Announcement

Collapse
No announcement yet.

The Crash & Burn Tournament: The Dual Duels

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • The Crash & Burn Tournament: The Dual Duels

    Hmm, good tactics there Paul...cant really be bothered to think of many additions myself

    Heat C:
    Ill use a pair of lifters for this fight...Ill try and break Infusions traction with the forks, and take it kicking and screaming over for MeCannibal to rip apart (or more likely, the forks will be scattered to the four winds and MeCannibal will destroy itself on contact with Infusion, but thats life :P)

    Heat E:
    I may, instead of trying to take out Clawdius srimech, try and grab on to it with the axe and (in true antweight fashion) wrangle the thing into the pit.

    Heat H:
    Storm can go for Salamander, while I regret not entering a better realie (like Flirty Skirty or Broot) and spin around hitting things.

    Good luck people, mind the shrapnel on your way out

    Comment


    • The Crash & Burn Tournament: The Dual Duels

      Heat C

      Please Joey - try to stop Infusions ring before pushing it into me, as I dont want to MeCannibal to be torn apart. Try and push it into the wall, and then push under the ring and keep it from spinning again, then shove me into it so I can do what Tempest did and break the spinning rim. Exertion is properly easy for us to deal with, at least easIER than Infusion, but we should take out Exertion with relative ease. Ill start by tearing the scoopp, then you can pit it.

      Comment


      • The Crash & Burn Tournament: The Dual Duels

        Uh...yeah, whatever you say although chances are well get creamed anyway...I may use the arena wall as a sort of makeshift brake to slow the thing down, that could work.

        Comment


        • The Crash & Burn Tournament: The Dual Duels

          You might want to think twice about ripping that Titanium lifter off no issue and taking out Exertion with relative ease

          My tactics for this battle will be to drive into MeCannibal and make it shock itself out... I also still do not understand how the skirt works or functions, or more importantly what its purpose is or why it is powered. I also would like an explanation of how the skirt does not get in the way of the blades. :wink:

          Comment


          • The Crash & Burn Tournament: The Dual Duels

            Perhaps youd like to explain that yourself, Paul. :wink:

            Battles coming very soon. Working on the second one right now.

            Comment


            • The Crash & Burn Tournament: The Dual Duels

              Yes! I will explain. The blades reach out longer than the skirts does when raised, and so the blades are fitted neatly above it.

              Comment


              • The Crash & Burn Tournament: The Dual Duels

                Everybodys here and waiting...no longer! Its time for...

                +2>The Crash & Burn Tournament: The Dual Duels

                --------
                --------

                Heat A
                Round 1 Battle 1
                Firefly & System Shock vs. Sonic Boom & Door Stops

                From Team Operation Destruction: Firefly...and...System Shock!

                Fireflys got some sting to match its glow. 8mm titanium armour, some serious power, and a lifting plow/wedge that strangely enough works both ways up. System Shock could cause a shock, or possibly fizzle out. 4 LEM130s give it plenty of power, but the strength of those skirts are questionable. Its weapon is a static scoop and its main armour is 4mm Hardox.

                From Team Dunno: Sonic Doom...and...Door Stops!

                Quite the noise we may have from axlebot Sonic Boom here. Stinger-like shape and a dangerous axe-head weapon. The hubs are 10mm Hardox but the wheels are wide and, though thick, are still vulnerable. Door Stops aims to stop its opponents, clusterbot style. Each is an invertible wedge: 50kg each in weight though could spell trouble for it, but the 2 LEM130s fitted in each Door Stop seems to halt that problem.

                Roboteers, stand by...

                Booth #1: Liam Eliot, Jamie McHarg
                Booth #2: Daniel Stickler, Frank Goacher

                In the arena for the house robots we have the all-new, all-evil Exa-Gore-Ic Evo with the sadistic claws and almost unmanageable 400kg weight. Oh, but there is also...Taki-san, front lifting wedge, rear cutter, should be fun...but not for the opponents! Of course, the arena is not without its own hazards! We have a pit (and trigger to open it), flame pit, floor flipper, skills saws, Discs of Death, and of course€¦the refbot, The Watcher to watch over everybody and see that there€™s no foul play€¦which is, really, in vain.

                3...
                2...
                1...
                Activate!

                Here we are, starting the tournament fresh off with four great newcomers! Two of them are at it immediately as the scoop of Firefly connects with the axe head of Sonic Boom. Not that much of a boom, though, as the axlebot is thrown off its own trajectory and settles to the left of Firefly. The lifter turns and tries to get its weapon in there but Sonic Boom is proving too hard to catch with its shape, possibly why Daniel has quite the smirk on his face. Sonic Boom turns and gives Firefly a tap with the axe head, lifting it just past the side, but Firefly now has the axlebot right in front of him and without further ado drives right into it. Putting his plan into action Daniel brings down the weapon. BANG! The hit glances off of the 8mm titanium, just missing the top right wheel, and now scoops up the axlebot, who can do nothing now as he is being pushed towards the - BZZT! A little glancing blow from the arena saws seems to bring Firefly€™s straight line path to an end, as Sonic Boom wheels over and tags one of the Door Stops.

                Now it€™s Frank€™s turn to play, as both Door Stops charge down the approaching lifter. One of them slides onto the lifter and becomes beached on top of it, while the other somehow slides under the lifter and beaches Firefly. Firefly definitely seems stuck, but isn€™t daring to use the lifter just in case the Door Stop on the lifter goes to use the pit release button€¦which is something that Sonic Boom is heading towards! System Shock suddenly bursts to life for the first time in this match. Liam seems jumpy, realizing what is about to happen, but Sonic Boom has already hit the button and the Door Stop is pushing Firefly around, trying to line it up with the pit. With an almighty CRASH, System Shock barrels into the Door Stop€™s side, not only freeing Firefly but also scooping up the Door Stop and smashing it against the wall! WHAM! It€™s become an all-out war! Daniel and Sonic Boom already know this as it speeds on over to System Shock€™s spot and gives it a smack of the hammer, but foiled by the 4mm Hardox. Meanwhile, Firefly has the OTHER Door Stop by the scoop€¦AND IT€™S DOWN THE PIT!

                One part cluster down, another cluster and its partner to go€¦and WHACK! Another shocking blow, proving that Sonic Boom is really all that it says on the tin. A nice dent has now been made on System Shock€™s top, as Firefly barrels in€¦to see Sonic Boom back off. The 22mph speed carries Firefly too far and it ends up rear-ending System Shock, allowing Sonic Boom to have a go at Firefly€¦but Firefly isn€™t the one holding an opponent in place and turns around to chase him down. WHACK! Sonic Boom gives Firefly€™s lifter a nice juicy hit on the left side but only a small dent is made. In response, Firefly scoops up Sonic Boom and mashes it against the wall! WHAM! The axlebot goes flying at a subsonic speed across the arena, crashing into the wall near one of the Discs of Death, and with the axe head in front, guns down the nearby System Shock, who still has that Door Stop trapped. WHAM! Firefly is too late to intervene as Daniel slams into Liam€™s bot forcing it away from the cluster, separated from its partner.

                A minute and a half to go now. Frank decides to bully System Shock rather than end up like its brother, on the wedge of Firefly, and powers towards Liam€™s creation. System Shock is apparently having some control problems and is spinning around a little, meaning the Door Stop smacks right into the side of it, and hitting the skirt€¦and going over it! Sonic Boom is there however and dodging a charge from Firefly smacks into System Shock€™s front end landing a hazardous blow directly on top! WHACK! At that moment, the yellowish blur that is Firefly cascades into the Door Stop€™s own side at full force sending it reeling across the arena but just in front of Firefly, who is following. WHAM! WHAM! Right against the wall! And€¦up goes the lifter as the Door Stop is beaches again€¦WHAM! Sonic Boom mashes into it from behind, jolting Firefly and causing it to lose control of the Door Stop, who falls down€¦OOTA! Frank sighs, shrugs, puts down the controls, and starts to tap his foot rhythmically.

                An unfortunate ending for Frank€™s clusterbot, but it€™s about to get even worse for his teammate, Daniel, as System Shock barges in and smacks into Sonic Boom€™s own weapon before it can swing down! WHAM! Daniel wiggles about to get free and does so, but not before System Shock sandwiching his weapon between himself and Firefly, who backs System Shock off and makes a beeline for the axlebot. Sonic Boom spins around to go all thwackbot on his arse but unfortunately catches a flying Firefly across the scoop and spins himself onto it. Immediately Firefly gets the lifter going but Sonic Boom merely falls off of it - OH!!! It seems he has wedged the axe head €˜neath the lifter before it went down! Is this good news or bad news? System Shock doesn€™t care what it means, and it smacks into Sonic Boom, not doing much but dragging Firefly behind it a little.

                Jamie smiles and pushes forward, sending Sonic Boom onto the arena saws! OOH!!! No matter how thick the rubber is, it can still be shredded, and now strips of rubber litter the floor after that affair! Firefly now drags Sonic Boom backwards, showing the superior power as Sonic Boom tries to pull back futilely. Futilely it is indeed, as Firefly changes course for the pit. System Shock is waiting right near the pit - HE€™S FREE!!! Sonic Boom has the axe head dislodged - OH! System Shock has him, however! And€¦any moment now, BOOM! Just when Sonic Boom thought he had escapes, Liam was there to finish the job and dump him in the pit.

                CEASE!

                Door Stops is stopped from progressing further, while Sonic Boom€™s wavelength is cut short.
                Firefly & System Shock advance to Round 2!

                --------
                --------

                Round 1 Battle 2
                Achilles & Wedge Devolution vs. Orka MK4 & Another Night at the Bar

                €œFrom Team Vengeance For All: Achilles€¦and€¦Wedge Devolution!€

                You€™d be hard put to find Achilles€™ heel: it€™s quite the pneumatic and hydraulic flipper with 4 S28s powering the drive, and improved armour, however you won€™t find it to be too damaging, as with his partner, Wedge Devolution. The Devo has yet to really devolve, though. Its LEM130s and CO2 weapon power are able to get the job done countless times, and 4mm Hardox armour is a plus as well.

                €œFrom Team Various Dinowarriors: Orka MK4€¦and€¦Another Night at the Bar!€

                Orka MK4 jumps in with a splash, good speed, good armour, and good power. Its lifter and claw weapons can work in conjunction, and it has a dorsal fin to right it. But it€™s never a party without Another Night at the Bar, who has a deadly 75kJ spinning bar which hits low at all times. The armour is tough, and centered more around the bottom half, but it€™s doubtful to be of use here.

                Note: Achilles will use its pneumatic system for the flipper this time around.

                Roboteers, stand by€¦

                Booth #1: Alex Holt, Steven McGregor
                Booth #2: Christopher Mason, Martijn M Benschop

                Our new house bot, Damocles, 350kg, and with the four spinning drums, enters the arena for the first time, and Ancalagon the Black joins him, dragon-like, much heavier at 800kg, and with those deadly discs and jaw with flamethrower-like capabilities.

                3€¦
                2€¦
                1€¦
                Activate!

                It€™s a god versus a whale, as Achilles and Orka come to blows. However, that€™s all they do, as both blade and scoop cancel out and grind to a halt. One can smell the burning rubber the ground is making of their tires as each works to move the other away€¦and it seems that Achilles is winning this battle, as Orka is forced slowly backward. All of a sudden he moves much further backward, as Achilles finally finds room underneath the scoop, and sliding under it gives it a toss. FLIP! Orka is launched about halfway across the arena, bouncing off one side and onto the other, before coming to rest on its back. Achilles is all over over this one, and mows him down just as the dorsal fin srimech comes into play. Unfortunately for Alex, Orka€™s landing is not directly on topp of the flipper, and before Achilles can react, Orka falls off the wedge completely, and off to the side.

                Wedge Devolution and Another Night at the Bar remain quiet as their partners continue to fight it out. Orka is off towards Achilles€™ rear left side, trying to pryy under the skirt, but a quick whirl from the PTT5 champ finds Orka touching noses with him again, and again it€™s in Alex€™s favour. FLIP! With an almighty heave of the flipper, Achilles throws Orka into a direct 360, where the whalebot lands right on all 6 wheels before getting another shove from Achilles but again the clearances stalemate each other. Chris can€™t seem to win a pushing match with Alex and so backs away, letting Achilles push him€¦oho! He€™s feinted to the right, and Achilles has blown by! Chris takes the opportunity that€™s given to him€¦and is successful! He€™s gotten under the right hand skirt, and now the entire side€¦and now the claw comes in! Achilles is trapped, and Alex knows it.

                What he doesn€™t know is that Wedge Devolution has broken the one-on-one suddenly and sped right towards Orka, ramming into its side with as much force as an F5 tornado. Another Night at the Bar registers this as a good time to act and does so, the bar spinning wildly. FLIP! Orka AND Achilles get sent for a trip along the arena floor, Achilles still held fast by Orka€™s claw, and both robots inverted. The dorsal fin comes up, but nothing is achieved as the combined size and weight of both of them is too much for the srimech to handle. Similarly, Achilles, knowing the bar won€™t do much good here, fires the flipper, but only nearly rights them, and they crash back down. They are interrupted by another grand slam from Wedge Devo, who smacks into Orka€™s top and tosses it. FLIP! Chris is forced to release Achilles now and does so; instantly, Achilles sails out of his grasp in mid-flip. Martijn however has had enough, and Bar plants a blow on the oblivious Wedge Devo.

                CRASH!!!

                A very decent blow, but it is taken just as well by the 4mm Hardox rear panel. In fact, it€™s spun Wedge Devo around and sent Bar flying backwards into the nearby wall! His attention diverted, Wedge Devo attacks Bar, smacking into him and giving the axlebot a good taste of the flipper. FLIP! The left set of wheels is vaulted into the air, crashing down as Bar is inverted now, the axle actually rotating to keep the bar hitting low, but that doesn€™t faze Steve. What does faze him is the form of Orka ramming into his rear! WHAM! The skirt is rammed with such force that it flies skyward, though still holding strong onto the main body, but it€™s allowed Orka to get under Wedge Devo and€¦in turn, allow Achilles to sneak in behind Orka itself and toss it. FLIP! Wedge Devo is actually flipped itself, but it€™s Orka who takes the full force of the flip, sailing straight over the stricken Wedge Devo€¦AND OVER THE ARENA WALL! There€™s no hiding that dejected expression on Chris Mason€™s face€¦

                With his teammate gone, Martijn€™s bot sprints away from the incoming Achilles as Wedge Devo rights itself. The bar spins up quite quickly, and he€™s ready to face his opponents. Steve is confident in his bot€™s earlier ability to take a full hit and keep going like nothing happened, and so moves in again, this time trying hard to make sure Bar hits the front. Bar swerves this way and that, but Wedge Devo keeps the rotational direction inline, and scoots straight into Bar€™s direction of rotation.

                CRASH!

                Not a major hit, but it had the effect Steve wanted: Bar goes flying up and over top of Wedge Devo, who is still looking just fine, and straight in front of Achilles. The orange wedge amscrays into Bar€™s gut immediately, burying it onto the wedge, and there€™s nothing Bar can do now, all 4 wheels are off the ground, and€¦FLIP!

                CEASE!

                Orka MK 4 gets all netted up in the business, while Another Night at the Bar goes home to sober up.
                Achilles & Wedge Devolution advance to Round 2!

                Next up:
                Infusion Helix & Monolith vs. Bigger Brother & Shrederator
                Mechavore & Flipping Mad 7 vs. The Rock & Life and Death

                Comment


                • The Crash & Burn Tournament: The Dual Duels

                  My tactics are already up, but here they are for a reminder:

                  Mechavore & Flipping Madd 7 vs. The Rock & Life and Death: I say that we deal with both robots in a clever way. Mechavore lacks a scrimech, so well send in Life to overturn in, while The Rock and Death will keep Flipping Mad at bay, as my axe should puch some nice dents into that Titanium. If Life can get Flipping Mad on its back, then I can hammer the base panel and immobiliise it that way.

                  Good luck everyone :wink:

                  Comment


                  • The Crash & Burn Tournament: The Dual Duels

                    OK, now Im confused about MeCannibal again and I do actually have something to add to those tactics; if Flipping Mad refuses to pay us the courtesy of dying, Ill use Death to grapple on to it and do a kamikaze run to send us both down the pit.

                    Good luck people

                    Comment


                    • The Crash & Burn Tournament: The Dual Duels

                      Gimme a high five Jamie!
                      2 great battles from Kody as well1

                      Comment


                      • The Crash & Burn Tournament: The Dual Duels

                        The tactics for Monolith are pretty self explanitory here. Drive into Shredderator, slow down that weapon and then try and get it into the pit. Infusion is more effective when inverted then I am, so I suggest Aaron takes on Bigger Brother. We also know how much damage Hypno Disc caused to Bigger Brother...

                        Going back to MeCannibal - what is the motor driving the skirt for? If it is to hold the skirt flush to the ground while spinning it will effect your weapon alot (with friction resistance etc...) If it is to raise the skirt while spinning, Im pretty sure the gyroscopic forces will raise it without the need for extra power. The skirt itself is also a problem - especially if you are wanting it to work both ways up. If the skirt is a ring, I cannot understand how it touches the floor. It would need to be angled if that makes sense, and therefore it wouldnt work that well upside down. Another problem I had was that the skirt would rest on top of the blades if you are flipped.

                        Its a similar case to the anti-spinner ring. I know there are faults, but I cant explain them well enough to tell the designer what I mean.

                        Comment


                        • The Crash & Burn Tournament: The Dual Duels

                          The point of the skirt that raises when the weapon spins is to combat the dinosaur-era dating tsactic of fighting FBS and going stop it from getting up to speed as due to the skirt, it means that any scoop or flipper MUST let it spin before they attack.

                          And its only designed to work one way up, because I designed it like that

                          Comment


                          • The Crash & Burn Tournament: The Dual Duels

                            *high fives Liam*

                            Woot, woot! First vapourbot battle, first victory and first blood

                            Some great fights Kody, look forward to seeing the rest!

                            Comment


                            • The Crash & Burn Tournament: The Dual Duels

                              Sorry for the delay...but here they are, the next fights!

                              Round 1 Fight 3
                              Infusion Helix & Monolith vs. Bigger Brother & Shrederator

                              €œFrom Team SpunOut: Infusion Helix€¦and€¦Monolith!€

                              Ram or spin, Infusion Helix aims to win, or so it€™s said. It€™s the first of the 8 Infusion robots to compete and comes with a complex ramming system and rear spinning rim. Monolith is quite possibly the obelisk of this tournament, with a seemingly undamageable 10mm Hardox monocoque, and more powerful drive than Tornado.

                              €œFrom Team After-Life: Bigger Brother€¦and€¦Shrederator!€

                              Our first real robot team up in the form of Bigger Brother, who is apparently constructed from bulletproof armour, the 750w electric motors make it look obsolete these days, but it is not to be underestimated. Shrederator might be doing all the shredding, a full-body spinner with D-Pack motors for weapon power, and is arguably one of the best spinners around.

                              Roboteers, stand by€¦

                              Booth #1: Aaron Knight, Andrew Jackson
                              Booth #2: Daniel Bailey, Samuel Park

                              Our house robots today come in the form of€¦what do you know? Sergeant Bash, flamethrower and gripping claw€¦and Matilda, front tusks, and the very ugly flywheel at the rear.

                              3€¦
                              2€¦
                              1€¦
                              Activate!

                              Strangely enough, it€™s Monolith who comes out first from Team SpunOut, to clash with Bigger Brother, it seems. The skirts are fitted to Monolith for this battle and the two meet nose to nose! And it looks like Monolith€™s in trouble because the plate of the RW5 runner up has slid under the front of Monolith and FLIP! Over it goes! It€™s invertible, but its ramming power is rendered useless now, and so Infusion Helix is forced to come out early and attack. Shrederator responds by driving straight at Infusion with the shell at full speed. Infusion, surprisingly enough, ignores Shrederator and heads for Bigger Brother with the wedge, who seems to be trying to cause down Monolith. BZZT! Monolith runs over the arena saws but he seems to be okay at the moment, and there€™s no bits of rubber anywhere. WHAM! Infusion mashes into Bigger Brother and sends it towards the arena wall! WHAM! Bigger Brother is shot over top of Infusion and lands directly in front of the rim€¦

                              CRASH!!!

                              A staggering blow, and the Robot Wars veteran gets sent into a ridiculous pirouette across the arena, but that€™s allowed Shrederator to slide in and have a go at the split-second opportunity that is Infusion€™s motionless rim!

                              CRASH!!!

                              Infusion is sent keeling, as is Shrederator, but the heavy blow doesn€™t really accomplish much, as the 10mm Hardox rim of Infusion is still completely whole, and completely spinning up again. Monolith barges in, but misses its tackle as Shrederator backs off and spins up for another slightly vain attempt at trying to outmuscle Infusion. AJ isn€™t going to let Samuel and the Shrederator boys get away that easily, however, and keeps the momentum through, eventually coming into contact with the deadly full body spinner.

                              CRASH!!!

                              Monolith is blasted backwards, the small frame of it sent keeling, as Shrederator bounces back a few inches, but it€™s quite clear that Monolith is tougher than he looks. Absolutely NO damage, at least externally, can be seen at all, and AJ hopes that the internals didn€™t get shocked too much either. Unfortunately, that€™s the moment when Bigger Brother comes back into the play and sneaks around to Monolith€™s side while he€™s stunned, sneaks under the skirts, and lets loose a mighty flip! FLIP! Monolith gets wrangled up and onto his back, which does, really, hardly anything as Monolith can work both ways up, except that the wedge don€™t do anything that way. Infusion ain€™t too keen on fighting Shrederator right now and goes back for Bigger Brother, who is picking on Monolith still, but the pesky Watts family robot outmanoeuvres Monolith and tosses him right up onto Infusion! Shrederator takes the opportunity while it€™s given to them.

                              CRASH!!!

                              Many sparks, but Infusion ain€™t moved at all thanks to having the weight of Monolith on him, and strangely enough Monolith has stayed on top of Infusion. Shrederator however has been blown quite far across the arena, and right up near Sgt. Bash€™s CPZ. The Sergeant comes forward, claw poised, only to miss as Shrederator moves away. Whiles that happened, Bigger Brother was able to take advantage of an impaired Infusion, and getting under both of them lets loose! FLIP! Infusion sails up onto his back and Monolith lands€¦under him! Shrederator is back and looking to do some damage, but Monolith escapes. Infusion lands with a dull thud, but it€™s too late as 0.1 seconds later, Bigger Brother is under his side, and€¦FLIP! What a surprise€¦Infusion topples outside of the arena! The audience is completely shocked, but Aaron mutters something under his breath.

                              Monolith is now completely alone, and decides to, tactically, attack Shrederator. Shrederator is more than willing to greet him, but Bigger Brother is too eager and shoots off towards Monolith€™s side. The result is a FLIP! As Bigger Brother gets the side and skirts of Monolith, he tosses, and Monolith goes sailing€¦right-side-up. The bad news: Shrederator careens straight into Bigger Brother!

                              CRASH!!!

                              Danny moans as a large piece of armour comes flying off of the Watts machine, which gets sent back a considerable distance into the wall. AJ looks absurdly pleased at this slightly ridiculous turn of events and guns forward on Phrizbee€™s successor - BZZT! Oops, Monolith gets hit by the saws€¦which don€™t really affect him that much but it does allow Shrederator to get away and spin up. Bigger Brother seems to be having some problems now, he€™s moving quite slowly. Samuel, however, gets an idea and circles the closed pit. Monolith gives chase, and Shrederator moves away€¦unfortunately, his plan of luring Monolith into a CPZ doesn€™t work: Monolith is too fast!

                              CRASH!!!

                              Another heavy duty blow, and Shrederator dusts the floor of the Battlegrounds with his tires, sending him flying - BUT WAIT! His plan DID work, as the direction of rotation sent Monolith right into that same CPZ!!! Monolith is stuck along the wall, and backs up to try and move away, but Matilda cuts him off€¦only to be gotten under and shoved back. Sgt. Bash is next and smacks into the side of Monolith, the claw penetrating those skirts which don€™t seem to be helping Monolith much, and squeezes. Shrederator nails the pit release button and starts spinning again. Meanwhile, The Watcher is counting Bigger Brother, who hasn€™t done much moving around, at all.
                              1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                              One on one, now, and Monolith is hooked in place by Sgt. Bash, while Matilda backs up and rams Monolith with the tusks, finally getting under that wedge and stacking Monolith up against the CPZ. Shrederator is waiting patiently just outside the zone, as Matilda turns around. AJ smirks, quite confident he€™ll be able to stand up to Matilda€™s weapon.

                              CRASH!!!

                              It does€¦but it sends Monolith straight onto Sgt. Bash€™s claw again! Fortunately for AJ, the Watcher moves back in and pushes the house robots away€¦allowing Shrederator to most in past the ref!

                              CRASH!!!

                              Shrederator is blasted back yet again, and Monolith doesn€™t look too damaged€¦or is it? Something€™s wrong. Monolith isn€™t moving at all. AJ taps the controls, but no sudden movements come from his tough nut of a robot€¦and so The Watcher moves in and starts counting him out!!!
                              1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                              CEASE!

                              In a shocking turn of events, Infusion Helix gets his DNA sent flying high, while Monolith falls prey to a loose motor and a few severed wires.
                              Bigger Brother and Shrederator advance to Round 2!

                              --------
                              --------

                              Round 1 Battle 4
                              Mechavore & Blue vs. The Rock & Life and Death

                              €œFrom Team JimBob: Mechavore€¦and€¦Blue!€

                              First pairing of realie and vapourbot here, Mechavore is a €˜girl€™ robot, with a 3000RPM front horizontal spinning blade, but no srimech€¦costly, but it does have skirts, though weak ones. Blue is actually Flipping Mad 7 in disguise, but captain David Sheppard renamed it for some reason. Powerful, torque-y, good armour, and a nice flipper€¦yet kind of basic€¦

                              €œFrom Team Chevron Insanity: The Rock€¦and€¦Life and Death!€

                              The Rock is a chip off the old block, with a powerful axe, good armouring, and a decent drive, but it will run out of axe power eventually, and its sides are asking to be pentrated without skirts. Its clusterbot partner, Life & Death, may be able to help with that. Both have tracks, the same drive, and pretty much the same armouring, but Life has a flipper whilst Death has a crusher. Both can self-right.

                              Roboteers, stand by€¦

                              Booth #1: Chezza, David Sheppard
                              Booth #2: Paul Cuomo, Joey McConnell

                              Growler is here to take a bite out of the other robots, weighing in at 375kg. Oh, but Sir Killalot will not be left out of the hunt, the claw and lance proven to be the bane of countless warriors.

                              3€¦
                              2€¦
                              1€¦
                              Activate!

                              It€™s Mechavore and Life & Death who slide out first. The blade of Mechavore can easily reach the two twins but Chezza is still wary of Life€™s flipper and doesn€™t want to take any risks. Joey knows this too, and is trying to get Life around the back of Mechavore, mainly to flip it over but also to avoid the disc. Mechavore spins around to try and ward off Life with that deadly flywheel, now at max RPM, and spins a little too far, as Death comes in from the side and slams into the skirt. Unfortunately it can€™t get under the skirt of Mechavore€™s and slightly beaches itself. It falls back off as Mechavore spins back into it, the same direction, with the disc.

                              CRASH!!!

                              Now THAT must have hurt. As Death landed, the disc caught it on the front and sent it spinning away towards a CPZ, but thankfully out of Killalot€™s reach. The front remains undamaged, but it was quite a blow nonetheless. Not that it moves Mechavore much, but Life seems to have taken this as a signal, and moves in from the rear, sliding under Mechavore€™s rear skirt! And€¦FLIP! But Mechavore only goes flying up, and comes right back down onto its wheels beside Life. Life moves in quickly towards the disc before it starts spinning up, and Chezza is backing Mechavore away quite quickly, seemingly unable to remember that the arena wall is in behind. WHAM! Mechavore pounds against it, and Life crashes in.

                              CRASH!

                              Not a full disc hit as Team JimBob wanted, but again it sends Life away, just as €˜damaged€™ as Death, and gives Mechavore plenty of time to get away. Joey is getting visibly agitated now that the plan is going slightly to seed, and through some quick thinking over with Paul, he decides to switch with Paul€™s machine, as both clusters head off in The Rock€™s direction and tag it. Chezza also seems to have had enough play time and speaks to Dave in the control booth, indirectly resulting in Mechavore bumping into Blue with the rear skirt.

                              The Rock and Blue come to blows almost immediately from the time they are tagged. It€™s Blue however that gets the leverage going and sneaks under the front of The Rock with the titanium strip, thus receiving a heavy axe blow in return. WHACK! The axe hits the 4mm Hardox and bounces back, unharmed. FLIP! Blue graces the axe blow with a gigantic flip that sends The Rock airborne and into the side wall, hitting it on an angle so that its side is facing the wall. Blue moves in to finish The Rock off when Paul hits the axe button again, righting The Rock and moving it away from Blue, as Blue gives chase. Dave seems to be enjoying himself. The same cannot be said for Paul, as The Rock turns around and once again has his front wedge foiled by Blue€™s own. FLIP! At this point, Joey decides that it€™s a good time to come into the battle again, and Life & Death return to the fray. Chezza doesn€™t miss it at all, and Mechavore re-enters as well, cutting Death off immediately.

                              CRASH!!!

                              A devastating hit! The 4mm titanium side armour is mangled, and the blow has hardly sent Death flying, or stopped Mechavore€™s disc, who moves in again, but Death amscrays outta there before anything uglier can happen. The Rock is righting itself as Blue moves in, and gets shoved into by Life! FLIP! Now Blue gets a taste of his own medicine. Mechavore hurries in to try and take out Life; Joey sees it coming and hastily backs Life away, a little too late.

                              CRASH!!!

                              The side armour of Life gets it now, however it takes the blow considerably better than Death did, only a dent is made, but it has sent Life away again. The Rock crashes into Mechavore instead while the disc is stopped and brings down the axe! WHACK! OOOHHH!!! A very heavy blow dealt to the top armour of Mechie: that is a very clean hole put there by that axe, and that axe retracts to try doing that again. Its chances are foiled when Blue moves in from the side and gives it a toss. FLIP! The Rock sails into a 360 and Blue keeps with it, flipping it again! FLIP! This time The Rock lands inverted, but before it can be flipped again, a recovered Death moves back in and tackles Blue€™s side! The crusher sinks and meets the 4mm Hardox, unable to penetrate it, but it has beached Blue slightly. Mechavore gives Death another hefty blow from behind while it€™s distracted!

                              CRASH!!!

                              This time it€™s Mechavore who gets sent back slightly, but in doing so, Death has received all the shock, all the damage€¦and, I think, all the life has run out! Not to mention that Blue has been freed. Mechavore€™s disc has completely stopped, however€¦and Life moves in! FLIP! And it looks like Mechavore is out! They€™re on their back and unable to self-right! Blue meets an incoming The Rock again, and again gets under and tosses, straight into Life, who has his teammate come down on him hard. What€™s this? Blue is going over to Mechavore AND FLIPPING! Mechavore is back in action! No countout! However, the disc still isn€™t working€¦Life senses this, and tosses The Rock off of him, trying to get to Mechavore first€¦and Blue gets under Life€™s flipper! He€™s going for the arena wall! FLIP! Life sails straight over the wall and onto the camera track. Joey sighs and mutters something about a €˜cappuccino€™. As he says this, The Rock is again righted and smacks into Mechavore€™s side, getting the skirt, and taking Mechavore all the way into the DISC OF DEATH!

                              CRASH!!!

                              Well! That€™s more damage to Mechavore than I thought we€™d see! The top armour is shredded almost completely, and smoke is coming out in large quantities. As Mechavore slowly trundles away, Chezza looking panicked, Blue homes in on The Rock€™s location and moves about, but The Rock turns just in time€¦to be gotten under! FLIP! Dave smiles as The Rock sails, straight into Killalot€™s CPZ! Sir Killalot moves in, getting the claw into the side and lifting him up€¦Paul smacks the axe frantically. WHACK! Wait€¦what the€¦Killalot has stopped moving??? The Rock has smacked Killalot straight in the side€¦and the house robot stopped, with his prey in his claw, still upraised. Dave and Chezza look at each other and nod: both Mechavore and Blue charge Killalot and bean him: Blue gets the leverage€¦FLIP! The Rock sails out of Killalot€™s grasp as the mighty house robot slowly topples onto its back! Growler apparently does nothing, which is shocking indeed.

                              The Rock is back in the fight and ready to do some more damage, as Mechavore bravely yet slowly charges in. Problem is, time is running out in the match with 20 seconds to go. The Rock brings the axe down but just misses, but Mechavore can€™t really respond with a slower drive and immobile disc. Blue decides to move in and help. It tackles The Rock, but for the first time in the match it fails to get under The Rock€™s front end and goes up onto it! WHACK! The axe does hit home this time, denting the 4mm Hardox on top. Mechavore backs into The Rock€™s side and actually beaches it with the skirt! Paul hits the axe button again but that smacks Blue again instead of freeing him. The dent is made even bigger. Mechavore backs up€¦towards Growler€™s CPZ!

                              10€¦9€¦8€¦7€¦

                              Growler has already moved out and tackled The Rock. Luckily The Rock is been unbeached by this and moves away as Mechavore slowly gives chase€¦unfortunately just grabbed by Growler!

                              6€¦5€¦4€¦

                              The Rock tackles Blue into the pit release button and hits the axe again! WHACK! A small hole appears! Mechavore finally gets away from Growler and tries to find its ally.

                              3€¦2€¦1€¦

                              The Rock turns and flies across the arena towards the pit€¦and slams into Mechavore who gets in the way. Dave and Chezza high-five each other as Paul groans.

                              CEASE!!!

                              First judges decision of the tournament, let€™s see how this went down!

                              Mechavore and Blue - The Rock and Life & Death

                              Life & Death is exempt from the judges decision due to being KOd.

                              Mechavore - Blue - The Rock

                              Strategy = 1/5 - 2/5 - 2/5
                              Style = 3/10 - 3/10 - 4/10
                              Control = 3/15 - 6/15 - 6/15
                              Aggression = 5/20 - 7/20 - 8/20
                              Damage = 8/25 - 0/25 - 17/25

                              TOTAL = (20/75 + 18/75) - 37/75
                              = 38/75 - 37/75


                              By the smallest possible margin The Rock crumbles, while Life & Death pass away.
                              Mechavore & Blue advance to Round 2!

                              Comment


                              • The Crash & Burn Tournament: The Dual Duels

                                Heat A: The Round 2 Draw

                                Bigger Brother & Shrederator vs. Achilles & Wedge Devolution

                                Firefly & System Shock vs. Mechavore & Blue

                                Tactics, predictions, comments, thoughts, and a plasma shield please.

                                Comment

                                Working...
                                X