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  • #31
    Robot SMASH!!

    No, I meant a team of my own, strictly mine. Thanks for the offer though.

    Liam, you should consider opening 4 more spots because more people would like to enter the tag-team. (me, Daniel (probably), Steve (probably), Joey (probably)) That would make it bigger too.

    (Message edited by kodster on March 30, 200

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    • #32
      Robot SMASH!!

      Im not all that interested, unless someone else wants a teamup...I agree with Kody though that 4 is a bit small.

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      • #33
        Robot SMASH!!

        Team BriteSpark Proudly Presents...

        1) Weapon Synergy
        2) Supreme Glory Omega
        3) Mega Monsoon
        4) Pure Evil: ROTD
        5) Sonic Boom
        6) Dennis the Menace
        7) Dervish V
        Woodpecker

        Name: Weapon Synergy (5-WAY CLUSTERBOT!!! )
        Weight: 100kg (Each part weighs 20kg)
        Armour: 3mm Titanium with 4mm Polycarbonate panelling.
        Power: Each part is powered by 2 x S28-150 MagMotors running at 24v, giving each part 6HP of pushability.
        Speed: Each part travels at 12mph.
        Strengths: Ability to work as a group. Variable weaponry, albeit at a low level.
        Weaknesses: Weak armoury and lightweight.

        Part 1: Axe
        Shape: Tornado Box
        Weapon 1: Axe powered by lightweight pneumatics running at 1000psi. The axe is double-headed and has a spike at one end and a blunt mass at the other end.
        Ground Clearance: 1cm all around.
        Srimech: Axe self rights.

        Part 2 : Flip
        Shape: Wedge with sloped sides.
        Weapon 1: Flipper powered by lightweight pneumatics running at 1000psi. Contains 2kg of liquid CO2.
        Ground Clearance: 0mm at front. 1cm at sides and rear.
        Srimech: Flipper.

        Part 3: Disc
        Shape: Wedge with sloped sides.
        Weapon 1: Vertical spinning disc weighing 5kg on the back of the robot, powered by a S28-150 MagMotor running at 24v and geared down 4:1.
        Ground Clearance: 0mm at front, 1cm sides and rear.
        Srimech: Invertible.

        Part 4 : Ram
        Shape: Tornado Box
        Weapon 1: Assorted ramming spikes at the front of the robot.
        Ground Clearance: 1cm all around.
        Srimech: Invertible.

        Part 5: Claw
        Shape: TAN shaped
        Weapon 1: Pneumatic claws which grab the opponents. Running at 1000psi.
        Ground Clearance: 4mm at front, 1cm at sides and rear.
        Srimech: Invertible.

        Name: Supreme Glory Omega
        Weight: 100kg
        Armour: 20mm Lexan and LexiGuard compound and 4mm Grade 5 Titanium skirts.
        Speed: 18mph, running of 2 x S28-400 MagMotors running at 24v.
        Shape: Box shaped with Ti skirts on each side.
        Weapon 1: An 11kg Aluminium alloy axe powered by liquid Nitrogen running at 1000psi. The axe mechanism is a rack and pinion system, using a 100mm stroke, 80mm bore pneumatic cylinder.
        Strengths: Strong armour and very manoeuvrable.
        Weaknesses: Axe only works if something is in front or behind the robot.
        Ground Clearance: 0mm all around due to skirts.
        Srimech: The axe self rights the robot.
        Notes: The 2 wheels are made from Ti/V alloy and coated in Vulcalore to aid in traction. The robot is covered in 20mm Lexan and LexiGuard compound. The axe weighs a total of 11kg and is shaped like Excaliburs axe from series 3 of Robot Wars. This shape is designed to focus all the force on a single point, meaning it can pierce through armour easily. To stop the robot hopping around when the axe is fired, the robot incorporates a vacuum system. This system basically sucks SG0 to the ground and is mainly used when fighting pushers or robots with superior pushing power. This mechanism can be knocked on and off during the match. The robot carries 4kg of liquid Nitrogen on board and has roughly 35 hits per fight. The axe can come down with roughly 2 tonnes of force at the tip, meaning that the axe could knock certain opponents out in one hit.

        Name: Mega Monsoon
        Weight: 100kg
        Armour: 5mm Hardox all over.
        Speed: Roughly 28mph
        Shape: Box shaped, 80 x 30 x 25 (L x W x H in cm).
        Weapon 1: Front scoop made from 6mm Hardox with a 4mm Ti/Vanadium alloy sharpener at the bottom to give a 0mm ground clearance.
        Weapon 2: A 1cm thick Hardox spike powered by liquid Nitrogen running at 1000psi, using a 100mm stroke, 80mm bore pneumatic cylinder.
        Strengths: Powerful drive and good strong weapon
        Weaknesses: A bit too fast and hard to control when at full speed.
        Ground Clearance: 0mm on front, 1cm on sides and back.
        Srimech: Invertible.
        Notes: The robot is powered by 2 B42-500 MagMotors running at 60v. This gives Monsoon approx 60HP! The robot has a total of 6 wheels, 3 on each side. Each side is linked together by a set of heavy duty belts, giving 0m turning circle and the manoeuvrability of a 2 wheeled robot, and each wheel is coated in Vulcalon. The front wedge is angled at 42.5 degrees, meaning that it is not too steep or too shallow. The robot carries 2kg of liquid Nitrogen on board, enough for about 16 shots of the spike. The main aim for Mega Monsoon is to be a spinner-killer: stop any spinning weaponry with the scoop and use its€™ phenomenal pushing power to dominate its opponent. The spike is mainly used against robots with weakfish armouring, as well as a way of getting MM through the passive-weaponry rule!

        Name: Pure Evil: Revenge of the Disc
        Weight: 100kg
        Armour: 7mm Hardox ring spinner and 4mm Titanium flipper/wedge.
        Speed: 8mph
        Shape: It is a ring spinner with a front wedge.
        Weapon 1: The main body is a ring spinner made from 7mm Hardox, with Titanium teeth all over it. It is powered by a LEM130 motor at 48v geared down 3:1. This means the body can reach a top speed of 2400RPM. The disc weighs a total of 38kg.
        Weapon 2: A spinning kinetic powered flipper, based on Team Whyachi€™s €œWarrior SKF€. It uses the kinetic energy from the disc to power the flipper, meaning it can flip with a total of 298KJ of energy.
        Strengths: Unique and powerful weaponry. Good control.
        Weaknesses: Takes a long time to self right due to the disc needing to spin up successfully.
        Ground Clearance: 0mm at front and sides of flipper, 5mm at back due to ring spinner.
        Srimech: The flipper can successfully self right the robot.
        Notes: The robot is powered by 2 800w 36v DC motors giving 8mph top speeds. The wheels are made from Vulcalon, and have screws embedded in them to help gain traction on the arena floor. The ring spinner is powered by a LEM130 motor at 48v geared down 3:1. This means the body can reach a top speed of 2400RPM. There are 15 1€ cubed Titanium teeth all over the horizontal spinner, giving it 298KJ of energy on impact. The flipper works because there is an eccentric land on top of the spinning ring. The top link connected to the flipper plate has a groove in it, when fired the top link engages with the spinner land and pulls backward flipping the plate up. At the front of the flipper there is a 4mm Titanium €œnose€ with a sharpened edge designed to get under all skirts and ground clearances. All the electrics are kept within the 1m diameter of the ring spinner.

        Name: Sonic Boom
        Weight: 100kg
        Armour: 1cm thick Hardox wheel hubs, 5mm Hardox axe head and 5mm thick axe pole. The axle joining the 2 wheels is made from 6mm Titanium and Vanadium alloy.
        Speed: 28mph.
        Shape: The robot is an axlebot based around Stinger.
        Weapon 1: A momentum powered axe, which can come down with 800kgs of force.
        Strengths: Hard to grab hold off and very tough armour. Great manoeuvrability.
        Weaknesses: Poor pushing power.
        Ground Clearance: 10mm.
        Srimech: The robot is invertible.
        Notes: The robot is powered by 2 LEM 130s, giving 28mph top speeds. The wheels are made from aircraft grade Aluminium, with Hardox wheel hubs and thick rubber treads. All the electronics, batteries and wiring are hidden inside the wheels. The 1cm thick wheel hubs should mean that nothing can damage the innards of Sonic Boom. To save weight on the robot, the wheels are only 20cm high, but are also 20cm wide, increasing traction on the arena floor. The axe head is modelled on Stingers axe from series 4 of Robot Wars, but is a lot tougher due to the 50cm, 5mm Hardox axe pole and 5mm Hardox axe head. The axe is momentum powered, meaning that when the robot stops moving from a charge, the axe swings over head and hits what ever is in front of it. This method of weaponry is not accurate most of the time, but when it does hit, it can cause a lot of damage. The 10mm ground clearance all over the robot should stop it getting stuck on arena obstacles.

        Name: Dervish /
        Weight: 100kg
        Armour: 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that to protect electronics.
        Speed: 14mph
        Shape: Invertible cylinder, like Barberous
        Weapon 1: Spinning body which spins upwards, so it can flip its opponents.
        Strengths: Powerful weaponry and very manoeuvrable
        Weaknesses: Exposed wheels.
        Ground Clearance: 7mm all around
        Srimech: Invertible
        Notes: The robot is powered by 2 C40-500 MagMotors with 4 36v packs and geared down 20:1, giving the robot a top speed of 14mph. Both wheels are based around Stinger, but have Vulcalore trims to aid in traction. The spinning body is made from 10mm Aluminium Boron Carbite, with 5mm Lexiguard inside that. The spinning body has Carbon tipped blades and Grade 5 Titanium blades attached all over it, so it can destroy all matters of armour. The body itself is powered by 2 LEM 130s running at 36v via 4 packs. This means the drum spins at approx 2500RPM. This should be enough power to destroy a robot in a matter of seconds.

        Robot Name: Dennis The Menace
        Length/Width/Height: 100 x 40 x 25 - 35cm (The height of the robot increases as you move from the front to the back).
        Weight: 100KG
        Motivation: 2 foam filled go kart wheels made of uber-tough rubber.
        Speed: About 18mph
        Weapon: The main weapon is a 20kg spinning drum, powered by 2 Huqsvarna 3120XP chainsaw motors. The weapon is capable of changing gears during a match. Originally, the drum spins at 2400RPM when geared down 10:1, but this can be increased to 2:1 at systematic intervals of 2 gearings (10:1, 8:1, 6:1, 4:1 2:1). The 4mm Titanium drum is fitted with 2 horizontal Hardox bars, welded, screwed and riveted on to avoid them coming off. These are designed not only to flip, but to rip off skirts and armouring. The drum can hit with over 10kJ of force when spinning at 2400RPM, and increases to an astonishing 243kJ when spinning at 2:1 gearing (12000RPM).
        Drive: 24v Sinclair C5 motors.
        Power: 4 x 24v NiCad batteries.
        Armour: 5mm Titanium and Vanadium alloy.
        Ground Clearance: 4mm all around.
        Turning Circle: 0M
        Notes: The robot is invertible, and is completely symmetrical when flipped, meaning the performance isn€™t altered at all. The robot€™s shape is basically a box, but with the height increasing as you move from front to the back. The robot has 2 thick Hardox spikes on each side, which means it can pass the passive weaponry rule, and these also stop the robot resting on its side. To stop it resting on its back, the rear of the robot is slightly curved.

        Name: Woodpecker
        Weight: 100kg
        Armour: 4mm Hardox.
        Speed: 18mph - powered by 2 Sinclair C5 motors running at 24v.
        Shape: Box wedge with sloped sides, a rounded back and scooped front.
        Weapon 1: A cam-driven axe mechanism, powered by a 60v Briggs and Stratton 11kW motor. (Interchangeable).
        Weapon 2: A flipping arm, powered by a 60v Briggs and Stratton 11kW motor. (Interchangeable).
        Strengths: Fastest axe mechanism currently around (hypothetically of course, this is only a vapour after all€¦ )
        Weaknesses: The weapon itself is not very destructive, but mainly shows dominance in terms of number of this it can do.
        Ground Clearance: 0mm at the front due to a sharpened Titanium front and side skirts, 4mm at rear.
        Srimech: Invertible, but the axe mechanism has enough power in it to right it back onto its wheels.
        Notes: The axe-head is based on Dominator 2€™s, and has small Titanium spikes on each end to aid in self righting. The axe-head is made of Titanium, with a 5mm Hardox tip. The flipper arm is made entirely out of 10mm Aluminium. The robot has 4 wheels get up in a skid steer system and runs off 2 Sinclair C5 motors @ 24v. Each side is connected to each other by a heavy duty rubber belt, and the wheels are made entirely out of Vulcalore. The weapon systems run off a 60v Briggs and Stratton 11kW motor geared down 15:1. The motor is connected to a cam wheel which in turn moves the weapon up and down on its pivot. When running at 60v, the weapon can move just under 5 times a second. The emphasis is not on power, but in dominance and aggression.

        Featherweight: Katnip
        Middleweight: Claw and Axe from Weapon Synergy

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        • #34
          Robot SMASH!!

          I dont mean to be a pest after all of Pure Evils years on this forum, but isnt likely to self-destruct with near to 300kj in its spinner?

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          • #35
            Robot SMASH!!

            Yeah most likely...

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            • #36
              Robot SMASH!!

              quote:

              The wheels are made from Vulcalon, and have screws embedded in them to help gain traction on the arena floor.

              If the vulkalon cant provide enough traction, no amount of screws will.

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              • #37
                Robot SMASH!!

                Can never have enough traction.

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                • #38
                  Robot SMASH!!

                  My point is, the screws give less traction. The way vulcalon works is that the weight of the robots push down on the compound, therefore giving maximum contact with the surface below. if you put it on screws, the vulcalon wil not compress that hard.

                  (Message edited by leorcc on March 31, 200

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                  • #39
                    Robot SMASH!!

                    Hmmmm... remove the screws.

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                    • #40
                      Robot SMASH!!

                      My Featherweight tactics: Daniel, want to team up? you can crush them and I can flip them, cause several have high ground clearances and wont be prepared for DTKs shape.

                      When it is down to him and me, I will get under Katnips high ground clearance and send him OOTA.

                      (Message edited by Corsair_Lightning on March 31, 200

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                      • #41
                        Robot SMASH!!

                        Right, sorry for inconvenience but Im making some changes:
                        1)All side-events apart from other weights will be scrapped.
                        2)Ill go ahead with the 8 entries and 64 bots I have, but with a different tournament structure:
                        8 heats of 8 robots, but with the RW3/RW5 4 x one-on-one round one fights,2 x one-on-one round two fights and 1 x one-on-one round three fights.The 8 winners will do the same in the final.Sorry for the sudden change, line-ups up in a mo.

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                        • #42
                          Robot SMASH!!

                          Mark, you need 1 more bot.Enter soon or your out.

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                          • #43
                            Robot SMASH!!

                            Line-up:
                            Heat A:
                            Gabriel II v Acronyms FTW
                            Cyrilium 2 v Liar 2
                            Nitro-Gene 4.0 v Intrigue
                            The Botles Reunited v Weapon Synergy
                            Heat B:
                            D.V.D v Iron Awe 5
                            Dead Horse Beater v Supreme Glory Omega
                            Shadow Zone Returns v Fire and Ice
                            All Scoop and No Stab make Steve a dull boy v Back to Rock III
                            Heat C:
                            Worck v Typhoon 2
                            The Curse v Nidhogg
                            Turbo Tails v Sheer Heart Attack 2
                            Mega Monsoon v Door Stops
                            Heat D:
                            Another Night at the Bar v Pure Evil: ROTD
                            The Quaestor v Coinst
                            259 v ISDSFA
                            E Clawdius Unum v Killobite 5.0
                            Heat E:
                            Bar-Red v No Objections
                            Bio-Hazard v Tira III
                            The May Tracks Has You v Sonic Boom
                            With or Without You v Whirligig 4.5
                            The rest coming soon, gotta go now

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                            • #44
                              Robot SMASH!!

                              Will give tactics when all the heats are up

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                              • #45
                                Robot SMASH!!

                                Heat F:
                                Life and Death v MeCannibal 2.0
                                Vlad the Impaler v Sakura
                                Seung Mina IV v Metal Sonic Spin Dash
                                Flick of the Wrist v Dennis the Menace

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