The Chevron Championship Series 2 - Medium Medium Speed Ones
*ahem*
Welcome, friends, enemies, people I feel indifferent towards, people Ive never met, animals, plants, obscure other lifeforms, inanimate objects, Alex, Steve and Frank. Welcome to the new series of The Chevron Championship.
The more astute of you will have skipped ahead to see the gauntlet by now, the few of you remaining shall be reminded of the improvements for this series. After the first one was considered to be a paragon of w00tiness (again, thanks to all those who voted for it in various categories at the 2008 Vapourbot Awards
), the production company has given me an improved set of facilities and a shedload more money with which to make this one even w00tier. Unfortunately I spent it all on cheap women and very expensive cocaine, so my improved writing skills will have to do here.
Without further ado, lets meet tonights competitors!
FIRST, FROM GEDDINGTON IN NORTHAMPTONSHIRE, OUR REIGNING CHAMPION, DARKESTAR!
Alex Holts machine triumphed over all last time around and the title holder is back for more, redesigned in the image of a science fiction battle tank with titanium and polycarbonate armour over a Hardox wearplating chassis, new stainless steel tracks and Lynch motors replacing the Bosches for both weapon and drive. Can Darkestar hold onto its crown against all comers for this series?
FROM LANCASHIRE, BATTLE RAPTOR 5!
A compact invertible box shape with orange danger colouring and black speed stripes, this reptilian robot features electric lifting forks to claw at opposing machines skirts and a CO2 powered axe to slash their hopes to shreds, all running on wheels rather than spindly legs but retaining raptor acceleration and sprinting using electric go-kart motors.
FROM THE ENDINBURGH AIR CADETS IN SCOTLAND, TYPHOON 2!
One of the machines that everyone knows graces us with its presence, this RAF and BAE designed juggernaught has a 1000rpm outer rotating full body spinning cone, with wheelchair motors delivering the vortex to its destination, Hardox claws to rip the opposition up, and it makes a noise like a Eurofighter too with the chainsaw petrol and Magmotor engine force in the weapon.
FROM ENSCHEDE IN THE NETHERLANDS, BACK TO ROCK III!
Another veteran of previous ages returns unchanged, with the seven millimetre thick titanium outer shell affording good protection for the electric lifter and circular saw weapons, Lynch motor drive at 48 volts, and side skirts to help ensure it doesnt get flipped that often. Being versatile, it can self right as well should that occur.
FROM ONEHOUSE IN SUFFOLK, MEGA MASHER 2!
Built like a cheese wedge with red and yellow bodywork made from three millimetre Hardox, Mega Masher can run and wedge opponents upside down with overvolted Bosch motors and Gigavirus style six wheel drive, while the rear houses a Lynch motor powered spinning vertical disc, aiming to gouge at and flip opponents if Chris has his way.
FROM MILTON KEYNES, HYPERTENSION MARK 3.5!
Finally, tonights last robot is a fast wedge design concealing a full pressure dual ram pneumatic flipper run from a single CO2 bottle, with the most durable armour on the show tonight in the form of seven millimetre Hardox, eight horsepower of drive in the Magmotors and two wheel drive for maneuvrability, will this white knight herald the dawn of a new age in the tournament?
---
ROBOTEERS, STAND BY
First to take on the new gauntlet is Alex Holt, reigning champion with Darkestar.
*cut to pits*
Joey: Right, now youre due on in ten minutes and the robots in bits, whats the problem?
Alex: There isnt one really, just had to change crystal...the tracks snap back on so itll look like a proper robot shortly.
Joey: Ah. What are the main changes then, if you could talk us through it?
Alex: I can...theres two new Lynch motors in the drive, new gearboxes for them...new tracks, the old ones were unbreakable but really heavy for it so Ive gone to these stainless steel ones. Its all a bit more armoured as well, the only thing thats really the same is the layout and front disc.
Joey: Sounds fair enough...are you confident for this year then?
Alex: Sort of, we shall see but Id like to retain the title if at all possible. *grins*
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Darkestar begins the new war in much the same way it did the last one, scraping along the side of the cage as it comes out with some speed and skids sideways, stopping just before the lifting spikes of the left hand route. Alex pauses briefly, waiting or his moment to cross the spikes...which fall, and he slams the sticks forwards from up in his booth, the tracks taking Darkestar beyond the spikes and almost straight into the arm of the waiting Sentinel. Lowering almost to the ground, the spiked appendage slowly eases to the side, Darkestar trying to go for the resulting gap but only succeeding in pinning itself in against the arm, which pushes Darkestar aside and into the gap between the pit and the sentinel base, the machine fitting neatly in there half diagonally, and all Alex can do is wait now...the arm sweeps away, and Darkestar edges out of the nook it found itself in, darting beyond the arm as it completes its arc to meet with Killalot, the house machine backing up slightly, but turning...bringing the lance in on the side plate of Darkestar, again forcing the machine sideways slowly, the forward movement of the tracks doing little more than scratch up the arena paintwork as Alex watches his machine get pinned against the arena barriers once more, going no further as the drill holds it just opposite the second pit.
STOP, AND DEACTIVATE ROBOTS
Darkestar - 12 metres
***
ROBOTEERS, STAND BY
Battle Raptor 5 is the next machine to go through the motions, controlled by Richard Southworth.
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Like Darkestar before it, Richard gets off the mark quickly - unlike Darkestar avoiding the fence - and Battle Raptor 5 heads straight for the left hand route, fast at seventeen miles an hour, but the rear end of the machine rises up suddenly as the robot darts into the gap - the spikes have shot up, beaching the machine on its front forks and on the steel points from the arena floor! Richard looks concerned, pulling back on his controls, and the forks raise up, allowing the fromt wheels contact with the floor again, and as the spikes retract once more Battle Raptors struggling turns to movement, a squeal of the tyres signalling a burst of speed down just past the Sentinels arm, avoiding it luckily at both the front end of the route and later on, but Richard is forced to brake hard as Killalot stands in the way...the house robot moving slightly towards it and lowering the claw in warning, Battle Raptor not moving for a moment as it wonders what to do, before the Sentinel decides that for it by catching on the drilled Hardox armour and giving the back end a sideways nudge, putting the machine at an angle...and Richard floors the power, spotting an opportunity, and while Killalots lance is still raised Battle Raptor shoots beneath it, crashing into the arena barrier just next to the house robot, and moving his robot in an arc and away from the danger, and away from the obstacles too - Rich raises one arm in triumph as his robot slows to a halt in the end zone!
STOP, AND DEACTIVATE ROBOTS
Battle Raptor 5 - COMPLETED in 36 seconds
***
ROBOTEERS, STAND BY
Jack Orr and Gary Cairns step up to the plate next, with Seventh Wars champion Typhoon 2.
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Typhoon makes a slower start than the previous two machines, cautiously coming out of the start, but picking up speed as it angles left and past the brick wall of the central route, the shell starting to rotate faster and faster as Gary presses the switch to unleash the fury. Right now it seems the ramrigs fury is being unleashed, with the team going for that route, and the flag atop Typhoon turns before the robot eases forward, into the open rig, and now darting past the circular saws as Jack parks the machine at the end of the first stage of the rig, waiting for the second half to open and allow them through unobstructed. The first half comes ever closer to the spinning blades though...the second half opening...Gary says something up in the controls booth to Jack, who slams the controls forward, sending Typhoon into the barely open part of the rig...
CRASH! Typhoon makes contact with the circular saws, and as the sparks fly from disintegrating blades, the machine is pinged across the alley, the momentum resulting in it firmly embedding itself into the second half of the ramrig...Jack tries to free it, but the machine is completely stuck, wheels spinning in the air as the ramrig mechanism appears to have broken, while down at the end Matilda rams the scenery, seemingly trying to get at the stricken robot, but not able to reach it as time runs out.
STOP, AND DEACTIVATE ROBOTS
Typhoon 2 - 6 metres
***
ROBOTEERS, STAND BY
Martijn Benschop next to make the run with Back To Rock III.
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Another fast start for the Dutch machine, as Martijn steers his robot out of the gate with some speed, almost turning towards the Sentinels route but overcorrecting at the last second and slamming Back To Rock into the dividing fence between the centre and left hand routes. Regaining his bearings, Marti backs his robot up, before using the power of the Lynch motors more cautiously to edge into the route, past the spikes and the first pit, before pausing before the Sentinel.
The arm begins its reverse sweep back down the route, and seizing the moment Back To Rock grabs a burst of speed and powers by, catching on the arm as it passes and the horns of the lifter running away with some of the decoration, revealing the poorly disguised JCB boom beneath, but Back To Rock flies past where the arm would have been a few seconds later, past most of the routes obstacles, but quickly coming to a halt as the titanium front bashes into the claws of a waiting Dead Metal, just inches from the finish line! Flooring the amps, Marti tries to get past the house robot...trying...trying...but not hard enough it seems, as the tyres squeal, ripping up the paintwork on the arena floor as Back To Rock is edged back slowly, and now Killalot begins to take an interest. Lowering his lance, the robotic knight closes in on the struggle, beginning to turn the lance in on the front...Marti cant reach the switch to turn the saw on in time, and the end of the drill jams firmly into the slot that allows it to rotate, before hoisting the competitor almost effortlessly into the air...dangling the Dutch hope in the air for a split second as Killalot turns, before it slips from the end of the lance, only to land on its side, buried in the tyres that line the second pit.
STOP, AND DEACTIVATE ROBOTS
Back To Rock III - 11 metres
***
ROBOTEERS, STAND BY
Mega Masher 2, designed and driven by Chris Mason, is next.
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And Chris almost jumps the start here, the fast acceleration of the 36v Bosch motors setting Mega Masher on a direct collision course with the brick wall, barreling straight into the concrete blocks and sending white dust scattering, pieces of brick littering the Hardox top plate of Mega Masher like dead leaves. Not all the bricks have fallen though, and Chris turns his machine tentatively left and right, the front blade sliding the remaining blocks out of the way...the path cleared, Mega Masher tries a 180 degree rotation, but almost hangs up on the blocks. With Killalot coming up from the Sentinel route, Chris pulls his controls the other way, and his machine edges the left hand side wheels up onto the ramp, before reversing, disc first, up the incline. The ramp increasingly tips under 100 kilos of Mega Masher, seesawing over as it comes past the halfway point, but Shunt is ready at the other end...Chris piles on the amps, sending his robot straight down into the house robots scoop, trying to come past...and sending Shunt back, the house robot reversing...but coming in straight back just as the ramp pops back up from the weight of the bricks at the other end, Mega Mashers 6mm rear ground clearance being subverted by the lifting blade so easily, and Chris can but watch as his robots disc raises in the air, the wedge scraping against the stainless steel floor as the machine is forced back against the ramp, into the pyramid, the house robots axe coming down on the Hardox shell as it backs away, leaving a small dent. Chris tries his controls, but the wheels of Mega Masher spin in the air, no traction on the arena floor, and he shakes his head as Shunt comes back in, inflicting further punishment on the yellow paintwork.
STOP, AND DEACTIVATE ROBOTS
Mega Masher 2 - 7.5 metres
***
ROBOTEERS, STAND BY
Last to take on the gauntlet is Matty Fowler, with the Mark 3.5 version of Hypertension.
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Matty has six metres to beat here, bringing Hypertension slowly out of the chain link cage housing the machine and turning immediately to the left, picking up speed as it approaches the circular saws. Hypertension pauses briefly, swivelling to line up a run on the opening rig, waiting for it to widen enough...waiting...and tentatively coming forwards into the rig, Matty increasing the power as he sees the chance to make it through the other half, and he could be in luck here. Hypertension makes speedy progress, through into the second half of the rig, trying to get through to the end before the claws on the rig beach it...and just a little too late, just as Hypertension reaches the end the right side wheel gets lifted from the ground and the robot, power only being applied to one side, curves around and into the side of the rig structure, now stuck fast with both wheels lifted from the ground. Matty tries a flip to get out of trouble, the end of the machine rising into the air...and Matilda closes in, getting her tusks beneath the front edge of Hypertension, but a second flip by Hypertension jolts the wheel free of the rig, and the force of the still spinning wheels wrenches the machine forward, twisting the house robot around and forcing the second obstacle out of the way! Mattys face brightens up, realising he could make it to the end here, and the two Magmotors push the machine forward with some force, over the flames and smoke from the grid of the floor, and past a last minute charge from Dead Metal to shoot into the end zone!
STOP, AND DEACTIVATE ROBOTS
Hypertension Mk. 3.5 - COMPLETED in 48.5 seconds
Leaderboard
1: Battle Raptor 5 - Completed
2: Hypertension Mk 3.5 - Completed
3: Darkestar - 12m
4: Back To Rock III - 11m
5: Mega Masher 2 - 7.5m
6: Typhoon 2 - 6m
*cut to pits*
So, sadly, the RAF team brought here by Jack are out, and hes gonna have to take them back home again. Are you guys disappointed much?
Gary: Not all that much, Id like to have gotten further but, you know, six metres is reasonable, and we gave your arena crews a headache trying to fix the rig for the next run so Ill take comfort in that.
Jack: Yeah, Ive still got three bots left, it was a fun start at least. It can only get better from here...*laughs*
Joey: Well, thanks for coming anyway, hope to see you soon.
COMING NEXT:
SUMO (against Shunt, no weaponry uses other than for self righting)
...so...whaddaya think so far? Sorry for the epic delays.
*ahem*
Welcome, friends, enemies, people I feel indifferent towards, people Ive never met, animals, plants, obscure other lifeforms, inanimate objects, Alex, Steve and Frank. Welcome to the new series of The Chevron Championship.
The more astute of you will have skipped ahead to see the gauntlet by now, the few of you remaining shall be reminded of the improvements for this series. After the first one was considered to be a paragon of w00tiness (again, thanks to all those who voted for it in various categories at the 2008 Vapourbot Awards


Without further ado, lets meet tonights competitors!
FIRST, FROM GEDDINGTON IN NORTHAMPTONSHIRE, OUR REIGNING CHAMPION, DARKESTAR!
Alex Holts machine triumphed over all last time around and the title holder is back for more, redesigned in the image of a science fiction battle tank with titanium and polycarbonate armour over a Hardox wearplating chassis, new stainless steel tracks and Lynch motors replacing the Bosches for both weapon and drive. Can Darkestar hold onto its crown against all comers for this series?
FROM LANCASHIRE, BATTLE RAPTOR 5!
A compact invertible box shape with orange danger colouring and black speed stripes, this reptilian robot features electric lifting forks to claw at opposing machines skirts and a CO2 powered axe to slash their hopes to shreds, all running on wheels rather than spindly legs but retaining raptor acceleration and sprinting using electric go-kart motors.
FROM THE ENDINBURGH AIR CADETS IN SCOTLAND, TYPHOON 2!
One of the machines that everyone knows graces us with its presence, this RAF and BAE designed juggernaught has a 1000rpm outer rotating full body spinning cone, with wheelchair motors delivering the vortex to its destination, Hardox claws to rip the opposition up, and it makes a noise like a Eurofighter too with the chainsaw petrol and Magmotor engine force in the weapon.
FROM ENSCHEDE IN THE NETHERLANDS, BACK TO ROCK III!
Another veteran of previous ages returns unchanged, with the seven millimetre thick titanium outer shell affording good protection for the electric lifter and circular saw weapons, Lynch motor drive at 48 volts, and side skirts to help ensure it doesnt get flipped that often. Being versatile, it can self right as well should that occur.
FROM ONEHOUSE IN SUFFOLK, MEGA MASHER 2!
Built like a cheese wedge with red and yellow bodywork made from three millimetre Hardox, Mega Masher can run and wedge opponents upside down with overvolted Bosch motors and Gigavirus style six wheel drive, while the rear houses a Lynch motor powered spinning vertical disc, aiming to gouge at and flip opponents if Chris has his way.
FROM MILTON KEYNES, HYPERTENSION MARK 3.5!
Finally, tonights last robot is a fast wedge design concealing a full pressure dual ram pneumatic flipper run from a single CO2 bottle, with the most durable armour on the show tonight in the form of seven millimetre Hardox, eight horsepower of drive in the Magmotors and two wheel drive for maneuvrability, will this white knight herald the dawn of a new age in the tournament?
---
ROBOTEERS, STAND BY
First to take on the new gauntlet is Alex Holt, reigning champion with Darkestar.
*cut to pits*
Joey: Right, now youre due on in ten minutes and the robots in bits, whats the problem?
Alex: There isnt one really, just had to change crystal...the tracks snap back on so itll look like a proper robot shortly.
Joey: Ah. What are the main changes then, if you could talk us through it?
Alex: I can...theres two new Lynch motors in the drive, new gearboxes for them...new tracks, the old ones were unbreakable but really heavy for it so Ive gone to these stainless steel ones. Its all a bit more armoured as well, the only thing thats really the same is the layout and front disc.
Joey: Sounds fair enough...are you confident for this year then?
Alex: Sort of, we shall see but Id like to retain the title if at all possible. *grins*
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Darkestar begins the new war in much the same way it did the last one, scraping along the side of the cage as it comes out with some speed and skids sideways, stopping just before the lifting spikes of the left hand route. Alex pauses briefly, waiting or his moment to cross the spikes...which fall, and he slams the sticks forwards from up in his booth, the tracks taking Darkestar beyond the spikes and almost straight into the arm of the waiting Sentinel. Lowering almost to the ground, the spiked appendage slowly eases to the side, Darkestar trying to go for the resulting gap but only succeeding in pinning itself in against the arm, which pushes Darkestar aside and into the gap between the pit and the sentinel base, the machine fitting neatly in there half diagonally, and all Alex can do is wait now...the arm sweeps away, and Darkestar edges out of the nook it found itself in, darting beyond the arm as it completes its arc to meet with Killalot, the house machine backing up slightly, but turning...bringing the lance in on the side plate of Darkestar, again forcing the machine sideways slowly, the forward movement of the tracks doing little more than scratch up the arena paintwork as Alex watches his machine get pinned against the arena barriers once more, going no further as the drill holds it just opposite the second pit.
STOP, AND DEACTIVATE ROBOTS
Darkestar - 12 metres
***
ROBOTEERS, STAND BY
Battle Raptor 5 is the next machine to go through the motions, controlled by Richard Southworth.
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Like Darkestar before it, Richard gets off the mark quickly - unlike Darkestar avoiding the fence - and Battle Raptor 5 heads straight for the left hand route, fast at seventeen miles an hour, but the rear end of the machine rises up suddenly as the robot darts into the gap - the spikes have shot up, beaching the machine on its front forks and on the steel points from the arena floor! Richard looks concerned, pulling back on his controls, and the forks raise up, allowing the fromt wheels contact with the floor again, and as the spikes retract once more Battle Raptors struggling turns to movement, a squeal of the tyres signalling a burst of speed down just past the Sentinels arm, avoiding it luckily at both the front end of the route and later on, but Richard is forced to brake hard as Killalot stands in the way...the house robot moving slightly towards it and lowering the claw in warning, Battle Raptor not moving for a moment as it wonders what to do, before the Sentinel decides that for it by catching on the drilled Hardox armour and giving the back end a sideways nudge, putting the machine at an angle...and Richard floors the power, spotting an opportunity, and while Killalots lance is still raised Battle Raptor shoots beneath it, crashing into the arena barrier just next to the house robot, and moving his robot in an arc and away from the danger, and away from the obstacles too - Rich raises one arm in triumph as his robot slows to a halt in the end zone!
STOP, AND DEACTIVATE ROBOTS
Battle Raptor 5 - COMPLETED in 36 seconds
***
ROBOTEERS, STAND BY
Jack Orr and Gary Cairns step up to the plate next, with Seventh Wars champion Typhoon 2.
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Typhoon makes a slower start than the previous two machines, cautiously coming out of the start, but picking up speed as it angles left and past the brick wall of the central route, the shell starting to rotate faster and faster as Gary presses the switch to unleash the fury. Right now it seems the ramrigs fury is being unleashed, with the team going for that route, and the flag atop Typhoon turns before the robot eases forward, into the open rig, and now darting past the circular saws as Jack parks the machine at the end of the first stage of the rig, waiting for the second half to open and allow them through unobstructed. The first half comes ever closer to the spinning blades though...the second half opening...Gary says something up in the controls booth to Jack, who slams the controls forward, sending Typhoon into the barely open part of the rig...
CRASH! Typhoon makes contact with the circular saws, and as the sparks fly from disintegrating blades, the machine is pinged across the alley, the momentum resulting in it firmly embedding itself into the second half of the ramrig...Jack tries to free it, but the machine is completely stuck, wheels spinning in the air as the ramrig mechanism appears to have broken, while down at the end Matilda rams the scenery, seemingly trying to get at the stricken robot, but not able to reach it as time runs out.
STOP, AND DEACTIVATE ROBOTS
Typhoon 2 - 6 metres
***
ROBOTEERS, STAND BY
Martijn Benschop next to make the run with Back To Rock III.
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Another fast start for the Dutch machine, as Martijn steers his robot out of the gate with some speed, almost turning towards the Sentinels route but overcorrecting at the last second and slamming Back To Rock into the dividing fence between the centre and left hand routes. Regaining his bearings, Marti backs his robot up, before using the power of the Lynch motors more cautiously to edge into the route, past the spikes and the first pit, before pausing before the Sentinel.
The arm begins its reverse sweep back down the route, and seizing the moment Back To Rock grabs a burst of speed and powers by, catching on the arm as it passes and the horns of the lifter running away with some of the decoration, revealing the poorly disguised JCB boom beneath, but Back To Rock flies past where the arm would have been a few seconds later, past most of the routes obstacles, but quickly coming to a halt as the titanium front bashes into the claws of a waiting Dead Metal, just inches from the finish line! Flooring the amps, Marti tries to get past the house robot...trying...trying...but not hard enough it seems, as the tyres squeal, ripping up the paintwork on the arena floor as Back To Rock is edged back slowly, and now Killalot begins to take an interest. Lowering his lance, the robotic knight closes in on the struggle, beginning to turn the lance in on the front...Marti cant reach the switch to turn the saw on in time, and the end of the drill jams firmly into the slot that allows it to rotate, before hoisting the competitor almost effortlessly into the air...dangling the Dutch hope in the air for a split second as Killalot turns, before it slips from the end of the lance, only to land on its side, buried in the tyres that line the second pit.
STOP, AND DEACTIVATE ROBOTS
Back To Rock III - 11 metres
***
ROBOTEERS, STAND BY
Mega Masher 2, designed and driven by Chris Mason, is next.
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And Chris almost jumps the start here, the fast acceleration of the 36v Bosch motors setting Mega Masher on a direct collision course with the brick wall, barreling straight into the concrete blocks and sending white dust scattering, pieces of brick littering the Hardox top plate of Mega Masher like dead leaves. Not all the bricks have fallen though, and Chris turns his machine tentatively left and right, the front blade sliding the remaining blocks out of the way...the path cleared, Mega Masher tries a 180 degree rotation, but almost hangs up on the blocks. With Killalot coming up from the Sentinel route, Chris pulls his controls the other way, and his machine edges the left hand side wheels up onto the ramp, before reversing, disc first, up the incline. The ramp increasingly tips under 100 kilos of Mega Masher, seesawing over as it comes past the halfway point, but Shunt is ready at the other end...Chris piles on the amps, sending his robot straight down into the house robots scoop, trying to come past...and sending Shunt back, the house robot reversing...but coming in straight back just as the ramp pops back up from the weight of the bricks at the other end, Mega Mashers 6mm rear ground clearance being subverted by the lifting blade so easily, and Chris can but watch as his robots disc raises in the air, the wedge scraping against the stainless steel floor as the machine is forced back against the ramp, into the pyramid, the house robots axe coming down on the Hardox shell as it backs away, leaving a small dent. Chris tries his controls, but the wheels of Mega Masher spin in the air, no traction on the arena floor, and he shakes his head as Shunt comes back in, inflicting further punishment on the yellow paintwork.
STOP, AND DEACTIVATE ROBOTS
Mega Masher 2 - 7.5 metres
***
ROBOTEERS, STAND BY
Last to take on the gauntlet is Matty Fowler, with the Mark 3.5 version of Hypertension.
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Matty has six metres to beat here, bringing Hypertension slowly out of the chain link cage housing the machine and turning immediately to the left, picking up speed as it approaches the circular saws. Hypertension pauses briefly, swivelling to line up a run on the opening rig, waiting for it to widen enough...waiting...and tentatively coming forwards into the rig, Matty increasing the power as he sees the chance to make it through the other half, and he could be in luck here. Hypertension makes speedy progress, through into the second half of the rig, trying to get through to the end before the claws on the rig beach it...and just a little too late, just as Hypertension reaches the end the right side wheel gets lifted from the ground and the robot, power only being applied to one side, curves around and into the side of the rig structure, now stuck fast with both wheels lifted from the ground. Matty tries a flip to get out of trouble, the end of the machine rising into the air...and Matilda closes in, getting her tusks beneath the front edge of Hypertension, but a second flip by Hypertension jolts the wheel free of the rig, and the force of the still spinning wheels wrenches the machine forward, twisting the house robot around and forcing the second obstacle out of the way! Mattys face brightens up, realising he could make it to the end here, and the two Magmotors push the machine forward with some force, over the flames and smoke from the grid of the floor, and past a last minute charge from Dead Metal to shoot into the end zone!
STOP, AND DEACTIVATE ROBOTS
Hypertension Mk. 3.5 - COMPLETED in 48.5 seconds
Leaderboard
1: Battle Raptor 5 - Completed
2: Hypertension Mk 3.5 - Completed
3: Darkestar - 12m
4: Back To Rock III - 11m
5: Mega Masher 2 - 7.5m
6: Typhoon 2 - 6m
*cut to pits*
So, sadly, the RAF team brought here by Jack are out, and hes gonna have to take them back home again. Are you guys disappointed much?
Gary: Not all that much, Id like to have gotten further but, you know, six metres is reasonable, and we gave your arena crews a headache trying to fix the rig for the next run so Ill take comfort in that.
Jack: Yeah, Ive still got three bots left, it was a fun start at least. It can only get better from here...*laughs*
Joey: Well, thanks for coming anyway, hope to see you soon.
COMING NEXT:
SUMO (against Shunt, no weaponry uses other than for self righting)
...so...whaddaya think so far? Sorry for the epic delays.

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