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The Oddestsey II: Return to Odd

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  • The Oddestsey II: Return to Odd

    (Alex, you did mention a war:

    quote:

    He has the head of a silver spear lodged in him from an ancient war which grants him vast power.... )

    Anyway, Im interested in fighting this thing but we may need a little time to prepare first, especially if we can get this jewellery sorted and get some magic on everyone. No point fighting when were not optimised.

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    • The Oddestsey II: Return to Odd

      (For once, I am willing to agree with Brutus on this, although I think talking to the creature before we smash its insides out may be wise to ensure were not in the middle of being screwed over. :P)

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      • The Oddestsey II: Return to Odd

        its a setup i tells ya. lets just get in there and kick its butt. kill first then ask questions later like

        brutus you big oaf why didnt you just wait till i asked a question first

        questions schmeshtions

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        • The Oddestsey II: Return to Odd

          (Frank: Ah, that was some offhand backstory which is probably why I didnt notice it... but its given me some ideas)

          The Wizard tries to answer all the questions that he can.

          The creature is a wood god of the oldest and biggest forest on the planet. As such, it is very very strong, however, it wont use any equiptment what with it being a nature spirit, and in all liklihood will mostly just try and pummel you with a fist. On the negative side, any kind of direct magical attack is unlikely to achieve much the energy would simply be absorbed. The main threat from it is that it will be very difficult to harm, its skin will likely be like thick bark or stone or some other natural material. The Wizard will give you a device to call it to you, and you will know it when you see it.

          The war itself was so long ago that all details are lost, however, in all liklihood it was one of the earliest Fey Crusades - before any technology of note even existed in the multiverse magic had already reached this world, and there were huge wars between various races, elves, trolls, dwarves, dryads, giants and thing that are now only live in nightmares. The spearhead is believed to be one of the few relics left from a race of beings who could spin silver as if it were silk, better at engineering and metal work than the dwarves and more potent in magic and artistry than the elves. Its place lodged in a god of the old world will only have served to empower both sides.

          The wizard is also fortunately an adept collector it turns out, and he identifies all but three of the pieces of jewellry.

          A ring of stationary location
          A necklace of hangover resistance
          A ring of enhanced scent (gives you a dog-like sense of smell)
          A ring of the flaming talon (allows you to punch with amazing flaming powers upon the wearer shouting falcon punch!)
          An earing of selective hearing (lets you hear faint sounds by removing all background sounds)
          A ring of paint chip repair
          A necklace of alligator skin (turns your skin into that of an alligator for added toughness)
          The Pearl Lash - a pearl necklace that magically extends into a grappling hook or whip at will.

          He also puts three rings aside and says he will give you 1 million credits for them on the basis you dont know what they are, as even knowledge of them is illegal to those withotu a liscence. The rest are rather inconsequential, being either magicless or of such a minor abilities that they dont do much.

          An anklet which can convert coke into pepsi or vise versa
          A huge gaudy ring that is enchaned so the wearer cannot get paper cuts
          A choker which allows the wearer to summon three normal woodlice once per day.
          An anklet which was clearly designed for some exotic species as all it does to any known wearer is make them violently sick until they take it off.

          Otherwise unless there are more questions the wizard will give you the device to attract the beast and teleport you to near its location.

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          • The Oddestsey II: Return to Odd

            (If possible, I would like to claim all of the novelty/inconsequential magic jewelery, and would like to put them all on my...uh...fins...except for the Anklet Of Extremely Violent Nausea, which I shall keep about my person but not wear it)

            (For the rest of the plans, I shall go along with the others.)

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            • The Oddestsey II: Return to Odd

              Tarein will thank the wizard for his help, and equip the ring of stationary location, and the earring of selective hearing. All the rest seem rather uninteresting. :P

              If anybody has an axe to attack the beast with, that would be awesome.

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              • The Oddestsey II: Return to Odd

                Ill take the Pearl Lash and the anklet that makes people sick... Not to put it on myself of course, but if I can get it on an enemy...

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                • The Oddestsey II: Return to Odd

                  as soon as we teleport and engage the beast i want to put down a tree of life, use wired reflexes increasing my speed 10 fold and make sure smart link is activated as not to injure my friends when the minigun is on full tilt. my plan is to run circles round the beast always pionting toward it and get in as much damage as i can before i have to return to my tree and regen. if i dont kill it myself someone else had better take advantage of the plan and help. thats brutus about done can we go and fight now

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                  • The Oddestsey II: Return to Odd

                    A ring of the flaming talon.
                    ^ lawl. Ill take that. XD

                    Ferris set, shell go along with the plans of the others.

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                    • The Oddestsey II: Return to Odd

                      Chapter 11

                      After sorting out all their affairs, the group prepares for their teleportation from the little lair beneath Singsong. They step into a circle and the man begins to chant....

                      It would have sounded quite dramatic and impressive, if some of the words werent recognisable as basset hound, arthritis and medium sized saucepan - it kind of takes the drama from any piece of occult.

                      They arrive on top of a large hill, and several thigns strike them about the location immediately. Firstly, desptie being in the far north it is mild weathered, and all the trees around them seem to be spring-like deciduous trees. The other is that outside the circle, all the trees and dark and snowbound as far as the eye can see, and this snow seems to start a few miles from this location in every direction. Even the trees within the circle have a calming soft golden glow.

                      That isnt the first thing the group notice though. That belongs to the vast hundred meter long antler which is sticking outside of the hill upon which they are standing - like that of a moose.

                      You have the device to summon the God - your time to decide what to do.

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                      • The Oddestsey II: Return to Odd

                        If its a tree like thing, then I want some time to root around in my pockets for a flamethrower before we summon it.

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                        • The Oddestsey II: Return to Odd

                          (Other than a scan of the area to detwermine any extra details, all I wish to do is mentally prepare myself for battle. The ancient Sucker way of preparing for battle is to meditate briefly while listening to the Crazy Frog, and remind myself that nothing I could ever suffer in battle will be as bad as that)

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                          • The Oddestsey II: Return to Odd

                            Equip the jewellery Tarein has in her pack (including the pendant mentioned in her profile) and just feel the edge of her dagger with her fingers before battle. And oh yeah, the Arm-ory is attached to the arm holding the dagger so I can inflict massive damage with the blade.

                            *hopes this wont break the dagger*

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                            • The Oddestsey II: Return to Odd

                              come on you guys lets open a 6 pack of whoop ass on this beast what ever it is. we have a big team with more magic than paul daniels and 1 minigun with a twitchy troll how can we lose.

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                              • The Oddestsey II: Return to Odd

                                Very easily, knowing Alex

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