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The tournament formerly known as FFW

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  • #61
    Re: The tournament formerly known as FFW

    Gehenna 2 vs. Terrorhurtz

    The first thing to do is to see if I can cause any damage to the polycarbonate with my drum. Then it's just a case of pushing it round with my superior power into the house robots and/or the pit. Tornado achieved that very easily in the Extreme 2 Challenge Belt, so I am confident that I can do the same here.

    Comment


    • #62
      Re: The tournament formerly known as FFW

      SOTAR!

      As often with FBS's, rush at it as quick as I can, and ram it before it fully spun up... at this point I SHOULD be able to slide under and hopefully flip it agains the wall!

      Those would be my tactics if this were utopia (my utopia that is, not Tracy's, sorry ). If things dont go quite THAT smooth, keep my pressure on SOTAR at all times, ramming, lifting, flipping, and pretty much NOT let it spin up. And through it all use the hazards to my advantage.

      good luck tracy!

      Comment


      • #63
        Re: The tournament formerly known as FFW

        Welcome to round 2 of Heat B of the ZFC, where today we see our 2 seeds for this heat, try and win against our 2 first round winners.

        First up, we see Terrorhurtz who came through round 1 on a judges decision, take on the immensely experience number 3 seeds Gehenna 2.

        Gehenna is low wedge with sloped sides and a rear which carries, as its main weapon, a very fast and powerful low pressure front-hinged flipper. At the rear it also has a defensive weapon in the form of a small spinning drum to bat opponents away. It's nippy across the arena as well but the monocoque CAN be broken and it can also be outpushed.

        Previous History - Came 4th in series 5, but only made it through to round 2 in series 4 (13 points)

        Let's cross over to the arena where your house robots today are Sgt Bash and Shunt

        3...
        2...
        1...
        Activate!

        And here we go then for a place in the heat final, and first away from the blocks is Gehenna 2, starting off in reverse and moving towards Terrorhurtz who is clearly supporting some new armour after its last fight, and it's obvious to see as there's still one or 2 pieces of gaffa tape holding something on though what that is I'm not exactly sure. Gehenna immediately sets to work at the side of Terrorhurtz trying to get the drum into action. It can only flick at the skirts on the sloped sides though and whilst catching them, it can do little more than leave a flail-like set of scratches. AJ attempty to keep harrassing the former grand finalist, keeping inside close quarters to the sides, but realising he can't do any damage to them, he attempts to move closer to the front to have a go at the flatter and weaker polcarbonate. Terrorhurtz turns though and slams the axe down, landing on the top of the angle of the wedgeand leaving a small slice as a token of their affection.

        AJ already seems a little worried by the resistance being shown by Terrorhurtz, who many had just expected to roll over and die very quickly here and so designs on a change of tact. He turns the robot around and tries to get back to the sides, only this time trying to negate the skirts with the ultra-low ground cleaeance with the front wedge. He tries to slide underneath but he juust grinds out against them. He tries to push forward but the angular sides make it difficult to push against even with the skirting, and it makes it very easy for Terrorhurtz to turn around and fire the axe again, this time clubbing forcefully on the flipper panel. There's no signs at all of a perforation, however there's clearly been a bend either in the plate itself or in support for the flipper. AJ backs away and fires the flipper, seemingly to test that it's still functional, and whatever has caused it, it is as the flipper opens and closes again with no problems at all.

        Terrorhurtz decides it can be more aggressive now and moves forwards, looking to hit Gehenna staight on again but AJ makes Gehenna put in a quick burst of speed, sliding underneath Terrohurtz at the front, and the reflexive firing of the axe by Steve at the Terrorhurtz controls only serves to get Terrorhurtz in an even better position. AJ seems a little unsure as to where to take Terrorhurtz so just drives in a straight line towards the side wall to try and get a good line to flip him out of the arena. He fails in his efforts but does manage to get Terrorhurtz on his side against the wall. Gehenna backs away to try and get the momentum for another go but Terrorhurtz uses his axe against the wall to roll it back over onto its wheels, leading AJ to slam straight into the wall. Terrorhurtz tries to get its balance back quickly and does so, trapping a slightly jaded Gehenna up against the wall and slamming down four, five, six times in a row on the top. He's dented the lid and actually cleaved a slice into it in one place.

        AJ manages to get his bearings back and get all 4 wheels touching the ground and gets a huge amount of traction, using the rear to push Terrorhurtz away and eventually after grinding into the polycarbonate, turning Terrorhurtz back over once more. Terrorhurtz fires the axe trying to self-right but Gehenna continues to nag at the bottom of him and is making little snips in the base panel, the drum seemingly not for big damage but capable of doing some accumulatively. Gehenna slams Terrorhurtz into the side wall once again and sparks fly as the angle grinders meet the axe head. Gehenna has to back off and only then is it that Terrorhurtz can right himself once more, wobbling slightly before going the correct way up, but Gehenna had backed away and turned around and comes back in with the flipper again, getting a good flip in this time, but the circulaw saw dock prevents him from getting what looks like it would have been a clean out of the arena shot.

        Terrorhurtz gets back on it's wheels yet AGAIN, but still AJ will not let Gehenna relent for a second, getting back underneath Terrorhurtz and driving him down to the far end where Sgt Bash sits in his corner patrol zone. Gehenna fires the flipper but Steve pre-emptively fires the axe which takes out the sergeant's flamethrower! Gehenna flips again now that Terrohurtz's axe is intertwined with the house robots maimed weapon and once again, completely unintentionally, this causes Sgt Bash great harm, as the axe head pulls him over as Terrorhurtz is toppled. Terrorhurtz self-rights almost immediately, only for Shunt to muddy the situation by flying down from the other end of the arena and slamming into Gehenna who hits the wall and is axed by Shunt. It's totally fair as Gehenna WAS sat in the CPZ, but it lets Terrorhurtz out, while Gehenna gets swiped ineffectually by Shunt. Terrorhurtz seems to take it upon himself to ram the dead frame of Sergeant Bash back over, presumably thinking that he would help to do some more damage to Gehenna, but he soon realised that this plan is not going to work and leaves for the middle of the arena to plan his next attack for when Gehenna makes his probable escape.

        Gehenna manages to swivel his way around in the CPZ and as Shunt's axe comes down, making barely a mark in the titanium and vanadium alloy armour, for the last time, Gehenna slides underneath him and throws him over. Both the house robots are dead at the hands of the house robots. Gehenna begins to start driving up towards the top of the arena but Terrorhurtz comes across attempting to intercept, and slamming down the axe, only for him to miss. This allows Gehenna to pick up a burst of speed which he uses to run up to the top of the arena and hit the pit release but as the floor descendes and the chorus of air raid sirens wail out, Terrorhurtz has managed to catch him again and slams the axe down, another 2 blows leave another small dent, and enlarge one of the little slices. Gehenna slams into reverse again, scratching up the front panels once more with the drum, but Terrorhurtz tries to veer out the way, succeeds and Gehenna nearly flies down into the pit he just opened himself!

        He turns around, only to see Terrorhurtz coming towards him trying to shove him in, but he drives forwards and gets the wedge underneath, driving him over towards the wall again and flipping. Once more he doesn't quite get the angle right, but this time he just spins on a sixpence and slams into Terrorhurtz with the drum, the first couple of impacts scratching the sides before putting a slight bend in the corner of one of the skirts with the next attack. Terrorhurtz self-rights once again in this fight and looks to get an angle to bring the axe down once again only to see the Refbot's counter timing down for the end of the fight. As Terrorhurtz tries to get one last sneaky axe blow in, the voice from above shouts his last command.

        CEASE!

        Well that was a truly epic battle, let's see how the judges scored the match.

        Damage -
        Gehenna - 4 x 4 = 16
        Terrorhurtz - 6 x 4 = 24

        Terrorhurtz caused slightly more damage with the small slices into the top of Gehenna, than Gehenna did with the scratching with the drum.

        Aggression -
        Gehenna - 6 x 3 = 18
        Terrorhurtz - 4 x 3 = 12

        Gehenna's attacks were slightly more brutal in their consistency as opposed to Terrorhurtz's slightly more opportunistic ones

        Control -
        Gehenna - 6x 2 = 12
        Terrorhurtz - 4x 2 =8

        Gehenna although making a couple of mistakes, would quite often rectify that by foiling Terrorhurtz's advances, which although Terrorhurtz did as well, the frequency makes the judges lean slightly towards Gehenna

        Style -
        Gehenna - 5 x 1 = 5
        Terrorhurtz - 5 x 1 = 5

        Both robots made stylish manouvres in different ways, Terrorhurtz with the jumping attacks and the self-righting, Gehenna with its more sleak and smooth flipping style.

        Totals -
        Gehenna - 51
        Terrorhurtz - 49

        Well it could not get ANY closer. The number 3 seeds are through by the skin of their teeth, while Terrorhurtz must feel truly gutted to go home here.


        And after that great match, the show must go on as SOTAR, who we saw so beat Equinox so violently and impressively, take on the number 17 seeds, Flick of the Wrist.

        In shape, Flick of the Wrist is a Tornado clone, but don't let that fool you as he's so much more. a 2WD machine with 6 wheels for added grip, Flick of the Wrist is armed with 2 fully invertible hardox lifting spikes. The 7mm armour is useful as well. It has no damaging weaponry however and the high top speed can make it tricky to control.

        Previous History - Only made it to round 2 of the last wars, but gets its seeding based on good past performances, getting to the heat final of series 3 and the last 8 of series 4.

        Let's switch over to the arena, where your house robots for this fight are Sir Killalot and Growler.

        3...
        2...
        1...
        Activate!

        Before anyone even has time to blink Flick of the Wrist is right on Tracy's case, attempting to stop SOTAR spinning up with the forks fully out in the air, seemingly being used as some kind of battering ram. It stops the ring from spinning and Tracy clearly wasn't expecting that as she hammers frantically at the controls trying to give herself the space she needs to spin up SOTAR's immensely powerful spinning ring. Martijn isn't about to give her that opportunity though if he can help it and so slams back into SOTAR, this time with the forks down, trying to get underneath the barely spinning shell as one of the slow moving teeth just knocks him away gently. The shell still isn't up to speed though, and this is exactly what Martijn needs if he's going to take Flick of the Wrist to a 3rd heat final and into an all-seeded final at that.

        There's one problem though. Although Martijn is doing everything in the book and more in these early stages, the shape of SOTAR, as well as the low teeth moving, however slowly, means it's very difficult to get a hold of and so all Martijn can do is to attempt to manouvre SOTAR towards something through a series of constant forward and reverse manouvres. He's accepting that for now though and once again slams into SOTAR, knocking her slightly further back towards the near end of the arena where BOTH house robots are currently choosing to sit. The same process and again SOTAR is knocked further back, this hit even knocking the Team Alt creation slightly off balance but only for a split second.

        Marrtijn continues his onslaught but this time for whatever reason, Tracy just manages to move enough to get out of the way and Martijn slightly overruns his charge. Tracy begins moving away far enough to make some headway, and Martijn has to turn and then come in for another charge. He keeps the forks to the ground on the off-chance that they may find their way underneath but as he charges at SOTAR, Tracy has got her ring going right up towards its peak speed. As Martijn's forks make contact with the teeth of SOTAR, both robots are spun away, but Flick of the Wrist's forks are clearly up to the job as they seem to have taken little to no damage from that attack. The number 15 seeds are clearly extolling the virtues of Hardox weaponry.

        Flick of the Wrist finds himself with the rear pointing towards SOTAR and so rather than waste time turning around to use the fork, he accelerates backwards and slams once more into SOTAR. Again both robots seem completely fine, though upon expection of the replacy it becomes obvious that SOTAR has put a big dent in the bottom part of the rear pointed body shell. Martijn knows that he can't take too many more of these hits, but SOTAR has other ideas and as Flick of the Wrist comes in again she glides to the side and the teeth make a clean contact with the side of Flick of the Wrist, using its near top speed to scythe through the 7mm titanium shell, showing us once again just how good this spinner is. Martijn comes in yet again, this time with the forks again, and once again they're up to the challenge, sending both spinning away scathe-free, only SOTAR it seems has spun dangerously close to Growler's CPZ!

        Tracy again is seen hammering maniacally attempting to find a way to get her combatant out of trouble but Flick of the Wrist is on her like a shot, this time using the rear of the robot again. Another slice later, Flick of the Wrist is knocked away from the CPZ, whilst SOTAR is knocked right back into it. Flick of the Wrist sees this as his chance to peg it down the end of the arena to hit the pit release button, but as he streaks across the arena floor, SOTAR escapes almost immediately from the near jaws of doom. Martijn has no choice but to commit to hitting the button, but as the sirens screech, they're nearly drowned out by the sound made by SOTAR at what, if not full speed, must be terrifyingly near to it. Martijn knows his forks and actuator could be vulnerable at that speed and so tries to reverse into SOTAR, which impacts against the angle again, sending bits of metal flying.

        The hit has sent Flick of the Wrist slamming into the side wall, forks first, and presents SOTAR with the perfect opportunity to slam into Flick of the Wrist again. She does so, and angle or no angle, what was left of the panel underneath the rear point is flung across the arena, and Martijn is slammed from close quarters into the wall, this time with the wall protecting his now exposed rear. The impact has also flung SOTAR into the angle grinder though, with no room to spin! Martijn sees his opportunity and uses the forks to slam into SOTAR slamming Tracy's slowed aggressor into the angle grinder again, and for the first time in the fight, managing to get underneath it.

        Flick of the Wrist slowly lifts it's prongs and edges slowly forward whilst turning. Martijn gradually sets himself up for an attack on the pit and with several slow adjustments manage to get himself perfectly lined up. He struggles to control the speed of his machine and so jerkily sets about getting the Canadian opposition towards the pit. He's nearly there when he puts his proverbial foot down slightly too much and rolls SOTAR over. Both roboteers have a brief panic, one trying to escape, one in trying to win, but try as Tracy might, it's too late as with one last speedy shunt, Flick of the Wrist prongs his way into his opponent, as well as into the heat final, while Tracy finds it's a long way to fall into oblivion.

        CEASE

        Flick of the Wrist isn't arthritic yet. A valiant effort from SOTAR, but she's out. Flick of the Wrist go through to the heat final.

        And what a heat final it promises to be:

        Gehenna 2 (3) v Flick of the Wrist (15)

        Thoughts, Tactics, Predictions, Ergonomic keyboard?

        Comment


        • #64
          Re: The tournament formerly known as FFW

          bugger, there goes my prediction streak...well written though!

          I don't think Gehenna can do much to Flick, I'll reluctantly say Flick of the Wrist will win.

          Comment


          • #65
            Re: The tournament formerly known as FFW

            Gehenna 2 vs. Flick of the Wrist

            I don't know whether it will work or not, but my aim will be to try and stack Flick of the Wrist up against the arena wall. I will use my maneuverability advantage to keep my wedge facing Flick of the Wrist, so that when it tries to push me, it should just ride straight up the wedge, and then I can push it around myself.

            Good luck, Marti.

            Remember that pak choi I gave you, Zarte...

            Comment


            • #66
              Re: The tournament formerly known as FFW

              Marti sez: (for it is he, he cannot log in from his present computer): okay, keep on facing his sides and rear corners with my forks... the rear corners should be safe since the reach of that spinner isnt awefully big, lift, push, use the hazards :P if he wedges me, I have my design such that my rear wheels will keep contact with the ground a la Tornado, so drive off ASAP, good luck Andy!

              Comment


              • #67
                Re: The tournament formerly known as FFW

                Well that was painful but expected :P well done Tracey and great fights Zarte

                Against Traffic Warden I think I stand more of a chance. It has a 10mm ground clearance all around - against my hinged wedge. I'll act more as a simple rammer - open the pit and push him in ASAP. it doesn't matter about the clamps or his better drive if he has no traction on the floor. The width of that machine doesn't make it easy for him either. Good luck Steve!

                Comment


                • #68
                  Re: The tournament formerly known as FFW

                  Welcome, welcome and welcome again to the Heat B final of ZFC where you join us for what promises to be a fantastic heat final here today.

                  Our number 3 seeds, Gehenna 2 are first in the arena, and in their only fight so far, they got past Terrorhurtz in the narrowest possible judges decision.

                  Their opponents, are the number 15 seeds, Flick of the Wrist, whose invertible design and lifting forks got them past SOTAR in a fantastic battle.

                  Your house robots today will be Mr. Psycho and once again, Growler.

                  Here we go.

                  3...
                  2...
                  1...
                  Activate!

                  It's Flick of the Wrist who gets out of the blocks in the quicker fashion, but Gehenna isn't out much slower and the 2 meet almost immediately straight away and in a bizarre meeting of metal minds, Flick of the Wrist drives straight over the top. That was incredbinly reminiscent of Panic Attack v Cassius, and you could even see that these 2 are the modern day enhancements of those 2 machines. Gehenna slams into reverse and begins shoving Flick of the Wrist backwards, but unlike against Terrorhurtz, where the drum helped AJ hold on when shoving, the angles of Flick of the Wrist give very little assistance to Gehenna's attempt to get a hold on this fight, and so Flick of the Wrist soon manages to use his speed to get out of the way. He tries to turn into the side of Gehenna 2 , but whilst Flick of the Wrist has the speed, Gehenna has the manouvreability, and AJ just turns on a dime and has the wedge facing Flick of the Wrist.

                  Martijn tries to turn away but AJ manages to get underneath the forks and slides underneath him. Flick of the Wrist tries to reverse, but AJ sees this coming and fires the flipper for the first time in the fight. Flick of the Wrist is turned over, but although he's invertible, it gives AJ a chance to get underneath him again from the back. This also gives AJ the advantage of preventing Flick of the Wrist being able to reverse away, or so AJ thinks. Gehenna tries to go into forward drive but whether through luck or by Martijn's design, Flick of the Wrist's spikes are grinding against the wooden floor, and making it nigh on impossible for Gehenna to make any sort of advance whatsoever. AJ fires the flipper again in this instance, and once more Flick of the Wrist just gracefully rolls over. Martijn slams straight into forward gear, and this time he has somehow managed to find his way underneath the wedge, and tries shoving him forwards, whilst using the forks to lift him up in the aim of keeping him under his control. This fails however, as the slight elevation and the speed going forwards just sends Gehenna 2 rolling onto his back, Gehenna 2 fires the flipper almost immediately, and with a bit of a leap, lands almost perfectly on his wheels first time. No sooner has he landed though, but Flick of the Wrist is straight back on him.

                  This time he finds himself trying to slam into the back of Gehenna 2 with his prongs, but as his prongs are still slightly raised, they just meet the spinning drum, scattering the arena with sparks. It also lifts the prongs slightly further, but even so, Gehenna 2 cannot deny the immense power of Flick of the Wrist's magmotors and finds himself being rammed wedge-first into the wall. He tries to push back but can't, allowing Flick of the Wrist a chance to manouvre in at the side. Gehenna tries to reverse, but can't escape the lifting forks, and with a slight shove forwards into the angle grinders that are sticking out from the wall, he lifts Gehenna up and gently over. AJ tries to self-right straight away but the base just hits the wall. He fires 2 or 3 times in a row, but seems to be stuck in between the gap between the arena wall and the angle grinders and can't quite seem to wobble free.

                  Martijn knows that this fight is now his to lose, and decided to stay back rather than trying to go in for the kill and ppossibly surrendering his advantage. AJ is still firing the flipper continuously, but it seems to be showing a decline in power, and the look etched on his face is one that accepts his imminent defeat. The Refbot comes in, and as the countdown begins, Flick of the Wrist begins doing a little victory dance, before, as the count reaches 10, raising his forks in the air victoriously. But it doesn't end there, oh no, not for Gehenna. Mr. Psycho comes over and begins bashing it with the hammer, doing nothing more than leaving a great dent, but humiliating Gehenna even further. He then scoops him up in the claw, and hoists him up into the air, parading him around the outside of the arena to the audience, seemingly as a reminder to what happens to robots who try and attack the house robots as Gehenna did to Shunt in round 2. Finally, he lowers the arm to outside of the arena and lets him go, just to remind AJ of the out of the arena he failed to achieve in this series.

                  CEASE!

                  Gehenna's seeding is reduced to psyhotic mockery. Flick of the Wrist extends 2 fingers to the number 3 seed, and takes his number 15 self into the semi-finals.

                  And so the heat C line-up, with a slight change due to a clash.

                  Bloody Frigid v Compression
                  Super Gore Eahta v Nurse Pain

                  Round 2

                  Back To Rock III (5) v ???
                  Spin Dash Unleashed (17) v ???

                  Thoughts, Tactics, Predictions, Paper Bags?

                  Comment


                  • #69
                    Re: The tournament formerly known as FFW

                    woohoo! is my prediction streak going to start up again?!? :P

                    er, already given tactics and predictions, good luck everybody and well done so far Zarte

                    EDIT: ooh...I never noticed the switch :| err...

                    Bloody Frigid vs. Compression

                    Again, depends on who gets under who. Frigid seems to put more weight at the front so I'll go with Tracy I guess. :|

                    Comment


                    • #70
                      Re: The tournament formerly known as FFW

                      Sorry Lewis, you hadn't posted when I had to change the draw. I only just noticed Traffic Warden and Spin Dash in the same heat.

                      Comment


                      • #71
                        Re: The tournament formerly known as FFW

                        Welcome to the first round of Heat C of the ZFC where we have 2 more battles waiting for you.

                        First off, an apology. Due to me not noticing Steve would've had 2 robots in this heat, Traffic Warden has been replaced by Bloody Frigid. Apologies to Lewis who has posted tactics for the previous draw.

                        Anyway, after that, let's kick off with battle 1!

                        First in is the aforementioned Bloody Frigid. With it's wedge shape, crushing arm and srimech that comes from the side of the arm, it seems to me a little bit like a Razer clone, but who better to clone than a twice world champion! However it's vulnerable to attacks from the rear.

                        Previous History - New Entry (0 points)

                        The opposition for Tracy today, comes in the form of Compression, another crushing robot only this time horizontal. 2 claws with 4.5 tonnes at the tip and a barbed hinged wedge form the weapons synergy, and a top speed of 25mph makes it tough to catch. But the drive isn't strongest, and like its nemesis, the rear is vulnerable.

                        Let's cross over to the arena, where your house robots for this battle are Shunt and Matilda.

                        3...
                        2...
                        1...
                        Activate!

                        And we're under way, and immediately two very different plans of attack in this one. Both machines know that one attack could give this fight its result very quickly, but they appear to have interpreted that differently. Lewis appears to be the more cautious, starting slowly and purposefully, looking to stalk his prey, whilst Tracy has flown out of the gates on a crash course straight for Lewis. Tracy hits Lewis at the front but only manages to get underneath the claw, wobbling Lewis, but not putting either Compression or herself at risk. Bloody Frigid and Compression both find themselves facing back to back, but both turn almost in synchronicity, giving the fight a brief feeling of being comparative to an old Western movie. Tracy begins trying to circle Compression, but to no avail as Lewis just keeps the front of Compression facing Bloody Frigid, as if to offer her the vicious bear hug he has to offer.

                        Tracy keeps the wedge facing but begins to reverse, seemingly trying to get a long enough run up to try and get the speed required to get underneath Compression. Lewis is wise to this though, and follows Tracy slowly, until Tracy finds herself in such a position where she can go back no further, and couldn't get enough speed up to get underneath Compression successfully. To make matters even more difficult she finds herself with the CPZ of Shunt to her right. She begins to turn to her only free path, but as she does so Compression puts on a burst of speef, having spied his opportunity to get the KO blow in. Tracy isn't about to fall for that trick though and turns at the last moment, leading Compression to drive straight up the wedge.

                        Tracy sees her opportunity and so immediately brings the claw down but a combination of the shape and how high up the wedge Compression has driven, means Bloody Frigid just can't get a proper hold on the situation, or her opponent for that matter. The underneath of the claw puts a little bit of an impression into Compression but nothing more, and even that would be barely be noticeable if we weren't aware it was there. Tracy curses her luck and tries very delicately to reverse as far as she can to get Compression further down the front, but this just allows Compression to make some contact on a flat surface with his wheels and reverse quickly to safety. Tracy tries to come in for another attack straight away, but Lewis is once more pre-empting this, and spins around the side as she comes. She hits the inside of Compression's claw and now it's Lewis who has the opportunity to put the squeeze on Bloody Frigid.

                        He has to close the jaws without trapping Bloody Frigid on the barbs and as they shut, he finds that the wedge shape just leads to a couple of small dents as he can't get a good hold from the side. He tries to move forwards to get underneath further, but has to open the claws to do so, leaving all the gap that Bloody Frigid needs to get the hell out of there. On getting out she immediately swings around the side of Compression, and adjusting her line, whilst Compression goes back to keeping the front facing eternally, she slams into reverse and into the pit release button. Compression tries following her, but as he hits her head-on, the 2 wedges just find themselves going straight against one another. Compression closes his jaws, but they can't get a grip on the small surface area available to them, just scratching the black paintwork on the 8mm titanium monocoque. At the same time, Bloody Frigid tries to use her superior pushing power to push Compression backwards, but Lewis makes his machine put in an extra burst of speed to easily outrun the Razer-esque machine.

                        The crowd seem distinctly unimpressed by this fight and a chorus of boos ring out throughout the arena, clearly disgruntled that two machines with potential to cause much devastation are merely playing a game of cat and mouse, in which both are trying to be the cat, but both aren't very good at it. Even the house robots seem unimpressed and Shunt begins advancing from his CPZ, however Refbot just begins driving towards him and it's enough to send him back where he belongs. No need for any yellow cards here, Ref. Meanwhile back in the centre, both robots are gradually circling each other once more, engaged in what a particular old-fashioned singer would describe as a masochism tango, both moving closely around the arena, hoping for the slip up which will see the being provided with the opportune moment to strike.

                        Even Tracy and Lewis are beginning to look slightly embarassed now, but neither of them are willing to do anything that could risk their place in round 2, even though one of them will be eliminated on a judges decision even if this fight goes the distance. The boos from the crowd have been replaced by the chant of Try and bloody hit to the rhythm of Put them in the pit but still neither roboteer will back down, especially not after having been quite so careful for quite so long. Compression momentarily comes forward as if to make an advance, but Bloody Frigid holds her ground before Compression appears to change his mind. Bloody Frigid swerves a surprisingly long way in terms of this fight and drives towards the side of the arena, near the angle grinders and Compression begins to go forwards on the attack but Bloody Frigid moves out of the way, the intention clearly having been to lead Lewis on, and he spots this early enough, stopping well short and backing out of trouble.

                        Tracy seems to feel that she at least tried to do something to change the course of the fight, but it felt more like passive aggression to me, so I have no idea how the judges would look upon that, and it seems to me like a forgone conclusion that they will have to, with very little time of this fight remaining. The crowd are still getting steadily more and more enraged by this display, indeed a group of fans appear to be doing an impersonation of synchronised swimming, whilst another is quite graphically miming hanging himself near the front. The 2 robots carry on circling each other, occasionally making the occasional alteration to their angle and direction, trying to tempt to the other into a haphazard charge or ill-thought through attack but both drivers are holding firm.

                        The Refbot surveys all around him, and finally seems to decide that enough is enough. As the clock hits 10 on his LED display, the boos ring out louder than ever, in appreciation of what may be the most uneventful fight in the tournaments history.

                        CEASE!

                        Well I don't know how they're going to call it, but we have to hand over to the judges on this one.

                        Damage -
                        Bloody Frigid - 4 x 4 = 16
                        Compression - 6 x 4 = 24

                        The superficial damage done by Compression was slightly more noticeable than that done by Bloody Frigid.

                        Aggression -
                        Bloody Frigid - 6 x 3 = 18
                        Compression - 4 x 3 = 12

                        The judges said that whilst passive aggression would not normally be looked upon favourably, in this instance they had no other choice.

                        Control -
                        Bloody Frigid - 4 x 2 = 8
                        Compression - 6 x 2 = 12

                        Again, the judges said the difference was negligible, but Compression's control in managing to keep up his defence and not fall into the few traps laid by Bloody Frigid was slightly superior

                        Style -
                        Bloody Frigid - 5 x 1 = 5
                        Compression - 5 x 1 = 5

                        The judges refused to class anything in the fight as stylish and so had to split the points evenly.

                        Totals -
                        Bloody Frigid - 47
                        Compression - 53

                        Well, the slow handclaps round the arena say it all really. Compression goes through to round 2!



                        OK, so let's hope the 2nd fight of round 1 is more entertaining than that one. First into the arena is Super Gore Eahta. This tracked robot is our third crusher in the heat armed with interchangeable horizontal pairs. The weapon and drive are both strong, however the tracks could be vulnerable.

                        Previous History - Got to round 2 in its only previous appearance (0.5 points)

                        His opponent today is Nurse Pain. Nurse Pain would be a very Son of Whyachi inspired machine, however due to coming in very over the weight limit for shufflers, he's just a box with very thin armour with a lot of holes in, and it might not have enough batteries to last until the end.

                        Previous History - New Entry

                        Your house robots today will be Dead Metal and Mr. Psycho. And now! To the Warzone!

                        3...
                        2...
                        1...
                        Activate!

                        Both machines come straight out of the blocks, with Super Gore Eahta having the slightly superior acceleration over Nurse Pain, who looks fantastically underwhelming without any weaponry and all the weight-reducing holes in the armour. It is Lian's robot though who does actually get the first attack in, as Kody turns Super Gore Eahta slightly too slowly and bumps into the side of him, though that will hardly give Kody any sleepless nights at all. Kody turns and retaliates, closing the jaws round whilst ramming him into the arena side walls. A huge crumpling occurs in the side panel on both sides of Nurse Pain whilst sparks fly as the angle grinders try and slice into the flimsy armour on the back.

                        Super Gore Eahta lets Nurse Pain escape to the near end of the arena, but is soon back on her case again, getting a hold on in almost an identical place and widening the already gaping chasms. He slams him into the wall and the arena shakes under the impact. Of all the crushers in the heat, Super Gore Eahta would've been the least expected to cause damage, but the crowd is in raptures at the destruction, probably made even more pertinent by the fight they had to watch before. You can hear the claws doing unspeakable things to the shuffling pads inside the robot, and indeed as Super Gore Eahta lets go again, Nurse Pain seems to be walking with somewhat of a limp.

                        Kody seems to be toying with Nurse Pain now, letting her hobble away at depleting speeds, before catching up with her and getting a grip again. This time he embraces her from the side, Nurse Pain fitting perfectly in Super Gore Eahta's arm span without the hammers on. The thin titanium seems to pop as it closes round, in what must seem an eternity for Lian but in terms of crusher speeds, with great speed, but not to mention precision. Kody once again backs off, but this time as he does so, Nurse Pain doesn't run away. It appears that that last attack got Nurse Pain's receiver and now there is no life left whatsoever.

                        Dead Metal and Mr. Psycho hover around the body like flies as Refbot's counter counts up to ten. As the last count is clocked, Mr. Psycho releases the sledgehammer straight on top of Nurse Pain, denting the top right in. Dead Metal then takes a hold, and sparks flying from his saw while he does so, pushes Nurse Pain onto the drop zone. The crowd chant for the load to be dropped and they get their wish. And it's... it's a Mini! They've dropped a Mini on Nurse Pain. He looks somewhat flatter than he did previously and as Dead Metal drags her from the rubble, Super Gore Eahta releases the pit. Dead Metal takes the hint, and with little effort drops her into the pit

                        CEASE!

                        Nurse Pain must have been the one woman not to be keeping an eye on her weight! Super Gore Eahta, ate her! Kody gets his bot through to round 2.


                        And so the round 2 draw:

                        First off, as a precursor, I just want to say that battle 1 was in no way a reflection of my opinion on the 2 machines. I just felt that with 2 similar robots in many respects, and with it likely to come down to one clear opportunity, a defensive attitude was the most likely to be taken.

                        Anyway, the board looks like this.

                        Back To Rock III (5) v Compression
                        Spin Dash Unleashed (17) v Super Gore Eahta

                        Thoughs, Tactics, Predictions, Sour Skittles for me?

                        Comment


                        • #72
                          Re: The tournament formerly known as FFW

                          Back to Rock III up against Compression...

                          those huge massive hugging arms... what can a man do? his front is lethal and his front is WIDE, however his design is also such that when I sneak up behind him, behind such arm, he can do little, very little... his shape prevents him from quickly turning around... or even turning around at all since such arm will hit me and he cant exactly do much from there...
                          whereas I, where he attacks me from, can always turn around and do... something

                          get under is what I wanna do, from behind those claws preferably, get under, lift, do damage, use hazards, that's what

                          Kody brought up the nice point of weight on the wedge (thank you Kody!), and even though it didnt help Tracy much, my whole lifting arm is bound to have more mass pushing it to the floor than Compression's mere skirt...

                          last but not least, if Compression manages to grab me, if I still have the slightest bit of traction left...
                          ... PUSH BACK!

                          best of luck Lewis

                          Comment


                          • #73
                            Re: The tournament formerly known as FFW

                            Erm, woo! :P

                            Back to Rock III (5) vs. Compression

                            yeah, not seeing too much Lewis can do

                            Spin Dash Unleashed (17) vs. Super Gore Eahta

                            Pointed/wedge claws, please. I'm going to take off the speed limiter for the gearbox to make SGE run at the top 20mph speed. Anyway, his 75cm width makes him nice and easy to fit within my claws, so I'm going to go right at him aggressively. His side skirts actually provide me with a very good opportunity of damage. If my claws don't slide underneath the skirts, they'll ride up the skirts and pierce his sides, or breaking a skirt hinge, or at the very least clamp on hard to the 4mm Hardox, while my tracks stay on the ground and outdo his 6WD. From there I'll push him into a house robot or hazard. If I get under the skirts, I'll lift him up and slam him into a house robot or the open pit, or just a wall if neither are available. Because of his 6WD, he'll find it a bit hard to get to my sides, and with a small saw like that against my titanium tracks it might not even matter much. The central pivot of my claws are pretty much shielded by the claws themselves, and he'll be hard pressed to damage their 5mm Hardox either.

                            I am going to be on his case all match. Do not let up for even a single moment. Ultimately I want him down the pit.

                            G'luck Steve m'boy!

                            Comment


                            • #74
                              Re: The tournament formerly known as FFW

                              No worries about the draw Zarte, especially seen as I won :P well written fight too, unlucky Tracey. I suppose most uneventful fight is an accolade of sorts :P

                              In the next round I'll try and pull off a kind of Crushtacean/Behemoth type fight. Hopefully my wedge will fit between his front lifting plates so I can get underneath and take control with my claws and pit him ASAP. I'll reverse into the release button at the start to defend my rear ( :P ) and keep my front facing him. I'll use my speed to do that at all times. Good luck Martijn

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