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Aaron, what locomotion and weaponry will you be using on Infusion? You said you were going to damage The Disc, but you also said your flipper was designed to use against him, and you didnt mention the locomotion you would be using.
Sorry for the delay all. Stats and crappy Paint pics galore
Robot 1
Name: The Crashing Bore
Shape: Box at the back with a low wedge at the front. The wedge is at a smaller angle than before, giving it a slightly longer €œnose€Â, plus it now has a CM long extension on the front which goes flat along the ground, allowing it to get under anything, skirted or otherwise.
Speed: 12 MPH
Weight: ~97 KGs
Dimensions: 140 X 70 X 40 CM (LWH)
Ground clearance: 0 at front, 0 at sides with side and rear skirts, 1 CM without, all round. The sides of the skirts are shaped to leave absolutely no gap, except when the robot is turning.
Weapon 1: A mousetrap style blade, only instead of a flat piece of metal, it€™s jagged like ^^^^^^^, meaning instead of one big blade, it comes down as lots of little points meaning it can do more damage thanks to the area/damage ratio rule. A huge difference though€¦ Now it€™s Etek powered instead of running on gas. The blade is retracted by use of a different winding mechanism, so retraction is slower to prevent self harm.
Weapon 2: An inch thick diamond tipped industrial drill. Extends to 6 inches outside the robot, and comes out of a hole in the wedge. Theoretically, it can cut through more or less anything, but is mainly used for drilling through trapped opponents. Will provide diagram of extension mechanism if asked.
Weapon 3: Two 20 CM spikes at the rear, which rest along the floor. The main function is to stop the force of the trap making the robot jump around, but they can also be used as a rear wedge thanks to the shape.
Armour: 6 mm grade 5 Ti with a 4 mm polycarb laminate.
Srimech: The trap.
Power: 24 volt NiCD battlepacks.
Wheels: Four indoor go-kart wheels. Provide excellent traction on indoor surfaces. These are stuffed rather than pumped, so a puncture wont slow it down too much.
Motors: 2 S28-400 magmotors at 24 volts.
Extras: It now also features Tempest style shock proofing.
Safety link: Under a hatch at the top.
Strengths: Psychotic weaponry, design evolved to eliminate as many weaknesses as possible. Therefore, it€™s extremely difficult to knock out.
Weaknesses: High ground clearance under the skirts, not as manoeuvrable as unskirted 2 wheeled robots.
Shape: It€™s still the €œbar-bell of doom€ shape we€™ve all come to know and€¦ Know. The framework around the disc itself is gone now, for two reasons. First off, people had trouble imagining what shape it was and kept thinking they could effectively latch on to it, and secondly because€¦ Well, basically the weapon itself is more or less indestructible anyway so I may as well save some weight. It still has the side spikes, but these are no longer the removable links.
Size: 60X110X60 CM (LWH)
Weight: ~100 KGs
Speed: 10 MPH.
Ground clearance: Under the wheel protectors, it€™s 5 mm. Under the disc itself, it€™s 6 mm.
Weapon: 30 KG spinning disc, powered by two LEM 130 Lynch motors and going at 4000 RPM. What€™s so special about this new version is€¦ It has no teeth! Rather, it has no detachable teeth. Instead, the teeth are actually a part of the disc itself.
Weapon 2: The outer axle the disc is attached to now also spins along with the disc. This has several little tungsten spikes for teeth, but it€™s more a defensive feature than an offensive one€¦ Try grabbing hold of that
Power: Remember, disc and outer axle are one component, so spin as one. All in all the KJ count is a whopping 112 KJ€™s, including disc, axle and 60 little spikes. In total the weapon weighs 33 KGs.
Wheels: Shock horror€¦ It now technically has six wheel drive, although it only runs on four at a time. In an idea stol€¦ borrowed from Gigavirus, there are three wheels on each side, and they are arranged in a triangular fashion, so when it€™s flipped it will inevitably land on two. It can€™t balance on just one, as the weight will drag it over. Now it actually has something to push against as it stops, it becomes as easy to control as anything can be with a huge gyroscopic force in the middle of it. The wheels are made of 1 CM solid grade 5 Ti. Wrapped and glued around that is 5 CMs of soft compound rubber, allowing it to squish downwards a bit and absorb its own hits, and around all of that are vulcanore (or however you spell it) rubber tyres to provide traction. These are protected from disc attacks by two semi-circular wheel guards, so each wheel unit still looks like a ball.
Chassis: The main chassis consists of one solitary 1 CM hardox bar. Slotted over that is a secondary axle, inside which are the batteries. There are also two other triangular chassis€™ supporting the wheels. These are made from 1 CM ti bars with weight reducing holes.
Armour: The true axle and chassis is a 1 CM hardox bar. The battery axle is 5 mm aluminium. The semi circular wheel protectors and side spikes are 5 mm grade 5 Ti. The spinning axle is 1.5 mm aluminium, while the disc itself is 3.75 CM aluminium.
Srimech: Totally invertible. Controls won€™t even have to be reversed after flipping, meaning it can just go straight back on the attack.
Drive: 2 S28-150 Magmotors at 24 volts.
Safety links: It still needs two. These are at the very ends of the battery axle, accessible by holes in the spinning axle. Technically it€™s possible to hit these with a toothpick style axe, but in the middle of a battle, when both robots are moving around and you€™re in a control pod at least 20 feet away€¦ Well, it€™s not going to happen.
Strengths: Very hard to hit, and hits very hard. Also thanks to the new wheels, it loses its age old control weakness.
Weaknesses: To be honest I€™m not sure€¦ I haven€™t kill analysed this new version as much as the old version, so it may still be possible to surprise me with strategies I haven€™t thought of a good counter for:wink:
Yes I know: It€™s possible to avoid the weapon by being too wide to get in between the wheels. This is not a weakness, as it€™s extremely hard to effectively exploit. If you€™re a box, you€™ll still have corners I can go for, and will likely have to have thin armour or go overweight. If you€™re round, there€™ll always be a bit I can hit thanks to your shape€¦ So quit asking me about it.
Shape: Invertible box wedge with rounded sides, plus side and rear skirts.
Weight: Dependant on weapon set-up, but the heaviest is 100 KGs
Speed: 20 MPH
Weapons: Interchangeable wedges selected from the below list:
1: Basic horizontal 10 KG spinning bar. This goes around at 2000 RPM. This produces 22 KJ€™s which should be enough to do some nice hurts.
2: Electric 4 mm hardox pincers with weight reducing holes. These have 5 CM soft compound rubber pads on the tips, and are used against FBS€™
3: The classic solid hardox scoop with controlling latch, weighing in at a massive 20 KG€™s. Mainly used against flywheel wielding nasties.
4: Electric lifting plate, able to tip over 150 KG€™s€¦ I€™m sure I can find a few things to use this on
Weapon attachment method: I have changed this. First off the weapons are slotted on, and a 1.5 CM titanium locking bar is pushed through the side of the machine, and then held in position with two 5 mm hardox bolts. The under-section of the weapon is then attached with more bolts, holding it on very firmly and should prevent the weapon from being torn off (which as far as I know never happened, but no sense taking chances).
Armour: 5 mm grade 5 ti.
Ground clearance: 0 at the front no matter which wedge is being used. 4 mm at the side, and 6 mm at the rear. The skirts give it 0 mm all round, and are hinged so flop over when flipped.
Wheels: 4 indoor go-kart wheels which are stuffed rather than pumped.
Motors: 2 LEM 130€™s powered at 48 volts.
Srimech: Invertible.
Safety link: Under a hatch at the rear.
Strengths: Good armour, interchangeable weapons. Quick.
Weaknesses: May not perform as well in melees. Might still be possible for weapons to come off mid-fight, but I doubt it€™ll happen.
Motors: The two wheels are powered by S28-150 Magmotors at 24 volts, but the weapon is powered by a LEM 130 Lynch motor at 48 volts. These are powered by battlepack NiCDs.
Wheels: Two. These have only semi-good traction, to prevent it staying near the opponent after striking. Again, they€™re stuffed instead of pumped. The robot is balanced with two castors.
Weapon: Full body spinner, can reach speeds of 2000 RPM. It now has interchangeable tooth options. Options 1,2 and 3 have four teeth, and are the classic backward hook shape, while option 4 has two and are flatter.
Option 1: Short 2 CM cutting teeth, for robots with weak armour and no wedge. I€™m not expecting to use these much. This option gives Tempest 72 KJ€™s of energy. Against the king of opponents I€™ll be using this on, it could be a one hit kill.
Option 2: These are basic 6 CM teeth. These should still give Tempest enough range to out-strike other spinners and hit wedges before they get in under the main body. This options shells out 85 KJs of energy.
Option 3: This is a set of 15.5 CM teeth. Used for shallow wedges and spinners with longer teeth. This option deals out a whopping 120-odd KJ€™s, so anyone trying that old €œHit Tempest and ping it towards the pit€ tactic is going to be in for a world of hurts. This is slightly the heaviest option, at 26-ish KGs.
Option 4: Two 25 CM teeth, running as close to the floor as possible. These are used against machines with high GC€™s, enabling it to chop up the wheels and damage the drive chain better. Like option 1, I€™m not expecting to use these much, but y€™never know. This hands out 125 KJs of pain. Going directly against a wheel, that€™s pretty much instant death.
Armour: 1 CM grade 5 Ti for the rim, 7 mm Aluminium at the top and bottom.
Srimech: Runs either way up. If the weapon is running, it cant stay on its side.
Extras: Deliberately bounces off of things it hits, so that its just about impossible to push, and also has time to spin up to a damaging speed again. There is rubber tape at all places where two pieces of metal join, and it has rubber shock pads mounted at strategic places on the inside, and the important components are foam mounted, allowing it to absorb its own impacts very well.
Safety link: In the centre of the machine, accessible at both top and bottom thanks to panels.
Strengths: Damaging weapon, it€™s very reliable, is hard to predict and cannot be shoved around.
Weaknesses: Is also pretty hard to control because I€™ll never know exactly where it lands. Wheels are exposed to axes, but are stuffed so won€™t take too much damage from them.
Weapon 1: Front wedge, which has an electromagnet inside to give it an extra 25 KG€™s down force on wooden floors.
Weapon 2: A 20 KG spinning steel drum, going at RPM. This is situated above the front wedge, so anything going up the wedge eats drum.
Note: When inverted, the wedge becomes useless, but the drum can still hit.
Armour: 5 mm grade 5 Ti.
Srimech: Invertible.
Mobility: 4 wheel drive, powered by 2 LEM 130€™s at 48 volts. The two rear wheels are larger than the front wheels, so if a wedge gets under the front, it can just go into reverse and drive off. Suck that, 0 GC wedge people When inverted, it runs on the two larger rear wheels and two castors at the front.
Turning circle: 0
Ground clearance: 0 at front, variable everywhere else.
Safety link: Under a hatch at the rear.
Strengths: High speed, pushing power and acceleration, good front wedge and tough-ish armour.
Weaknesses: No skirts, can be propped up against arena walls, GC high around the rear.
Shape: Dome, with a spike on top in the centre to allow it to self right.
Colour: Black with stars painted on.
Weapon: Full body flipper. It uses three 80 bore X 160 stroke rams, powered on 500 PSI. When the weapon fires, the entire lid of the robot shoots upwards. The aim of this robot is: Shoot it high, watch it die.
Weapon 2, more or less: Four skirts completely surround the machine. These can be raised and lowered using linear actuators. They€™re raised when cruising, but when I want to get under something, the skirt in question is lowered as I attack, allowing me to slide under nicely. The skirts can also be lowered as a defence mechanism. When lowered fully, the skirts go flat against the floor, so most wedges will go straight over and onto the dome, and can then be launched.
Armour: 4 mm hardox with weight reducing holes for the dome, 3.25 hardox for the skirts and 6 mm Polycarb for the base.
Drive: Four wheel drive, powered by two S28-400 Magmotors.
Ground clearance: Variable depending on skirt level. Minimum is 0 mm, maximum is 5 mm.
Turning circle: 0.
Srimech: The lid will tip it over. Thanks to the spike, this will work 100% of the time.
Extras: Contains Tempest level shock absorption.
Strengths: Hopefully very high powered flipper, reliable, tough armour. The shape of the armour will make spinners glance off rather than actually damaging it. Also 360 degree offensive/defensive capability.
Safety link: The top spike.
Weaknesses: Can be out-pushed, and like any totally new ideas I€™m only 50% sure it€™ll work.
Shape: Wedge at the front, barrel at the back, with a blade at the wedge.
Speed: 12 MPH
Ground clearance: 0 at front 5 mm everywhere else
Weapon: Two stage sword lifter at front. After getting under a robot, I can do two things. First off the blade itself can be used as a lifter, powered by two S28-150 Magmotors on 24 volts, to prop up a robot a-la Voltronic. This will result in the entire robot being balanced on a point which can damage weak underbellies, or with good driving slip in the wheel-gap and damage the drive chain. However, the fun doesn€™t end there, as the wedge is a hydraulic lifter allowing me to theoretically tip over two tonnes. However this is unrealistic as the lifter would never balance that much without taking damage. It should tip over 200 KG€™s with no problem though, which is all I need. There is a wedge under the lifter, similar to the one on Tornado (S7 version).
Weapon 2€¦ Sort of: By raising the hydraulic lifter, and moving the electric lifter down, it becomes a crusher! As I have an under-wedge I can still trap opponents before crushing.
Armour: 4 mm hardox, except the base plate which is 4 mm Polycarb.
Wheels: 4 indoor go-kart wheels.
Motors: 2 LEM 130 lynch motors at 36 volts.
Srimech: Just rolls over if flipped. If it gets stuck, it can use the sword to push itself over.
Safety link: Under a hatch in the top.
Strengths: Unique weapon, it cant be trapped against a wall, strong armour.
Weaknesses: Can€™t get robots OOTA, may struggle a bit against invertible robots.
Im still on my sisters computer, so The Discs tactics only at the mo
If hes using the spinner:
He has detachable teeth. I dont. Well, thats assuming it has teeth, as none have been mentioned.
If hes using the flipper:
From his stats, it looks like hes planning on flipping via the axle. Funily enough after Andys plan with WX 5 in the last series, this is something I planned for. I hope those forks are VERY firmly attached because theyll need to be
For either set-up:
I dont have to damage it. No sri-mech or invertability mentioned, so one good blow should tip it over and immobolise it.
Sorry about the delay for Annoying Box Rush. Its been tricky to sort out things. Youd think a wedge lifter would be exceptionally easy, but some people are just wired to do pushy-bots, and some people are safer in spinner country.
Im very grateful to not be in any of the first few heats. Being in all four first heats last time royally screwed me up.
Meh. While Im waiting for my sister to get out the bloody shower I might as well do all my tactics and predictions.
I also just noticed I forgot to give you XIs stats. Sorry about that, theyll be in shortly.
HEAT A
The Disc 4 (1) vs Biohazard vs Infusion vs Panic 3 GTI 2
Its occured to me Ive only given tactics for Infusion seeing hes going right for me. Assuming Im able to take it out, and assuming Bio and Panic are both mobile at the time, Ill then go after Bio and flip it with the disc. It cant self right thanks to the rear skirt.
Psyclone (17) vs Pulveriser vs Squish vs Voltronic - I think Psyclone and either Squish or Voltronic to go through here.
Heat winner: I think Psyclone.
HEAT B
Manic Monsoon (3) vs Cholera vs Powerpoint Reaches Pressurepoint vs Slammer IV - Manic Monsoon for sure, and possibly Slammer, or maybe Powerpoint
Whirligig 4.0 (19) vs Battle Rat vs Growling Storm 2.5 vs National Speed Limit Applies - Hmm. Not sure. I think Whirly, but as for thje others I think itll be close.
Heat winner: Manic Monsoon.
HEAT C
Tempest Evil-er-ution (5) vs Bender vs Hacked Off Ha-ka vs M.O.E - Ill use the 6 CM teeth and attack Bender and Moe. Fancy teaming up Matty?
Warhead (21) vs 2Blue vs Iron Awe 3 vs Not Another Pushover 2 - I think both the real robots to go through.
Heat winner: Im really not sure as this looks to be a very open heat... If I had to guess Id go for Hakked off Ha-Ka though.
HEAT D
Windiest Killer Just Got Windier (7) vs Cuffy vs Orka Mk3 vs Pink Panther - Windy and... Dunno.
Disco 5 (23) vs Bulldog Breed vs Killer B vs Starstorm 2 - Eh, heck with it. Ill go after whoevers nearest, throw some things around and see what happens
Heat winner: Either of the seeds.
HEAT E
Son Of Ripper 4.0 (9) vs Back On The Chain Gang vs Juggerbee 3.0 vs Rippoff Yet Again - Son of Ripper and maybe Ripoff.
Achilles (25) vs Chip vs Hefty Kick In The Balls vs Surgeon General - Achilles and the General.
Heat winner: Again, I think itll be between the seeds.
HEAT F
HEAT F
Flipping Mad TU (11) vs Stinger vs Tsunami 2 vs Wedga Revo - Flipping Mad and Tsunami
Wedge Devolution (27) vs Blizzard vs Glasgow Kiss vs Happy Birthday Party Pooper - Wedge Devo and er...
Heat winner: I fancy Wedge devos chances.
HEAT G
Scottishly Fictional (13) vs Baldur vs Overkill vs Srimech Not Included - Not sure.
Wheely Pure Evil 2 (29) vs Deep Impact 2 vs Revenge Of Revenge Of The Bludgeonator vs Seggy The Third - Again not sure.
Heat winner: REALLY not sure
HEAT H
The Crashing Bore (15) vs Constrictor vs In-terror-fied vs Storm 2 - Go after Constrictor and try to break the flipper, then go after whoevers around.
Razer (31) vs Dantomkia vs Mortis vs Tough As Nails - I think two real robots will go through here Razer and Dantomkia to be precise.
Heat winner: Storm 2.
HEAT I
Push-Ish (16) vs Dallas vs Nightmare vs The Ultimate Wedge - Nightmare hasnt done well in fic wars, but I think itll go through along with The Ultimate Wedge.
Leprosy Infection (32) vs Disco Dancer 2.5 vs Dominator 2 vs Tengu VI - Tengu, and Im stuck between the other three.
Heat winner: The Ultimate Wedge.
HEAT J
Angel Of The Abyss (14) vs Ankle Biter The Second vs B.A.Der vs Flippa Frenzay Mk6 - Go for Ankle Biter and push it into the Angel, then stay on top of th Angel to keep it stalled.
Chaos 2 (30) vs Megabyte vs Stratosfear vs Vlad The Impaler 2 - Chaos 2 and Stratosfear
Heat winner: If Angel goes down in rounds 1 or 2, I think Chaos 2. If not then Angel of the Abyss.
HEAT K
Annoying Box Rush (12) vs Firestorm V vs Mr Nasty vs Rip Cage - I think Im controlling Firestorm here. Not sure what ABRs like thse days, so leave it alone, and stack Mr. Nasty against the wall. If Im not then disregard this message
Forcepower Turbo (2 vs Disconstructor vs El Persistence vs The Raven - Forcepower, and Im not too sure what the other two vapours are like.
Heat winner: Too many bots Im not sure of.
HEAT L
NSBFR-X (10) vs Forklifts Revenge vs Hassocks Hog 2 vs Roo 2 - I shall play safe and fit the scoop with latch, and just push everyone around a bit.
Black Chalkie Beard (26) vs Gyrate vs Insecticide vs Sonic Boom - Bleh... God knows.
Heat winner: See above prediction.
HEAT M
Mass Disctruction Ultimate 3.1 ( vs Dieceratops Invertus vs Infernal Contraption vs No Close Shave 2 - MDU and... No Close Shave.
Hypertension Mk2 (24) vs Geforce vs Tazbot vs TIRTASM - Hyptertension and TIRTASM
Heat winner: MDU or TIRTASM.
HEAT N
SD IV (6) vs Aces & Eights vs Scimiter vs Supernova - Go after SuperNova in crush mode as it has thin armour, then go after the other two in lift mode and try and stack one of them.
Dervish V/ (22) vs Mega Masher 2 vs Total Bast**d vs Windchiller - Dervish and... Ill randomly pick TB.
Heat winner: Dervish.
HEAT O
Killotine Evo (4) vs Mother Of All Bricks 2 vs Terrorhurtz vs Wrecktangle - Killy and MOAB.
Typhoon 2 (20) vs Ringmaster vs Well Buy You A New One Tomorrow Mrs Brown vs Ymir - Typhoon and Ringmaster.
Heat winner: Killy.
HEAT P
WX 6.0 (2) vs Little Sister vs VGer vs X Terminator - WX 6 and either Little Sister or VGer.
Heir To Black Panther IV (1 vs Star 69 vs The Doomsday Project vs Wedgie 5 - The Heir and Doomsday Project.
Heat winner: Probably WX 6.
ANNIHILATOR MAYHEMS
Geforce vs Killotine Evo vs Surgeon General - Killy.
B.A.Der vs Disco Dancer 2.5 vs Forklifts Revenge - Just try and pit everyone.
Hypertension Mk2 vs Push-Ish vs Squish - Squish.
Panic 3 GTI 2 vs Sonic Boom vs Whirligig 4.0 Whirly or maybe Sonic Boom.
Black Chalkie Beard vs Dieceratops Invertus vs Hacked Off Ha-Ka Hacked off Ha-Ka.
The Disc 4 vs Psyclone vs Wrecktangle - Spin up and go after Psyclone and see who blows up first
|||Annoying Box Rush (12) vs Firestorm V vs Mr Nasty vs Rip Cage - I think Im controlling Firestorm here. Not sure what ABRs like thse days, so leave it alone, and stack Mr. Nasty against the wall. If Im not then disregard this message|||
Ah, basically, a medium-sized 8-wheeled robot with a really low electric lifter that looks a bit like a Minion ripoff (without the chainsaw). Dunno how itll fare.
|Heat P, Heat winner: Probably WX 6|
Haha, WX 6.0 is a miracle of invention. Andy managed to make a robot thats basically 10 friggin robots, depending on the match. After some analysis, it looks like VGer could beat all of them.
Nick, is it 8 wheel drive as in all 8 wheels are on the ground when driving?
Or, is it like Big Nipper/Top-Bot/Chalkie when the 8 wheels are small and only 4 wheels are on the ground at a time with 4 wheels in the air for being inverted?
HEAT C
Perhaps NAP2 or Ha-ka can do something to take care of Tempest before the heat finals, but if MOE winds up against it in anything other than a heat, 70% chance MOE will lose.
Meh, Tempest, damn you Frank.
HEAT D
Dunno.
HEAT E
Achilles (25) can do it.
HEAT F
Flipping Mad TU (11) vs No Close Shave 2 vs Stinger vs Wedga Revo
Wedge Devolution (27) vs Blizzard vs Glasgow Kiss vs Happy Birthday Party Pooper
A very wedgey Heat final and semis, I think. Flipping Mad possibly, but I dont really know.
HEAT G
Oh dear. Dunno.
HEAT H
One of the several real robots (any really) could take it. Crashing Bore could certainly get through, I just dont want it to.
HEAT I
Dallas to go through, in flying chainsaw colors.
HEAT J
Angel Of The Abyss (14)
Megabyte
Stratosfear
One of those... Glad I could narrow it down for ya.
HEAT K
I guess well find out.
HEAT L
Dont know, dont care.
HEAT M
MDU will put on a show, plowing through its first target, and getting stuck in a wall. Hypertension or Dieceratops to go through.
HEAT N
Dont know, dont care.
HEAT O
Typhoon 2 (20) or Well Buy You A New One Tomorrow Mrs Brown
|||Nick, is it 8 wheel drive as in all 8 wheels are on the ground when driving? |||
Yes.
|||Its one great superbot.|||
Geez, Andy. 10 weapons? Are you going to use even three of them? They can be simplified into: weapon X for attacking spinners, and weapon Z for attacking pushybots.
Why not have a strategy? Instead of just entering 10 robots under the same name with something different on the front. Im just going to keep the thick ablative ali layer of armor on VGer until it runs into one of Aarons spinners, and they may well get weeded out before then, since so many people have modular weapons to fight them now.
Nah, I only usually use the scoop but the weird ones come in handy every now and then. (eg. last VFT final)
I only made WX6.0 for this series to get that seeding, Martyn isnt gonna get it off me for doing nothing. :P
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