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  • The Norman Sheppard Tribute Tournament

    quote:

    OK, THIS ISNT FAIR! You warn everyone (EVERYONE) else about weight problems AT LEAST a month before the fight. Why warn me the day BEFORE the fight? Why do I have to be the outcast in EVERYTHING?!

    Because I was too lazy to fully check all the stats for the other weights

    Comment


    • The Norman Sheppard Tribute Tournament

      OK then. I cant replace it as I dont own any other featherweights, so Ill have to drill some holes. If that doesnt work, Ill have to remove the side armour.

      Comment


      • The Norman Sheppard Tribute Tournament

        Chris, that same message was posted three days ago. You werent warned only the day before.

        *hides in a tank*

        Comment


        • The Norman Sheppard Tribute Tournament

          Well, its not my fault if people keep archiving it down. Its also not my fault that people dont use the same rules as each other anymore.

          Comment


          • The Norman Sheppard Tribute Tournament

            I use the double the weight limit for walkers rule, I dont know which rule Steve used for his FW walkers.

            You can replace it with a realie (ie DTK).

            Comment


            • The Norman Sheppard Tribute Tournament

              As much as I like the little guy, Id rather stick with my own. Tournies these days can sometimes be rather cruel to real robots, no offence.

              Ive done the holes and removed the side armour. If it still isnt enough, then Ill have to use DTK. I dont know what else I can do without doing a Diotoir and removing the armour and weapon (OK, they didnt remove it, but it wasnt working).

              Comment


              • The Norman Sheppard Tribute Tournament

                You will be allowed to run without any side armour

                Comment


                • The Norman Sheppard Tribute Tournament

                  I have some bad news...


                  ...*drum rolls*


                  ...I will still be doing the other weight fights...


                  ...tomorrow...


                  ...*gets hit by rolling drum*

                  Comment


                  • The Norman Sheppard Tribute Tournament

                    fights I wanna read fights

                    Comment


                    • The Norman Sheppard Tribute Tournament

                      *Gets hover out to hover up all the dust on the arena*

                      It€™s been a long time coming but here finally are the other weight qualifiers.

                      Featherweights
                      Qualifier Melee 1
                      Hells Angel vs. Conundrum vs. Ram-Raider


                      In the red square, from Oxford, Hell€™s Angel. Simple axe here on a wedge with 2 direct drive wheels.
                      In the blue square, from England, Conundrum. 2 wheels, front drum, strong armour.
                      In the yellow square, from England, Ram-Raider. Shuffler with a horizontal saw blade, no side armour though.

                      All 3 robots are in the arena, ready for the off.
                      3
                      2
                      1
                      Activate

                      Ram-Raider shots away from the yellow square, like it€™s got a rocket up it€™s rear end. Conundrum starts off as well, with Tony driving this strange machine with the drum. Hell€™s Angel comes around as well, shooting out of the red square, as Ram-Raider turns and drives towards Hell€™s Angel at full speed, slamming into the front end at full power. Conundrum comes up behind Ram-Raider and gives the rear end a good hit from the vertical drum.

                      Ram-Raider is lifted up; as Hell€™s Angel fires the axe, putting a lovely hit though the armour on top of Ram-Raider. Conundrum comes in with a side hit onto Ram-Raider as it is pinned against Hell€™s Angel, as a part of the walking system is ripped out of the armour less sides. Hell€™s Angel pushes back against Ram-Raider, as Conundrum drives into Ram-Raider again, and flips it fully onto Hell€™s Angels; the right hand side drive is gone, as Ref starts to count Ram-Raider out.

                      Hell€™s Angel drops Chris€™ rammer and goes off to join Conundrum in the featherweight first round proper. 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, and there goes the red card, as Ram-Raider has been counted out.

                      Cease

                      Hell€™s Angel and Conundrum move onto the semi finals.

                      Qualifier Melee 2
                      Storm Vortex vs. Kinetic Energy vs. OverDrive (1)


                      All 3 robots are ready, I can€™t be asked to do the introductions.
                      3
                      2
                      1
                      Activate

                      OverDrive is away from the starting squares without any wait whatsoever, as Andy turns to box-rush into Storm Vortex, Kinetic Energy starts to come up, with it€™s undercutting blade to destroy wheels, as OverDrive rams into Storm Vortex from the side, as Martyn tries to turn to get his evil blade into play, as Kinetic Energy slams into the side of Storm Vortex, and has a slice of the wheels, but nothing too deadly, as OverDrive is pushing both robots sideways, as Kinetic Energy breaks the left wheels and dives off to the rear of Storm Vortex as it hits into the arena wall hard.

                      Storm Vortex jumps away as Kinetic Energy comes back at it, as OverDrive goes off to open the pit. Storm Vortex turns, as both robots meet head-on, as Kinetic Energy is sent over onto it€™s back, as OverDrive slams into Storm Vortex once more, and pushes it towards the pit, before that disc can do more damage to the other robots here today. Kinetic Energy€™s front is slightly bent, but that can be hammered out, as OverDrive dumps Storm Vortex down the pit of lost hopes and dreams and out of the featherweights before it had even started.

                      Cease

                      Kinetic Energy and the current champion, OverDrive move into the semi finals.

                      Lightweight Qualifier

                      Hell Hound vs. Typhoon Thunder vs. Toe Crusher vs. Little Big Bot vs. MiniForce


                      3
                      2
                      1
                      Activate

                      All chaos breaks loose as Typhoon Thunder starts to spin up to speed as MiniForce sets off to aim towards the Typhoon robot. Toe Crusher starts to roll, with it€™s overhead hammer ready to come down, as Hell Hound drives away. Little Big Bot is fighting for it€™s right to party, as Chris fires the hammer, as MiniForce crashes into Typhoon Thunder sending the little lightweight away in a spin to hit the side wheels of Toe Crusher.

                      Meanwhile Hell Hound is being hit by Little Big Bot€™s axe, as the claws crush though the armour like paper, as MiniForce rams into Toe Crusher, pushing it into Typhoon Thunder, as it is now up to speed, as the right hand wheel have been semi-ripped off, as Tony is trying to turn, but another hit from Typhoon Thunder, removes the wheels completely.

                      MiniForce has opened the pit release, as Little Big Bot and Hell Hound are having a mini-fight between the two, as Typhoon Thunder spins up and hits into the side of Hell Hound, ripping off the side plate, as MiniForce rams into Toe Crusher, pushing it over the arena and down the pit. Typhoon Thunder slams into the side of Little Big Bot causing some pretty lovely damage, as Cease is called.

                      Cease

                      Toe Crusher pitted by MiniForce. MiniForce, Typhoon Thunder, Little Big Bot & Hell Hound go forward to the Lightweight semi finals.

                      Middleweight Qualifier
                      Hell Fire (1) vs. Typhoon vs. Knee Breaker vs. Tom vs. The Steel Sandwich


                      3
                      2
                      1
                      Activate

                      Typhoon at once spins up to speed, as Hell Fire, the current champion of the FAR middleweight cup, handed to him when Steven failed to renter to defend the cup. Tom is moving away from the square, with that flipper at the front if anything gets on that it is going for a flying lesson, as Knee Breaker gets it€™s blade up to speed. Hell Fire turns and chases towards The Steel Sandwich with it€™s lifter. Typhoon is away as Tom fails to get underneath Knee Breaker and gets a side-full of pain in reply, as Typhoon slams into Hell Fire, which is currently trying to take out The Steal Sandwich.

                      The outside wheel of Hell Fire is away, but it still has another wheel on that side, as Knee Breaker slams into the side of Hell Fire. Tom sees his chance and gets underneath the side of Hell Fire and flips it onto Typhoon. Hell Fire is sent away from Typhoon, as it lands, something goes bang inside of Hell Fire, as Knee Breaker slams into the side once more. Tom gets underneath The Steal Sandwich and flips it over onto it€™s top. Hell Fire is moving slowly, but it has taken damage from that flip onto Typhoon, as Martyn gives the side of Hell Fire another lovely hit, breaking the other wheel in the process.

                      The Steel Sandwich slams underneath Typhoon, which isn€™t up to speed, as Andy lifts the lifter turning Typhoon onto it€™s side. Tom slams into the rear end of Knee Breaker and flips it over, the bar hitting the solid steel floor and jumps away. Ref is moving in to count out Hell Fire, as Tom fires Typhoon back onto it€™s wheels, as The Steel Sandwich slams into Knee Breaker. Hell Fire never recovered from the constant hits from Typhoon and Knee Breaker and has broken down.

                      Cease

                      On further inspection, it was discovered that Hell Fire€™s chassis was smashed open on the side, ripping the batteries clean away from their holding place. Typhoon, Tom, The Steel Sandwich & Knee Breaker goes forward to the semi finals.

                      NSTT Other Weights: Semi final Draw

                      Raptor weights

                      Hell Boy vs. Xenophobia
                      Catus-Baby-Catus vs. Matamata

                      Featherweights
                      Hell€™s Angel vs. Kinetic Energy
                      Overdrive vs. Conundrum

                      Lightweights
                      Hell Hound vs. Typhoon Thunder
                      Little Big Bot vs. MiniForce

                      Middleweights
                      Typhoon vs. Tom
                      The Steel Sandwich vs. Knee Breaker

                      Classic Heavyweights
                      Mini Disco vs. Atomic
                      Orka Mk 1 vs. Le Nez

                      Fights will be done between round 4 and 5.

                      Tactics, Predictions if you may.

                      A reminder of the round 4 draw:
                      Final 16 Draw
                      Tanto 3 vs. Storm 2
                      The Disc 5 vs. Hell Machine (17)
                      Tsunami 2 (4) vs. Automatic Schmuck
                      Clawdius Decimus Murderous (1) vs. Son of Ripper 4 (2)
                      Panic Attack vs. Drilla Killa 7
                      Behemoth (27) vs. Achilles (23)
                      Tails vs. Ringwraith
                      NSBFR-X (24) vs. Giga-Byte (15)

                      Tanto 3 will be using the standard Tanto 2 style wedge.

                      Comment


                      • The Norman Sheppard Tribute Tournament

                        as MiniForce rams into Toe Crusher, pushing it into Typhoon Thunder, as it is now up to speed, as the right hand wheel have been semi-ripped off, as Tony is trying to turn, but another hit from Typhoon Thunder, removes the wheels completely.
                        A wheel gone in one hit from a spinner, TWICE in a row? WTF? I think I deserve to know the meaning of that, as Toe Crushers wheels are from what I can remember, pretty durable.

                        Anyways...
                        Xenophobia: THis should be good, considering Hell Boys weak armor. Go for the sides and tear it to shreds.
                        Conundrum: Crap, the champion...Oh well, aim for any vunrable areas and such and try NOT to be pitted.
                        Knee Breaker: Being unable to find stats of TSS, hard to say. Considering how well my weapon worked agisnt Hell Fire, Ill basically just go all out, and if he opens the pit, start spinning around so hes forced to take a hit from me, then retreat and spin again, and repeat until cease is called.
                        Atomic: Get to the sides and flip it OOTA?


                        Comment


                        • The Norman Sheppard Tribute Tournament

                          For the stats of TSS look in Andys stat thread on the far forum tony.

                          Comment


                          • The Norman Sheppard Tribute Tournament

                            I dont recall Hell Fire coming second in any MW comp, maybe my memory is just crap.

                            Xenophobia, dunno much about, Ill just have to try and do as much damage as I can with the disc.

                            Hell Hound vs. Typhoon Thunder:
                            Im keeping the singular claw, as the double claw will go either side of the sloped cone. The cutters on Typhoon look a lot less damaging than the ones on it big brother, so I shouldnt take too much damage, plus Im a fair bit quicker, so I can get under it before it spins up (I also noticed its spin up time is slow) and put the claw through, and put it into a CPZ or the pit.

                            Hells Angel vs. Kinetic energy:
                            Info on KE please

                            HW:
                            Hell Machine vs. The Disc

                            ...Crap.
                            Thankfully, the way my scoop is, it should tkae the wheels off the floor before the dsic comes anywhere near my front end, and ill have to pin it down with the axe and drag it to anywhere to cause damage, or put it down the pit. Outpushing it is the best way to do it, and the robots shape is fairly well delt with by the front shape. but Ill avoid going side on, even though if it did go flat on to my sides the disc wouldnt reach (if my understanding is right).

                            Comment


                            • The Norman Sheppard Tribute Tournament

                              Tanto 3 vs. Storm 2

                              Tough, but Tanto€™s power advantage could be the winning factor.

                              The Disc 5 vs. Hell Machine (17)

                              Should be another good fight but I€™ll tip The Disc to go through.

                              Tsunami 2 (4) vs. Automatic Schmuck

                              Depends if Tsunami can get a flip or two in really€¦ I€™ll go for the Schmuck.

                              Clawdius Decimus Murderous (1) vs. Son of Ripper 4 (2)

                              Oh great. Well a few things have changed which run in my favour from last year, so let€™s hope they work. First of all the sides are sloped and are lower meaning CDM will find it difficult to get a good grip on. The wheels are now a lot more durable and thuther away from the edges meaning getting a good crush on them will prove very hard. On top of that the flipper is now rear hinged again and the disc has improved greatly€¦ so now I can get under the skirts and flip it around and cause a few marks on the shell of CDM.
                              All I can really do is charge in and slip my spatula under the skirts and then toss it over, then once inverted just keep pushing forwards so that it can€™t self right and either slam it against the walls, pit it, put it into the house robots and of course drive it into a wall and try and flip it OOTA. If this fails then the next plan is too do a suicidal drive up the CDM wedge driving in backwards and try to break the crusher using my disc. I want revenge!

                              Panic Attack vs. Drilla Killa 7

                              Should be a good fight, but I think Drilla Killa will edge it.

                              Behemoth (27) vs. Achilles (23)

                              Achilles should be able to win this one I think.

                              Tails vs. Ringwraith

                              Tails to mash the wheels up and go through.

                              NSBFR-X (24) vs. Giga-Byte (15)

                              Erm, not sure what to do with this one€¦ I guess just grab it and try and shove it down the pit as soon as I can. Hopefully I can cause a bit of damage to the armour too.

                              Comment


                              • The Norman Sheppard Tribute Tournament

                                woot?

                                quote:

                                Laughing at our mistakes can lengthen our own life. Laughing at someone elses can shorten it. (Cullen Hightower)

                                The NSTT, Semi finals
                                Round 4, Part 1


                                16 robots remain, 8 places are up for grabs in round 5, 8 will move on, the other 8 will fail and end up out.

                                Tanto 3 vs. Storm 2

                                In the red square, from South Africa, Tanto 3.
                                In the blue square, from England, Storm 2

                                Richard and Matt are waving at the crowd, as they prepare to fight in the new arena, which has been given a lick of paint ready for action.

                                3
                                2
                                1
                                Activate

                                And so the starter€™s gun has fired for the first time in the semis, as both robots are away from the line, Tanto 3 wearing that double wedge thing that is on it€™s picture, powered by a couple of lovely Eteks compared to Storm 2, which was one of the first real robots to use Lem 130€™s to drive it€™s 6 wheel drive power box. Both robots have accelerated to their top speed, both having custom speed controllers to handle the power. Tanto 3 takes the long way round and opens the pit release before spinning on the spot to meet Storm 2 storming towards it at full speed.

                                Richard brakes the left hand side slightly, as Storm 2 is wearing the skirts to stop Tanto from getting underneath it€™s sides. Matt turns, and for the first time, both robots meet head on. Tanto 3 has the lower front and gets underneath Storm 2 and starts to push Storm 2 backwards. The wheels on Storm 2 are spinning trying to get grip on the surface, but Tanto is pushing Storm too fast for Storm€™s own speed to have an affect on the drive, as Matt is looking towards the pit in revenge for Storm 2 beating PRP in the heat final.

                                The pit is coming closer, as Storm 2 looks to be getting a piece of it€™s own medicine and it drops down 6 feet, down into a hole, with a mole, who is having a cup of tea and cheese. The smoke has risen from the pit, as Tanto 3 spins around; Matt is smiling, as he is the first to round 5.

                                Cease

                                Tanto 3 beats Storm 2 via TKO in 1:34.

                                ---------------------

                                The Disc 5 vs. Hell Machine (17)

                                In the red square, from England, The Disc 5.
                                In the blue square, from Oxford, England, the 17th seed, Hell Machine

                                Frank and Dave here, Hell Machine was beaten last season by Tempest in the heat final, will Dave get revenge on Frank?

                                Both vapourbots are in the arena, and both vapourbotters are in the control booths overlooking the arena€¦

                                The lights are on, as it€™s time to go
                                3
                                2
                                1
                                Activate

                                Frank has reversed The Disc 5 backwards into the wall to get the disc up to speed, as Hell Machine comes speeding around the fence to get it€™s axe into play. Frank drives forward to get his disc into play, as both robots meet. The axe fires on Hell Machine as it tries to get a hold on the body of The Disc, but thanks to that handy rotating spinning thingie around the inner axle, the axe bounces away.

                                The disc of the disc is to the side of the axe as it comes in, as Hell Machine tries to do something as the wedge is underneath The Disc, and it holding The Disc back with it€™s drive. The axe fires once more, and once more it bounces away from the spinning body of The Disc, as Frank is trying to something, as the disc has made a lovely cut into the armour of Hell Machine, but nothing has been thrown away, as Hell Machine reverses at full speed just as the 30 second pin rule kicks in. The Disc 5 starts to move forward and away from the squares, as both robots move into the middle of the arena for a dance.

                                Hell Machine has opened the pit and is back in the circle, as Frank is trying to get his disc into play to damage Hell Machine€™s side to get to the golden nugget the drive chain. All around the world, you know it€™s going to be okay. Hell Machine comes storming into The Disc, as once more contact is made, but Frank turns, as Hell Machine hits the disc, but isn€™t thrown away to the wolfs, as the front wedge is underneath The Disc 5, lifting a part of the wheels off the ground to give The Disc 2 wheels on the ground, as the axe fires trying to get a hook on that body. Meanwhile the damage to the front scoop is high, as another lovely cut has appeared in it, as The Disc 5 pushes back and manages to get a good hit on a part of the scoop he hasn€™t hit let, and another piece is ripped away, that scoop can rip pure body that it is so sharp. The axe fires, but it€™s a badly made move, as it goes straight into the disc itself.

                                Hell Machine is lost it€™s axe head, as it lands 25 feet away, bent in half, as Dave puts on full drive, ramming into The Disc as he forces Frank€™s machine to roll over onto it€™s next set of wheels, but the disc is still tearing into the front scoop, something flies off the top, as what looks like to be a bearing lands, as the axe arm is currently bent like a banana, and only held on by it€™s teeth, Hell Machine has taken another blow from The Disc 5€™s disc, as once more both robots meet head on, the axe arm has come away, as well as a part of the scoop, as The Disc 5 is taking control of this fight.

                                Dave is thinking, as he goes away for a while, the front end wrecked, as The Disc 5 gives chase, and gives the side a good hit, flipping Hell Machine though a 360 degree flip, a large slice has been taken out of the side, as Dave turns Hell Machine around and drives straight into The Disc. Once more the disc takes out a large piece of the front scoop, but thanks to that scoop, The Disc hasn€™t gone up and over Hell Machine, but has stay on the front scoop, unable to get away, as Hell Machine is driving The Disc 5 backwards, the wheels just spinning as Frank is trying to put down all the power.

                                The battle has turned on it€™s head, as 4 minutes 20 has past, as Hell Machine is still keeping The Disc pinned to his scoop, which now doesn€™t look like a scoop anymore, as the top armour panel has started to come away. The time is up for Hell Machine to pin The Disc 5, as Dave turns and drives towards the nearest wall at full speed.

                                The Disc 5 goes over the top, as a part of the top panel is torn away from Hell Machine, as The Disc 5 goes back down the rear and away to get it€™s disc up to speed, something is wrong with the disc, as it isn€™t getting up to speed, as Frank knows that. Hell Machine turns and after the 10 second freedom rule comes back onto the €œmad-duck€ attack. The front scoop is bent and taken apart. 15 seconds are left in the battle, as another piece from Hell Machine is taken away, but the disc has stopped, the motor is spinning but Frank stops the motor before it burns out.

                                10, the audience cry, as Hell Machine pushes back against The Disc 5, now without the disc, as the rear lifter fires to say it is working, 9, 8, 7, the pit is only 15 feet away, as The Disc€™s lack of any decent pushing power and torque is noticed as it is being pushed back without much trouble, 4, 3, 2, 3 feet away, 1, as Hell Machine is on top of The disc 5.

                                Cease

                                Just after the cease, The Disc 5 drops out of sight down the pit. Followed by Hell Machine. Dave is jumping around the control booth, as he thinks he has won, and created a giant killing, but he is broken the news that he was less than 2 seconds late, he says €œF***€.

                                The judges are called in to decide the winner:
                                Aggression
                                The Disc 5 was aggressive throughout the first 4 minutes until a fault developed in the drive system for the disc, but Hell Machine was the main attacker in the fight and gets 9 points in return of The Disc€™s 6.

                                Control
                                Hell Machine was mad, The Disc 5 kept in control, the judges have watched a repeat of the match, and the only lost of control is when Hell Machine allowed The Disc to get around it€™s side, and gives The Disc 8 lovely points. Hell Machine gets 7.

                                Damage Caused
                                Damaged caused by Hell Machine, well looking at The Disc after the fight, there were some scratches on the outer spinning thing which were not there before, and the judges are not sure if Hell Machine caused the damage to the disc itself, and so have taken that part out of the equation. Damage caused by the disc to Hell Machine, well, that gets pretty 14 points, whereas Hell Machine gets the 1 point.

                                Strategy
                                Hell Machine was to attack, push, pit, it tried to do that and managed it, but out of the time. The Disc€™s strategy was to attack Hell Machine with the disc. Both strategies were deemed to be more success than failure, but Hell Machine gets the 8 points in this area. The Disc 5 gets 7 points to play with.

                                Style
                                The Disc 5€™s attacks according to the audience were boring, just hitting the top with the disc, Hell Machine€™s mad-for-it attacks were more stylist in the eyes of the judges, as it took damage, but was meant to take damage from it€™s attacks. Hell Machine gets 11 points. The Disc 5 takes just 4.

                                Total
                                The Disc 5 - (39/75)
                                Hell Machine - (36/75)

                                In a 39-36 decision, The Disc 5 moves onwards, Hell Machine (17) takes a beating in damage and is out.

                                --------------

                                Tsunami 2 (4) vs. Automatic Schmuck

                                In the red square, from England, the 4th seed, Tsunami 2
                                In the blue square, from Australia, Automatic Schmuck

                                Matt Robson against Tom Roper, the flipper against the bar spinner.

                                The robots are in the arena, as the boxes have been locked, and for the third time, the lights have been turned on
                                3
                                2
                                1
                                Activate

                                Automatic Schmuck€™s weapon is up to speed, as Tom starts to move out of the square, as Tsunami 2 is trying to get a quick shot in, but fails, as both robots meet. The first damage is done to Tsunami 2 as it fails to get underneath the skirts of Automatic Schmuck and gets a good beating from that bar; ripping though the 3mm titanium front wedge like it was paper.

                                Matt tries to attack once more, but once more, the 4th seed fails to get underneath Automatic Schmuck, and is given yet another beating, as a piece of the armour comes flying away from Tsunami, as Matt runs away, being ever so faster than Automatic Schmuck, which is giving chase. Tsunami is wasting time, as Matt doesn€™t know what to do, here today, as Automatic Schmuck is keeping up with him all the way to give little breathing space, as Tom cuts across and gives the side a good beating, after getting underneath it with the front wedge.

                                Tsunami 2 is hit once more, as the flipper and current holder of the most OOTA€™s medal is taken apart, as it lands, the right hand side is destroyed, that bar has done it€™s work, as Matt tries to drive, but Tsunami 2 is going around in a circle. Automatic Schmuck slams into the side once more, as co2 starts to rush out of the tank, due to the pipe work being destroyed. Ref starts to count out Tsunami 2, as Automatic Schmuck starts to slow it€™s spinner down to save on future damage to it.

                                1, 2, 3, 4, 5, 6, 7, 8, 9, 10, there goes that funky red card.

                                Cease

                                Automatic Schmuck wins over Tsunami 2 (4) via KO in 1:04

                                -------------

                                Next time on NSTT:
                                The round 4 fight that pretty much everybody is looking forward to, a repeat of last season€™s final:

                                quote:

                                Clawdius Decimus Murderous (1) vs. Son of Ripper 4 (2)
                                Panic Attack vs. Drilla Killa 7
                                Behemoth (27) vs. Achilles (23)

                                So if you haven€™t got your tactics or predictions in yet, you don€™t have much time.

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