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The Crash & Burn Tournament: The Dual Duels

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  • The Crash & Burn Tournament: The Dual Duels

    I suggest Danny goes for System Shock and takes out its wheels.

    Nice plan Frank, only I have no wheels

    MWA HA HA HA HA HA HA

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    • The Crash & Burn Tournament: The Dual Duels

      ...That only deserves an evil laugh if tracks were harder for a crusher to take out than wheels are. Theyre not. Theyre really not

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      • The Crash & Burn Tournament: The Dual Duels

        Right well, only got one of our pairings through but we can still win

        Liam, those tactics sound like a plan - Ill just keep the scoop on Squishiest and lift it over, and over, and over - bascially just keep trying to bully it until I can get it in the pit or lifted over the sidewall.
        Then if youve still got your hands full with May Tracks Ill come and say hi

        No worries about the hypo Kody - this was a pretty large tournament and to keep it going at 100% all the time is a fair challenge I can imagine. Looking forward to some woot-worthy finals fights though

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        • The Crash & Burn Tournament: The Dual Duels

          Believe me, Ill have my hands full with May Tracks if it hasnt already finished me :sad:

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          • The Crash & Burn Tournament: The Dual Duels

            Sure Frank, pretty much what I was thinking beforehand.

            Firefly & System Shock vs. Squishiest & The May Tracks Has You: Focus my attacks on Firefly - get underneath it, crush (if I hit the wheels, bonus! ) and try to take it to the pit.

            Leprosy Infection & Axe to Fall vs. Dervish V & Dead Horse Beater - Focus my attacks on Axe to Fall - hit the weak armour, hopefully flip it (if I disable the axe, bonus! ) and try and immobolize it.

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            • The Crash & Burn Tournament: The Dual Duels

              Dont worry Martijn. Mega Masher has fought SoR X twice before and the damage was minimal. Box-rushing is what Mega Masher was designed for.

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              • The Crash & Burn Tournament: The Dual Duels

                Right, Aaron. If you werent skeptical about this tournament, then Im QUITE sure you would have tried to get some different entrants in instead of entering those god damned 8 Infusions for a joke.

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                • The Crash & Burn Tournament: The Dual Duels

                  I was actually just short on time and didnt want to hold the tournament up like others tend to do.

                  Believe what you will.

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                  • The Crash & Burn Tournament: The Dual Duels

                    I actually entered Death Threat eight times this tournament. I was just a bit more inventive with the names.

                    The I changed the weapons, for a bit of variety.

                    I also made Sithis a cylinder, due to the difficulties of a square ring-spinner, and made Cat with Wheels a wedge. for similar reason.

                    Then I turned Axes of Evil into a hexagon, because I like the number six. And replaced Lethal Execution with Lethal Injection, which is actually nothing like Death Threat, on the grounds that it hadnt yet been written, and replaced Leviathan and Blue Sparks with realies for the same reason.
                    Then I changed the motors and armour a bit, and replaced the tracks with wheels in a few places.

                    But other than that, total clones of each other.

                    Frankly, Im amazed no one called me out on it.

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                    • The Crash & Burn Tournament: The Dual Duels

                      Aaron - Meh, I accepted them in the end so its rather my fault, and theres nothing anybody can do about it now, so Ill just go ahead and shut up. :P

                      Danny - lmao

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                      • The Crash & Burn Tournament: The Dual Duels

                        Hooray for sudden random unfinished hypotheticals!

                        «Infusion Alpha & GeForce 4.0 vs. Tengu VII & Killotine: EVO»

                        As Aaron mentioned earlier, we are both armoured pretty well. So the chances of Tengu and Killotine causing any major damage to us is unlikely. It is probably best if Infusion goes after Tengu, as it can use its big armoured wedge to stall the ring and shove it around with the boost. Maybe once the spinning speed has slowed down I can get a few flips in on Tengu and try to throw it OOTA. Otherwise, Im left with Killy. Just the usual tactics, push it around and flip it skywards.

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                        • The Crash & Burn Tournament: The Dual Duels

                          Time to finish up what has been a rather pathetic attempt at a major€¦ :P

                          Final
                          Eliminator 1
                          Infusion Alpha & GeForce 4.0 vs. Tengu VII & Killotine: EVO

                          Roboteers, stand by€¦

                          Booth #1: Aaron Knight, Andrew Jackson
                          Booth #2: Alex Holt, Steven McGregor

                          Mr. Psycho, it is, and also, Ancalagon the Black. The two heavies of the house robots take charge!

                          3€¦
                          2€¦
                          1€¦
                          Activate!!!

                          The Finals are on! Here€™s GeForce from Team SpunOut, clashing straight into Killotine, of Team Vengeance For All. The spatula and titanium blade meet€¦and stay that way, which is perfectly fine for Killotine because WHACK goes the axe and smacks into the 3.25mm Hardox, but it€™s rather ineffective, only a very slight dent, a nick, if you will, and now GeForce starts to push Killotine back; they may have the same drive system, but GeForce runs its LEM130s on 48 volts, while Killotine does 36 volts. It€™s tight, though, and Killotine is only being forced slowly back€¦down comes the axe again, but I don€™t see how that axe is going to do much damage against that monocoque. Killotine fires again, but still rather ineffective; it€™s hit in the exact same spot yet hasn€™t made the dent any bigger, really. GeForce almost has Killotine to the wall, and Steve gives the wedge another whack, before his rounded end greets the arena wall€¦and GeForce can€™t seem to tilt Killotine over! Killotine is still pushing, and the axe comes down a fifth time, and hey! There€™s some damage! Thanks to Killotine, a rather visible dent is now seen in the flipper of GeForce, as the latter now retreats away and gives the former some breathing room. GeForce backs all the way across the arena and tags Infusion, as Killotine, pausing, decides to tackle Infusion as well.

                          However, this attempt turns sour at once: Infusion reacts by rammng into Killotine€™s front end, and immediately the spatula is foiled. Killotine lets fly a whack with the axe, rather futile on the extra 0.75mm of Hardox Infusion has over his teammate before Steve€™s bot gets wedged, carried all the way across the arena, and mashed into the arena wall! Killotine bounces off the side, lucky to avoid beng missed by the nearby Disc of Death, before coming into contact with another deadly weapon: the spinning Hardox rim of Infusion that mashed several opponents before!

                          CRASH!!!

                          And the results speak for themselves! Killotine might have the same weapon, not nearly the same weapon power! It€™s not done a whole lot of damage, even cosmetic damage, but it has rocketed Killotine across the arena by the sheer kinetic force exuded from the spinning rim! Killotine spins around, obvously shaken but not in the mood to go screaming off to the Scotland Yard just yet. He charges straight towards Infusion, who has the wedge pointed, but Aaron€™s bot triumphs once again in this regard, the spatula fails, tilts, and Killotine is again wedged. Firing the axe, however, dislodges the box and it falls off of Infusion, who was in mid-charge and nearly sends himself into the wall! Killotine, seizing the moment, stuffs the spatula into Infuson€™s spinning rim, and€¦.no crash! Infusion€™s spun itself up onto the wedge, and WHACK! Killotine€™s got it! The wheel slot is nicked, whacked, and caught! Steve is overjoyed, and Killotine spins around to take Infusion towards the pit release button€¦and doesn€™t see GeForce come flying in from behind! WHAM! GeForce craters into Killotine€™s rear end, sending Killotine into the pit release button itself, and now Tengu enters the fray for the first time, fully spun. GeForce slides under the rear skirt and end of Killotine, tossing it over and breaking its hold on Infusion completely. It then turns€¦but not quick enough, and Alex smacks the side!

                          CRASH!!!

                          GeForce is flung away, a slight dent in the armour but nothing else. It has however turned its attentions to the full-body spinner, and now chases Tengu down. Tengu barely gets out of the way but its blades get stopped in the process, and now GeForce moves in to punish it. The aluminium foam skirts of Tengu pose no trouble for the titanium blade of GeForce, as it is wedged, and a gigantic flip later, Tengu is in the other end of the arena, and on its back! As it self-rights, Infusion plows into it with a wedged Killotine and pushes them both into the arena wall! GeForce€™s reaction is abrupt; he plows towards and into Killotine and flips it off of Infusion€™s wedge, resulting in Infusion actually sliding under Tengu and wedging it instead. Infusion spins around and Tengu starts to fall off the wedge€¦only to get hit by the rim!

                          CRASH!!!

                          That didn€™t look good. The underside was hit there, and€¦something just got knocked out of place, I€™m quite sure! Tengu ain€™t moving€¦but Killotine has rammed Infusion from the side! The axe has come down! Infusion is grappled! GeForce seems not to notice, and is flipping Tengu over again, and again! Killotine pushes Infusion into the pit release button, which of course opens that pit and starts to move him over to that hole! GeForce is distracted enough wth Tengu, and tosses it into an empty CPZ, and as Killotine approaches the pit, GeForce once again tosses Tengu up, and this time over the wall. Alex€™s pain is quite lessened however when he sees Infusion dumped into the pit by his teammate, Killotine.

                          Now GeForce comes back to earth, (not literally of course) as Killotine turns its attentions to him as well. They meet, greet, and this time Killotine DOES get under GeForce! It€™s wedged instantly, and wasting no time Steve brings the axe into play on the previously and mildly dented flipper, denting it a little more, and now GeForce is carried towards the pit! GeForce fires its flipper, and this turns out to be a blessing as it flicks the axe away, and GeForce rides straight up onto Killotine, off the side, and away! Steve can€™t believe it; he growls and Killotine turns, anxious to get its spatula back into GeForce€™s face again. GeForce turns also, but not quickly enough. The spatula bups into the skirt, and gets under it, but GeForce gets away before Killotine can further press its advantage.

                          Killotine speeds away after the €˜Force, as Andy spins his machine around, not to get caught not facing its opponent. Both fronts connect, and like before, neither can get under the other, but GeForce has that slight power advantage and€¦is unable to capitalize on it, by the looks of it. Killotine is pushing back, and neither are going anywhere fast. Andy fires the flipper as Steve fires the axe€¦and oh my! Killotine bounces up off the floor! The plate of GeForce, just barely, got enough grip on the spatula of Killotine to flick it upwards, and Andy speeds under with all his might! The area where the axe hit GeForce is dented as well as the flipper, but that€™s okay because GeForce has Killotine where he wants him€¦oh yes. He€™s wedged Killotine, and is bringing him to the wall! And€¦it€™s over! Killotine is tossed over the wall, and out! GeForce spins around happily, as Aaron acknowledges his teammate€™s triumph with the thumbs up, which Andy returns.

                          CEASE!

                          Killotine: EVO gets chopped down a peg, whilst Tengu VII might have better luck cutting hair than robots.
                          Infusion Alpha and GeForce 4.0 advance to the Semi-Finals!!!

                          (Message edited by kodster on July 29, 200

                          Comment


                          • The Crash & Burn Tournament: The Dual Duels



                            NO!!!!!!!!!!!!! We failed! Oh well. At least we gave our best shot.

                            As for me, I guess Ill just get ready for Crash and Burn 3.

                            Comment


                            • The Crash & Burn Tournament: The Dual Duels

                              We have one pairing, now let€™s see who will join them!

                              Eliminator 2
                              MeCannibal 2.0 & Phoenix Down vs. Mega Masher 2 & Back to Rock III

                              Phoenix Down, since Joey is absent, will again be using the lifting forks.

                              Roboteers, stand by€¦

                              Booth #1: Paul Cuomo, Joey McConnell
                              Booth #2: Christopher Mason, Martijn M Benschop

                              Taki-san and Matilda, the ladies, take the role of dishing out pain to victims here!

                              3€¦
                              2€¦
                              1€¦
                              Activate!!!

                              Hell breaks loose as both Back to Rock and Mega Masher exit their spots and make a gangway for the opposing team! MeCannibal tries to spin up as fast as it can but Mega Masher is in its face€¦or would have been, if Phoenix Down had not attacked its side, and the lifting forks do their dirty work already, lifting under the skirts of Mega Masher and throwing it over! Back to Rock smacks into Phoenix Down€™s side in return, and throws IT over! Being invertible, that really doesn€™t bother Phoenix Down, and Paul smiles as MeCannibal has reached full speed now. Mega Masher, being invertible as well, isn€™t THAT affected by the flip given by Phoenix Down, and continues to move in on MeCannibal with the inverted wedge. Though rather shaky, MeCannibal barely manages to avoid the charge and smacks into the side of Mega Masher with all his might!

                              CRASH!!!

                              And the might is good! It€™s smacked into the side of Mega Masher and sent it away across the arena floor, quite far as well! And Phoenix Down backs into MeCannibal who€™s just started to re-enact his impersonation of Mauler 5150 but is stabilized by his teammate. Back to Rock however gives Phoenix Down no more time to pull an evasive manoeuvre, getting to the side and lifting it up onto MeCannibal, who scuttles away and Phoenix Down lands back down. Mega Masher appears to be quite shaken up by that smack by the ring, I wonder, has some control been lost? MeCannibal is spinning up again but Back to Rock has Phoenix Down where it wants him and lifts it onto the arena wall. He€™s going for the OOTA! MeCannibal struts over as fast as he can, as Mega Masher regains control, the side not really dented but still pretty scratched, and hurtles back onto the scene himself. Back to Rock lifts Phoenix Down up the wall€¦and along it! It€™s not a straight lift and Phoenix Down lands back in! MeCannibal looks VERY unstable right now€¦Back to Rock turns but not quickly enough, as Paul€™s machine is just too damn close!

                              CRASH!

                              The side skirt is ripped away like a poster off a bulletin board, but Back to Rock hasn€™t really moved at that€¦now he is! He€™s turned towards the spinner, snuck under that skirt, and lifted it up! Of course, he hadn€™t counted on Phoenix Down attacking the skirtless side! Mega Masher in return smacks the wedge into Phoenix Down€™s own side, and it€™s a real heave-ho here, Back to Rock lifting MeCannibal, Phoenix Down lifting Back to Rock, and Mega Masher wedging Phoenix Down! And Mega Masher puts his drivetrain to good use! It powers Phoenix Down into the wall, slamming it hard against the polycarbonate. This however releases the pressure on Back to Rokc, who drops MeCannibal as it itself plops down on the ground. MeCannibal is shuffling along, and Back to Rock rams it, but this time can€™t€¦push it. The shufflers, it seems, have dug onto the floor and provided enough traction to halt Back to Rock€™s approach. Back to Rock activates the lifter and is finally able to push MeCannibal away€¦and smack it into Mega Masher€™s disc!

                              CRASH!!!

                              And that turns Mega Masher back onto its right side! Do remember that the disc was spinning down, folks, so the force smacked Chris€™ Masher onto his wheels and left MeCannibal with a rather nasty dent. It also leaves Back to Rock without his prey, and MeCannibal is still scuttling away trying to spin up again. Mega Masher goes to attack MeCannibal instead and Back to Rock turns its attentions to Phoenix Down. Joey however ain€™t paying him the damnest of attention, and is intent on smacking the living hell out of Mega Masher! Chris isn€™t fast enough as Joey slides in and gets under those skirts. Paul is happy as he€™s been bought enough time to spin up€¦and MeCannibal is looking dangerous and albeit unstable again! Martijn contemplates the situation and decides to attack Phoenix Down again, but Joey backs off before Back to Rock can take advantage. Oh no, Martijn, get out of the way, Paul€™s spinner is there! It backs off itself, and Paul brings his shuffler into play again.

                              Mega Masher knows he has the better armour of him and his partner, and again rushes MeCannibal, only for Phoenix Down, who also knows that, to ram into Chris yet again€¦but this time, the skirts defeat the forks. Phoenix Down IS, however, able to push Mega Masher into the arena wall with resounding force! WHAM! The tracks of Phoenix Down vibrate with the collision but not as much as Mega Masher€™s entire chassis, and Back to Rock attacks Phoenix Down again. Joey turns his machine to soundly greet Martijn€™s, and they meet head-on. Oof. Neither can get under the other. Mega Masher gathers its wits again and drives the vertical disc into Phoenix Down€™s side before Joey can get out of there€¦just as MeCannibal approaches Back to Rock from the rear! Martijn gasps and tries to make a reverse U-Turn, but much too late.

                              CRASH!!!
                              CRASH!!!

                              Paul and Chris will not have their destructive capabilities denied any more! Phoenix Down just had one of his own skirts removed and was flipped over as well, while Back to Rock€™s entire titanium rear panel is torn right off and the bot is sent spinning away! Of course, MeCannibal is sent into its crazy dance again, but it€™s stopped€¦and is still moving; Paul mops his brow. Only now do we know who€™s really winning€¦and it looks to be Team Chevron Insanity. Phoenix Down is still moving as well, relatively sluggish but mobile. Back to Rock is stationary€¦temporarily? No. It€™s not making any effort to reclaim life€¦which it doesn€™t have! The Watcher is there on the spot and counting it out!
                              1, 2, 3, 4, 5, 6, 7, 8, 9, 10!

                              The house robots attack as Mega Masher turns around, Chris angered by this turn of events, and smacks into Phoenix Down€™s front end, surprisingly getting under it and pushing it towards the arena side wall. MeCannibal is back into the fray, ring spinning, as Phoenix Down tries to get off the wedge. It does so, but Chris quickly brings the rear disc into play as Joey attempts make his getaway, which is unsuccessful!

                              CRASH!!!

                              And Phoenix Down is bashed into the wall! Mega Masher doesn€™t even turn to use the wedge but pins Phoenix Down there, side-pinned, with the disc. MeCannibal madly stomps towards his ailing partner; Chris backs off, turns around, and brings wedge into play against MeCannibal; unlike the start of the match, MeCannibal can€™t shuffle away quickly enough, and Chris gives him his just desserts!

                              CRASH!

                              A deflecting blow off the wedge, and Chris brings him to the wall! Now MeCannibal is pinned side on and completely helpless. But then, what are teammates for? Phoenix Down enjoys the fact that he was ignored for a second, and rams into Mega Masher€™s disc end, momentarily stopped, and lifts Mega Masher up€¦it€™s got the wheel holes! The disc begins spinning€¦and IS spinning, quite madly and getting faster, but it€™s not hitting anything when its owner is being lifted into the air by the front end! Phoenix Down carefully positions him, and backs iinto MeCannibal, shoving him€¦off the wall. Meanwhile, Matilda has placed Back to Rock on the floor flipper€¦3€¦2€¦1€¦FLIP! Back to Rock is sent for a joyride, bouncing, bouncing, and ultimately onto his back. MeCannibal starts spinning up again as Taki strolls by, lifting Back to Rock onto his dead wheels, and Phoenix Down starts to lower Mega Masher€¦who suddenly falls off! Chris sees his bot fall in front of Phoenix Down, wedge-first, and turns to get the disc into play, but Phoenix Down plunges into the side, unable to get under it but able to push the machine€¦INTO BACK TO ROCK!!!

                              CRASH!!!

                              Oh how ironic€¦Joey has rightly insulted the opposing team, attacking the already robot with its teammates€™ own spinning disc! Back to Rock is tossed up and over, the titanium side dented but otherwise fine. It€™s already out though€¦and Phoenix Down€¦pushes Mega Masher€¦nowhere! Mega Masher gets away. MeCannibal scuttles around Matilda who backs into the pit release button! Ripping it to shreds in the process! Remember, €˜Tildy, it€™s not your arena! :wink: Taki now shoves Back to Roc - hey hey hey! Phoenix Down is attacking the house robot! What d€™you think you€™re doing, son? Mega Masher uses this distraction as an opportunity and barges in, sliding under Phoenix Down€™s rear with the wedge and€¦can€™t push Phoenix Down into the pit. Phoenix Down has wedged Taki, who€™s wedged Back to Rock€¦and MeCannibal is given its chance! It closes in on Mega Masher, who turns€¦but not quickly enough!

                              CRASH!!!

                              MeCannibal is sent flying again, and Mega Masher is rebounded off Matilda€™s tusks, settling down in an empty CPZ, but comes back in on the attack. Phoenix Down pushes Taki and Back to Rock€¦down the pit! Matilda moves in for revenge, but MeCannibal bumps into her. Matilda turns on him instead, and lifts him up€¦only for Phoenix Down to attack Matilda€™s side! The Watcher bumps into Phoenix Down from the rear, blocking Mega Masher€™s attack in the process, with a €˜Hey! You can€™t do that and get away with it, sonny jim!€™ nudge. But time is getting away, and quite quickly I might add.

                              10€¦9€¦8€¦7€¦

                              Mega Masher moves around the ref as Matilda tips MeCannibal onto its back€¦and Phoenix Down does the like to her.

                              6€¦5€¦4€¦

                              Phoenix Down spins around just in time for Mega Masher to crash into it€¦but can€™t get underneath the forks, and Phoenix Down DOES get under HIM!

                              3€¦2€¦1€¦

                              Phoenix Down speeds towards the pit with a storm of wings€¦

                              CEASE!

                              A second too late, as Mega Masher descends into the hole, and so we go to the judges.

                              MeCannibal 2.0 & Phoenix Down vs. Mega Masher 2 & Back to Rock III

                              Back to Rock III is exempt from the judges decision on account of being KO€™d.

                              MeCannibal 2.0 - Phoenix Down - Mega Masher 2

                              Strategy = 1/5 + 2/5 - 2/5
                              Style = 6/10 + 1/10 - 3/10
                              Control = 0/15 + 7/15 - 8/15
                              Aggression = 4/20 + 8/20 - 8/20
                              Damage = 16/25 + 1/25 - 8/25

                              TOTAL = (27/75 + 19/75) - 29/75
                              = 46/75 - 29/75


                              Back to Rock III backs away from the title as Mega Masher 2 fails to avenge him by mashing.
                              MeCannibal 2.0 & Phoenix Down advance to the Semi-Finals!!!

                              Comment


                              • The Crash & Burn Tournament: The Dual Duels

                                +1>!WOOOOOOOOT!

                                Weve made the Final 4 - if Joey was here, Im sure hed agree that were very happy to make the grade!

                                Unlucky to Chris and Martijn, and bring on our next opponents

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