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  • The Crash & Burn Tournament: The Dual Duels

    Guess what? Its a Tag-Team MAJOR!!!

    Thats right! Im opening another major, but for tag-teams! I will need 16 people to enter 8 heavyweight vapourbots or realies for this one.

    More specific rules to follow.

  • #2
    The Crash & Burn Tournament: The Dual Duels

    This looks good - count me in. And heres my team for Team Insanity

    MeCANNIBAL 2.0

    € WEIGHT: 110kg (Shuffler)

    € ARMOUR: 3.25mm Titanium on top and bottom.

    € SHAPE: Invertible low cylinder

    € MOTORS: 2 x S28-400 MagMotors at 36V = 12HP

    € LOCOMOTION: 2 x Shuffling pads

    € DIMENSIONS: (L) 80CM (W) 80CM (H) 20CM

    € COLOUR: Black with scary human face with over sized teeth coloured red.

    € WEAPONRY: Ring spinner, made of 8MM Harox, weighing 30KG, powered by 2 x LEM130€™s at 36V to give it spinning speed of 3000RPM and producing 195KJ per blow with a spin-up time of 3 seconds, but is lethal in 1 second. It 2 big teeth made of Hardox that curve out. The teeth are inserted into the body and have rows of Tool Steel spikes on the teeth to dig in. These teeth 5kg each and are designed to send all the spinning energy into one spot rather than small amount into multiple spots. It also has 5 Inches worth of Titanium shock-proof Foam to stop it self-destructing.

    € SPEED: 15MPH

    € GROUND CLEARANCE: 0MM-8MM. It has a full-bodied 5mm Titanium skirt running completely along the ground that rises when the shell is spinning, but drops when the shell isn€™t spinning. This is powered by a simple 750w Bosch 36V motor and runs at the same time as the spinner.

    € STRENGTH: Scary name and weapon

    € WEAKNESS: Hard to control

    And hes competing with:

    NITRO-GENE 4.0

    € WEIGHT: 100kg

    € ARMOUR: 5mm Hardox for the body. 6mm Hardox flipper.

    € SHAPE: Low invertible box with pointed sides and rear. At the front is a 42* wedge to aid in getting underneath other robots. All the lines have been curved over to make it harder for a spinner to grab onto a panel and rip.

    € MOTORS: 4 x LEM 130€™s at 36V = 36HP

    € LOCOMOTION: 4 Vulkanised Wheels.

    € DIMENSIONS: (L) 90CM (H) 17CM (W) 70CM

    € COLOUR: Black all over with the flipper coloured red.

    € WEAPONRY: A full pressure Nitrogen powered flipper at 1000psi, using a single 80mm ram at 1000psi. The flipper is mounted in the middle of the robot, and is 20cm wide and runs 30cm up the body. Using a 3cm long Titanium strip underneath the flipper, and a heavy flipping arm, the flipper runs completely along the ground. Running on a ratio 2.2:1, the flipper produces 1600kg of force at the tips, allowing me to launch anyone away! This version has 2 x 3kg Nitrogen bottles, giving me 25 flips!

    € SPEED: 22mph

    € GROUND CLEARANCE: 0MM-2CM. At the front, it is completely 0mm. On the sides/rear, its 2cm. The orginal weakness of Nitro-Gene (its high ground clearance) has been seen to by the skirts on the sides/rear. They are 5mm Titanium skirts and are joined together like BioHazard - at the corners. To avoid them breaking off, they are held in place by Hardox hinges.

    € STRENGTH: Pushing power and weaponry.

    € WEAKNESS: High speed may mean difficult driving

    Comment


    • #3
      The Crash & Burn Tournament: The Dual Duels

      Im gonna wait for the specific rules first.

      Comment


      • #4
        The Crash & Burn Tournament: The Dual Duels

        DA RULEZ

        1. 16 people needed, with 8 vapourbots or real robots each.
        2. The fights will all be 2 vs. 2, with 8 heats. 4 Round 1 battles, 2 Round 2 battles, 1 Heat Final. Series Finals set-up exactly like C&B1.
        3. The teams, mind you, ARE NOT YOUR OWN. You must choose somebody to team-up with/accept a team proposition. Your 8 bots will be paired with their bots, but you choose the pairings.
        4. Basic Robot Wars rules apply as well.
        5. 100kg for wheeled robots, 110kg for treaded and tracked robots, 150kg for shufflers (Anarchy, Son of Whyachi, any bot that rotates its legs to move), and 200kg for true walkers (legs powered by actuators, as Craig pointed out). Flying robots are banned, as are crappy robots. Cluster-bots are allowed, but you can only enter clusterbots with a max of 4 parts. If half or more of your clusterbot is immobilized, then the rest is out as well.
        6. Think of a good name for your new team.
        7. Stats should go like this...

        Robot Name: (obvious )
        Shape: (what your bot looks like. Please dont skimp out on this one, that means you Aaron )
        Colour: (What lovely colours your bot has )
        Weight: (What your bot weighs)
        Speed: (Your bots top speed)
        Armour:(what components and materials does your bot have to protect itself from other weapons)
        Drive:(motors and such)
        Power: (batteries and such)
        Motivation: (what moves your bot)
        Ground Clearance: (the distance your bots edges are from the floor. Specify the front, sides, and rear especially)
        Turning Circle: (the radius distance of your your bots ability to do a 180. If you can turn on the spot, it should be 0)
        Dimensions: (should be in centimetres)
        Weaponry: (interchangeable weaponry is allowed, but no more than 5 can be used. Passive weaponry is also allowed.)
        Srimech: (what turns your robot onto its proper side if its been inverted)
        Strengths (optional):
        Weaknesses (optional):
        Notes (optional):


        8. ARENA

        - The arena is 20m x 15m. The walls are made of VERY thick polycarbonate (think 60mm), and have 15mm thick hardox bars between the angle grinders for stability.

        - Yes, there are angle grinders in the arena, along the wall of each wall, but not those crappy ones in Robot Wars that didnt do damage. :wink:. The discs are 25kg and have 2 7.5kg hardox teeth to destroy with. They spin at 1250rpm and dish out about 50kJ a hit.

        - The pit is near one of the CPZs (just like in Robot Wars), however the pit is opened at the opposite of the arena, with the pit release button to the right of that walls grinder.

        - There are four CPZs, with house robots occupying two of them.

        - Arena saws return! Just like the ones from Battlebots! One set is near the pit, two sets are in the middle of the arena, and the last set is near the floor flipper.

        - The floor flipper is directly opposite the pit on the arena, so watch out for it.

        - The flame pit is adjacent to the pit and floor flipper.

        - There is no spinner because it sucks.

        Will try and get a CAD of it done in the next few days, unless someone wants to try and help.

        9. Huh? Who put this 9. here? *removes it*

        Well, thats about it. Get ready to feel the burn...and crash while doing so.

        (Message edited by kodster on March 16, 200

        Comment


        • #5
          The Crash & Burn Tournament: The Dual Duels

          Well, in that case, Ill keep Nitro-Gene, and I fancy teaming-up here with Joey if he wants to take part.

          Comment


          • #6
            The Crash & Burn Tournament: The Dual Duels

            Paul, I dont think you get it...

            1. 16 people needed, with 8 vapourbots or real robots each.

            You need seven more.

            Comment


            • #7
              The Crash & Burn Tournament: The Dual Duels

              I think I understand it...Ill have Gabriel, Fire And Ice, Nidhogg, 147, The Quaestor, No Objections, ??? (new vapour, will get name and stats up tomorrow, suffice to say its a two part clusterbot with no spinners) and 13 Black (RW7)
              Stats are in C&B Extreme.

              And Paul, Im up for a team if you are. You suggest a (preferably interesting) team name. (and Im easy on which robots go with which, as long as they complement each other)

              Comment


              • #8
                The Crash & Burn Tournament: The Dual Duels

                count me in right now!

                Comment


                • #9
                  The Crash & Burn Tournament: The Dual Duels

                  Well then, heres some new+improved Team Dinowarrior machines...

                  ORKA MK4

                  Weight: 100 kilos
                  Body Shape: Behemoth
                  Speed: Some 15mph
                  TC: 0
                  GC: 8mm, 0mm at front.
                  Wheels; 6 inner
                  Armour; 7mm titanium
                  Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
                  Colour; Black with white patches
                  Weapons; A Behemoth like bucket scoop, made from titanium 5mm thick, and quite capable of lifting 300 kilos. It has a claw like device, also pneumatic, to grab an oppodent, like the claw on Mantis. The scoop is pnumatically powered by CO2, and has about 45 odd flips.
                  Srimech: It has a pneumatic dorsal fin piston that self-rights the robot, ala Vlad The Impaler.
                  Inspiration; Ive always liked Orcas. Adding the K made it sound more dangerous.
                  Strengths; Weapon
                  Weaknessess: Hard to turn


                  DIE-CERATOPS RE-INVERTUS

                  Weight; 100 kilos
                  Body Shape: Wheely Big Cheese
                  Speed; 15mph
                  TC; 0
                  GC; 0mm at front, 10mm at sides and back.
                  Wheels; 4 inner, the back two sticking out only slightly,
                  Armour; 8mm titanium
                  Power; 3x 12v batteries, powered by S28-400 Magmotors, at 24v.
                  Colour; Green, with Killer Carrot style wrinkles, mouth and eyes. One of the eyes has a plaster over it, the other is a black eye. A few bandages are painted on this time.
                  Weapons: A huge Wheely Big Cheese style pneumatic CO2 flipper, capable of flipping a tonne or so.
                  Srimech; As the name suggests, the robot runs inverted. Bars prevent side strandings, and the back is rounded, so stranding THAT way is outta the question. The flipper works upside down.
                  Inspiration; Ive always liked Dinosaurs. This is a pun of Triceratops. The Invertus part is pretty obvious.
                  Strengths; The ability to work upside down and still be able to use its weapon, now easier to control.
                  Weaknessess: Facing more agile vapourbots

                  LEPROSY INFECTION

                  Weight; 100 kilos
                  Body Shape; Tetanus Booster
                  Speed; 18mph
                  TC; 0
                  GC; 6mm
                  Wheels; 4 inner, top sticking out. Hinged mini-skirts hang from the side, and these protect the wheels from low lying discs.
                  Armour; 7mm titanium
                  Power; 3x 12v batteries, powered by S28-400 Magmotors. LEM130 motor for the drum.
                  Colour; A disgusting shade of lime green.
                  Weapons; A very large, very dangerous vertical drum, capable of reaching speeds of 4000rpm. The teeth on the drum are curved upwards so they can flip as well as damage and very sharp at the tip. There is a reason for this explained below. By the drum are two hindged wedge type devices, which drive oppodents onto the drum.
                  Srimech; The robot is invertable. Bars along the side and back prevent stranding. The wheel flaps, both on top and bottom, are set so the robot can still run inverted without getting stranded. Once upside down, the teeth of the drum gouge out robot parts.
                  Inspiration; Named after the disease which causes the skin to flake and fingers and toes to drop off...namely because the robot does something similar. The basic idea came from an episode of The Simpsons.
                  Strengths; Drum, control is pretty good
                  Weaknessess; Wheels may be vulnerable to axes


                  MEGA MASHER 2

                  Weight: 100 kilos
                  Body Shape: Minion with skirts.
                  Speed: 12mph
                  TC: 0
                  GC; 0 at front, 1mm at sides due to skirts, 10mm underneath.
                  Wheels; 4 inner.
                  Armour: A nice 3.25mm Hardox
                  Power: 3x 12v batteries, plus Bosch 750s at 36v.
                  Colour: Red and yellow.
                  Weapons; The front is a wedge, and the back has a nasty vertical disc, powered by its own LEM130 motor and spinning at 2000 rpm. It can probably flip as well as damage. A side Minion style bar, pneumatic CO2 powered, comes out from the side.
                  Srimech: The aforementioned bar rights the robot, even though it can run inverted.
                  Inspiration; This is probably the only robot I have where I have had no inspiration. It just came as a good name.
                  Strengths: Power, weaponary
                  Weaknessess: A little bulky, not as heavy as the body would suggest.

                  AXE-O-LOTL

                  Weight: 100 kilos
                  Body Shape: Comengetorix
                  Speed: 20mph
                  TC: 0
                  GC: 6mm
                  Wheels: 4 inner
                  Armour: 3.25mm Hardox all around.
                  Power: Same stuff as Storm 2 and Cyclone Force uses.
                  Colour: Has interchangable panels. One set is pure black, the other pure white with pink tinges.
                  Weapons: A very nasty pneumatic axe, with the power of Dominator 2. The head is diamond tipped, and the whole weapon is VERY persistant. It can fire about 40 times in one fight.
                  Srimech: The axe rights the robot. The robots body is designed so it cant be side stranded.
                  Inspiration: My favourite amphibian, the axolotl.
                  Strengths: Powerful weaponary
                  Weaknessess: Obviously a limited CO2 supply.


                  OBLITERATION

                  Weight: 100 kilos
                  Body Shape: Low, Circular machine, a bit like Gyrobot from Robot Wars Series 7.
                  Speed: 10mph
                  TC: 0
                  GC: 10mm all the way round. It has to be.
                  Wheels: 8 inner (4 on top, 4 below)
                  Armour: 7mm titanium
                  Power: It drives on 3x 12v batteries plus a couple of Magmotors (S28-400s). For the weaponary, its another LEM130 motor.
                  Colour: Dark blue with tinges of black and brown.
                  Weapons: This robot is a ring spinner. The teeth are increibally sharp. It spins at about 1000 rpm, and does damage similar to Phrizbee.
                  Srimech: This robot runs inverted.
                  Inspiration: It sounded cool. It also sounds like a ride at an amusment park, if you ask me.
                  Strengths: Body! Need I say more?
                  Weaknessess: Unknown Quality.


                  CRASH BANDI-BOT 3

                  WEIGHT: 100 kilos
                  Body Shape: A box with a wedge at the front and an inverted wedge at the back. About a metre long, point 3 of a metre wide and point 2 of a metre high.
                  Speed: 16mph.
                  TC: 0.
                  GC: 6mm all over except wedge, which meets at 0.
                  Wheels: 4 inner.
                  Armour: 8mm Titanium.
                  Power: 3x 12v batteries, plus Magmotors (S28-400s).
                  Colour: Orange.
                  Weapons: The mini wedge sports a nasty rear hindged, pneumatic CO2 flipper. Also, the back wedge, which contains a weapon of its own, a pneumatic spike, ala Spawn Of Scutter.
                  Srimech: Crash runs inverted, and the sides stick out to prevent side-stranding. When upside down, the wedge at the back allows Crash to continue attacking, thanks to the spike.
                  Inspiration: My old video-game friend, Crash Bandicoot.
                  Notes: Says WOAH! whenever you hit his face (painted on his flipper) thanks to a sound-system inside. WOAH!, of course, being Crashs catchphrase.
                  Strengths: Very manuverable.
                  Weaknesses: Tengu! Crash STILL hasnt forgiven him after the last time they met.

                  SPRING-BOK!

                  Weight: 100 kilos
                  Body Shape: Firestorm.
                  Speed: 12mph
                  TC: 0.
                  GC: 0 at front, 7mm at sides.
                  Wheels: 2 inner.
                  Armour: 8mm titanium, covered in 2mm orange fur.
                  Power: 3x 12v batteries, powered by a couple of Magmotors (S28-400s).
                  Colour: Orange, thanks to the fur.
                  Weapons: A launch pad. Heres how it works...basically, the robots drive up the wedge, then the front panel, which is attached to four large car springs, fires outwards via hydraulics. A miniture piston device is attached to the panel to prevent it getting fired off, and also re-sets it. Should that fail, it does have a back-up plan (see notes).
                  Srimech: Two arms that extend around the side of the body, a bit like that of Philliper, only bottom hinged rather than top hinged, act as the Srimech.
                  Inspiration: Its named after an antelope.
                  Notes: This is the re-make of the former comedy yet highly sucessful robot Fluffitor, who won a previous Children In Need special. Has an in-built police siren which it activates if the going gets tough. The idea is that the oppodent will think hes about to be arrested then run off.
                  Strengths: Experience, unique weapon.
                  Weaknesses: Untested, Flammable, back-up plan probably wont work.

                  For all the robots I havent mentioned, their dimensions should be the same as the robots they are based on. If you need something more specific, say so, and Ill go a-hunting.

                  You wanna team up Martijn?

                  (Message edited by Dinowarrior on March 16, 200

                  Comment


                  • #10
                    The Crash & Burn Tournament: The Dual Duels

                    fine with me Chris

                    now, what do you thinks the best way to decide which vapour teams up with which vapour, 2 vapours that complement eacht other or 2 vapours that are alike?

                    whats your idea on this Chris?

                    Comment


                    • #11
                      The Crash & Burn Tournament: The Dual Duels

                      I think itd probably be better if we went for the Complement each other route, but maybe we could have one Alike team...that is, if you possess a comedy robot that would go with Spring-BOK!

                      I say this through looking at the various Tag Team champions from Robot Wars itself.

                      If you look at King B3 and 101, youll see that whilst the two do indeed look very much alike, they do complement each other. King B was faster, 101 was more manuverable, and slight differences like that made them a good team, even if they kept fighting each other.

                      If you look at Diotoir and Pussycat, there couldnt be a better example of complementing. Diotoir could effectively overthrow robots, Pussycat could damage them.

                      If you look at Bulldog Breed and Robochicken...well, if you can see anything, youre better than me. All I could figure out is that Bulldog Breed does the dirty work whilst Robochicken takes whatevers left.

                      But, yeah, the complement route may be better.

                      Comment


                      • #12
                        The Crash & Burn Tournament: The Dual Duels

                        AJ? Alex? The Flash? Anyone willing for a team-up with:

                        TEAM BRAVEHEART
                        1. Wedge Devolution
                        2. Killotine: EVO
                        3. Metal Sonic Spin Dash
                        4. Whirligig 4.5
                        5. E Clawdius Unum
                        6. Turbo Tails
                        7. All Scoop and No Stab Make Steve a Dull Boy
                        8. The Botles Reunited

                        1. Wedge Devolution
                        SHAPE- low wedge with sloped rear
                        COLOUR- sleek and shiny silver
                        WEIGHT- about 100kg
                        DIMENSIONS- 90cm X 75cm X 30cm
                        SPEED- 16mph
                        TURNING CIRCLE- 0
                        GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot. Fitted with Biohazard-style skirts on sides and rear, giving 0mm
                        ARMOUR- 4mm Hardox
                        WHEELS- inside robot, 4-wheel drive
                        POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
                        WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. This should allow Wedge Devo to comfortably flip up to 1 tonne.
                        SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
                        NOTES- flashing red light on top of robot, flies Scotland flag
                        STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
                        WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers :P)

                        2. Killotine: EVO
                        SHAPE- compact box-wedge ala Storm 2, rounded back
                        COLOUR- red
                        WEIGHT- about 100kg
                        DIMENSIONS- 100cm X 70cm X 35cm
                        SPEED- 16mph
                        TURNING CIRCLE- 0m
                        GROUND CLEARANCE- virtually 0mm at the front with spatula, 10mm at sides and back. Skirts at sides and back produce 0mm.
                        ARMOUR- 3.25mm Hardox
                        WHEELS- inside robot, 4WD
                        POWER- 2 X LEM-130s; 2 x 12v 3amp NiCad packs, giving 36v @ 12amp
                        WEAPONS- The main weapon is the large pneumatic axe, composed of 3.5mm hardox. It is very similar to that of Killerhurtz and operates with a rack-and-pinion system like Terrorhurtz. Running on 160psi, the axe runs off an 80mm X 20mm ram and stores its gas in a 2kg main bottle and 1kg buffertank. If anything goes wrong with the axe, Killotine can use its great pushing power to simply ram its opponents to death.
                        SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. Also, just like the original Killotine, the machine has a rounded back and a red semi-sphere on either side of robot to stop it getting beached.
                        NOTES- flies the Scotland flag, thanks to Tom, Aaron & AJ for helping with the design
                        STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
                        WEAKNESSES- so-so turning, limited gas supply

                        3. Metal Sonic Spin Dash
                        SHAPE- low skirted box, with fixed front wedge & sloped sides
                        COLOUR- blue bodywork, with red-and-white striped skirting
                        WEIGHT- about 100kg
                        DIMENSIONS- 102cm X 75cm X 20cm
                        SPEED- 16mph
                        TURNING CIRCLE- 0m
                        GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
                        ARMOUR- 3.75mm Hardox
                        WHEELS- inside robot, 6WD
                        POWER- 2 x LEM-130s. Runs at 36v and produces approximately 18hp.
                        WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical circular saw. The saw is powered by an S28-150 MagMotor and runs at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
                        Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
                        SRIMECH- a rear-hinged arm on top. Powered by an S28-400 MagMotor geared 250:1 for quick and easy self-righting.
                        NOTES- flies the Scotland flag, thanks to AJ, has F*** Shadow! written on the underbelly in red
                        STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
                        WEAKNESSES- so-so turning ability

                        http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png

                        4. Whirligig 4.5 (sort of formerly Whirligig 4.0)
                        SHAPE- flat disc
                        COLOUR- gold with Mauler-style scary face on top. The face shows the direction of the robot.
                        WEIGHT- about 100kg (see bottom)
                        DIMENSIONS- 101.6cm diameter X 12.7cm
                        SPEED- 15mph
                        TURNING CIRCLE- 0
                        GROUND CLEARANCE- 8mm
                        ARMOUR- 1.905 cm thick Grade 5 titanium
                        FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
                        POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
                        WEAPONS- The main weapon on Whirligig is the spinning outer ring, fitted with 9 x Pussycat-style claws. The spinner is powered by an LEM-130 running at 36v. It can reach speeds of 1000rpm and produce up to 100kJ...more than enough to kill another bot at full speed.
                        As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
                        SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
                        NOTES- flies Scotland flag, thanks to AJ, my first properly calculated machine
                        STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
                        WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes

                        WEIGHT CHECK:
                        armour = 33.72kg (inc blades)
                        chassis, mounts, bracing etc = about 30kg
                        drive and weapon motors = 12kg overall
                        NiCads = about 15kg
                        feet = about 10kg overall

                        TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule. Probably.

                        http://img137.imageshack.us/img137/1297/whirligig45xt7.pnghttp://img137.imageshack.us/img137/1...ligig45xt7.png

                        5. E Clawdius Unum (formerly Clawdius Decimus Murderous)
                        SHAPE- skirted wedge with small box section and rounded back
                        COLOUR- deep green with red shield emblazoned on the wedge, depicting a gold lion with a crown
                        WEIGHT- about 100kg
                        DIMENSIONS- 95cm X 70cm X 40cm
                        SPEED- 14mph
                        TURNING CIRCLE- 0m
                        GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
                        ARMOUR- 4mm Hardox
                        WHEELS- inside robot, 4-wheel drive
                        POWER- 2 X S28-400 MagMotors
                        WEAPONS- The main weapon, as ever, is the hydraulic diamond-tipped crushing claw. It is powered by a Vivoil pump with an 80mm x 40mm ram, with a 2kg tank for storing the hydraulics. The claw runs at 3000psi and, aided by the diamond tip, should be able to leave plenty of holes in another robot.
                        The front wedge also features a Firestorm-style blade and two flat spears to aid in getting under the opposition. The wedge itself is now home to several Mute-style barbs to help ensnare other robots.
                        SRIMECH- A rear-hinged pneumatic arm on either side, powered by a pair of linear actuators. The rounded rear also prevents the robot getting beached.
                        NOTES- flies the Scotland flag, thanks to AJ, et tu, Brute? written on the underbelly
                        STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fairly quick srimech
                        WEAKNESSES- so-so manoeuvrability

                        http://img137.imageshack.us/img137/1801/eclawdiusunumor1.pnghttp://img137.imageshack.us/img137/1...iusunumor1.png

                        6. Turbo Tails
                        SHAPE- short box with front wedge, sloped sides & rounded rear
                        COLOUR- yellow with the foxs face looking particularly evil on the front slope
                        WEIGHT- approx 100kg
                        DIMENSIONS- 100cm X 75cm X 25cm
                        SPEED- 16mph
                        TURNING CIRCLE- 0m
                        GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
                        ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
                        MOVEMENT- 4 inner wheels
                        POWER- 2 x C40-500 MagMotors. Can produce approximately 12hp.
                        WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by an LEM-130 running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
                        The front wedge also hosts a forward-hinged flipping arm, powered by an 80mm x 20mm full-pressure CO2 ram. The arm operates at 750psi, giving it a fair bit of oomph, and stores its gas in a 2kg main bottle. Capable of just over 30 fires per fight.
                        SRIMECH- The flipper. Sloped sides and rounded rear also prevent it getting beached.
                        NOTES- flies the Scotland flag, thanks to AJ
                        STRENGTHS- weapons synergy, touger armour, fast, fairly compact, greater pushing power
                        WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?

                        http://img84.imageshack.us/img84/7952/turbotailslongered5.pnghttp://img84.imageshack.us/img84/795...slongered5.png

                        7. All Scoop and No Stab Make Steve a Dull Boy
                        SHAPE- reverse wedge with scooped front, sloped sides and slightly boxed back
                        COLOUR- blue
                        WEIGHT- about 100kg
                        DIMENSIONS- 110cm X 75cm X 45cm
                        SPEED- 14mph
                        TURNING CIRCLE- 0m
                        GROUND CLEARANCE- virtually 0mm at front, 10mm at sides n rear without skirting, virtually 0mm with skirting
                        ARMOUR- 3.5mm monocoque Hardox all over
                        WHEELS- inside robot, 4WD
                        POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
                        WEAPONS- The weapon synergy you know and love is back. The main form of attack this time, however, is the large flipping scoop at the front. This is powered by 2 x 39mm Dia high-pressure rams, giving flipping power equal to that of Mute. OOTAs galore!
                        This is accompanied by the ol pneumatic axe, forward-facing and mounted on the scoop mechanism ala Behemoth...except it aint pneumatic no more! A bit smaller than previous versions, the hammer is powered by a 36v LEM-130, providing about 2kJ per whack and almost infinite blows. No bad, eh?
                        SRIMECH- the scoop can easily right the robot (hopefully, the axe can, too). Also, a single spike on either side will hopefully prevent it getting beached
                        NOTES- flies the Scotland flag, scoop and hammer can be activated together or separately
                        STRENGTHS- Weapon synergy, tough armour, very good traction, nippy, skirted
                        WEAKNESSES- So-so manouverability?

                        http://img233.imageshack.us/img233/3112/allscoopnostabmakestevexh3.pnghttp://img233.imageshack.us/img233/3...kestevexh3.png

                        8. The Botles Reunited
                        IS A 4-WAY CLUSTERBOT!
                        SHAPE- all parts are boxes with hinged skirts at the sides and rear (John€™s are shaped slightly differently, so they don€™t interfere with the weaponry)
                        COLOUR- John €˜Geddon (B1) = yellow with pink skirts and weaponry
                        Paul McHurtney (B2) = blue with grey skirts and scoop
                        George Harassment (B3) = red with light grey skirts and weapon
                        Ringo Scarr (B4) = pink with gold skirts
                        WEIGHT- round about 25kg each
                        DIMENSIONS- about 60cm X 40cm X 22cm each
                        SPEED- 12mph
                        TURNING CIRCLE- 0
                        GROUND CLEARANCE- 6mm all over each (minus skirts), 0mm at sides and back each (with skirts) (John€™s are shaped a slightly different way, so when they flop over, they don€™t interfere with the axes)
                        ARMOUR- 2mm aluminium
                        WHEELS- inside robot, 4 wheel drive
                        POWER- 2 X S28-150s each
                        WEAPONS- For this incarnation, John has kept his front hinged wedge (giving him virtually 0mm at the front), but this time, he has a pair of Splinter-style side axes for grabbing and penetrating opponents...he€™s €œreally got a hold on me€
                        Paul has also kept very similar to his last incarnation. The front static scoop remains (giving virtually 0mm at the front), but also included is a pneumatic spike hidden in the bucket - partly for damaging underbellys and armour, partly for sending other bots €œflying€
                        George is probably the most drastically altered of the Fab 4. Only 2 of his front spikes remain from his last appearance. All the rest have been ditched to make way for a horizontal spinning blade with two hammerheads stuck on for good measure. Beware of €œMaxwell€™s silver hammer€
                        And last, but by no means least, there€™s Ringo! Unlike the others, Ringo is nearly completely the same as before. The main weapon remains the small front vertical drum. It€™s essentially a scaled-down version of Tornado€™s and travels at approximately 2000rpm. Our €œhard-nosed drum-er€ is definitely back
                        SRIMECH- all parts are invertible and the skirts prevent any member getting beached on his side
                        NOTES- fly Scotland flags, the colour scheme comes from the Beatle€™s outfits on the cover for Sgt Pepper€™s Lonely Hearts Club Band
                        STRENGTHS- multiple parts, each part is fast and quite manoeuvrable, much improved weaponry, tricky to get under, pretty good traction for lightweights
                        WEAKNESSES- weak armour, each segment is very light

                        http://img155.imageshack.us/img155/5399/thebotlesreunitedzi7.pnghttp://img155.imageshack.us/img155/5...eunitedzi7.png

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                        • #13
                          The Crash & Burn Tournament: The Dual Duels

                          I believe Diotoir should team-up with Spring-BOK! Chris :wink:

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                          • #14
                            The Crash & Burn Tournament: The Dual Duels

                            Once you organise which robots youre going to enter, we can work it out from there. Sound good?

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                            • #15
                              The Crash & Burn Tournament: The Dual Duels

                              of course Chris, but I only have 7 vapours and since you wanted a comedy bot to go with Spring-BOK! and Diotoir has a spring-powered weapon too

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