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Martyn's Robot Wars Series 5

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  • #31
    Martyns Robot Wars Series 5

    or do it like me and just have ample robots all the time, so I get a nice selection to chose from without having to resort to reality. *shudders at thought*

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    • #32
      Martyns Robot Wars Series 5

      Tom, 2 of the three unstarted robots are updates so its not starting from square one. I was doing some rough design notes for anti in a lesson today (yep, bored) so with any luck, t will be done by monday.

      Besides most of the realies I wanted have been taken unless ...

      ... The Season 3 (Classed as a Heavyweight walker ) verison of Son of Whyachi, replacing Son of Wedgie

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      • #33
        Martyns Robot Wars Series 5

        Fair enough.

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        • #34
          Martyns Robot Wars Series 5

          Sorry about the delay, heres my entery list:

          Pussycat (S7)
          GigaByte (Version 1.5)
          ForcePower 4.0
          SOR 5.0
          Wedga Revo (Verion 2.0)
          GeForce Evo 3.0
          Psyclonic
          The Nose 3.0

          All robots are pretty much upgrades, so I hope to have them ready soon.

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          • #35
            Martyns Robot Wars Series 5

            Daves Entries

            1 - What the Feck
            2 - The Circle Revisted (Replacing TSC)
            3 - Son of Whyachi (Season 3)
            4 - PCC - D&P
            5 - Push-Ish Fundamental
            6 - Anti - Not Yet Started (Doing at weekend)
            7 - Jihad
            8 - Disc-o-inferno - Series 7.

            Jihad:Robots name - Jihad

            Mass - At start of fight 205 kg, at end of fight 201 kg (uses 4 kg of petrol and within 1% rule)

            Weapons - The main weapon is the 20 kg spinning shell, with 10 kg being on the rim. The claws are fitted to the shell, 6 claws at various heights. The shell is powered from the top via a gearbox connected to a 500 cc rotary engine, weighing 40 kg, with twin turbo chargers. The engine can be found on off-road go-karts. The rotor-runners are designed for power. Facts for the engine are that it produces ~ 92 horsepower at 6000 rpm, with 124 Nm of torque.

            The gearbox has 3 forward gears and 3 reverse gears, the gears are matched up so that it has €œreversal gears€, first gear gets the cage up-to 6000 rpm within 2.3 seconds, the shell is electrical limited to 6000 rpm for the best power. Then it changes into a gear with more torque allowing for more damage. The shell spins back to 5000 rpm. The centre of mass of the shell is on the radius line of 0.8 metres, the shell itself has radius 1.01 metres. Kinetic Energy ~ 100 KJ.

            There is a starter motor, which is a 12 volt, 1 horsepower DC piece of kit; it starts the engine up on 1 turn. The gearbox next to the engine will hopefully stop the engine from stalling on impact, but you need something to fall back onto.

            Can it self-right? - It uses the theory of centre of mass to self-right, meaning that if it is flipped onto its shell, the mass of the engine will pull it around.

            Velocity - 3 mph€¦ who needs to move when you have a weapon.

            Turning Circle - 0.1 metres

            Ground clearance - Underneath main body is 1.3 cm, underneath the skirts it€™s zero.

            Skirts - Simple skirts sprung to be held in under force are around the outside of the main robot, but underneath the shell.

            Wheel Type - A simple Cheeky Boy style walker, with 8 legs, if Alex is allowed it, I should be.

            Motors - Two standard wheelchair motors, at 12 volts power the legs to move.

            Body Shape - The robot is Hexadecagon shaped (16 sides), curved at the top to self-right, with a large pole on top, covering the power-link and to show direction (like Typhoon 2€™s flag). The top is a pyramid to aid self-righting.

            Armour - To cope with the power from the engine, the chassis/armour/supporting beams in total weigh 74 kg; these include triangles to support the mass, a special double layer base for the engine that is held into place with tensioned steel beams. The fuel tanks can be removed by removing 6 special bolts; the tanks hold 4 kg of petrol, which should give the engine power (it drinks petrol like the one it has gone out of business). The chassis can cope with the power from the flywheel at 6000 rpm and survive the hits by the almightily MDU. The top pyramid is 4mm Hardox 600 and steel beams support it. The side armour above the flywheel is only 2mm aluminium to save weight; this is designed to be ripped off, and gives no strength to the robot at all.

            Safety Features - The power link is underneath a sliding door, right at the top, underneath the direction flag. Just pull the flag backwards and open the strong slider, if the flag is ripped off doing self-righting, the door can be opened by hand.

            The fuel tanks are racing spec, so that fire will not cause them to burst.

            Colour: Same as WOSS

            Summary - Not the nicest robot to meet in a dark place. Took me 15 minutes to put together with about 3 hours of research.

            Strengths - Spinner, strong, re-stands all punishment.

            Weaknesses - Slow (to allow it to move at top speed), virtually no traction

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            • #36
              Martyns Robot Wars Series 5

              Dave your constant changing of entrys has really mucked up everything, i was about to post the draw but i now cant because you have withdraw son of wedgie and the living dead both of which are seeds meaning i am going to have to redo the draw

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              • #37
                Martyns Robot Wars Series 5

                Relax a tad Martyn

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                • #38
                  Martyns Robot Wars Series 5

                  Um Dave, the weight rule is BEFORE the match. Not after it.

                  So your 205kg walker is illegal.

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                  • #39
                    Martyns Robot Wars Series 5

                    Looking at Jihad and speaking to other people, my doubts if Jihad would work have been confirmed so i am gonna say that it cannot be used in MRWS 5.

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                    • #40
                      Martyns Robot Wars Series 5

                      But... But... Think of all the Jihad puns you could use! Unholy terror, crusade, smiting... Like recycling, the possibilites are endless

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                      • #41
                        Martyns Robot Wars Series 5

                        Easy fixed. I choose to rename aka IDIOT to Jihad.

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                        • #42
                          Martyns Robot Wars Series 5

                          Martyns getting serious LOL

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                          • #43
                            Martyns Robot Wars Series 5

                            I knew I had the rules saved somewhere:

                            quote:


                            2.3.
                            Total weight is measured without consumables - e.g. gases, fuel - and does not include safety bars, straps, guards or similar equipment used to immobilise moving arms/weapons. (Please note that batteries are not considered as consumables). N.B. Total weight also does not include such safety devices as the €œsafety tether€ required while running in some arena types.

                            Just think of it, like a larger typhoon. If the walking system is your problem, why not kick Archangel of the Abyss out because it uses the same system.

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                            • #44
                              Martyns Robot Wars Series 5

                              Jihad will work, but as Dave stated, the robot has very little speed and no traction whatsoever.

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                              • #45
                                Martyns Robot Wars Series 5

                                Correct me if Im wrong, but doesnt having no traction mean it cant move?

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