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EnigmaTek Series 1.01

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  • #31
    EnigmaTek Series 1.01

    Team Name: Team Doomforall
    City/Town/Suburb Representing: Geddington

    Tengu Advance
    Length/Width/Height: 65cm diametre, 50cm high
    Weight: 100KG
    Motivation: wheels, 4 small internal ones
    Speed: 7KM/H
    Weapon: Full body spinner running off of a C40-300 Magmotor, two 5kg, 5cm long, stainless steel blades which are attached directly to the chassis and protrude inside the robot. Geared down at the same ratio as whatever the normal tengu is, which I cant recall offhand.
    Drive: 2 x Bosch 24 volts, er...someone do reductions for me as Im not exactly sure what I want
    Power: Another thing Ill need help on.
    Armour: 7mm aluminium-vandium alloy, bolted on
    Turning Circle: 0M
    Notes: err.... will this do? There is a srimech bar inset into the top of the robot, powered by 2 heavy-duty linear actuators. Additionally the spinner rign is present and correct, the robot is constructed so that directly above the blades the robot tapers inwards up to the top. Over this the ring is a carefully moulded aluminium sheet which is about 1% larger than the dimensions of the robot, and mounted on 18 castors (eight columns of 2 at regular intervals) The top plate of the robot is then attached over this acting a stopper to prevent it falling off.

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    • #32
      EnigmaTek Series 1.01

      Wedga Revo (Version 2.0)

      Shape: A cut off wedge like Steg 2, instead of the wedged front these is now a scoop that the lifting arm rests inside in its normal position. The sides and back are all slightly slanted to deflect spinners.
      Dimensions: 800mm x 700mm x 150mm (Length x Width x Height)
      Motivation: Driving Wedga Revo are six Aluminum hubs with a layer of Vullkolan bonded on for extra grip on the arena surface, these are 140mm in diameter and 50mm in width.
      Drive: Driving the wheels are two LEM130 Lynch Motors run on 48v from a 3300mAh NiCad botpack. This gives approximately 18hp that should out push quite a few robots and makes a great combination with the front scoop. The robot is under the control of a Vantec speed controller meaning the power is all controlled and put to good use.
      Speed: Wedga Revo can reach a top speed of about 15mph so it€™s nice and controlled and has a decent acceleration to top speed.
      Turning Circle: Wedga Revo uses a skid steering system like Tornado so that it can turn on the spot but maybe not as well as two wheel drive robots.
      Ground Clearance: There is around 10mm of clearance all around the robot minus the front scoop that rests along the ground so it can get under virtually anything, the sides and back are skirted and rest together at the corners giving it 0mm clearance all the way around the robot.
      Skirts: The skirts are made of 5mm thick Grade 5 Titanium and are hinged to the sides and back of the robot by a rotary joint, the skirts all meet at the corners meaning it is very hard to get under the robot from any angle.
      Armour: The baseplate is constructed of 5mm thick Aluminum, that should protect the bottom if for any reason another robot manages to flip and attack the bottom. The front scoop is made of 3.2mm thick Hardox that is very hard to bend of shatter if not impossible. This is used for deflecting spinner attacks and general scooping up and pushing around. The top, sides and back are all made of 6mm thick Grade 5 Titanium that are all bolted onto the 50mm Hardox box section chassis.
      Weapons: The main weapon is a flipping arm that is hinged at the rear of the robot and rests down the wedge and inside the front scoop so if a spinner hits the front scoop the arm should not be damaged. The flipping arm is 100mm wide and is made of Grade 5 Titanium and is shaped like the scoop at the front so it can flip any robots on the front scoop easily. It is powered by a big 80mm bore 100mm stroke custom-made Aluminum ram. This is pumped with CO2 gas at a pressure of 150psi contained in two 2.2kg canisters and a 1.1kg buffer tank giving around 35 flips in a fight. This should mean the flipper can produce around 540kgs of force each flip that should send other robots flying! This set up can comfortably flip 400kg so any heavyweight class robot should not be too much of a problem. The front scoop/rear skirt and drive train are also a great way of ramming robots around the arena and can work well with the flipper for flipping robots out of the arena.
      Self-Righting Mechanism: The flipper can self-right the robot with ease with stylish jumps off the ground.
      Notes: An almost unchanged version, just with a modified bodywork.

      Comment


      • #33
        EnigmaTek Series 1.01

        Entrants:

        Wedge Devo
        Seggy 4.2
        Back 2 Rock 2
        Malaria
        The Windmill
        Love Bite
        Novastorm 2
        Bloody Tears 2
        Wolf
        FireFly
        Flipping Hell
        HellMachine
        Axe To Fall
        Dennis The Menace
        Tengu Advance
        Wedga Revo

        Draw up in a few minutes

        Comment


        • #34
          EnigmaTek Series 1.01

          The Draw:

          Axe To Fall......VS....Bloody Tears 2
          Back 2 Rock 2....VS....Dennis The Menace
          FireFly..........VS....Flipping Hell
          HellMachine......VS....Love Bite
          Malaria..........VS....Novastorm 2
          Seggy 4.2........VS....Tengu Advance
          The Windmill.....VS....Wolf
          Wedge Devo.......VS....Wedga Revo

          Tactics in ASAP.

          Comment


          • #35
            EnigmaTek Series 1.01

            If i can get to the side, i can ram it around the arena The lifting arm would give me more purchase, but with that axe of his, i dont want to hang around to line up and try to get him with the rear pincers.

            Comment


            • #36
              EnigmaTek Series 1.01

              Alright this Malaria vs. Novastorm 2 fight should be some awesome stuff...

              Okay, Im faster than him, should have a bit more control than him, and my front is lower than his front. There is always a chance that hell go at me with his lifter, but I can lower my own front lifter so that its even lower and probably get underneath that. All in all, just get underneath him and push him in the pit.

              The Windmill vs. Wolf

              Well, he doesnt have the thickest armor around... but Im going for something different. Im going to try to bait him, so that I go on his flipper but as soon as he tries to flip, back off. Then go in while his flipper is still up and seriously mess up his pnuematics. If that doesnt work, then just put my blade to his sides and cut through him like a hot knife through butter. Im invertible, and run excatly the same way both sides, so his flipper shouldnt do anything to me.

              Comment


              • #37
                EnigmaTek Series 1.01

                Im in both the first and the second battle

                Axe To Fall......VS....Bloody Tears 2

                ouch, that thing is defensive, very defensive, a real bitch to fight against (well done Tony)

                I wont be able to seriously hurt him, but on the other end, he wont be able to really hurt me as well, seeing neither his weaponary nor his drive are really powerful, an omnibot driving at 25 mph might cause some serious control problems as well...

                basically what Im gonna do is turn on the agression with my axe, mainly aiming for his wheels and his hinged weapons but any other part will do as well, this will cause some damage to his armour (not much though, 1 cm hardox is very, VERY though) if he becomes really annoying, Ill try to slide underneath one of his sides (which wont be impossible with my 0 gc titanium wedge en torque) clamp him with my axe and go straight for the pit.

                Back 2 Rock 2....VS....Dennis The Menace

                I have the torque, he has got the weapon power, lotsa weapon power, but luckily it will take some time before it fully spins up, so what Im gonna do is box rush my scoop against his drum straight away, damaging it a bit with my saw blade in the process, PERHAPS my saw blade might reach the drive train for the drum, but Im not gonna put my money on that, after that Ill try to lift him against the arena wall, where he might be immobilized, if not, keep box-rushing that drum as long as it isnt at full speed, damaging it with my saw in the process, and lift/pit it when the time is there


                Comment


                • #38
                  EnigmaTek Series 1.01

                  Keep em coming. Im hoping to write 2 or more battles per night! Dont hold me back

                  Comment


                  • #39
                    EnigmaTek Series 1.01

                    *Grabs Aaron and holds him back*

                    Comment


                    • #40
                      EnigmaTek Series 1.01

                      Axe To Fall VS Bloody Tears 2
                      Ouch. Of all the robots to face, it HAD to be a axebot, one of my main weaknesses.
                      Basically do what my weapons were made to do: Annoy the living crap out of him. If he tries to hit me with the axe, try to turn and knock him away witht he puncher. I seriously doubt the side clampers will do much here, as they are mainly used aginst FBSs and rammers. So just try to get him to the arena wall and flip him OOTA with the rear flipper. If all else fails, see if I can knock him in the pit with the Puncher.

                      MalariaVS Novastorm 2
                      Sure, my front is higher than his front, but hell have to brave the blade still. Try to tear him up before he can really take me anyplace. If he opens the pit, run away and spin on the spot, trying to keep him at bay. If I can somehow get under him when near the pit with the lifter, then pit him, even though that isnt my aim.

                      Comment


                      • #41
                        EnigmaTek Series 1.01

                        just out of curiousity Aaron, seeing it wasnt asked in the stats, you do know that both my bots weapons (the lifter for Back 2 Rock 2 and the axe for Axe to Fall) also act as a srimech?

                        (Message edited by MajinB on September 20, 2005)

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                        • #42
                          EnigmaTek Series 1.01

                          Hopefully my armor can stand up to his blade, to be able to take at least one hit before my front tiny lifter can lift him up a bit so I can pit.

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                          • #43
                            EnigmaTek Series 1.01

                            Back 2 Rock VS Dennis The Menace


                            Slightly confident about this fight, as the drum spins up very quickly, and even at its slowest spinning speed, it should cause some damage to the armouring.

                            My main tactic is to rip the skirts off the sides of B2R and then use the ground clearance underneath these to get underneath my opponent and pit it, whilst causing damage to the underbelly and hopefully causing internal damage at the same time.

                            Comment


                            • #44
                              EnigmaTek Series 1.01

                              Seggy 4.2........VS....Tengu Advance

                              So we meet again mr Tengu, this time I will be mainly be using the passive wedge to box-rush mr Tengu, and once underneath, push it down the pit.

                              No skirts for this battle.

                              Comment


                              • #45
                                EnigmaTek Series 1.01

                                Err....spin, and drive away as fast as my little wheels can carry me, then some drivign round the sides for some gashes. errr...dunno aim for heavy impacts and hopefully I might be able to break something internally

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