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Use the Arena to your Advantage 1 - Bloody Low Walls
Use the Arena to your Advantage 1 - Bloody Low Walls
Id like to say 2 things here...
1: Id like to make a change. Whilst Die-Ceratops may have the more powerful flipper, I think that Y4 would be better suited to this sort of challenge.
Y4
Weight: 99 kilos
Body Shape: T-Minus
Speed: 16mph
TC: 0
GC: 2mm, but the flipper blade reaches 0.
Wheels: 2 semi outer (that means theyre protected)
Armour: 5mm titanium
Power: The usual 3x 12v batteries and couple Magmotors (S28-400s) for power.
Colour: Grey
Weapons: An extremely powerful pneumatic CO2 flipper (Try 300 kilos+). Can perform about 30 or so flips before it starts weakening.
Srimech: The flipper acts as srimech. It can also be used as gymnastics. A light flip will knock the robot back over, but pressing hard on the button will send the robot into a 540 degree spin before landing, or a Matador style bound in mid air. All prperly controlled, of course.
Inspiration: A quote from a cartoon. Taz-mania, I believe.
Strengths: Powerful flipper, very entertaining.
Weaknessess: Semi exposed wheels.
2: This is just a suggestion, but if no one else shows up, just give some of the robots byes to the next round. Thats how Battlebots worked.
Use the Arena to your Advantage 1 - Bloody Low Walls
That may be true Chris, but who deserves the bye and who doesnt deserve the byes? That was something that annoyed a great many people in BattleBots Season 3, as a lot of experienced machines will noramlly have to win no more than 4-5 fights, but the less experienced macgines had to beat 8-9 other robots!
I know this is just a 16 way competition, but that means there are only 4 rounds. What if two people just have to win 3 rounds - NOT FAIR!
Use the Arena to your Advantage 1 - Bloody Low Walls
1. Fine with me Chris, both Y4 and Die-Ceratops Re-Invertus are fine flippers.
2. Could do that or throw realies in the mix, or wait, all would work, for now, Ill have to finish the current MN2-heat first, so everyonell have some time left, and like I said, between Martyn, Matty, Richard, Samuel and the realie-owners (the likes of Leo, Swan, you name them) here, it shouldnt be too hard to get 2 more people, should it?
Use the Arena to your Advantage 1 - Bloody Low Walls
When you thought it was safe to enter a Vapour Tourney...
One man...
One robot...
One veteran...
BOO!
Robot Name: Dennis The Menace
Length/Width/Height: 100 x 40 x 25 - 35cm (The height of the robot increases as you move from the front to the back).
Weight: 100KG
Motivation: 2 foam filled go kart wheels made of uber-tough rubber.
Speed: About 18mph
Weapon: The main weapon is a 20kg spinning drum, powered by 2 Huqsvarna 3120XP chainsaw motors. The weapon is capable of changing gears during a match. Originally, the drum spins at 2400RPM when geared down 10:1, but this can be increased to 2:1 at systematic intervals of 2 gearings (10:1, 8:1, 6:1, 4:1 2:1). The 4mm Titanium drum is fitted with 2 horizontal Hardox bars, welded, screwed and riveted on to avoid them coming off. These are designed not only to flip, but to rip off skirts and armouring. The drum can hit with over 10kJ of force when spinning at 2400RPM, and increases to an astonishing 243kJ when spinning at 2:1 gearing (12000RPM).
Drive: 24v Sinclair C5 motors.
Power: 4 x 24v NiCad batteries.
Armour: 5mm Titanium and Vanadium alloy.
Ground Clearance: 4mm all around.
Turning Circle: 0M
Notes: The robot is invertible, and is completely symmetrical when flipped, meaning the performance isn€™t altered at all. The robot€™s shape is basically a box, but with the height increasing as you move from front to the back. The robot has 2 thick Hardox spikes on each side, which means it can pass the passive weaponry rule, and these also stop the robot resting on its side. To stop it resting on its back, the rear of the robot is slightly curved.
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