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The Crash & Burn Tournament: The Dual Duels

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  • The Crash & Burn Tournament: The Dual Duels

    TACTICS
    Tactics for Tag Teams dont usually work. They just end up going out of the window after two seconds, either by both members of each team coming out at once or by one of the partners breaking down or doing something stupid.

    Ill wait for Martijn to see what he thinks we should do. For now, Im taking things one Heat at a time. For Orka/ANATB, I dont mind going out first.

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    • The Crash & Burn Tournament: The Dual Duels

      Some Tactics for Team Operation Devastation:

      A:

      I think me and Jamie will be OK here. I can easily shove Doorstops around, Ill try to pit them, and I think SS can deal with Sonic Boom as well. Firefly can take out Doorstops with no problem either.

      B:

      Were screwed here, Jamie! Maybe TAN could try and pit GeForce while Henry has a bash at Infusion.

      C:

      Im actually happy about this draw. LockJaw will home in on SHA2s tracks, I think Dr. Acula can cope well with Axe-o-Lotl.

      D:

      Once again, no hope wahtsoever. Pussycat may have a chance against Nidhogg, but Robochicken will be useless against both of them... RUN AWAY

      E:

      A really tough one, but not all hope is lost. Gulp may be able to knock Leprosy OOTA by stacking it then lifting again. Sewer Snake should be able to roll Axe to Fall around, and if Leprosy falls I can come to help.

      F:

      No probs. Go for a double OOTA, Hexi-Decimator is TOAST, then we can team up on WAFT Jamie.

      G:

      I think this is another loss, but I think Drumroll should go for Die-Ceratops while Hatchet tries to pit Liar 2 by ramming him from the side.

      H:

      I like the look of this one very much! Big Nipper can lift Diotoir onto its back so Marwolaeth can destroy Spring-BOK.

      Any other ideas Jamie?

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      • The Crash & Burn Tournament: The Dual Duels

        Word of advice Liam...at least find a flame pit and put BOTH of us on it. I didnt create Spring-BOK and pair him with Diotoir for nothing.:wink:

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        • The Crash & Burn Tournament: The Dual Duels

          OK Chris!

          New tactics for our Heat H battle:

          Big Nipper can grab them, lift them and toast them, then Marwolaeth can destroy them!!:-)

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          • The Crash & Burn Tournament: The Dual Duels

            mkay Chris, Orka can go first in this flipper-orientated match of us

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            • The Crash & Burn Tournament: The Dual Duels

              Do you want to go out first Chezza?

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              • The Crash & Burn Tournament: The Dual Duels

                Jamie, about who goes out first, shall we just say your vapours go out first and your realies go out second? This would easily sort it out.

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                • The Crash & Burn Tournament: The Dual Duels

                  Jamie, to decide who goes out first shall we say your vapours go out first and your realies go out second? As you have three vapours and 5 realies it would work OK.

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                  • The Crash & Burn Tournament: The Dual Duels

                    Yeah, alright Dave.

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                    • The Crash & Burn Tournament: The Dual Duels

                      Dont double post, please.

                      First two fights shall go up today...hopefully.

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                      • The Crash & Burn Tournament: The Dual Duels

                        Yeah...Im actually waiting for Pauls views about things before I make tactics.

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                        • The Crash & Burn Tournament: The Dual Duels

                          Sorry about the double post, it wasnt intentional, my computer is playing up:sad:

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                          • The Crash & Burn Tournament: The Dual Duels

                            Yeah that sounds fine Liam; having actually competed in a tag-team event at Christmas, I can say it definetly is hell, all the rules go out the window and everyone just attacks everyone else (doing your best not to attack your own teammate!)

                            All great fun!

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                            • The Crash & Burn Tournament: The Dual Duels

                              Heh, sorry but Im going to have to delay this for several more hours.

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                              • The Crash & Burn Tournament: The Dual Duels

                                Here are my vies on the situation, for all youre necessity Joey

                                Heat A

                                Mechavore & Flipping Madd 7 vs. The Rock & Life and Death: I say that we deal with both robots in a clever way. Mechavore lacks a scrimech, so well send in Life to overturn in, while The Rock and Death will keep Flipping Mad at bay, as my axe should puch some nice dents into that Titanium. If Life can get Flipping Mad on its back, then I can hammer the base panel and immobiliise it that way.

                                Heat B

                                Autoism 2.0 & No Objections vs. Wheely Pure Evil 2 & Sakura: A harder fight, but a battle we can win with tactics: if WPE has wheels mounted externally, Autoism will grab a wheel and push in down the pit, provided it doesnt flip itself loose, which it wont as Ill lift it above the ground. Joey can handle Sakura, and Ill intervene if needed.

                                Heat C

                                MeCannibal 2.0 & Phoenix Down vs. Infusion Gamma & Exertion: We are screwed, with a capital SCREW . Ill target Exertion and rip that Titanium lifter off no issue. Pheonix Down can take on Infusion and pit it, then we can torment Exertion.

                                Heat D

                                W.O.R.C.K. & Nidhogg vs. Pussycat & Robochicken: Do we need tactics for this battle? Flip over Robochicken and then we KILL PUSSYCAT! My flipper will toss it OOTA without breaking a sweat!

                                Heat E
                                Nitro-Gene 4.0 & The Quaestor vs. Black Panther & E Clawdius Unum: Now, I think that we should both gang-up on Clawdius. Clawdius doesnt use a Razer style self-righter - it uses a pnuematic ram, so Joey can hammer that into immobilisation, and then Ill flip it over. Black Panther will be easier to deal with - Nitro will nag at it until its at the edge, and then launch with the flipper.

                                Heat F

                                The Woodpecker & Acronyms FTW vs. Tri-Tainium & Gabriel II: Gabriel has beaten Acronyms before, so Joey handles him again, and Ill smash up Woodpecker - if I get him near the wall and stack him on the edge, target the base panel...AND RIP IT OPEN!

                                Heat G

                                Storm II & 13 Black vs. Salamander III & All Scoop & No Stab Make Steve A Dull Boy: Any ideas Joey - because I think were dead.

                                Heat H

                                D.V.D: The Sequel & 147 vs. Crimson Thunder & Walk Don€™t Run: Im glad I fitted on the ultra low scoop to hel me push robots if the drum has stopped. Stack Crimson Thunder on the wall, wait for the count, then drum him out the ring, while 147 attacks Walk Dont Run. If either of us has problems in this battle, well btoh provide assisstance to finish the other one off.

                                Good luck everyone

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