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EnigmaTek Series 1.01

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  • #46
    EnigmaTek Series 1.01

    I have learnt from last time you see with a box, the vibrations when hit shake things loose inside, hence why I have stuck on a layer of rubber to absorb impacts.

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    • #47
      EnigmaTek Series 1.01

      Wolf Vs The Windmill, I wait to use my flipper, I will put the extra sheet of metal on the front of the flipper. If hes far up the flipper, then I will fire it, but hes not really on it, then I wont fire it. If I do fire the flipper, hes OOTA! But I will be agressive, I wont start the fight, but I will end it. Im adding 2mm more of titanium to the sides and back of the robot.

      Wolf V Flipping Hell
      Get under him straight away and flip him far enough away. Im faster than him, and more nippy too. I will hopefully get him against the wall, and Firestorm flip him OOTA. But I will also open the pit straight away too. Hopefully flip him into the pit or flip him into the CPZ end

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      • #48
        EnigmaTek Series 1.01

        Wolf Vs The Windmill, I wait to use my flipper, I will put the extra sheet of metal on the front of the flipper. If hes far up the flipper, then I will fire it, but hes not really on it, then I wont fire it. If I do fire the flipper, hes OOTA! But I will be agressive, I wont start the fight, but I will end it. Im adding 2mm more of titanium to the sides and back of the robot.

        Thanks for basing off my entire strategy! Oh, by the way, adding those sheets on to the sides would automatically make it overweight and could not and should not be allowed. Unless you get rid of something. Also, lets not forget the fact that you said that you dont get OOTAs all the time yourself so if you do fire the flipper I probably wont be OOTA! As well as the fact that you have 0mm ground clearence on normal nonhinged wedges at both your front and back, how do you plan on moving again? Lets not forget as well that if I go up your wedge, my blade will certainly hit your wedge, tossing my away before you can flip.

        (Message edited by Siphai on September 20, 2005)

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        • #49
          EnigmaTek Series 1.01

          Dont get mad at me. Ok, fine, not OOTA, but far enough away from me. My wedges are partly hinged.

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          • #50
            EnigmaTek Series 1.01

            For Wolf V Flipping Hell. Its not how pwoerful your flipper is, its how you use it.

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            • #51
              EnigmaTek Series 1.01

              Wolf isnt fighting Flipping Hell. Firefly is. Pay attention to the draw. Besides, you cant enter the same robot twice...

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              • #52
                EnigmaTek Series 1.01

                A lot of assumptions are floating around.....
                Who says there is even a wall to flip your opponent over.....
                Who says there is even a pit to push your opponent down.....

                MWhahahahahahaa *insert plot hole here*

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                • #53
                  EnigmaTek Series 1.01

                  But who says there ISNT, Aaron? :P

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                  • #54
                    EnigmaTek Series 1.01

                    *Gets even larger plot hole out of pocket and covers Aarons & Franks plot holes up*

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                    • #55
                      EnigmaTek Series 1.01

                      The first two battles will be up tommorow evening.

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                      • #56
                        EnigmaTek Series 1.01

                        Well, if there isnt a pit, then just hammer away with Malaria. Try to bend and possibly break Noveastorm 2s bar and totally own it.

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                        • #57
                          EnigmaTek Series 1.01

                          Wait, for my Wolf V Windmill, since I have a front flipper I should be fine, because he cant get at my electronics. Just flip him over and over and over. Hopefully Firestorm flip him OOTA. Just be nippy around the arena.

                          Firefly V Flipping Hell
                          Get under him straight away and flip him far enough away. Im faster than him, and more nippy too. I will hopefully get him against the wall, and him OOTA. But I will also open the pit straight away too. Hopefully flip him into the pit or flip him into the CPZ end

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                          • #58
                            EnigmaTek Series 1.01

                            Oh its a front hinged flipper? Well then, when he tries to get under my front and flip, thats going to send that flipper plate right into my disc... Think of how Disco-Inferno won the second Annihilator...

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                            • #59
                              EnigmaTek Series 1.01

                              Arrgghh. I tried to get the battles up last night, but Im still yet to finish the second one. this one was out of my hands unfortunately. Should be up a little later.

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                              • #60
                                EnigmaTek Series 1.01

                                Back 2 Rock (B2R) VS Dennis the Menace (DM)

                                Three
                                Two
                                One

                                Fight!

                                DM instantly the chainsaws roar to life, the sound comparable to a light aircraft taking off. B2R driving straight at the drumbot, hoping to stall it ASAP! DM darts around the arena till the drum is fully up to its maximum speed before turning to face B2R and driving face first into the front blade!

                                A colossal noise is generated as both collide. The front lifter on B2R is bent in places beyond comprehension. DM on the other hand, went end over end on the impact, landing right way up after its aerobatic summersault, which the Olympic committee rated 8.5! The drum spins up against as B2R comes in on a hell bent assault. Ramming its mangled front end into the drum.

                                Again both robots depart in different directions. B2R recovers quicker and goes after DM who is spinning its drum up again. B2R rams into DM as DM turns to face it. The gyro forces pick one side of DM up into the air, letting B2R straight under it! B2R now in control shoves DM into the wall drum first! Tearing a big hole out of the wall!

                                DM goes flying off the front of B2R and bounces across the arena. DM starts to spin up, but the 4mm wall of the drum has caved in during the impact, causing the drum to violently vibrate. B2R comes in and catches the momentarily stunned drumbot and gives it another introduction to the wall. But B2R isn€™t finished with DM yet, it spins around and pushes DM sideways across the arena towards the gap in the wall that DM created! B2R wedges DM into the gap, but DM won€™t fit through! B2R reverse back and rams DM again, causing it to bounce up a bit and wedge into the damaged wall, lifting DM€™s drive completely off the ground!

                                DM is slowly counted out after 15 seconds of not moving€¦€¦..

                                Back 2 Rock goes through!


                                Bloody Tears 2 VS Axe to Fall

                                Three
                                Two
                                One

                                Fight!

                                Both robots rush out of their starting squares, each looking to get the start on the other. Bloody Tears 2 (BT2 herein) starts strafing sideways to hopefully use it€™s maneuverability as an advantage. Axe to Fall (ATF herein) darts in and tries to go in from the side, but rushes into thin air as BT2 dodges to the side, firing the punching rack, pushing both robots away from each other.

                                ATF speeds off for another attack, fainting at the last moment to fool BT2 into which direction it was traveling. ATF fires the axe down and just managed to hit the side skirt on BT2, damaging the skirt. BT2 strafes side ways, shifting the skirt out the road of another devastation axe blow from ATF, which dints the floor before retracting and going off into another aggressive attack. ATF charges into BT2 before the omni-bot can dance sideway and pushes it into the arena wall and then into the north eastern corner of the arena.

                                BT2 spins to try to lever its way past ATF, but exposes the damaged skirt to yet another brute hammering! This time the skirt comes right off, allowing ATF to ram under BT2, pinning it against the wall. ATF fires the axe repeatedly, pounding into the top layer of Hardox, to no avail. ATF brings the axe down one last time and grapples BT2, stopping it from coming off the wedge!

                                ATF pushes the not so omni-directional BT2 towards the arena push out zone and lifting the axe at the very last minute, allowing BT2 to fall out the arena.

                                Axe to Fall advances up the score board.

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