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Robot SMASH!! Series 2: Recharged!

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  • Robot SMASH!! Series 2: Recharged!

    A couple of things Liam.

    1) Dantes disc is designed to blundgenm not tear, and Im sure Alex would agree it couldnt tear off a 4mm Hardox plate.
    2) Me and Alex were teaming-up in this fight, but I dont think it was fair that Martijn posted a bit before Alex did confirming our team-up on Flick, but me and Alex agreed to team-up.
    3) My axe retracts back automatically as part of the pack-and-pinion system, so if my axe was left hanging over the wall, would the axe automatically retract and self-right me.
    4) If I caused a hole in Flicks top, why didnt the axe-head become fixed in place like with SGO. Even Terrorhurtzs axe holds in place after creating a hole, so my slightly pointed cone with the top cut off would hold on.
    5) Ive got MagMotors not LEMs!

    Would it be fair in asking for a rematch, as I am a little bit peeved off with all of those 5 points, mostly 4 and 5. But Im REALLY peeved off with 1, 2 and 3. Im a little bit sour, not about loosing, but the farce before the fight that messed up my plan.

    (Message edited by paulc on August 15, 200

    Comment


    • Robot SMASH!! Series 2: Recharged!

      Okay Paul, this is becoming ridiculous. Your points (with the exception of #5, but remember the debate on traction we had) are completely invalid, and you want, Ill show you how invalid they really are. Take your loss and accept it. :P

      Now then, predictions...

      Flick of the Wrist (12) v Crimson Thunder

      Martijn to get through on a JD.

      Rupture v Dante

      Rupture to rupture quite nastily.

      Comment


      • Robot SMASH!! Series 2: Recharged!

        quote:

        1) Dantes disc is designed to blundgenm not tear, and Im sure Alex would agree it couldnt tear off a 4mm Hardox plate.
        The plate is only as strong as whats holding it in place. No matter what the disc is made for its a strong disc and everything can be broken with enough power.

        quote:

        2) Me and Alex were teaming-up in this fight, but I dont think it was fair that Martijn posted a bit before Alex did confirming our team-up on Flick, but me and Alex agreed to team-up.
        EXCUSE ME for not predicting that Alex would post right after me. I for one saw Alex might be reacting to you due to me posting so quickly after you, but you jumped to conclusions straight away and attacked Dante, after which Alex made his intensions clear and teamed up with me. Then you changed your tactics AGAIN and never had a confirmation from Alex. I cant blame Liam for not waiting till everyone finally made up his mind in this awkward situation. He probably already started writing the moment you changed your mind for the third time anyway. And read the fight please, Dante and I werent even really teaming up on you, Dante just came in late and went for an already semi-immobilized victim.

        quote:

        3) My axe retracts back automatically as part of the pack-and-pinion system, so if my axe was left hanging over the wall, would the axe automatically retract and self-right me.
        Pack-and-pinion? Even if you mean rack-and-pinion, you probably dont know how such system works. Rack-and-pinion does NOT cause your axe to automatically retract, not at all. What would be the point of Terrorhurtz axe being double-headed if the axe would retract automatically when in a certain position? This youtube vidio (thnx Aaron) shows a rack-and-pinion powered axe where the axe IS at one point stuck in position. http://www.youtube.com/watch?v=_n59tDtXVPUhttp://www.youtube.com/watch?v=_n59tDtXVPU

        quote:

        4) If I caused a hole in Flicks top, why didnt the axe-head become fixed in place like with SGO. Even Terrorhurtzs axe holds in place after creating a hole, so my slightly pointed cone with the top cut off would hold on.
        Just a minute ago you said your axe would retract automatically

        quote:

        5) Ive got MagMotors not LEMs!
        Bad boy Liam.

        Comment


        • Robot SMASH!! Series 2: Recharged!

          OK - I accept defeat, and believe Flick will win the heat.

          Comment


          • Robot SMASH!! Series 2: Recharged!

            Actually even THz got stuck on the arena sidewall once and couldnt break free.

            Comment


            • Robot SMASH!! Series 2: Recharged!

              OK - I accept defeat

              You better had

              LEMs instead of mags was a mistake, sorry about that. But Martijn has pointed out how pointless the rest of your points were (Thanks Marti)

              Comment


              • Robot SMASH!! Series 2: Recharged!

                Welcome back to Robot SMASH!! , where only four robots are left in this heat, and they are ALL baying for blood!
                In the opening round The Rock was knocked out of the arena and No Objections was pitted.
                Flick of the Wrist (12) v Crimson Thunder
                Rupture v Dante

                Heat Semi-final 1

                Ladies and Gentlemen, please welcome to the arena the number #12 seed Flick of the Wrist and Crimson Thunder.

                Roboteers, standby!

                Booth 1: Martijn M Benschop
                Booth 2: Danny Bailey

                5...
                4...
                3...
                2...
                1...
                SMASH!!

                These two relatively equally-matched rammers get off to a fast start in this promising bout, with Flick of the Wrist having the advantage in power and the fact that it has those lifting forks, while Danny€™s less powerful Crimson Thunder has skirts at the sides while the seed has a large ground clearance which Danny immediately exploits at the beginning of this match, using that four wheel drive to out-manoeuvre Flick of the Wrist and get around to the side. Now that Danny is in underneath the seeded machine he pushes it across the arena and unceremoniously dumps Flick of the Wrist onto the killsaws! BZZT! The six wheel drive battering ram is flung across the arena, but quickly recovers to ram Crimson Thunder from the side, not managing to get the forks underneath this time, but still pinning Danny against the barrier for a few moments to rack up the points should this go to a judge€™s decision. Finally Flick of the Wrist releases Crimson Thunder from its momentary prison and Danny shoots off and away, then quickly comes back around to try and make advantage of the angled rear of Flick of the Wrist, but this time Martijn dodges the attack and instead slips his diamond-tipped forks in underneath the inverted wedge and lifts Crimson Thunder€™s rear wheels off the ground! They spin helplessly in the air, but they need to be on the ground to be of any use, and now Martijn powers forward to slam Crimson Thunder€™s top panel into the barrier with a loud slam! Now Crimson Thunder falls back down on top of Flick of the Wrist and Martijn reverses away, and in doing so his top-exposed wheels roll Crimson Thunder over the top of the robot so that the angled rear is in the centre of Crimson Thunder€™s base plate, and now Flick rams Danny into the pit release button and turns him over in one go. Danny now gets under the side ground clearance of Flick of the Wrist though and once again powers across the arena, slamming Flick of the Wrist into the barrier at great force and causing Martijn€™s successful machine up and over in the process! But like Crimson Thunder Flick of the Wrist works just as well the other way up and Martijn drives into the side of Crimson Thunder, this time succeeding in getting the diamond tipped spike sunder Crimson Thunder€™s hinged skirts and then turning Danny€™s rammer up and over and in doing so pushes the newer bot onto the killsaws! BZZT! Another shower of sparks and Crimson Thunder is spun around like a top, but keeps its balance and avoids Flick of the Wrist€™s front spikes for once, slipping in underneath the clearance just to the right of them and pushes Martijn over to the other corner and so onto another set of dangerously sparky killsaws! BZZT! Flick is bounced onto its side and then back down onto its wheels, but as usual Martijn is once again off the mark like a bullet out of a gun again and gets under the inverted wedge of Crimson Thunder for a second time, once more driving forwards with force to turn the surprisingly persistent newcomer over again, this time stacking it on the arena wall. But there€™s that 30 second rule, and despite an attempt to OOTA Crimson Thunder with the lifting forks there€™s no flipping spike there to help Martijn like last season, so this time Crimson Thunder comes back down on top of Flick and like earlier is rammed backwards across the arena and is flipped, but this time he gets stacked on the opposite wall! Another vain attempt to OOTA Danny€™s invertible rammer fails and this time Crimson Thunder lands side on to Flick, but turns to get under the side ground clearance and push Flick of the Wrist across the arena towards the pit! The crowd gasp, but Flick still has two wheels on the ground has one of the spikes dug into a wheel hole on the top of Crimson Thunder with just 10 seconds to go!
                10...
                Crimson Thunder€™s forked wheel stops it going fast and Flick guns it with those two rear wheels, but Crimson Thunder is slowly edging Martijn towards the pit, the question is- is that fast enough?
                9...
                8...
                7...
                Only a few metres from the pit now, but the determined look on the seeded driver€™s face shows he€™s not giving up just yet.
                6...
                5...
                4...
                And Crimson Thunder has come unbelievably close to its goal, with Flick€™s angled rear just centimetres away from that chasm that has seen the elimination of so many competitors this season!
                3...
                2...

                CEASE!

                Flick€™s grip slips and Crimson Thunder surges the rest of the way, pitting Flick and plunging in after him, but it was a second too late!
                Judge€™s Decision:
                Damage:
                Flick of the Wrist- 5 x 4= 20
                Crimson Thunder- 2 x 4= 8
                Aggression:
                Flick of the Wrist- 9 x 3= 27
                Crimson Thunder- 8 x 3= 24
                Control:
                Flick of the Wrist- 6 x 2= 12
                Crimson Thunder- 8 x 2= 16
                Dominance:
                Flick of the Wrist- 7 x 1= 7
                Crimson Thunder- 5 x 1= 5
                Overall:
                Flick of the Wrist- 20 + 27 + 12 + 7= 66pts
                Crimson Thunder- 8 + 24 + 16 + 5= 53pts

                And thus by a 13 point margin Crimson Thunder is eliminated; Flick of the Wrist (12) goes through to the heat final!

                Comment


                • Robot SMASH!! Series 2: Recharged!

                  And now we enter the coliseum for the second heat semi-final of Heat K. Already through to the heat final is the number #12 seed Flick of the Wrist, the question is who will follow him through?
                  Rupture v Dante

                  Heat Final:
                  Flick of the Wrist v ???

                  Heat Semi-Final 2

                  Ladies and Gentlemen, please give a warm welcome to Rupture and Dante!

                  Roboteers, standby!

                  Booth 1: Andrew Jackson
                  Booth 2: Alex Holt

                  5...
                  4...
                  3...
                  2...
                  1...
                  SMASH!!

                  These two machines both put on a relatively good showing in the first round of the heat, with Dante removing the base panel from The Rock whilst toppling the victim out of the arena while Rupture lifted and pitted No Objections after a little tussle with Crimson Thunder, who has now been eaten out of competition by the number #12 seed Flick of the Wrist. Dante is a pretty hard robot to lift, and Andy finds that out at the very start of this bout as he manages to get the lifting arm under the spinning disc of Dante. He lifts, but Dante slides off the undamaging weapon and spins up its own, far more dangerous tool of destruction! Rupture backs away a bit, but in comes Dante and with a rather large SMACK Alex brings that disc into play on the front wedge of Rupture, flipping it up (but not over) and almost certainly loosening something inside Rupture. However the drive of Rupture seems to be OK and Andy drives in underneath Dante again, this time succeeding in lifting Alex€™s machine up into the air, from where it falls onto its back only to quickly self-right and go back on the offensive, knocking against Rupture€™s side panel this time! And with that hit Rupture is knocked over onto its back, from where it uses that magmotor driven arm to right itself, but once its back on its wheels it seems to only be moving in circles! It seems that powerful hit from Dante€™s disc knocked out half the drive and now Rupture is moving on just the one S28-400! Now with limited mobility Rupture tries to get that lifter in underneath Dante again, but it€™s no good and Dante just stands back while the flywheel spins up before Alex drives forwards at full speed and slams into the side of Rupture again, once more sending it tumbling up and over onto its back! Andy self-rights again, but can€™t steer to attack Dante and before Andy can do anything about it that disc is spun up to full speed yet again and Alex drives in, this time hitting the rear panel of Rupture and flipping it up into the air! But once again Rupture doesn€™t quite go all the way over and lands on its wheels, and this time Dante is near enough for Andy to get in underneath and lift the spinner-armed machine into the air! He tries to head towards the pit, but with drive only on one side he can€™t get there and Dante falls off the lifter with a CRASH as he hits the arena floor with the disc spinning, taking a large chunk out of the ground! Alex bounces over from the hit, but then self-rights with the top srimech, but lands on top of Rupture, who lifts him over backwards with its own magmotor-driven weaponry! But once more Dante self-rights, and this time he doesn€™t land on Rupture, but brings his disc around and slams it into the side panel of Rupture, once again sending it over onto its back! Rupture self-rights, but Dante spins up again before slamming into the rear panel and this time Rupture does a forwards roll across the arena and slams against the pit release button! The siren wails and the pit descends, but Rupture can€™t make use of it because of the drive damage done by Dante earlier on, and just drives in circles feeling depressed. Dante spins the disc up again and slams into Dante , flipping it up against the barrier, and although Rupture can certainly self-right from there it seems to have stopped moving! Dante nudges it off the wall (because of the 30 second stacking rule) and Rupture lands on its wheels, but still isn€™t going anywhere! And now the camera zooms in and we see the removable link on the floor of the arena next to Rupture, who was quite simply been ruptured!

                  CEASE!

                  Rupture is ruptured; Dante spins on through to the heat final!

                  Heat K Final
                  Flick of the Wrist (12) v Dante

                  Comment


                  • Robot SMASH!! Series 2: Recharged!

                    WOOHOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

                    Gonna pit Dante, thats what Im gonna do!

                    Good fights Liam

                    Comment


                    • Robot SMASH!! Series 2: Recharged!

                      The main battle for the heat was between Flick and Crimson Thunder in my personal opinion. Given Flick won that, I say that the heat win will go to Flick Of The Wrist.

                      Comment


                      • Robot SMASH!! Series 2: Recharged!

                        Flick of the Wrist to pit Dante.

                        Awesome work Liam.

                        Comment


                        • Robot SMASH!! Series 2: Recharged!

                          I know its early to post this fight, but Alexs tactics are always pretty straight forward

                          And thanks for the compliments guys, I have put a bit more effort into the fights recently

                          Welcome back to Robot SMASH!! , where Dante who earlier defeated Rupture will now attempt to take out the number #12 seed Flick of the Wrist to gain a place in the series semi-finals. First let€™s see how they got this far.
                          In the first round melee Flick of the Wrist stacked The Rock on the wall and Dante knocked off the base panel as well as sending The Rock onto the camera tracks with that dangerous flywheel.
                          In the first of the heat semi-finals Flick of the Wrist had a long and hard pushing match with Crimson Thunder, eventually winning by 13 points on a JD.
                          In the second Dante gave Rupture a good battering, disabling one of the side drive motors and then knocking out the removable link.

                          Heat Final

                          Ladies and Gentlemen:
                          Flick of the Wrist, seeded #12
                          Dante

                          Roboteers, standby!

                          Booth 1: Martijn M Benschop
                          Booth 2: Alex Holt

                          5...
                          4...
                          3...
                          2...
                          1...
                          SMASH!!

                          Dante is the underdog of this match, but hopes to turn that on its head and straight away Alex Holt is spinning up that flywheel and preparing to kick some uh... wrist. Flick meanwhile has other plans and heads off towards the pit release button, raising the forks parallel to the ground to hit the siren with ease before lowering them again to tackle Dante, which Martijn does with style. The two meet head on, but Flick is untouched by the spinning disc it fits in snugly between the diamond tipped spikes and Martijn lifts Dante up into the air before powering forward and flipping it onto its back! Alex self-rights, but Martijn attacks again, once more using those lifting forks to good effect and getting in underneath to lift Dante into the air again, this time getting the left spike caught under the tungsten carbide bar of Dante! This is a pretty good hold and Martijn pulls back quickly towards the pit with Dante in tow, and now pulls over so that its side on to the chasm! Dante spins up the disc, but it€™s no good and Flick of the Wrist turns so that Dante is hanging on the lifting forks, over the abyss! But the question for Martijn now is how to get Dante off, and there is now explanation, and after 30 seconds of trying to dump Dante the judge€™s order Martijn to release Dante, and the only way he can do that is by taking it away from the pit and feeding it to the killsaws. BZZT! There€™s a shower of sparks, but Martijn surely would have preferred just to end the match with a pitting. Anyway now Dante is away and has that disc up to full speed and is coming back on the attack of Flick of the Wrist, hitting the undefended side panel and knocking Flick of the Wrist up and over onto its back, but the seeded machine works just as well when inverted and Martijn quickly attacks again, this time getting in underneath the side of Dante and turns it over with a flick of the spikes (not the wrist). Dante is once again quick to right itself and Alex spins up the flywheel as he spins up that magmotor driven flywheel again. Martijn runs in to try and stall the disc, but Alex drives forwards to meet him and bludgeons him with a SMACK from the weaponry! Flick of the Wrist is knocked upwards into the air and comes crashing back down on top of Dante, which firs the srimech to flip Martijn€™s rammer away, but with its rear end pointed towards Dante€™s flywheel Flick just reverses back into Dante at full speed and drives Alex Holt backwards across the arena and into the opposite wall with a crash! Dante isn€™t given another chance to spin up the potentially lethal disc as Flick of the Wrist turns around again and gets right in underneath with those diamond tipped lifting spikes to hoist Dante into the air again before turning to face the pit and charging towards it at full speed, only stopping when the careering machines are perilously close to the edge and lowering the lifting forks to allow Dante to slide into the pit of oblivion!

                          CEASE!

                          Dante is flicked by the wrist; Flick of the Wrist (12) lives to fight another day!

                          So now 11 of our 16 semi-final spots are filled:
                          Wedge Devolution (1)
                          Supreme Glory Omega (3)
                          Cyclone Force 3
                          Orka MK.4
                          Back to Rock III
                          Mantis
                          Metal Sonic Spin Dash
                          Axeon 3.0
                          Achilles
                          PsycloniZer
                          Flick of the Wrist (12)
                          _
                          _
                          _
                          _
                          _

                          Next time on Robot SMASH!!
                          Killobite 5.0 (10) v Paramagnetic LOX Box v E Clawdius Unum
                          Revenge of Black Death v Exertion v Dennis the Menace

                          Comment


                          • Robot SMASH!! Series 2: Recharged!

                            Right, lets get at least one vapourbot of mine into the semis

                            Killobite 5.0 (10) vs. Paramagnetic LOX Box vs. E Clawdius Unum

                            I believe that my tactics before were to team up on Clawdius with Joey. Thats not changing. do what I did before in last tournament, grapple the bugger and pit it. Id prefer if LOX Box would distract so I can get it. Oh, and if LOX Box is in trouble, recklessly attack Clawdius. I dont want Joey to go out, even if hes already out...on vacation.

                            Revenge of Black Death v Exertion v Dennis the Menace

                            Yeah, Black Death to die.

                            Keep up the good work Liam

                            (Message edited by kodster on August 17, 200

                            Comment


                            • Robot SMASH!! Series 2: Recharged!

                              Tactix

                              I believe AJ and I have decided to team up against DTM. DTM cant damage me... well, at least, not properly.

                              So, I will never allow any chances on DTM to attack, and I will get underneath the damn thing, and flip it OOTA.

                              Comment


                              • Robot SMASH!! Series 2: Recharged!

                                Samuel, what way is the flipper on Black Death hinged?

                                Comment

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