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The Crash & Burn Tournament: The Dual Duels

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  • The Crash & Burn Tournament: The Dual Duels

    We won?

    I cant believe it!!

    Great fights from Kody and commiserations to Alex and Steve

    As for tactics...
    Uh..Try and pit GeForce?

    Comment


    • The Crash & Burn Tournament: The Dual Duels

      No real tactics as I couldnt seem to find stats and I really cant be bothered to look that hard

      Anyway, the idea behind teaming Wheely with Sakura is so that Wheely can flip me back over if need be. Tactics are to kill, murder, destroy and generally harm.

      Comment


      • The Crash & Burn Tournament: The Dual Duels

        Theyre on Kodys boards, you lazy arse }

        Comment


        • The Crash & Burn Tournament: The Dual Duels

          Use the drum (or disc weapon, whatever you call it ) and avoid Without You. Slam into Crash Bandibot, bludgeon the armour with the drum, and push it into Sithis like theres no tomorrow.

          Comment


          • The Crash & Burn Tournament: The Dual Duels

            Namie€™s Style & Son of Wedgie vs. Slammer V & Metal Sonic Spin Dash

            My tactics for this one are to use Namie and get her to attack Metal Sonic Spin Dash straight away. :P

            Good luck to you all.

            Comment


            • The Crash & Burn Tournament: The Dual Duels

              Well, we€™re an eighth from our goal, the Series Finals, but we don€™t stop until all the battles are done! And we€™ve got two more for you tonight. Gentlemen, we€™re at Heat B!

              Heat B
              Round 1 Battle 1
              Namie€™s Style and Wedgie vs. Slammer V and Metal Sonic Spin Dash

              €œFrom Team JimBob: Namie€™s Style€¦and€¦Wedgie!€

              Odd name for a vapourbot, but that doesn€™t mean Namie€™s Style is any less dangerous! Chezza€™s first ever vapour features 5.5mm Hardox armour and a low-pressure rear-hinged flipper, but the wheels are exposed vertically. Wedgie is actually Son of Wedgie from David Sheppard, another surreal rename. Like its teammate, it has a low-pressure flipper, and some nifty upgrades to help it survive€¦and flip away.

              €œFrom Team Vengeance For All: Slammer V€¦and€¦Metal Sonic Spin Dash!€

              It€™s Alex Holt€™s oldest vapourbot! Slammer V is a swiss-army-knife of a vapourbot, an axlebot design with several attachments, among them a claw, a disc, a wedge, and axe heads. If you can€™t keep up with Metal Sonic Spin Dash, then you€™re too slow! This hedgehog-bot comes with a vertical mounted sawblade and a front spatula to help get under other robots.

              Note: Since Alex didn€™t give tactics, Slammer V will be using the vertical disc today.

              Roboteers, stand by€¦

              Booth #1: Chezza, David Sheppard
              Booth #1: Alex Holt, Steven McGregor

              Damocles makes a reappearance, and Dead Metal appears for the first time, with the pincers and carbide-tipped sawblade.

              3€¦
              2€¦
              1€¦
              Activate!

              It€™s havoc time once again as all the competitors break away from their spots in the first battle of the heat, eager for some blood. It€™s Slammer who draws some first, smacking the disc up against Wedgie€™s front flipper but unfortunately not even making a scratch, especially not it€™s not up to speed. Wedgie responds with a shove and a quick FLIP, sending Slammer over. Not that it accomplishes much, but it very momentarily stuns Slammer and allows Wedgie to move in and slam it against the wall! Meanwhile, Namie€™s Style has its hands full with Metal Sonic Spin Dash, as the initial charge sent it right up onto MSSD€™s spatula, and now Steven is in control. BANG! OOH! Some sparks shaved off of Namie at that hit, and make a wide cut in the front blade! MSSD tilts slightly, relieving the pressure of Namie off the saw to spin it up again, but Namie€™s flipper activates and throws it off of MSSD. Angered, Steven gives chase, but it isn€™t long before Namie turns around and is confronted. WHAM! Both meet€¦and again it€™s Steven who comes off the better of the two, as the spatula defeats the damaged blade and makes way for the sawblade. BANG! The flipper blade of Namie is chewed up very much at the middle, and Chezza looks worried.

              However Wedgie cuts Namie a break by dodging a charge by Slammer and colliding into MSSD€™s side with some force, getting his own flipper into play and breaching MSSD€™s side. FLIP! MSSD goes over onto its back and Chezza goes full throttle this time. Namie slams into MSSD and smacks it into a CPZ! Slammer€™s disc is spinning wildly, but definitely not as fast as the raging fury of Damocles€™ motors as the newbie house robot trundles in. FLIP! Namie tosses MSSD against the wall for a possible OOTA but it doesn€™t happen, as MSSD simply bounces off and lands on its wheels€¦in front of Damocles!

              CRASH!!!

              That has got to hurt. A hit from one of the drums of the house robot directly on the sawblade, and it€™s completely bent away from the main axle€¦or bent and taking the axle with it! Not to mention the fact that it€™s also sent MSSD onto its rear again. Namie collects MSSD while it tries to self-right, and takes it all the way across the arena for another great slam into the arena wall, Chezza looking ecstatic. Slammer looks to intervene, and gathering some nerve thrusts headlong into Wedgie€™s side while Dave is slightly distracted by the flight of MSSD.

              CRASH!

              A fine hit, I must say, and it€™s tossed Wedgie onto its back. Wedgie self-rights, but only just lands in front of Slammer€™s disc again. No big CRASH, but it has inverted Wedgie again. Alex looks absurdly pleased with the current scenario and moves in again, but can€™t flip Wedgie over this time, and backs off to spin the disc up. Namie flips MSSD against the other wall and backs in to try and help Wedgie, as MSSD just falls onto his back from the wall, and rights itself. WHAM! Namie tackles Slammer€™s left wheel and spins it right around, unfortunately Namie went too fast and smacked into the arena wall - BZZT! Wedgie takes a shot from the arena saws, while on its back, and gets sent flying! Slammer goes after Namie, but barely nicks the corner of the front with the disc, tilting Chezza€™s vapour a bit but not really achieving much. However the disc has hardly stopped, and Slammer moves in again!

              CRASH!

              Don€™t you just love these amazing disc hits? Anyway Namie has been toppled onto its back, and Alex is ready to repeat what he did with Wedgie, only to find the said Wedgie at his rear immediately, and beaching it. However, intrusion happens at his own rear as MSSD comes roaring in and smacks into Wedgie€™s rear, hard. The saw isn€™t spinning, and doubtless we know why, but it doesn€™t seem to have killed him entirely. Chezza however fully intends to kill off MSSD entirely, and Namie gets around to MSSD€™s side. It€™s having trouble getting under those skirts, though, and onlly manages to push MSSD against the wall and trap it there. MSSD drives forward, trying to shake Wedgie onto itself and snag it with the barbs atop that top panel, but with the weight of Slammer on top of Wedgie that ain€™t happening soon. Strangely enough Slammer€™s disc is spinning, just a few millimetres from the ground. Realizing this Steve backs MSSD up a little but careful not to entirely release Wedgie€¦and Namie pounces. It slides straight under the side skirt and lets loose a FLIP! Over goes MSSD, right out from under Wedgie, and into the wall! Before it can recover, Namie is there again and flips it again. FLIP! MSSD gets a little air and collapses onto the wall on an angle€¦and seems to be stacked! The wheels ain€™t touching the ground and the srimech is hitting air! FLIP! Ooh€¦Wedgie has tossed Slammer a bit, but thankfully the disc does not hit the floor. In fact, it turns in Alex€™s favour as the disc be pointing straight at Wedgie! Dave realizes his mistake much too late€¦

              CRASH!!

              The flipper gets it in full and the entire hit blows Wedgie back quite far, and there are some nasty dents on that flipper right now. Chezza seems satisfied that MSSD can€™t move, and leaving him for dead goes after Slammer. The Watcher moves over, a little awkwardly as it drives by the arena saws which unexpectedly pop up, and bumps into MSSD€¦which does nothing. Steve shakes his head at the loss of his second robot in the competition as The Watcher counts MSSD out.
              1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

              Alex however isn€™t about to let Steve lose MSSD yet, and turns on Namie, as the box wedge approaches with wrath. Wedgie drives back in, a little shakily, as Slammer puts the half-spun-up disc into Namie€™s flipper. A dull THUNK as the blow bounces off the flipper, leaving a scratch, and Namie powers into the axlebot and stuffs it into the pit release button! Whoa, get off that pit, Wedgie! Wedgie does so€¦and goes over to MSSD and tosses it€¦over the fence! Just barely, though, as MSSD balances on the railing for a second before sliding down. Slammer is able to get away, very hard to catch with a wedge, as Namie tries to catch up with him. Wedgie moves in from the side, intercepting Slammer and sending it flying onto the floor flipper. BZZT! Ouch, Namie has to watch out for those arena saws! Slammer spins around to face Wedgie who comes flying into him and gives the axlebot a great big helping of his wedge!

              CRASH!!

              The disc of Slammer is pleased, as it€™s just had a five-course meal of that wedge by tearing a wide gash in it and throwing Wedgie back. Namie moves in while the disc is stopped and tosses Slammer over. (FLIP!) Another momentary stun and Namie pushes Slammer back towards the wall. Oof. Right into it. Slammer spins around, driving one wheel over Namie€™s entire wedge, which proves to be a big mistake€¦FLIP! A nice flip there and one wheel is caught on top of the arena railing! Just like poor old S3 in Series 6€¦Alex tries driving one wheel off the railing, and it lands right on top of Namie again. FLIP! €¦and that€™s the end of that. Slammer gets thrown just over the fence by the low-pressure flipper and joins MSSD out.

              The competitor battle may be over, but Dave€™s obsession of house robot attacking reforms as Wedgie tackles Dead Metal and tries to flip him over. Obviously the leverage is too much and Dead Metal just falls right back onto him. Damocles is out in a flash but it€™s Namie who gets to the CPZ first, getting to the other side and tossing Dead Metal up a little onto Wedgie, giving Dave the leverage he needs. FLIP! Over goes Dead Metal! Dave gives Chezza the thumbs-up, but Damocles is quite angry€¦

              CRASH!!!

              He smacks into Wedgie without warning, sending it flying across the arena! Namie moves in against the house robot but is also smacked away, though not as much CRASH to it. And€¦Wedgie is out, appearing unable to move from that blow. Namie is on its back and self-rights, but unable to avoid Damocles€™ other drums.

              CRASH!!!

              What a hit! And€¦wow. Namie€™s Style has been sent flying over the fence€¦ironically, landing on top of Slammer V. Damocles spins down its drums, and with minimal effort, pushes Wedgie down the pit from the rear.

              CEASE!

              It€™s the slammer for the most overrated vapourbot, and that Metal Sonic Spin Dash is in way over its top speed - I mean head!
              Namie€™s Style and Wedgie advance to Round 2!

              --------
              --------

              Round 1 Battle 2
              Infusion Alpha and GeForce 4.0 vs. Tough As Nails and Henry VIII

              €œFrom Team SpunOut: Infusion Alpha€¦and€¦GeForce 4.0!€

              We already explained about the Infusion family last time, so you don€™t need to be reminded about how deadly Infusion Alpha is. GeForce 4.0 on the other hand certainly has the force, which needs to be briefly described. Basically a wedge with a giant flipper, he€™ll toss you around at Mach 7! And with some decent armour, spinners won€™t have an easy time with him, that€™s for sure.

              €œFrom Team Operation Devastation: Tough As Nails€¦and€¦Henry VIII!€

              Right from Jeroen van der Loo€™s workshop: Tough As Nails, a real robot that won the Dutch world championship qualifiers in Series 7. Think a giant pair of pneumatic pincers with 2 rear wheels, and you€™ve got it. :wink: Hardox armour should make this robot live up to its name. Henry VIII has a history, albeit brief. A box with a 3mm titanium scoop and a tungsten-tipped axe should make others bow down. It€™s plenty powerful but the skirts are quite thin; 1mm titanium doesn€™t sound too promising.

              Roboteers, stand by€¦

              Booth #1: Aaron Knight, Andrew Jackson
              Booth #2: Jamie McHarg, Liam Eliot

              It€™s a Double Whamlet of sorts, but Cassius Chrome accompanies him for the triple.

              3€¦
              2€¦
              1€¦
              Activate!

              Infusion and TAN start out first, as Infusion attempts to get around the rear of TAN, but isn€™t having much luck. TAN moves in.

              CRASH!

              Not the best hit, but TAN is sent back a little and out of reach. As the flywheel revs up, and Jamie tries to re-alignhis target, Aaron contemplates over a tactic, and finally settles on belting TAN with the wedge. Infusion moves in quickly to prevent a sortie. WHAM! TAN is actually NOT gotten under, but pushed back by the sheer power of that kinetic boost and shoved against the wall. The pincers close€¦

              CRASH!

              That was indeed a nice hit, and an added bonus is that TAN has been beached now by this, tilted up onto the wedge! Now Liam acts; Henry VIII moves out to help his teammate but Andy reacts just as quickly, and GeForce blows into his path and meets the scoop, sliding under it quite easily. WHACK! The axe comes down and makes a dent in the flipper, but by no means does this mean that GeForce is harmed. Indeed no, as GeForce brings Henry VIII to the wall, and FLIP! A huge toss, and Liam hangs his head, as his eyes follow his robot€™s path onto the arena camera track. A quick KO, and Infusion releases TAN finally, allowing it some room, or maybe to allow GeForce to come in€¦neither! It€™s giving ITSELF some room to turn around and bring in the flywheel!

              CRASH!!!

              The left claw takes it, but doesn€™t get harmed, really, at all. Maybe a small dent, but that€™s it€¦and GeForce comes screaming in like a thunderbolt! The wedge gets that damned side of TAN and carries it to the wall€¦but TAN slides off the side onto its wheels. Andy sees the danger and backs off as TAN aggressively moves in with the pincers open. Infusion cuts him off with the flywheel.

              CRASH!!!

              The same side gets it€¦and another small dent, but really, no damage. And now TAN has been turned around a bit€¦Andy smiles, moves GeForce in to attack the rear, and gets under it like nothing. TAN is pinned against the wall, and beached completely, and the flipper is activated. FLIP! Tough As Nails joins its teammate on the wrong side of the arena wall.

              CEASE!

              Tough As Nails? I€™d say not. Henry VIII might need to be rewritten.
              Infusion Alpha and GeForce 4.0 advance to Round 2!

              (Message edited by kodster on May 16, 200

              Comment


              • The Crash & Burn Tournament: The Dual Duels

                Bummer.

                Me and Jamie did agree that his vapours would go out first, and since TAN is a realie it should have gone out second.

                But it wouldnt have made a difference anyway!

                Comment


                • The Crash & Burn Tournament: The Dual Duels

                  REVISED TACTICS
                  Tornados using the drum doesnt faze me in the slightest...it means hell be easier to flip. Keep on him at all times, and attempt for arena ejection.

                  Comment


                  • The Crash & Burn Tournament: The Dual Duels

                    Sorry about the lack of battles. :sad:

                    Busy updating the Zlayerz/Varying Every Day forum. Once Im done that, Ill write some more.

                    Comment


                    • The Crash & Burn Tournament: The Dual Duels

                      Round 1 Battle 3
                      Sithis and Tornado vs. Crash Bandi-bot 3 and With Or Without You

                      €œFrom Team After-Life: Sithis€¦and€¦Tornado!€

                      Entering from a dark and terrible place is Sithis, a ring spinner with two 5kg curved blades and a 20kg shell, making a 30kg weapon altogether. It pumps out 80kJ but its tires are fodder for axes, though it doesn€™t have to worry about them for this battle. RW Series 6 champ Tornado joins him, the big power in its depths. It can be equipped with a scoop, a drum, and an elongated cage with a h-disc. It€™s using the drum today. Will it whip up a storm, or downgrade to a pleasant breeze?

                      €œFrom Team Various Dinowarriors: Crash Bandi-bot 3€¦and€¦With Or Without You!€

                      Cortex would be fuming if he saw Crash Bandi-bot 3 in the arena. It€™s got a nice flipper, and rear wedge which houses a pneumatic spike. Its weakness, Tengu, is nowhere to be found in this contest, but it will run out of flips. With Or Without You is Martijn M Benschop€™s clusterbot, With You being a LEM130-driven rammer and Without You being a suicidal bar spinner, getting 420kJ per hit at 7500rpm! It takes a while to get to that rpm, though, and when it€™s not spinning, it€™s VERY vulnerable.

                      Roboteers, stand by€¦

                      Booth #1: Danny Bailey, Samuel Park
                      Booth #2: Christopher Mason, Martijn Benschop

                      Speaking of vulnerable, Sir Killalot WILL make you feel vulnerable, the claw and lance at the ready, and the pushing power of Asterix Heroicus will make anyone cry.

                      3€¦
                      2€¦
                      1€¦
                      Activate!

                      So€¦it€™s Tornado out first, against Crash Bandi-bot 3, and already Tornado crashing into the side of Crash Bandi-bot, cleanly avoiding that front flipper, and there goes the drum! Chipping away at the 8mm titanium, but chipping away nothing, only creating some sparks, really. But judges love sparks, they do, and that will earn Tornado some points, and Crash Bandi-bot is away now, trying to drag in that flipper. Tornado goes blowing by it, only 10mph but seemingly more agile here as Chris tries to position his machine into giving Tornado a nice flip. Tornado is flying all over the place, possibly out of control? No, they avoid another charge by Crash Bandi-bot - FLIP! NO! Tornado have been caught by the flipper! And now they are inverted! Look at that, sending Tornado straight up into the air, that€™s good control by Crash Bandi-bot. Tornado is still scrappy, though, again finding the side of Crash Bandi-bot and sending sparks flying, but doing nothing to that titanium.

                      Sithis and Without You are both fully up, you can see in the corner patrol zones, the CPZs, and With You is also waiting nearby its twin, as the other two robots battle it out. Tornado to me seems to be the more aggressive, but Crash Bandi-bot is certainly the more controlled, I think. It€™s a flip vs. a chip, and the flip certainly was mightier, but Tornado is strong no matter which way up, and again at the side of Crash Bandi-bot, chipping away with that drum! Chris is pleased, though. That armour is simply taking little punishment, only feeble scratches! But Tornado is pushing them, and straight into the arena wall! WHAM. Chris€™ bot is pinned now, and the mighty traction and power of Tornado is holding him there€¦and he backs off. Crash Bandi-bot is away. And tagging With You, so now both of the clusters move out as Crash Bandi-bot occupies the vacated zone.

                      Tornado hasn€™t tagged Sithis, and shows no incentive of doing so. Without You is spinning that 10kg bar extremely fast, and I really wonder what would happen if it connected with Tornado€™s drum weapon, horrible to think of, honestly. Here€™s With You is coming in on Tornado, trying to attack the sides, and shoves it€¦and stops shoving it, trying to wait for its twin to come in but Tornado is away and out of danger. Look at that blade, spinning away. AND TORNADO ATTACKS CRASH BANDI-BOT IN THE PATROL ZONE!!! He is up and under the flipper€™s side, and has him against the wall! Bang Bang goes the drum against the side, but cannot damage that side any further. Without You is coming very close to Tornado, get out of there Tornado, I wouldn€™t want to be caught by that, and Tornado backs off, JUST avoiding that blade. With You comes in from the side, though, and goes smacking into the side, and able to remove its traction completely as Tornado€™s wheels leave the floor and he is pushed into the wall! Crash Bandi-bot€¦no, he€™s okay, still moving, just staying out of trouble. With You backs off now, as Tornado moves away, and Without You can€™t move in quick enough. It€™s certainly faster but not more agile, and Tornado is well away by now. Martijn isn€™t happy about this, he hasn€™t expected Tornado to survive this long, and neither has Chris€¦and not sure whether Samuel thought so, too.

                      In comes Tornado now, with an attack on With You this time! The drum hits the front scoop of the middleweight and sparks fly again, no damage but sending With You back a bit. The drum is inverted but still packs a little bit of punch, and packing a good acceleration as it€™s back up to speed. I must say it fits nicely into With You€™s scoop. Without You is coming in from the side, and Tornado moves in on With You - OH! Nice manoeuvre by Samuel there, braked right by With You and moved in between the clusterbots -

                      CRASH!!!!

                      OH DEAR GOODNESS ME!!! WITHOUT YOU HAS BEEN HIT BY THE ARENA SAWS!!! IT€™S GOING COMPLETELY CRAZY, SPINNING ALL OVER THE PLACE - AHAHAHAHAHA!!! Heh€¦oh dear€¦that was unexpected, ahahaha! Flying into the air€¦now it€™s on its back€¦and by the looks of it, it just destroyed one of the arena saws€¦ That will be put on Martijn€™s tab, assuredly, but for now, I don€™t think much of With You€™s chances now - oh! Crash Bandi-bot has left the zone, and is going over to Without You! Sithis leaves his zone at last as€¦FLIP! Oops, haha, Crash Bandi-bot tosses Without You€¦into a 360. Uh, onto its WHEELS, Chris. FLIP! There we go€¦and no. Without You is certainly dead, no movement. The Watcher is after it and€¦OI! Crash Bandi-bot flips the ref over! That€™s a no-no, Chris! The house robots are after you!

                      CRASH!

                      But Asterix is in major peril himself - crashing into Sithis! The side is smashed right open, and a huge slice is carved into the house robot€™s panel there! Sir Killalot makes a slow path towards the thick of things, as With You and Tornado continue to duel it out. A shove from With You, and Tornado is pushed onto the flame pit, ooh, you don€™t want fried aerials, Tornado, get away from there. Sithis is spinning up again, hardly doing much in this fight other than that nice blow on Asterix, which has seemingly broken the house bot down. Uh oh, Crash Bandi-bot gets away as Sir Killalot comes in, and, uh, oh there we go. The arm rights The Watcher, and the ref is happy (though albeit annoyed ) again, so Killalot backs off€¦Sithis moves in on Crash Bandi-bot as The Watcher moves over to Without You€¦and counts it out.
                      1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                      Out goes Without You, but With You is still very much in the contest, shoving Tornado again, but now Tornado is away, and slamming into Crash Bandi-bot again, the drum beating against the titanium shell, but unable to defeat it! Crash Bandi-bot moves out of the way, escaing Tornado, only to run into Sithis!

                      CRASH!!

                      The front edge is stricken and thus spins Crash Bandi-bot away€¦and it€™s given a medium-sized dent on the side, a good tactic by Danny there. With You moves in Tornado again, getting under the rear, and slamming it into the wall - OH! Tornado has smacked into the wall and pulled a Minion! Now beached precariously on its own drum against the arena wall! ..and now back right-side-up, falling off the wall! Sithis is in danger, Crash Bandi-bot after it straight away, and there we are! FLIP! Sithis is unable to get up to speed in time, and Crash Bandi-bot has made him pay for it with a mighty flip, sending the spinner up and over€¦and Sithis moves away, invertibility its trump card but Crash Bandi-bot is in its face again though, and FLIP! Sithis can€™t stop the attack as it is toppled again, and into an empty CPZ! As it is, Tornado moves in on With You and gets it with the drum, creating many sparks and throwing With You into the air! It falls back down, but Samuel drives straight under it and pushes it right into an incoming Sir Killalot! Right into the claw, which closes around the 50kg cluster, and With You is about to be taken for a joyride, it seems.

                      Now Tornado can turn its attentions to Crash Bandi-bot, who pulls off another mighty FLIP on Sithis, sending it onto its side, the blades hitting the wall perpendicular and beaching it, and WHAM! Tornado smacks into Crash Bandi-bot€™s rear€¦and drives up onto it! Sithis falls off the wall, and slightly onto Crash€™s flipper, ah€¦FLIP! Sithis is turned over again, and is away, spinning, and spinning€¦and back up to speed. Tornado€¦uh€¦seeems to have ground Crash Bandi-bot€™s wheels into the ground, and Crash moves away, sending Tornado forwards into the wall, and Crash moves in again€¦and so does Sithis!

                      CRASH!!!

                      Tornado was wedged, but too late as the 80kJ of force enters Crash Bandi-bot€™s side and results in one badly mangled side! FLIP€¦only air, sir. And Sir Killalot€¦has dumped With You out of the arena! Ah, too bad, so sad, Mr. Benschop. And now Crash Bandi-bot is really put to it here, as Tornado tries to wedge it€¦no luck. Another BANG into the same side Sithis hit, and more sparks, but no more damage. A good weapon for throwing, though, as it tilts Crash Bandi-bot into the air somewhat, and it crashes back down onto Tornado, who drags it away, Crash Bandi-bot somewhat stuck on the top edge of Tornado, and Sithis heads towards the pit release button! WHAP! Hey, we don€™t need the arena more destroyed than it already is, you blasted little thing! And Tornado has Crash Bandi-bot€¦turns around€¦which frees Crash Bandi-bot! Free him nothing, though, as Tornado€™s drum is still moving and smacks into Crash€™s side again, not wedging or damaging him but allowing Tornado to finish the battle. BOOM! In you go, Crash Bandi-bot.

                      CEASE!

                      Crash Bandi-bot 3 fails to make the trilogy, and With Or Without You comes together and breaks apart into a wrangled mess!
                      Sithis and Tornado advance to Round 2!

                      --------
                      --------
                      Round 1 Battle 4
                      Autoism 2.0 and No Objections vs. Wheely Pure Evil 2 and Sakura

                      €œFrom Team Chevron Insanity: Autoism 2.0€¦and€¦No Objections!€

                      No manuals for Autoism 2.0: it€™s pretty straight-forward with a Big Nipper€™s style lifter, but with pliers instead of claws, and quite a bit of power. Says it has weak side armour€¦4mm Hardox isn€™t all that weak. But the (slightly) exposed tires are a weakness indeed. No Objections would like to object to that, though. It€™s a flipper and spinner, with lifting forks, and a wide 12mm Hardox ring delivering 80kJ per blow. Possibly overweight, but it cannot move while spinning, so that is quite a weakness.

                      €œFrom Team Dunno: Wheely Pure Evil 2€¦and€¦Sakura!€

                      Wheely Pure Evil 2: Wheely Big Cheese on acid, and St. Agro on crack. Two flippers, one on each side, capable of flipping 5000kgs. However, it€™s got Boron Carbide as armour, which is quite overrated in armour. Its wheels are exposed too and it has limited CO2 capacity. Taking a leaf out of RW7 champ Typhoon 2€™s book is Sakura, a blossom-shaped FBS with four leaf-shaped blades that can dish out 90-100kJs. It can right itself as well but the underside is poorly armoured. Also has a gimmick which will be revealed later. :wink:

                      Roboteers, stand by€¦

                      Booth #1: Paul Cuomo, Joey McConnell
                      Booth #2: Daniel Stickler, Frank Goacher

                      As always, we have two other terrors, this fight in the shape of Exa-Gore-Ic Evo with the hugely powerful pincers, and Matilda with the tusks and rear flywheel, ready to punish, punish, punish€¦

                      3€¦
                      2€¦
                      1€¦
                      Activate!

                      Autoism and Wheely Pure Evil are the first to go out and tangle head on, and it€™s a no-go for Wheely Pure Evil as Autoism has it with the pincers, and starts to lock in€¦uh, nope,, don€™t think so, you€™re too slow, and Wheely Pure Evil moves away€¦and moves back in. Aha! Under Autoism he is, avoiding the pliars and catching him from the side of the front, and driving further forward, wedging Autoism, driving towards the arena side wall€¦Autoism is sliding off€¦and€¦FLIP! Autoism is over the fence! Goodbye! Daniel clenches his fist and punches it in the air as Wheely Pure Evil spins around, but it€™s not over yet: that means that Joey is all alone, and Paul seems to signify this with a slightly audible €˜Argh!€™ in the control booth.

                      Sakura flies out, spinning up wildly, and No Objections also does, not spinning yet, but when Wheely Pure Evil moves over, he drives the forks towards the wall and stays there, spinning up. Wheely Pure Evil moves in, completely unafraid€¦but at the wrong angle!

                      CRASH!!!

                      Damage sustained, and Wheely Pure Evil is reeling, part of the flipper torn almost clean off! No Objections however has been beaten against the wall and Sakura moves in to give him a beating.

                      CRASH!!!

                      POUNDED. That€™s all that needs to be said. No Objections takes a hefty blow at that€¦and is still mobile. FLIP! Wheely Pure Evil has inverted itself€¦No Objections tries to move out of the way€¦but Sakura€™s hit it seems has done something to the motors€¦either that, or it€™s made Joey€™s fingers tremble at the control, but the shockproofing has partially failed it, and Wheely Pure Evil has barged in and gotten under No Objections! FLIP! WHOA! One of the flipper rams of Wheely Pure Evil has just burst right open, venting a great cloud of CO2 all over the arena, but it€™s no matter, as No Objections sails up€¦and onto its back! There€™s no righting itself from that position, as the forks simply push it against the wall! The Watcher moves in€¦and counts No Objections out, as Wheely Pure Evil, barely, is still moving.
                      1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                      And now the house robots can have their say! Matilda, what can we expect from you? Ah, the rear flywheel of course! Wheely Pure Evil can€™t seem to get out of the way, though, and Sakura flies in to greet Matilda€™s side€¦

                      CRASH!!!

                      €¦bloody hell. Matilda has been discombobulated. The shell is torn, and flapping about, its own flywheel shredding what just came off, and Sakura pushes it away€¦but not far away enough to avoid Exa-Gore-Ic, who grapples Sakura, and squeezes. 16 tonnes of pressure insert themselves into Sakura€™s shell, and even 8mm Hardox can€™t take that for long! Wheely Pure Evil is limping along€¦and trying to get to No Objections, as Exa-Gore-Ic backs into the pit release - AHAHAHAHA! Once again, The Watcher falls prey to stupidity, right up onto the pit - bring that pit back up, you don€™t get rid of me that easily!

                      With Sakura clamped, and the pit lowering again as The Watcher is away, Exa-Gore-Ic drags the spinner forward as suddenly a cloud of pink sparkly stuff emits from near the top of Sakura. €¦pink confetti? What€™s this? Too bad Exa-Gore-Ic doesn€™t like it€¦and down goes the spinner, into the pit (BOOM!), as Wheely Pure Evil barely touches No Objections, and Daniel, contemplating what to do, hits the flipper button.

                      What results is Wheely Pure Evil€™s other ram completely exploding across the arena, smacking into Matilda, who is actually still mobile, and also sending Wheely Pure Evil right across the arena, CO2 venting away as Wheely Pure Evil completely stops moving€¦and Matilda backs into No Objections.

                      CRASH!!!

                      It€™s vaulted up into the air, and Joey can only watch as his spinner/flipper ends up on the arena camera track. Exa-Gore-Ic has now grabbed what€™s left of Wheely Pure Evil, and€¦down you go.

                      CEASE!

                      Autoism 2.0 needs to calm down a bit, while No Objections can€™t object to that beating.
                      Wheely Pure Evil and Sakura advance to Round 2!

                      Comment


                      • The Crash & Burn Tournament: The Dual Duels

                        Heat B: The Round 2 Draw

                        Wheely Pure Evil and Sakura vs. Namie€™s Style and Wedgie
                        Infusion Alpha and GeForce 4.0 vs. Sithis and Tornado

                        Tactics, predictions, comments, and thoughts, my brethren.

                        Comment


                        • The Crash & Burn Tournament: The Dual Duels

                          Great, another Infusion.

                          Obviously, the main thing here is to boxrush it, and stop it from getting up to speed, and rush to Sithis. Using the scoop with the chain weapon this time to deflect the weapon.

                          Comment


                          • The Crash & Burn Tournament: The Dual Duels

                            Infusion Alpha and GeForce 4.0 vs. Sithis and Tornado

                            Infusion Alpha to take care of Sithis, while Geforce 4.0 goes after Tornado. Infusion to use its wedge and ke boosts to push Sithis around. Will try to jam him into a corner and stall the weapon, then drive my own weapon into him. Be aggressive and all that... Might take a punch at Tornado if it gets close as its got armour levels that Infusion should be able to shred fairly quickly. Will let AJ post his Geforce strategy.

                            Comment


                            • The Crash & Burn Tournament: The Dual Duels

                              Wheely Pure Evil and Sakura vs. Namie€™s Style and Wedgie

                              Really stuck with this and Sakura seems like a beast so Ill just attack Wheely straight away. :P

                              Comment


                              • The Crash & Burn Tournament: The Dual Duels

                                ...Your brethren? Where?

                                THOUGHTS:
                                Bullocks.

                                PREDICTIONS:
                                Infusion Alpha and GeForce to take Tornado out early, and then gang up on Sithis to go through.

                                Wheely Pure Evil and Wedgie to get immobilised, while Sakura and Namies Style to fight on to the JD, whereupon Skaura edges it.

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