered from the blow and the motors grind as he heads in Salamanders direction! Salamander is ready and so is his weapon, and meets Tornado head on!
          CRASH!!
          BOOM goes the drum! Its been loosed from its axle and hanging off the front! Tornado himself has been sent whirling away by the said blow and seems to be shaken up. Salamander rears into the pit release button, which is a wise thing to do, instead going at it from the front and tearing the button off (moot point as the disc isnt spinning). But its Tornado, whos recovered, coming and absolutely hammering Salamander against the button! The champ is in major peril now, cant get away from the rammer! The Watcher comes in and seperates the two, and in the confusion Salamander escapes, spinning up the disc. Tornado hurriedly tries to get away from The Watcher and finds Salamander again, but then he realizes he doesnt need to: Salamanders found him!
          CRASH!!!
          The left side panel of Tornado is smashed brutally, a great dirty rip to be quite precise! Tornado is again turned aside by the blow, and Salamander runs away to recharge. Its a game of cat and mouse here, and the mouse is winning this one! Tornado is reeling around, trying to ram Salamander but he cant quite do it...maybe hes out of control? Salamander is in again with the disc!
          CRASH!!
          And that is a major blow! The previously damaged side has been crumpled, great tears in it! Tornado clinging to its life here in the semi-final round, and Salamander is just not letting up with the attacks! And attacks are being dealt here as Salamander dips its disc into the dying Tornados front!
          CRASH!
          I must say, that wasnt quite a big hit, but it still caused damage as it nicked the right isde of the drum and ripped a piece off! Tornado spun away, crashing into Salamanders disc again and stopping it! Salamander is again in trouble here as Tornado is shoving Salamander towards the open pit! Salamander turns, and barely avoids it! Tornado grinds to a halt, also avoiding the pit, and Salamander is away again, spinning its brutal 22kg hardox disc like a dust devil! In comes Tornado with a brave attempt, slamming into Salamander and again stopping the horrible flywheel! It seems Tornado are really back in this fight and theyre in control right now as they shove Salamander against the wall! Salamander bounces off the wall and the wheel takes a hit from the nearby angle grinder! ITS CUT THROUGH THE WHEEL! Salamander are now just as wounded as Tornado, but still extremely deadly and now the disc is back at full speed. Tornado disregard this completely and ram them head-on!
          CRASH!!
          Oh my goodness me, Tornado are in tatters now, the drum completely gone! The rest of the front grotesque, the remains of the armour laying in ribbons, almost coming off! How very and truly sad! But Tornado are just not giving up here, right into Salamander and shoving them into the wall. Salamander struggle to escape, but Tornado still has them!

          10...9...8...7...

          Time running down now, and The Watcher seperates the two, but Tornado releases Salamander before The Watcher actually comes in.

          6...5...4...

          Salamander away now, and Tornado finds them and rams their injured wheel.

          3...2...1...

          Salamander whacks Tornado with the immobile disc.

          CEASE!

          Very exciting, this match! It will have to go to the judges, indeed it will!

          Deciding categories will be marked out of 5. There are 5 categories: style, control, damage, aggression, and strategy. The total will be marked out of 25.

          Salamander III - Tornado

          Style = 3/5 - 2/5
          Control = 3/5 -2/5
          Damage = 4/5 - 1/5
          Aggression = 1/5 - 4/5
          Strategy = 3/5 - 2/5

          Total = 14/25 - 11/25


          After a hard struggle the Tornado expires.
          Salamander III (1) advances to the Heat A Final!

          Next battle: Disco 5 vs. Back 2 Basics

          The next fight may or may not be up tonight. If not, tomorrow for sure.

          Comment


          • The Crash & Burn Tournament 2

            Yeah, Im thinking Salamanders getting a pretty easy ride to the semifinals. Defending its title though...well see.

            Comment


            • The Crash & Burn Tournament 2

              Easy ride to the semis, eh? Well, well just see about that, Mr. Politzi. Dont forget, hes got to fight one of these guys to win his heat.

              Disco 5 got revenge on Tornado from earlier attacks and then carried The Riddler into the pit.

              Back 2 Basics was clamped by Kan-Opener but went through anyway after Salamander III (1) decided to destroy his attacker.

              Roboteers, stand by...

              Booth 1: Disco 5
              Booth 2: Back 2 Basics

              The housies are Taki-san with the wedge, rear cutter, and phenomenal speed and pushing power, and Asterix Heroicus, also with a wedge, and more speed than your average smartcar.

              3...
              2...
              1...
              ACTIVATE!

              Its Back 2 Basics who starts off, full bore, into the wedge of Disco 5. Theres a BANG, and both machines halt as the wedges cancel each other out, neither being able to get under the other. Matty is not satisfied with this and B2B drives against Disco 5, who isnt really able to match B2Bs power and is being forced back. Suddenly, up goes Disco 5s wedge onto the other, and FLIP! Chance nailed! Disco 5 flies through the air, and since the disc is still going spinny, that makes Disco 5 go all gyroscopic and spin through the air, coming to rest back on its wheels, but again, the gyroscopic forces make Disco 5 jump up a bit, and B2B pounces right at the left side. Unfortunately, this time Disco 5s lowness gets the better of Matty, and B2B hits the skirt and crashes right into the side. Disco 5 turns and buries the disc into B2Bs right side!
              CRASH!!!
              No visible damage, but a HUGE amount of sparks! That will indeed score some style points for Disco 5 if it goes to the judges. Heres B2B for another attack on the other side, but the skirts defeat him again, and he is jolted into the other side. Not that it wont benefit Matty (those wedge corners are awfully sharp), but getting under the skirts is his priority. Martyn turns Disco 5 again to hopefully cause some more sparks but B2B has already retreated and is back in, coming in, but again the skirts of Disco 5 defeat B2B, and hes driven in the disc!
              CRASH!
              Oh no! The flipper of B2B is buckled! The force of the blow has done something to it, but what has been done to it has yet to be seen! But theres no external damage as B2B makes a getaway. Disco 5 is right after him, though! B2B spins around and the wedge finally finds its way under the rear skirt and...and...no flip! Disco 5s previous attack had disabled the weapon! This bodes not too well for poor Matty, but hes notcrying about it, and with Disco 5 still on the wedge B2B drives and bashes Disco 5 into the wall! Disco 5 hits the wall and tilts towards it further, with the disc catching it in the process!
              CRASH!
              WHOA! Disco 5 just did a loop-de-loop in mid-air there, and the wedge caught the arena railing and bounced it back onto its wheels! B2B is right there, waiting for Disco 5 and advances; however Martyn spins Disco 5 around, and B2B rides up Disco 5s wedge instead! FLIP! Oh no! B2B is on its back, and its flipper is completely dead! What does that mean? Thats right, the ref gets into the mix! The Watcher wanders over and starts counting B2B out.
              1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
              Out of the tournament goes B2B, and whats this? FLIP! Disco 5 has just righted B2B! B2B is running around the arena and has hit the pit release button! Taki-san and Asterix Heroicus are now free to do as they please, and theyre not going to let B2B get away, but Disco 5 seems to be on B2Bs side now thats beaten him! Martyns wedge rams Taki from the side and FLIP! Taki is upside-downy! Asterix roars in and pulls a B2B, sliding up the side skirt and colliding with Disco 5s side! Disco 5 shoves the disc in.
              CRASH!!
              More sparks, and another buckled wedge as Asterix is shunted backwards several feet by the hit. B2B is now under Taki and I really cant believe this: the house bots are being attacked by the competitors! B2B turns, but Taki rolls off the wedge and...falls into the pit. Finally, The Watcher intervenes and pulls up the yellow card seen blinking on the lifting arm.

              CEASE!

              Back 2 Basics proved to be more than just a fluke, but that was it.
              Disco 5 advances to the Heat A Final!

              Heat A Final

              Salamander III (1) vs. Disco 5

              Comment


              • The Crash & Burn Tournament 2

                Salamander III (1) vs. Disco 5 (me)

                I dont think my flipper is going to be able to do much here. I reckon going disc to disc would do some damage but in the end it could also harm disco as well. So my idea is to go for the wheels, the drives for salamander 3 are in the wheels so several hits should hopfuly damage it. I reckon though if i was to attack his spinning disc with my disc it could disable his spinning disc, if this happens use the wedge and flipper to pin salamander against the wall and then attack it using the disc to cause more damage and try and imobilise it.

                Comment


                • The Crash & Burn Tournament 2

                  Now waiting for the champs tactics.

                  Comment


                  • The Crash & Burn Tournament 2

                    Salamander for the win.

                    Comment


                    • The Crash & Burn Tournament 2

                      Pretty much obvious - avoid weapons (particularly getting hit in the wheels) and get my disc in whenever possible.

                      Comment


                      • The Crash & Burn Tournament 2

                        Tactics are in. Lets go.

                        Salamander III (1) has defeated Kan-Opener and Tornado. Can the champ win his heat?

                        Disco 5 has defeated The Riddler and Back 2 Basics. Is he able to crush the little critter?

                        Roboteers, stand by...

                        Booth 1: Salamander III
                        Booth 2: Disco 5

                        House robots? None. House vapourbots? Tira-san and Double Big Mac.

                        3...
                        2...
                        1...
                        ACTIVATE!!

                        Off the mark we are now! Its Salamander who begins the match, with a little spin. Disco 5 does absolutely nothing. Alex, rather confused, drives Salamander towards Disco 5. All of a sudden, Disco 5 gains some energy and roars into Salamander with the wedge. Too bad the disc is there.
                        CRASH!!
                        Disco 5 skids away, but no damage is evident. He rushes back in with the flipper, and FLIP! Salamander does a 180! Disco 5 turns to attack the wheels, but Salamander wont let an early knockout happen and turns also, up to speed with the disc! Disco 5 hurriedly drives away but Salamander is after him! Disco 5 halts, and goes after Salamanders disc.
                        CRASH!!!!!
                        LORD SAVE US!!! What a hit!! Disco 5s disc has almost completely shattered by that collision, shards of it are strewn down, the remains of it a very crooked shape, and now Disco 5 is the very worse one off here!! Its sort of limping along, and Salamander seems to be making the better of it here, with a slight hit to the side, but no more damage done. Disco 5 turns and stops the disc before Salamander can spin it up, and surprisingly is able to put all his power forth and smash Salamander against the wall! FLIP! Salamander is up on the wall! But Disco 5 cant get him OOTA! Its very tense here! Salamander is completely trapped, and WHATS THIS?! Salamanders disc is spinning! Its at full speed now, and hes trying to get off the wall, but Disco 5 is still the one in control at the moment! He decides to try and ram him from the side, and so turns Salamander...and that causes Salamander to come down with a large THUMP next to Disco 5 and instantly the disc smacks against Disco 5s wedge!
                        CRASH!!!
                        And that about does it for Disco 5, I think! Its been hammered and sent flying, and is smoking all over the arena floor. The only thing its not doing right now is moving, and Im afraid thats what he needs to do and -
                        CRASH!!!
                        - OHHH Salamander tearing into the side of the broken wedge bot. Its all over now for the retro disco bot, and The Watcher is coming over to count you out, you immobilized bot, you!
                        1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
                        Out it goes, and now Disco 5 is about to become house bot fodder, and heres the maniacal Tira-san wit the spinning ring!
                        CRASH!
                        Left side panel off! And heres another housie: Double Big Mac!
                        CRASH!
                        Internals litter the floor! Salamander isnt staying away, hes still having a go! Heres another hit!
                        CRASH!!!
                        There goes a wheel from the inside! I think that about does it for the match. Please, mercy, upon the poor broken Disco 5. Oh, theres the yellow card, get back to your CPZs you dastardly devils, you!

                        CEASE!

                        Disco 5 wont be dancing for a long time.
                        Salamander III (1) advances to the Series Semi-Finals!!

                        Heat B
                        Orka MK4 (3) vs. Liar vs. Voltronic
                        The Disc 5 vs. Novastorm 2 vs. Mass Disctruction Revolution

                        Tactics, Martijn? Alex MW?

                        Comment


                        • The Crash & Burn Tournament 2

                          Im looking for a team-up with Voltronic, two classic wedges against Orka seems very nice to me, flip that big guy around a bit, until the eventual OOTA

                          Comment


                          • The Crash & Burn Tournament 2

                            I knew i was goingto lose lol. I am phsycic. Or know when i am up against a better robot.

                            Comment


                            • The Crash & Burn Tournament 2

                              Voltronic will try to get under Orka and toss him around a bit. Hes the seed here, so itd be smarter for Liar and I to gang up and eat him alive =D

                              Comment


                              • The Crash & Burn Tournament 2

                                Well, if theyre going to play awkward...

                                ORKAS UPDATED TACTICS
                                Keep to the sides of both oppodents at all times. Flip over anyone who gets in the way, then just start pushing whilst they try to right.

                                Comment

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