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  • The Fowler Fic War Series 3

    Your Name - Frank Goacher
    Other team members - Only the Voices
    Team Name - Team Bored

    Robot 1

    Name: NSBFR X (Never Seen Before Fic Robot X)

    Shape: Invertible box wedge with rounded sides, plus side and rear skirts.

    Weight: Dependant on weapon set-up, but the heaviest is 100 KGs

    Speed: 20 MPH

    Weapons: Interchangeable weapons selected from the below list:

    1: Basic horizontal 5 KG spinning bar. This goes around at 1500 RPM.

    2: Electric 4 mm hardox pincers with weight reducing holes. These have 5 CM soft compound rubber pads on the tips, and are used against FBS€™

    3: The classic solid hardox scoop with controlling latch, weighing in at a massive 20 KG€™s. Mainly used against flywheel wielding nasties.

    4: Electric lifting plate, able to tip over 150 KG€™s€¦ I€™m sure I can find a few things to use this on

    5: 12 KG spinning drum spinning at 3500 RPM, powered by a LEM-130 (my favouritest spinner motor) at 48 volts. Probably won€™t damage much, but could tip some robots over.

    Weapon attachment method: I have changed this. First off the weapons are slotted on, and a 1.5 CM titanium locking bar is pushed through the side of the machine, and then held in position with two 5 mm hardox bolts. The under-section of the weapon is then attached with more bolts, holding it on very firmly and should prevent the weapon from being torn off (which as far as I know never happened, but no sense taking chances).

    Armour: 5 mm grade 5 ti.

    Ground clearance: 0 at the front no matter which wedge is being used. 4 mm at the side, and 6 mm at the rear. If using the pincers, the front GC is 4 mm. The skirts give it 0 mm all round, and are hinged so flop over when flipped.

    Wheels: 4 indoor go-kart wheels which are stuffed rather than pumped.

    Motors: 2 LEM 130€™s powered at 48 volts.

    Srimech: Invertible.

    Safety link: Under a hatch at the rear.

    Strengths: Good armour, interchangeable weapons. Quick.

    Weaknesses: May not perform as well in melees. Might still be possible for weapons to come off mid-fight, but I doubt it€™ll happen.

    Robot most compared to*- Tornado, with proper weapons instead of just interchangeable wedges.
    Robot most feared*- Dunno.
    House robot most feared*(Mine)- See above answer.
    Preferred Heat Format*- Format 2
    Preferred Arena*- Any

    Robot 2

    Name: Grabbit Advance

    Shape: Rectangular, with hinged skirts, which flop over when flipped.

    Weight: ~98 KGs

    Size: 115X50X20 CM (LWH)

    Speed: 15 MPH

    Drive: Four wheels, powered by two S28-400 magmotors on 24 volts.

    Weapon: Horizontal hydraulic pincers, operating at 3000 or 5000 psi, depending on tournament rules. The pinchers are made of 1 cm solid Titanium, and sharpened to a point. These can also be used as a 360o lifter, which is powered by 2 S28-300 magmotors, allowing it to grapple robots, lift them up and drop them somewhere VERY nasty.

    Armour: 5 mm grade 5 ti.

    Srimech: Runs either way up.

    Strengths: Good pushing power, heavy-duty armour and powerful weapon. Once it has a grip on a robot, it€™s mine to play with. Also can€™t be stacked, as it can just push itself off the wall again

    Weaknesses: Ideal shape for axes and vertical crushers.

    Robot most compared to*- Big Nipper
    Robot most feared*- Razer
    House robot most feared*(Mine)- Donald
    Preferred Heat Format*- Any
    Preferred Arena*- Butchers

    Robot 3

    Name: I.D.S.F.A

    Shape: Similar to Raging Knightmare..

    Weight: 100 KGs

    Speed: 20 MPH

    GC: 0 at front, 1 CM at back and sides. 0 with skirts at back and sides.

    Drive: 4 wheel drive, powered by two LEM 130 Lynch motors at 48 volts.

    Weapon 1: A front hinged flipper on the front, using two 120 stroke, 80 bore rams on 250 PSI. Don€™t know how much it should be able to tip over, but should manage other robots fine. There is a lead weight bolted inside the machine in the far front to give it a little weight and ensure it can get under other machines, along with a sharp strip on the front to let it slide under skirts. There is also a speed bump on the end of the flipper to make sure fast robots like Storm 2 can€™t just drive straight over it.

    Weapon 2: A rear steel horizontal disc. This weighs in at 15 KGs, and deals out 10 KJ€™s.

    Armour: The front flipper plate is made of 4 MM hardox, and the rest of the machine is 4 MM grade 5 Ti.

    Skirts: Made of 3 mm Grade 5 Ti. These are held down with springs, but not the dual sprung monsters as seen on SpinVerter. Just regular springs like on Storm 2 to make them a little harder to get under than regular hinged skirts.

    Srimech: The flipper. The weight installed in the front of the machine makes sure it rests on the flipper and not on its back, for more efficient self righting.

    Strengths: Fast drive and good flipper mean it could get under and throw over opponents before they can even move.

    Weaknesses: Armour and rear flywheel compromised for weight.

    Robot most compared to*- Disco or Son of Ripper, maybe?
    Robot most feared*- The heavy duty spinners.
    House robot most feared*(Mine)- Father of Rotatovater
    Preferred Heat Format*- Not fussed.
    Preferred Arena*- A stuff. That€™s what I can€™t give

    Robot 4

    Name: Scimiter

    Shape: Wedge at the front, barrel at the back, with a blade at the wedge.

    Speed: 12 MPH

    Ground clearance: 0 at front 5 mm everywhere else

    Weapon: Two stage sword lifter at front. After getting under a robot, I can do two things. First off the blade itself can be used as a lifter, powered by two S28-150 Magmotors on 24 volts, to prop up a robot a-la Voltronic. This will result in the entire robot being balanced on a point which can damage weak underbellies, or with good driving slip in the wheel-gap and damage the drive chain. However, the fun doesn€™t end there, as the wedge is a hydraulic lifter allowing me to theoretically tip over two tonnes. However this is unrealistic as the lifter would never balance that much without taking damage. It should tip over 200 KG€™s with no problem though, which is all I need. There is a wedge under the lifter, similar to the one on Tornado (S7 version).

    Weapon 2€¦ Sort of: By raising the hydraulic lifter, and moving the electric lifter down, it becomes a crusher! As I have an under-wedge I can still trap opponents before crushing.

    Armour: 4 mm hardox, except the base plate which is 4 mm Polycarb.

    Wheels: 4 indoor go-kart wheels.

    Motors: 2 LEM 130 lynch motors at 36 volts.

    Srimech: Just rolls over if flipped. If it gets stuck, it can use the sword to push itself over.

    Safety link: Under a hatch in the top.

    Strengths: Unique weapon, it cant be trapped against a wall, strong armour.

    Weaknesses: Can€™t get robots OOTA, may struggle a bit against invertible robots.

    Robot most compared to*- What would happen if Mega Morg, Panic Attack and Razer had a baby. Yes, I meant to make your mind boggle there
    Robot most feared*- Things like Dervish and The Disc.
    House robot most feared*(Mine)- That one. *points*
    Preferred Heat Format*- Format 2
    Preferred Arena*- The Plinth

    Robot 5

    Name: Omega

    Speed: 20 MPH

    Weight: 95 KGs

    Shape: Axle bot with a ball in the middle as opposed to just a shaft.

    Weapon: Small vertical flywheel at the business end, can reach speeds of 2000 RPM. On the sides of the flywheel are two Stinger style spikes, so it has to attack with the overhead swing to cause the most damage.

    Drive: Stinger style wheels, powered by LEM-130€™s on 36 volts. The wheels have been tyred with vulcanised rubber, so excellent traction along with nippy speeds.

    Armour: 1 CM Ti wheel hubs. Shaft is made of 8 MM stainless steel, and the ball in the middle is made of 5 mm Ti.

    Strengths: Speedy, and the flywheel should make for painful overhead slams. Difficult to get hold of as only an axle €˜bot can be

    Weaknesses: Zero pushing power. Battery for weapon is in the ball between the wheels, so one good lucky blow from a vertical weapon can disable the weapon. Horizontal weapons will merely hit the wheels.

    Robot most compared to*- Stinger
    Robot most feared*- Boring bricks.
    House robot most feared*(Mine)- Dunno.
    Preferred Heat Format*- Format 1 or 4
    Preferred Arena*- Last €˜Bot Rip Off

    Robot 6

    Name: Starstorm 2

    Shape: Dome, with a spike on top in the centre to allow it to self right.

    Colour: Black with stars painted on.

    Weapon: Full body flipper. It uses three 80 bore X 160 stroke rams, powered on 500 PSI. When the weapon fires, the entire lid of the robot shoots upwards. The aim of this robot is: Shoot it high, watch it die. Because of the shape it€™s likely to throw opponents up rather than long, meaning a high drop but it will land near me, so with decent driving I can keep getting under them as they fall. Won€™t be able to OOTA unless pretty close to the wall though:sad:

    Weapon 2, more or less: Four skirts completely surround the machine. These can be raised and lowered using linear actuators. They€™re raised when cruising, but when I want to get under something, the skirt in question is lowered as I attack, allowing me to slide under nicely. The skirts can also be lowered as a defence mechanism. When lowered fully, the skirts go flat against the floor, so most wedges will go straight over and onto the dome, and can then be launched.

    Armour: 4 mm hardox with weight reducing holes for the dome, 3.25 hardox for the skirts and 6 mm Polycarb for the base.

    Drive: Four wheel drive, powered by two S28-400 Magmotors.

    Ground clearance: Variable depending on skirt level. Minimum is 0 mm, maximum is 5 mm. Under the front and rear GC though are rollers, allowing it to move up and down ramps easily.

    Turning circle: 0.

    Srimech: The lid will tip it over. Thanks to the spike, this will work 100% of the time.

    Extras: Contains Tempest level shock absorption.

    Safety link: The top spike.

    Strengths: Hopefully very high powered flipper, reliable, tough armour. The shape of the armour will make spinners glance off rather than actually damaging it. Also 360 degree offensive/defensive capability.

    Weaknesses: Can be out-pushed, and like any totally new ideas I€™m only 50% sure it€™ll work. Also thanks to the flipping method, opponents will likely go up high, but not along very much so may struggle OOTA-ing a bit.

    Robot most compared to*- If I can put anything here, it means I€™ve failed
    Robot most feared*- Pushy €˜bots.
    House robot most feared*(Mine)- Donald
    Preferred Heat Format*- That one.
    Preferred Arena*- The Plinth

    Robot 7

    Name: Enter The May Tracks

    Shape: Like Comengetorix, but with more of a wedge on the front.

    Size: 130X60X18 CM (LWH)

    Speed: 20 MPH

    Weapon: Rear hinged flipper, powered by two 80X140 rams on 150 PSI. It has a flat extension plate, extending the front by 2 CM, and allowing it to defeat most skirts. It has a recycler system as well, theoretically giving it unlimited fire power. The sunglasses are made of metal, and are attached to the top of the flipper to stop robots going straight over the top like with Mute.

    Armour: 5 MM hardox.

    Mobility: Steel tracks, with rubber strips glued in place to provide traction. These are hidden inside the robot, meaning only an axe can attack them, after flipping the machine. As there are very few Axe/flipper combos I should be safe from this If I have to go up ramps, I can remove some hardox plates to expose the tracks and make it extremely manoeuvrable as only a tracked machine can be,

    Motors: 2 S28-400 Mags at 24 volts.

    Ground clearance: 0 at front, 5 at back and sides.

    Strengths: Good traction, has a lot of flips, and all-round toughness. It can keep going on and on and on and on and€¦

    Weaknesses: Tracks are exposed when flipped,

    Random fact: It€™s brown coloured, and has decorative sunglasses.

    Robot most compared to*- 101 with some mods.
    Robot most feared*- Anything that can get passed the hardox to damage the tracks.
    House robot most feared*(Mine)- See above answer.
    Preferred Heat Format*- Don€™t care.
    Preferred Arena*- Any

    Robot 8

    Name: Another Twist of Fate

    Shape: Typhoon shaped. Sort of The basic shape is like that of Typhoon.

    Speed: 15 MPH.

    Turning circle: 0

    Ground clearance: The basic GC is 1 CM.

    Drive: four wheeled drive for stability. These are powered by two S28-400 Magmotors on 24 volts, providing a nicely powerful yet reliable drive.

    Weapon: It€™s a *deep breath* full body spinning corkscrew flipper It has one blade that extends from a 4 MM GC and continues all the way around the machine in a corkscrew fashion, so anything the blade slips under should be lifted up as the machine spins and then tipped over €¦Or it might just be tossed into the far horizon, and it should be a good wheel killer too. I have no idea if this will work but if it does it would be so€¦ Freaking€¦ COOL The corkscrew is made of 5 MM hardened steel so it shouldn€™t bend under the weight. The corkscrew is carefully positioned to provide its own counterweight, but there is a hardox block directly opposite the main getting under blade to offset the weight of that, so no crazy gyro dances here. If an opponent has too low a GC for this to get under, or has skirts, the fact it provides exactly 50-60-ish KJ€™s is my answer. This is driven by two LEM-130€™s on 48 volts, so if any debris gets in the way it should just punt it into the far horizon.

    €œWeapon€ 2 - For assault courses and the like, the corkscrew top can be removed for another dome with a 2 CM GC, and a front roller allowing it to travel up ramps and around slopes with the greatest of ease.

    Armour: 5 mm Titanium/Vandium alloy. Should take a lot of blows to stop this.

    Srimech: Technically none, but it might be able to push itself upright by spinning. That€™s if it doesn€™t burrow through the floor first

    Skirts: Like all the girls I€™ve ever gone out with, it doesn€™t like wearing skirts.

    Notes: I think I€™ve finally snapped.

    Strengths: It€™s€¦ Unique. Packs a decent punch if the flipping thing doesn€™t work out.

    Weaknesses: Design is untested to say the least. Also probably won€™t self right.

    Robot most compared to- HAHAHAHAHAHAHA
    Robot most feared*- Any well armoured flipper that can stall it long enough to throw it over.
    House robot most feared*(Mine)- Smack the flipper
    Preferred Heat Format*- Not fussed.
    Preferred Arena*- The mo€¦ Sorry, The Plinth

    There we go

    Comment


    • The Fowler Fic War Series 3

      On thew request of Mr. Roper, Heat A, and tthe start of Heat B will be up in a minute.

      Comment


      • The Fowler Fic War Series 3

        Welcome to the Fowler Fic War Series 3, and today we open up with Heat 1, and it€™s a series 2 heat, meaning that the gauntlet€™s here!

        The first robot of FFW3 is Darth Dread. Kody Kunz€™s robot is armed with a lethal 25lb hammer capable of putting nice holes in titanium. The armour€™s no laughing matter either, with nice Lexan over titanium meaning that only strong weapons will be able to make much of an impression. It€™s extremely hard to flip as well with skirts and spikes shaving the floor all the way round. However, the drive isn€™t the strongest and spinning weapons can flip it. Could Darth Dread be Darth Mauled?

        FFW History

        In FFW1- Did Not Enter
        In FFW2- Did Not Enter

        3€¦
        2€¦
        1€¦
        Activate!

        Straight from the offset it appears that Kody and his machine are going to take on the House Robot route. He cruises down the route, which has been left completely unchanged from Series 2. He charges straight at Dynamite Tee-Hee, and slams the hammer down. The Lexan armourment on the house robot is immediately dented, but he carries on anyway, sending out a blast of flame that does absolutely nothing but looks good anyway. He then gives him a good slam with the axe, which dents the top Lexan panel, before Darth Dread finally outmanouvres him. Next in his sight is the joint attack of Ringlets and the Sentinel. He chooses to take on the sentinel first, pushing back against the force. It has the better of him however and almost puts him down the pit, but he backs off just in time. This however puts him in a sandwich between Ringlets and Dynamite Tee-Hee. Whilst Ringlets revs up the discs, Dynamite Tee-Hee hammers down with the axe, denting the Lexan again. Ringlets then slams into the sides with the discs, ripping into the side, cutting through the Lexan and buckling the titanium underneath. He pushes them back very slightly, but as they do, the klaxon sounds and their run is over.

        CEASE

        TOTAL- 5.3m

        That€™s not a particularly good run from Darth Dread; we€™ll have to see if it€™s enough later.

        The second robot to take a run is John Woss. The number 12 seeds are one of the most dangerous machines out there this series and are looking to take the 2 off their seeding this year. Armed with a deadly 20kg, 3000rpm flywheel, which managed to put dents in thick hardox last year, this machine, is more than capable of winning on damage alone. Add a shape that€™s hard to hurt and makes it almost impossible for them not to self-right if flipped and you have a potent combination. However, if a flipper can get near them before the flywheel is spin up, then the ground clearance makes them easy to flip. Is Wossy a Wussy over flippers then?

        FFW History

        In FFW1- Did Not Enter
        In FFW2- Beat Tough as Nails comfortably in Round 1, before having almost as comfortable a win against Odysseus 2 in round 2. The final was a long and hard encounter against Monsoon€™s back, but he won that one as well. Having made it through to the semi-final€™s Dave had high hopes, but in the end he went out in the first couple of rounds, and now he has an excellent seeding of number 12.

        3€¦
        2€¦
        1€¦
        Activate!

        Immediately John Woss moves out of the blocks and goes after the same route as Darth Dread. He spins the flywheel up as he goes, taking his time so that it€™s up to speed by the time he faces up to Dynamite Tee-Hee. He smashes in the side Lexan as he sprints past, denting it into the wheel, meaning that he can now only move in circles. Knowing that, he makes a beeline for Ringlets, knowing he can€™t be sandwiched. Ringlets discs are up to speed, but because of the odd shape, only the bottom ring makes contact, and that just bounces him off to one side. He shunts his way past, scraping the wall in the process, but is soon back on track to face the enormity of Father of Rotatovator. He bides his time, waiting for him to make a move, as he knows that he can out accelerate him easily when it comes to it. He holds his moment, waits until the Daddy of the house bots makes his move before charging past him into the End Zone and into almost certain safety.

        CEASE

        TOTAL- Completed

        That will be almost certainly enough to get them through to the next round, and it also puts Darth Dread in even more danger.

        Next into the arena is Chris Cooper€™s Going Going Gone.

        This deadly 3-way clusterbot is Mr. Cooper€™s first ever entry into the Fowler Fic War. Each machine weighs between 30 and 40kg an each is armed with a pneumatic flipper, capable of flipping most things in the arena over. They€™re also very quick and are designed to work in pincer attacks. The main issues with this machine is the obvious lack in weight, meaning that machines may make light work of flipping and ramming, whilst the 5mm titanium will be fodder to nasty weapons. Will anyone want to bid on this machine?

        FFW History

        In FFW1- Did not Enter
        In FFW2- Did not Enter

        3€¦
        2€¦
        1€¦
        Activate!

        Clusterbots are at a great disadvantage in the gauntlet, as it€™s the average of the 3 distances that is taken. Chris decides to send all 3 parts down the middle route. He knocks the cans out of the way with no problem, but has more problems with the concrete blocks, as Going 1 goes through with no problem, but Going 2 and Gone cannot make their way through. While Going 1 continues his rampage, charging up to the maze and trying to waltz through it, the other 2 cannot make any more ground and are trying to turn around in order to get back on the straight and narrow. They can€™t seem to negotiate the fallen cans though, and so both Gone and Going 2 are caught between a rock and a hearth place. Going on the other hand has got to the house robots part of the route, and has now got the almighty forces of Buzz Flight-Gear and Smack the Flipper about to murder him slowly and painfully. He charges at Smack the Flipper thinking that he€™ll be the less dangerous of the 2. He€™s proved wrong though, as he flies up the flipper, which throws him through the air and over the fence. Knowing that he cannot continue in a new route, he focuses on trying to get the other 2 back through the blocks, however time runs out and he knows that he may be struggling.

        CEASE

        TOTAL- G1- 10.7m, G2- 2.9m G- 2.6m
        TOTAL TOTAL- 5.4m

        Very, very shaky, we€™ll see how he gets on


        The 4th robot entering the arena for the gauntlet is Odysseus 2. After its minimal success last time, this latest creation from Team Technowizard has got itself the number 25 seeding. Armed with a bizarre harpoon on an arm, this shape, not seen in robotic combat as far as I€™m aware since Eye of Newt, is more than capable of causing a shock. It€™s been designed to be invertible as well, so flippers shouldn€™t cause too much of a problem. However it is quite sluggish, and is unlikely to win should it get involved in a shoving match. Let€™s see if it can Grecian Urn its place in round 2.

        FFW History

        In FFW1- Did Not Enter
        In FFW2- Pulled off an excellent upset in round 1, beating AJ€™s SOR. Was comfortably beaten in round 2 however by John Woss. Could there be a grudge match here?

        3€¦
        2€¦
        1€¦
        Activate!

        Straight away it appears obvious that Alex is about to take on Route 1, the first machine in this series to try it out. He raises the arm, and immediately rocks back onto his back end, with the front wedge pointing into the air in order to make ramp negotiation easy. What he doesn€™t bargain on is that he€™s going to run into trouble even before he gets that far, as the ram rig traps him on his attempt to get through, pinning him against the wall. It comes back, but it€™s wedged itself underneath Alex and he has absolutely no escape whatsoever.

        CEASE

        Total- 5.3m

        That€™s practically booked him a one-way flight out of the competition, unless 1 of the last 4 get worse distances as this will force a re-run between him and Darth Dread. On the other hand it does put Going Going Gone through.

        Robot number 5 to enter the arena is another robot with strong hopes of taking this first heat. Chameleon is the first robot from the builder who won series 1 of the Fowler Fic War, Steven McGregor. Designed to have weapons to combat anything that it comes up against, the versatility of the machine makes it its main strength. It€™s easily controlled and very manouvreable as well, however, pushing power isn€™t always in large supply, and the 4mm titanium won€™t stand up to too much of a battering. Could Chameleon€™s colour change to pale green?

        FFW History

        In FFW1- Did Not Enter
        In FFW2- Did Not Enter

        3€¦
        2€¦
        1€¦
        Activate!

        Immediately, Steve shows no hesitation in choosing his route, haring towards the furthest right route. Armed with his €œAnti-Fodder Device€ it looks like he€™s more than well equipped enough to take on the House Robots. First in his path to world domination is €œDynamite Tee-Hee€. By most opinion the least menacing of the house robots, Chameleon negotiates him with little trouble, getting little more than a blast of flame up the jacksie for his troubles. €œRinglets€ proposes to be more of a threat to him though, as the immense spinner has all 3 rings spinning before Steve even has the chance to get close. It looks like €œRinglets€ is planning on blocking off the way to the End Zone as well as he plans on making him travel between a spinning mass and the sentinel. Interestingly, Steve is not at all interested by what €œRinglets€ wants at all, and instead charges head on into Ringlets, catching his driver off guard. The result is mixed, as although it sends Ringlets flying out of the way, it does what appears like severe damage to the front scoop, taking a huge chunk out of it and bending the disc completely out of shape. It also takes Chameleon a moment to recover before he can make another assault on the end zone, and before that, Father of Rotatovator. However, time has run out, and he must wait for another opportunity later.

        CEASE

        TOTAL- 8.2m

        Not setting the world on fire, but enough to go through. We€™ll be seeing them in the next round.

        Number 6 to enter the arena is MDU-X, however I have no stats as although I read them yesterday, his server€™s just gone down and typically it€™s the only one he hasn€™t put up on the message boards yet. Therefore, from what I remember, MDU-X is semi-quick, with the same weapon as ever. Itself. A strange shaped, caved out cylinder outside face, with teeth inside it, it spins and is capable of delivering over 50Kj to shock the hell out of its opponents. It€™s got a very strong chassis as well, but carbon fibre armour may prove lightweight to certain weapons, and the pushing power is not the best. Could MDU-X become Ex-MDU?

        FFW History

        In FFW1- Did Not Enter
        In FFW2- Did Not Enter

        3€¦
        2€¦
        1€¦
        Activate!

        Aaron uses the spin-up time of his machine to his advantage, waiting while it spins up to stay in the cage and choose a route. When it€™s reached full speed he flies out of the cage and chooses the middle route, ploughing through the cans with no trouble at all, and in one case actually cleaving the can clean in 2. Next comes the bricks, and MDU-X relies on his weapon to get through them, slamming his way through with just the teeth clearing the paths. This is the bit that Aaron€™s the most worried about as he goes on his course. He takes an excellent line through the first gap of the maze, squeezing through the second as well. He even manages the 3rd and 4th fences with little difficulty, but with time running out, and the thinnest of the gaps, the 5th proves too much for him and the blade slams against it, slicing the edge in 2, but stopping the weapon on impact. Smack the Flipper and Buzz Flight-Gear take advantage of this, charging in and slamming him into the fence. Buzz Flight-Gear tries to worm his way underneath but can€™t. Smack the Flipper though is more than capable, propping him up against the fence with the flipper, just as the klaxon sounds.

        CEASE

        TOTAL- 8.7m

        Me- Looks like MDU-X isn€™t going out yet either. We€™ll be seeing Aaron and his machine in the next round.

        Now entering the arena is the penultimate machine. And this time it€™s the first of Chris Mason€™s entries, Leprosy Infection. This very nasty machine is based on one of Chris€™s favourite machines, Tetanus Booster. The 10kg 4000rpm drum is nothing to be sniffed at, as with its curved teeth, not only will it destroy, it€™ll flip as well. 7 mm titanium should protect it from being destroyed as well, as will the 18mph help to stop robots from catching it. However the Magmotors might leave it susceptible to being outpushed and the wheels are exposed to axes and crushers. Will it just be skin dropping off?

        FFW History

        In FFW1- Did Not Enter
        In FFW2- Did Not Enter

        3€¦
        2€¦
        1€¦
        Activate!

        Immediately, Chris comes out of the blocks and looks to be taking on one of the first 2 routes. As he turns off, it€™s clear that its route 1 that he€™s after, and he uses his skid steer to turn the corner and top speed to accelerate out of the corner and past the ram rigs before they even have a chance to catch him. The ramp and the sphere is next, and knowing that he may not be able to push the sphere, he chooses to take the ramp on instead, trying to use his top speed to fly over it. It causes him a bit of a problem though, as unlike Odysseus 2 earlier, Leprosy Infection has a very low ground clearance, and so it takes up several seconds of her precious time to get onto it, and a few more to get over it. From then on, it€™s a battle of speed as he tries to out-traverse Pearcer to get to the line. Pearcer€™s having none of it though and blocks his route, trying to trap him in the arms. He gets him in there, clamping him, but just as he begins to push him back, the klaxon sounds.

        CEASE

        TOTAL- 9.3m

        Me- One of the best runs of the heat, Chris can be very proud of himself for that one.

        Last into the arena to take on for the Gauntlet in this heat is Scott Anderson€™s excellent machine, Scottishly Fictional. Scott Anderson€™s machine is armed with a front drum embedded in the scoop to make this bot as Scott says, €œStorm 2 with a reasonably damaging weapon€. It€™s got the same motors as Storm 2 as well, making it no €œpush€-over as well. It€™s quick as well, with very thick titanium armour. This bots weakness? No skirts. Is that really a real weakness? Is Scottishly Fictional reality or insanity?

        3€¦
        2€¦
        1€¦
        Activate!

        Immediately Scott takes his machine down route 3 with the aim of shunting the House Robots out the way on his way to the finish line. Taking a similar approach to the bend as Leprosy Infection did on the last run, he slides past, accelerating so quickly that he manages to completely avoid Dynamite Tee-Hee and almost get past Ringlets in the process. Unfortunately, with the line he has to take, he almost falls down the pit and so Ringlets finishes him off almost straight away, slamming into him with the slowly spinning rings, tearing the side titanium slightly and throwing him into oblivion.

        CEASE

        TOTAL- 7.8m

        Me- Not a particularly good run, but it€™s enough to put him through. We€™ll be seeing Scott-ishly Fictional in Round 2

        Final results

        John WOSS (12) - Completed
        Leprosy Infection - 9.3m
        MDU-X - 8.7m
        Chameleon - 8.2m
        Scottishly Fictional - 7.8m
        Going Going Gone - 5.4m
        Darth Dread - 5.3m - Eliminated
        Odysseus 2 (25) - 5.3m - Eliminated

        Next up in the Fowler Fic War Series 3, it€™s the Sumo Basho. Who can outpush Pearcer?

        Thoughts about the first battle, tactics, predictions?

        Comment


        • The Fowler Fic War Series 3

          Who€™ll make it through to the heat semi-finals? After a short pause, let€™s head over to the sumo plinth with our remaining 6 machines to find out.

          First into the arena, as the loser of the gauntlet is Going Going Gone. Chris has been extremely unlucky in drawing this heat, as due the obvious advantage gained from being a clusterbot in this situation, he€™s been limited to putting one part in the plinth. He has chosen Going 1, with it being the heaviest of his 3-way clusterbot, so let€™s see whether he can make a fist of it in the arena.

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          As Going 1 launches himself out of the blocks, Pearcer does likewise, slamming into the front of going, before closing the arms and dropping him over the edge and into the smoking tyres.

          CEASE

          TIME- 9.9s

          Next in after that quick run is Scottishly Fictional. With drive exactly matching that of Pearcer, it should come down to traction as to who gets the better of the match-up out here.

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          As Scott brings his robot straight out to meet Pearcer, in the same way as Going in the last run, Pearcer takes a slightly different approach, traversing away to try and get around the side. Scottishly Fictional is quick enough to catch him out however, and slams into the side of him, pushing him around, before finally mustering up the traction to put him over the edge and out of the competition, almost guaranteeing himself a place with it.

          CEASE

          TIME- Off in 23.7s

          The 3rd robot to try and guarantee themselves a place in the heat semis is Chameleon. Steve McGregor€™s machine is more than able to push back his adversaries in the arena usually, but with the power of Pearcer, will he have enough to do so?

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          Flying out at him, it looks for a minute as if Steve may have got the better of Pearcer, slamming him backwards and into the air with the sheer speed of the pelt from the €œanti-push€ device. Pearcer fights back though, first crunching with the arms, and then trying to push Chameleon off. He fights for a while, using all the traction he has to stop him, but in the end it€™s just too little as he€™s sent plummeting off the edge to join Going in humiliation.

          CEASE

          TIME- 26.1s

          Next up to have a crack at out shoving the shover is Aaron Knight€™s very dangerous MDU-X. Dangerous it may be, but with weapons being banned in this trial, and limited pushing power ad traction, the Aussie may find himself taking an early bath.

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          Flying out the blocks, he goes straight into the arms of Pearcer, trying to knock him backwards like Chameleon. Pearcer however just closes the arms, gets some traction, and shoves MDU-X off the edge.

          TIME- 10.2s

          Second from last to enter the arena is Leprosy Infection. After doing very well in gauntlet, Chris is hoping to be just as effective here. Let€™s take a look and see how he does.

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          Chris and his machine fly out of the blocks, but become the first machine not to fly straight at Pearcer. Preferring to come at him from the side. Pearcer turns, but Leprosy Infection just keeps dodging, not allowing him to get into a position to push him. He even has a go at hitting him off from the side, only for Pearcer to use this as his chance, quickly turning and getting him in the claws. A short pushing match ensues, but Pearcer dominates him comfortably in the end, shunting him off the edge with very little conscience.

          CEASE

          TIME- 29.4s

          Last in to take on Pearcer is John WOSS. With no-one else managing to last more than 30 seconds with Pearcer, will Dave Sheppard€™s machine be the one to break the trend?

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          Knowing he only needs to survive around 10 seconds to make it through, Dave immediately tries the traversing method, spinning to the side of Pearcer to force him into making a move if he wants to come and get him. He does, but John WOSS move quicker, slamming into the side to get him closer to the edge before moving away again. Pearcer spins, only for John WOSS to have moved again. He keeps circling the house robot, only for Pearcer to open his arms, slamming into the moving John WOSS, throwing him back onto the edge of the platform. He cannot move now, but Pearcer doesn€™t realise this immediately, and so takes a moment to readjust himself for the incoming attack. When he does realise however, he takes no time at all to try and finish John WOSS off, slamming into the hexadecagon and slamming it onto the tyres.

          CEASE

          TIME- 45.0s

          So the results:

          Scottishly Fictional- Victorious
          John WOSS- 45.0s
          Leprosy Infection- 29.4s
          Chameleon- 26.1s
          MDU-X- 10.2s
          Going Going Gone- 9.9s

          So, Aaron and Chris€™s first conquests at the title are over, and here€™s the round 2 draw.

          Scottishly Fictional v Chameleon- The Plinth
          John WOSS (12) v Leprosy Infection- The Butcher€™s

          Thoughts, Tactics, Predictions, Time machines?

          Comment


          • The Fowler Fic War Series 3

            Welcome to the first of our 2 heat semi-final battles, and today, Scott Anderson€™s PTT3 champion, Scottishly fictional, and the man who gave him that title, Steve McGregor with Chameleon, battle it out in the plinth.

            Let€™s head over there to see which of these 2 Scotsmen will make it through to the first heat final of the series.

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            Scottishly Fictional come out of the blocks the faster of the 2, and immediately starts spinning up the little drum in the concave wedge, ready for an attack on Chameleon. Both robots know that this fight€™ll probably be a case of whoever pushes the other off first. Chameleon knows that this is more likely to be Scottishly Fictional as he has more power, but it€™s not stopping him from having a good go, as he tries to get the anti-fodder wedge underneath the side panels. Scottishly Fictional moves away though, hopping around to the side of Chameleon, and sliding the very bottom of the wedge underneath the skirts. He tries to push Chameleon around, but he can€™t get enough of the wedge underneath to keep him from moving away. Steve drives his machine away, only to turn around and charge straight back in. Scott isn€™t afraid of the incoming assault, and actually turns to face Chameleon has he makes his way towards him. This turns out to be exactly what Scott needed, as the fact that Chameleon is fast, and the fact that his wedge is lower, allows him to slip straight under the front of Chameleon. He uses the drum on the underbelly to do some shredding work, before turning it off to enable him to push easier. The finale of this battle is short, as Scott just shunts him to the edge, before turning the drum on again, and flicking him off the scoop and into oblivion.

            CEASE

            Chameleon€™s looking green after a sickly performance. The red of fury will come later. Scottishly Fictional is horribly factual, and so he goes through to the heat final.

            Straight after that last fight comes the second of our heat semi-finals, but this time it€™s a Dave v Chris battle, as Dave Sheppard€™s 12th seed John WOSS takes on Chris Mason in the form of Leprosy Infection. This battle is gonna be the first time we see Le Rip-Off in action this series, so let€™s see who€™ll come out on top.

            Over to the arena for all the action.

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            Leprosy Infection uses his far superior manouvreability to shoot out of the blocks and into John WOSS before Dave has managed to move his machine much more than an inch. The drum of Leprosy Infection has spun up almost as quickly, and actually manages to knock John WOSS over on the first impact. The shape and weight distribution means that he rolls back over almost straight away, but it gives some cause for concern for Dave. Chris on the other hand is still perfectly happy to take the dominant roll early on in the fight, chasing John WOSS around, giving him the odd nudge with t he drum, and essentially preventing Dave from getting his own weapon into play. Eventually though, Dave gets the chance to stray away from the front of Leprosy Infection for a while. It€™s long enough to get the flywheel on the base up to a semi-deadly speed, and this is going to make the fight more equal and therefore more interesting. The flywheel manages to get up to around 1500rpm before Leprosy Infection comes in again, and this allows them to hit Leprosy Infection and send him away. It does very little to the 7mm titanium though, and so it doesn€™t put him off coming back in. It also means that he€™s slowed the flywheel down and to that end, gives him more of a chance of doing some damage to John WOSS. As it is, it€™s not damage that happens, but another flip, sending John WOSS onto his back and stopping the flywheel completely. He manages to roll back over, but not before Leprosy Infection has positioned himself in a good place for another attack, pouncing as John WOSS falls back to the ground, and slamming him over again, this time into one of the walls. This time, with Dave finding it harder to get his machine back over, Leprosy Infection has more time to use his tenacity to his advantage, trying to shred the wheels with the drum. The impact however knocks him back over. He€™s still cornered however, and this allows Chris to continue to hit Dave with the drum, this time managing to bend one of the claws out of shape, putting it out of the ability to do anything damaging for the rest of the fight. Chris isn€™t about to stop there, and he ploughs in again, trying to knock him back over, but this time, he hits him so hard that he actually manages to get John WOSS out of the corner. Much to Dave€™s delight and Chris€™s disgust, this enables John WOSS to spin up again. Admittedly he has 1 less claw capable of doing damage, but he still has the more dangerous weapon, and it looks like he€™s finally going to get a chance to show that. He runs away, and due to the time taken for Leprosy Infection to get out of the corner and respond, it€™s almost up to the full 3000rpm. Chris ponders how best to attack, but this indecision costs him dearly as John WOSS makes his min up for him, flying in at the side and slamming into it. The result is a big dent in the 7mm titanium. It doesn€™t sound dramatic but it certainly looks it as it now looks like a concave surface. Leprosy Infection tries to move away to stop it from happening again, but instead gets hit in exactly the same place by John WOSS, who this time tears a little hole in the side. Chris has had enough of being on the back foot though, and moves out the way quickly, before turning back in to get in an attack of his own. He slams into the spinning flywheel again, but this time he gets the better result, smashing the flywheel up and flipping him over once more. Dave rolls over again as per normal, but the flywheel has stopped again and it€™s put Leprosy Infection in control of the fight once more. Dave knows that the fight at the moment will go to Leprosy Infection if it goes to the judges, so he also knows that he has to try and either finish Leprosy Infection off, or turn the fight around by the time the minute is up. Chris isn€™t about to give him that opportunity though, and ploughs into him with the drum once more, sending him rolling back onto his back. This hit, flip and roll technique continues repeatedly for quite a while, with Leprosy using his superior drive and manouvreability to ram John WOSS back into the same corner as before, and this time, he ahs no intention of allowing him to escape. Dave has other ideas and uses what little room he has to go into maniac FBS mode, rotating his own body manually in order to slam Leprosy Infection out of the way. That bit of the plan worked, but it also meant that he slammed himself into the corner on rebound, so it just allows Chris to come straight back in and box rush him again with the drum. He still hasn€™t managed to do any damage to the armour on the main hexadecagonal body, but the flywheel is now looking a complete mess with the main body of it being crunched upwards and the claws being mangled. It€™s still pretty much functional though, or at least it would be if it weren€™t for the fact that Chris was being so tenacious that he hadn€™t had a chance to spin it up for a while. Dave know that time is fast running down and knows that he has to take drastic steps to try and turn this fight around, but he can€™t as he€™s pinned in the corner with no method of escape. Chris backs off, and Dave thinks he sees a window of opportunity, only for him to charge straight back in and use the drum to flip him up against the wall again. He rolls back over, but before he can get away, is met with the sight of Leprosy Infection hurtling in at him again, looking meaner than ever. He gets tossed over one more time, but it looks like he may escape more pain, as the klaxon sounds, sparing him form any more attacks.

            CEASE

            What an absolutely fantastic fight! Twists and turns, but no-one bale to come out of the fight on top. Let€™s head over to the judges to see who they think wins.

            This series we will be using the €œout of 10€ method made famous by FAR on the following categories.

            Control
            Style
            Damage Caused
            Damage Received
            Aggression
            Strategy
            Overall.

            And, the 3 judges, Professor Vengeance, Dr. A.K.A. Idiot, and Dr. Qui Poof have reached their verdict. It€™s unanimous, and on a 146-64 points decision, the winner is LEPROSY INFECTION!

            So, the heat final draw.

            Scottishly Fictional v Leprosy Infection - The Butcher€™s

            Thoughts, Tactics, Predictions, Sleeping Pills?

            Comment


            • The Fowler Fic War Series 3

              Welcome to the Heat final of Heat 1 of the Fowler Fic War Series 3 and today we see our 2 heat finalists, Leprosy Infection and Scottishly Fictional battling it out to see who can become our first semi-finalist of the new war.
              Leprosy Infection got here in superb fashion. After having one of the best runs in the gauntlet, he outlasted most in the gauntlet, before knocking out the Number 12 seeds John WOSS in the last round on a one-sided judges€™ decision.
              Scottishly Fictional struggled through the gauntlet, but cm up with a much better run in the sumo, before in the last round, knocking Chameleon out very quickly with the aid of the arena.
              Let€™s head over to The Butcher€™s for what promises to be an excellent battle.
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              It€™s Scottishly Fictional who comes out of the blocks first, but it€™s Leprosy Infection who comes out faster as both machines tear around the large Butcher€™s Poles, to meet. The 3 robots are very similar, each invertible with drum weapons, but it€™s Scottishly Fictional who has more power, and it shows, as he shunts him straight back into the wall, tearing at the underbelly with the weapon. The 7mm titanium stands up to it pretty well though, and Chris escapes with little more than a few scratches. The slam into the wall has also helped him, as he falls of the concave wedge of Scottishly Fictional, and is able to run off again. This allows him to get his own 10kg drum into play, and he charges at the side of Scottishly Fictional. Now normally, sloped sides would protect machines from attacks by vertical spinning weapons, but not today as Chris slams into it, flipping Scottishly Fictional up into the air, before rocking back down. Unfortunately for Scott, where he has landed is on top of the drum, and on top of the body of Leprosy Infection, and this gives him the perfect opportunity to shunt him around the arena for a while and tear at the underbelly. Leprosy decides it may be time to use the House Robots for the first battle in this series, and so has a choice between Smack the Flipper, and the new and very scary looking Evil Disemboweller. Naturally, because it€™s his first experience, he should take him over to The Evil Disemboweller, but Chris decides to play that card later, and so takes him over to Smack the Flipper instead. Smack has undergone a bit of a change this series, so he now has a vastly more powerful axe and a lot less powerful flipper. He believes that the flipper will now only flip around 200kg as opposed to the previous 350kg. He decides that the axe should be the first of his new weapons to have a play, and so he slams onto the top of Scottishly Fictional. The 12mm titanium easily stands up to it though, and he takes little more than a dent on the top. At this point, Smack the Flipper decides to try and bring his flipper into play and so reverses round, to allow it to cause carnage. Leprosy Infection at this point, has stopped the drum and is perfectly happy just to sit back and watch his foe be destroyed by other means available to him, which in this case, is Smack the Flipper. He slides his flipper underneath him, and as the men in the control booths hit the flip button, Scottishly Fictional flies into the air and lands on his back. This gives Scotty a distinct disadvantage, as he drives away, knowing he can no longer bring his drum or his wedge into the action until he is overturned once more. Leprosy Infection knows this, and runs it to the upturned front of Scottishly Fictional, proceeding to try and bend the 12mm titanium with the drum. It fails though, as it doesn€™t have the power behind it to shred, and all it does, is very nearly flip Scottishly Fictional back the right way up. Scott knows he can still use his rear to his advantage though, and runs away, before turning back into him and slamming into the side panel, sending Leprosy Infection jumping backwards. Chris doesn€™t like this one little bit, and so traverses around to try and get another slam in himself, only for Scott to slam into him again, sending him jumping backwards once again. This time however it sets Chris up nicely for another attack, and so he charges in at the flat back panel once again. Again, the 12mm titanium stands up to the attack, however it does again flip him up, only this time he falls back to the floor before Chris can get underneath him. At this point Scott has a good idea though, as before Chris can react, he flies straight back into the slowed down drum. This catches Chris off guard and allows Scott to slam him into the fence, and prop him up against it. He can€™t stay there for long though, and so falls back to the ground, but it makes his intentions very clear, that even though he€™s upside down, he€™s not yet out of this fight. Chris likes to think he€™s still on top though, and so as Leprosy Infection falls back to the ground, speeds off in a cloud of wheel smoke, back after Scottishly Fictional. This is where another of Scott€™s bright ideas comes into play though, as he turns around as Chris comes towards him to bring his front into play for the first time in a while. The move has the desired affect as well. Chris cannot slow down in time, and so hits him underneath the wedge with the drum, flipping him back the right way up, albeit tearing a tiny bit out of the bottom of the wedge. Scott knows that he can now use his own weapon to good effect again, but Chris isn€™t about to make it easy for him as he flies to the side, slamming into it with the drum and knocking Scottishly Fictional sideways. Scott doesn€™t like this and so tries to get underneath the side of Leprosy Infection with his drum and wedge. This however, doesn€™t account for Chris€™s driving, and he manages to slide away before Scott can get to him for the first go. The second time, Scott manages to catch him on the very back corner, and he tires to use this to his advantage, but Chris just falls off. Chris knows that he has the advantage in angle as well now and slams into the side of Scottishly Fictional, lifting him off the ground again. Scott isn€™t about to let him get away with this though, and this time times his charge to perfection sliding the wedge underneath and landing him on top of the drum. Scott knows that he can try and regain the advantage in this fight now, and so slams him underneath The Butcher€™s Poles. Chris and Leprosy Infection try to escape, but get caught up in the maze of falling poles. As they try to escape, they get directly caught underneath one of them, which slams down on the 7mm titanium, bending it down on itself and doing by far the most amount of damage yet in this fight. This time they manage to escape though and are searching for vengeance, but they can€™t see Scottishly Fictional who is hiding around the other side of The Butcher€™s Poles. Leprosy Infection flies around to try and catch him, but by the time they reach where he thought Scottishly Fictional was, he€™s vanished. He€™s about to back off, when from around the side Scottishly Fictional flies in at him, slamming into the side with the wedge for what proves to be the final time in the fight as the klaxon sounds.
              CEASE
              Me- What a fantastic fight, and definitely worthy of a heat final. Both robots and their roboteers exhausted, but we have to wait for a judges€™ decision, to see which of them will be going though to the series semi-finals.

              Dr Qui. Poofs Marks
              Control- SF- 6 LI- 4
              Style- SF-5 LI-5
              Damage Caused- SF-4 LI-6
              Damage Received- SF-7 LI-3
              Aggression- SF-4 LI-6
              Strategy- SF-5 LI-5
              Overall- SF-4 LI-6
              Totals- SF-35 LI-35

              Professor Vengeance Marks
              CONTROL: LI = 5, SF = 5
              STYLE: LI = 5, SF = 5
              DAMAGE CAUSED: LI = 6, SF = 4
              DAMAGE RECEIVED: LI = 4, SF = 6
              AGGRESSION: LI = 5, SF = 5
              STRATEGY: LI = 6, SF = 4
              OVERALL: LI = 6, SF = 4

              TOTAL: LI = 37, SF = 33

              Dr. A.K.A. Idiot
              CONTROL: LI = 5, SF = 5
              STYLE: LI = 6, SF = 4
              DAMAGE CAUSED: LI = 6, SF = 4
              DAMAGE RECEIVED: LI = 4, SF = 6
              AGGRESSION: LI = 6, SF = 4
              STRATEGY: LI = 5, SF = 5
              OVERALL: LI = 6, SF = 4

              TOTAL: LI = 38, SF = 32

              So, with a total of 110 to 100, the winner unanimously, is Leprosy Infection!!!!! Congratulations to Chris Mason who claims the first FFW3 semi-final

              Comment


              • The Fowler Fic War Series 3

                Welcome to the Fowler Fic War Series 3, and today we see the start of Heat 2, which is our first Series 7 style heat of the series.

                First into the arena is Killobite Recharged. Kody Kunz€™ machine is armed with almost every weapon under the sun. The main one however is a large 2 tonne hydraulic crusher, capable of grappling armours with ease. Combine this with the side spikes designed to keep out all attacks from the side, and the nasty grappling forklift, designed to keep machines on the wedge while they grapple them. Unfortunately for them, weak-ish armour in the form of 6mm Aluminium/Vanadium alloy and a sluggish top speed of just 10 mph, could Killobite be left out of batteries and with no memory?

                FFW History

                In FFW1- Got knocked out in round 1 by Pure Platinum Evil after being flipped by what proved to be the lowest wedge
                In FFW2- Did Not Enter

                Next into the arena is Stratos-Fear. Scott Anderson€™s second machine of the series will be hoping to avenge the defeat of him beautiful Scottishly Fictional in the last heat, and boy does he have the weapon to do it. A pneumatic 130cm flipper, powered by gas rams making it more powerful than Wheely Big Cheese on steroids. The drive makes it have a fair bit of shunt, but will the thinnish armour leave it fearing the Stratos?

                FFW History

                In FFW1- Did Not Enter
                In FFW2- Did Not Enter

                The second to last robot to make his entrance is Chris Mason€™s second machine of the tournament, DieCeratops Invertus. Hoping to follow in the footsteps of his victorious brother from the last series, DieCeratops Invertus is armed with an invertible lifting device mounted on an invertible chassis, meaning that anyone attempting to get the better of him with a flipper will have a bloody tough job to do so. The 8mm titanium will give it pretty strong protection as well, but will the lack of manouvreability and uni-directional weapon send this dinosaur into extinction?

                FFW History

                In FFW1- Did Not Enter
                In FFW2- Did Not Enter

                The last machine to enter the arena, and seeded number 20 and the seed for this match is King 25, entered by Martyn Forsyth. This is one of the weirdest machines in FFW 3 with a bizarre invertible cage contraption, capable of doing a tremendous amount of damage both ways up. The invertibility also makes it a lot easier to deflect attacks from flippers. However, if anything gets to the armour, 3mm aluminium won€™t take much of a shunt and if the weapon isn€™t spinning, then it€™s easy to push. Could King 25 be forced into abdication?

                FFW History

                In FFW1- Lost in the first round to an inspired performance by Behemoth, who grappled and flipped him out of the arena
                In FFW2- Got knocked out 6th in his 5-minute massacre heat having disposed of a couple of the machines himself.

                The robots have been introduced, so let€™s head over to The Plinth to see which of these machines can make it through to round 2

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                Immediately, the masses start swarming into one another, and it€™s Stratos-Fear who seems to make the earliest impression, sliding over towards King 25 and flipping him right up into the air, before he lands, inverted on the arena floor. The other 2 robots on the other hand seem to be forming a battle of their own, with DieCeratops Invertus chasing Killobite Recharged around the arena. In the end though, it€™s actually Killobite Recharged who gets the better of the encounter, accidentally getting DieCeratops Invertus stuck on his wedge before taking him over towards King 25 who is attempting to spin up on the other side of the arena. Stratos-Fear isn€™t about to let that happen though, and so flips underneath the cage. Although it has the result of flipping Martyn€™s creation over, and also has the desirable effect of stopping the weapon, it also damages Scott€™s flipper, bending it slightly upwards at the end, meaning that it no longer rests properly on the rest of the body. This doesn€™t seem to bother Scott too much, who just charges straight at him again, flinging him up in the air with the flipper again, and as yet, there seems to be no sign of the damage being permanent. He also now seems to have decided that enough is enough with regard to the seed and shunts him towards the edge on the wedge. He gets close to the edge, before backing off slightly, firing the flipper, and sending the number 20 seeds spiraling into the air, and over the edge onto the tyres. On the other side of the arena, the battle between DieCeratops Invertus and Killobite Recharged is continuing, and having had to let him go under the pinning rule, it€™s Killobite Recharged who is looking panicked as Chris€™s machine starts waltzing around him, trying to get at a corner with the flipper. Scott decides he wants Plinth victim number 3 of the series however, and gets far more involved, flying in at the front of Killobite Recharged, only to get stuck on the wedge, and be grappled by the crushing arm of Kody€™s machine. Chris isn€™t about to let his comrade Scott get killed that easily though, and so flies in underneath Stratos-Fear. This seems a rather bizarre move to both Scott and Kody, but Chris has his reasons, shunting them both over with the flipping arm and leaving them resting on their sides. Killobite Recharged has to let go however to bring the srimech into play. This means that that second he lets go, Chris shunts Kody€™s creation towards the edge, before dropping him off it and out of the competition.

                CEASE

                Me- King 25 doesn€™t reign supreme, whilst Killobite Recharged needs to erase its memory. DieCeratops Invertus and Stratos-Fear go through to the next round.

                Next is the 2nd round melee and today we see 4 more robots into the arena.

                Or at least, it€™s meant to be 4, but Mr. Roper has dropped out and with it, so has Pistola, so for this 1st round battle, we€™re down to 3.

                First into the arena now is The Matador. Armed with an absolutely enormous rear-mounted pneumatic flipper, capable of tossing almost anything in this arena straight back out of it, no one€™s going to find it too easy to get away without a quick fly. The hard titanium armour should stand up to a fair battering as well, but if you look at it, those side wheels are exposed and anything with a vaguely powerful spinner should rip it off without too much of a problem. Will the Matador be seeing red himself?

                FFW History

                In FFW1- Did Not Enter
                In FFW2- Did Not Enter

                Following him in is AJ€™s creation GigaByte. This robot is essentially an improved clone of Tough as Nails, but if you€™re going to clone a robot; why not clone one of the best? The jaws are powerful with 3 and a half tonnes of crush between the tips, enough to grip anything and in most cases, rip shred from shred. It also uses Storm 2 drive, meaning that it€™s no slouch at pushing. However, the claws have limited gas, the wheels are exposed to axes, and he has a high ground clearance. I really don€™t think he€™s tough as nails.

                FFW History

                In FFW1- Did Not Enter
                In FFW2- Did Not Enter

                Last into the arena for this 3-way melee, is the number 22 seeds Razer. The Series 5 champion, world champion and several other honours along the way, is about to launch his 3rd assault on the FFW title. The crushing arm is made of steel and titanium, as is the armour, and this makes it resistant to most attacks, and capable of causing even more. The crusher is definitely it€™s main feature, but a breakable, slow, self-righting mechanism, and an exposed rear end means that Razer may end up on fire!

                FFW History

                In FFW1- Beat Destructophobic in round 1, sticking the crusher into the tyre before ripping it off for a simple win. Caused an upset against NSBFR in round 2, sticking the crusher into the top and pitting them quickly. They lost in the heat final however, as with just 20 seconds of the fight left, Killotine got a lucky hit, and the ex-champ stopped dead.
                In FFW2- As the number 11 seeds, lost in round 1 as they were flipped and battered by NSBFR and The Deer, who broke the srimech arms and shredded the wheels. Nice!

                Let€™s head over to the Classic arena for this battle.

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                1€¦
                Activate!

                All 3 robots get out of the blocks, and straight away it seems to be GigaByte who wants to get into the action first, charging after Razer. Razer isn€™t about to let him get an easy attack in though, and keeps the front facing him as much as possible, thanks to the supreme manouvreability. The Matador decides to help out his old chum from the Battlebots years and so charges underneath the high rear end of GigaByte, firing the flipper and throwing him through the air and across the arena. He€™s invertible though, so it doesn€™t bother him too much, as he just flies straight back in at the Team Inertia Labs creation. It€™s The Matador who gets the better of him again though, throwing him A over T as he comes back towards him. This time Razer decides to try and get in on the action as well, and he crushes down on the wheels in the claws. The crusher jams in, and he now can€™t move the wheels on one side until the crusher is released and Razer shows no sings of doing that. This does however mean though, that The Matador can€™t attack without taking out his comrade as well, so instead, with Razer€™s permission, shunts him towards the fence. Razer lets go as The Matador slides underneath GigaByte. The flipper is fired, the robot is launched, the robot is landed, and the robot is out of the arena and out of the fight.

                CEASE

                Me- A short fight. GigaByte Bytes the dust. Razer and The Matador go through for the realies, through to round 2.

                Round 2

                Stratos-Fear v The Matador - The Traps
                Razer (22) v DieCeratops Invertus- Le Rip-Off

                Comment


                • The Fowler Fic War Series 3

                  So, with the first heat, plus the first reopund of Heat 2 up, I present to you the round 2 draw.

                  Round 2

                  Stratos-Fear v The Matador - The Traps
                  Razer (22) v DieCeratops Invertus- Le Rip-Off

                  Thoughts, Tactics, Predictions

                  Comment


                  • The Fowler Fic War Series 3

                    Now that its back here, can I please reinstate the rest of my bots, seein g as that was the problem I had with the tournament?

                    I still have stats lying around, I think.

                    Comment


                    • The Fowler Fic War Series 3

                      Confusion reigns supreme

                      Oh and Ill pick Stratos and Razer to make the latest Heat Finale.

                      Comment


                      • The Fowler Fic War Series 3

                        Also, were going to need an updated draw now that Kody and/or Devon are booted.

                        Comment


                        • The Fowler Fic War Series 3

                          Ill do it heat by heat:P

                          Kodys robots will stay in, Devons will be replaced by Frank and Clover can be replaced by someone else:P

                          Comment


                          • The Fowler Fic War Series 3

                            Looks like Tom can take that last place then.

                            Comment


                            • The Fowler Fic War Series 3

                              Why should Kodys robots stay in?

                              Its not like he will be coming on here to post tactics, being banned and all that.

                              Comment


                              • The Fowler Fic War Series 3

                                Yeah but some of his machines have already fought.

                                Comment

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