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Attention Beetleweight builders!
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Im gonna use the 800 gram spinner blade I made, with a rugged brushed motor, and try and make it nice and reliable.
and if it stays at 1.5kg, I would have enough weight free to give the flipper chassis I made some internals
although I cant make that event.
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Originally posted by duff View PostMy only worry is that everyone's going to just build stupidly powerful spinners
No OOTA area means spinners can ping-pong around it! Also renders most other types a little out-classed.
Wasn't there an active weapon rule? Are we still enforcing that?
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Originally posted by PJ-27 View PostYou say that like it's a bad thing!?
No OOTA area means spinners can ping-pong around it! Also renders most other types a little out-classed.
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This feels like an appropriate time to relaunch the VFTW campaign, they won't ping-pong around the arena
It seems only right that I build a mini Drumroll (or at least finish what I started of it a year ago) but I've probably got enough parts for two beetles. Fully support an active weapon proposal in this class (although I understand the reasons for not making it mandatory) so will maybe try and concoct a grab-and-lift BW to add a bit of variety. Whether I'm actually able to make it to Deeside is another matter...
Hardox is banned as armour, but what about mild steel? I don't imagine being able to get much within the limit anyway but good to know.Last edited by RogueTwoRobots; 4 June 2013, 21:00.
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Ok...just because there isnt an oota zone doesnt mean that there wont be hazards for spinners. The arena is being called The Slaughterhouse. Slaughtered animals are left to hang on meat hooks. I will be seriously theming the arena and i think some nice meathooks could be a good hazard for a flipped spinner to get tangled in. so dont rule out building a good flipper.
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