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  • #31
    The Returners Tournament

    ...which isnt allowed. Although seeing as you did post your robots, that may not be a problem.

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    • #32
      The Returners Tournament

      OK, Ive gathered my senses! Those damn annoying non-reserve rules sure as hell annoy me. The reason you have no stats is for the same reason I havent entered EOTR3 - like Martijn, I am in the process of completely redoing all of my stats. In the event I dont have my new stats in on time, enter the latest versions of the above team. Is that OK? And I see there are otherweights too... Ill be entering MiniForce (LW) and OverDrive (FW) which will also be re-statted. There will be a MW too but thats new and I guess I cant reserve that.

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      • #33
        The Returners Tournament

        But AJ, surely youre not planning to upgrade ForcePower 5.0? That thing has 100hp! What the heck is it going to be like with more power?

        And GeForce 4.0 can flip 1500kg - what is that going to be like after upgrades?

        And also, you made the new version of Son Of Ripper - its called Son Of Ripper Hex. Why not just enter that?

        And GigaByte Evilution is very strong - why make it even stronger?
        Just some ideas. :wink:

        The point Im trying to make is that there is no need to make the great greater.

        (Message edited by paulc on January 17, 200

        (Message edited by paulc on January 17, 200

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        • #34
          The Returners Tournament

          ForcePower might have in theory 100 horsepower, but I bet that it cant use all that power at once, without the wheels spinning

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          • #35
            The Returners Tournament

            Thats still quite good, David, most robots cant even move without their wheels spinning. :P

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            • #36
              The Returners Tournament

              Yeah Im upgrading ForcePower, well, not exactly upgrading, as Dave hit the nail on the head - Im actually downgrading it. I have many ideas to add to the theoretical power of the drive train, but it is quite right that of that 104hp generated from the motors, at least half of that will not be converted. GeForce... well yes, it has plenty of flip, but yes I am going to try and push the barrier further. SOR Hex is new, fair enough, but unfortunately I got bored of the old SOR concept after just 1 fight. The new SOR will be completely different. GigaByte is OK, but it has always had the issue with the positioning of the drive and whether it would properly function. I have all the ideas already, all I have to do is convert them to stats. Unfortunately for me and for the tournament writers, I have extremely little time to do them in...

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              • #37
                The Returners Tournament

                Sorry Chris, I missed your otherweights.

                AJ, read below:

                quote:

                Please either post stats in the topic, or give a link to where stats can be found. Don€™t just enter a list and expect me to go chasing round the forum trying to find them.

                Comment


                • #38
                  The Returners Tournament

                  This is the link to AJs robot garage, containing every single robot hes built. It also contains every update he made to his robots.

                  http://teamcode14.proboards24.com/index.cgi?board=Statshttp://teamcode14.proboards24.com/index.cgi?board=Stats

                  I know its none of my business, I just decided to help. :wink:

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                  • #39
                    The Returners Tournament

                    At last, the stats!

                    1) Wedge Devolution
                    SHAPE- low wedge with sloped rear and Biohazard-style side and rear skirts
                    COLOUR- sleek and shiny silver
                    WEIGHT- about 100kg
                    DIMENSIONS- 90cm X 78cm X 40cm
                    SPEED- 16mph
                    TURNING CIRCLE- 0
                    GROUND CLEARANCE- 0mm at the front, 7mm for the rest of the robot (without skirts), 0mm at all sides (with skirts)
                    ARMOUR- 4mm Hardox
                    WHEELS- inside robot, 4-wheel drive
                    POWER- 12 x 12v 3amp NiCad packs, giving 36v @ 12amp; 2 x LEM-COs at 36v for drive
                    WEAPONS- As usual, the main weapon is a rear-hinged flipper. This is very similar to Chaos 2, except the blade at the bottom is bent ala Bigger Brother, allowing the flipper to have greater effect against bots with skirts or low centres of gravity. The flipper itself is powered by 2 X 80mm high pressure pneumatic rams, each running at 250psi. According to Dannys flipper calculator (making the flipper 6kg and the amout of gas aboard 2kg), Mr Devo should use about 34 flips per fight and throw approximately 816kg in total.
                    Also, the front blade can be exchanged for a Nose-style plate, approximately 15cm in length. This is used primarily for full-body spinners, but hardly ever used.
                    SRIMECH- The flipper can right the machine easily and the rear wedge should hopefully prevent a Chaos-style self-flip. Also, Wedge Devo is equipped with a grey semi-sphere on either side of robot to prevent it getting stuck on its side
                    NOTES- flashing red light on top of robot, flies Scotland flag
                    STRENGTHS- powerful flipper, fast, manoeuvrable, difficult to get underneath, tough armour, good traction
                    WEAKNESSES- could prove a bit tricky to control, limited CO2 (like all other flippers)

                    2) Killotine: EVO
                    SHAPE- compact box shape with a front Storm 2-style wedge and spatula for getting under other bots
                    COLOUR- red
                    WEIGHT- about 100kg
                    DIMENSIONS- 100cm X 70cm X 35cm
                    SPEED- about 16mph
                    TURNING CIRCLE- 0m
                    GROUND CLEARANCE- virtually 0mm at the front, 10mm at sides and back without skirts, 0mm at sides and back with skirts
                    ARMOUR- 15mm polycarbonate top and bottom, 3.25mm Hardox armour at sides, front and back
                    WHEELS- inside robot, 4WD
                    POWER- 2 X LEM-130s
                    WEAPONS- The main weapon is the large 180 degree pneumatic axe, very similar to that of Killerhurtz. It operates at 160psi with a rack-and-pinion system like Terrorhurtz. The axe is composed of 3.5mm Hardox, but if anything should happen to it, the robot can use its great pushing power to resort to a Tornado-style tactic - ram to death!
                    SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz. The machine also has a rounded back and a red semi-sphere on either side of robot to stop it landing on its side.
                    NOTES- flies the Scotland flag
                    STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, nice and fast
                    WEAKNESSES- so-so turning

                    3) Metal Sonic Spin Dash
                    SHAPE- low skirted box, with fixed front wedge & sloped sides
                    COLOUR- blue bodywork, with red-and-white striped skirting
                    WEIGHT- about 100kg
                    DIMENSIONS- 102cm X 75cm X 20cm
                    SPEED- 16mph
                    TURNING CIRCLE- 0m
                    GROUND CLEARANCE- virtually 0mm at front with spatula, 0mm elsewhere with skirts, 12mm elsewhere without skirts
                    ARMOUR- 3.75mm Hardox
                    WHEELS- inside robot, 6WD
                    POWER- 2 x LEM-130 MagMotors. These will run at 36v and produce approximately 18hp.
                    WEAPONS- The main weapon here is really the excellent traction, but like all its other incarnations, Spin Dash still maintains its Pussycat-style vertical saw blade, running at 3000rpm. This time, however, the four-clawed spinner sticks halfway out of the front wedge, so that when the wedge/spatula combo bashes underneath an opponent, both the wheels and the underbelly are at the mercy of the saw.
                    Also features several Mute-style barbs on top to hook onto other robots and let me drag them around the ring
                    SRIMECH- a rear-hinged arm on top with a basic low-pressure CO2 set-up. Can be used to about 30-40 times and is ONLY used for self-righting in order not to waste the gas supply
                    NOTES- flies the Scotland flag (though, forgot to add to pic. Shockaroonie!), has F*** Shadow! written on the underbelly in red
                    STRENGTHS- excellent traction, fast, manoueverable, tough armour, well-skirted, great at getting under everyone else
                    WEAKNESSES- so-so turning ability, teething troubles?
                    PICTURE- http://img77.imageshack.us/img77/3603/fifthspindashde6.pnghttp://img77.imageshack.us/img77/360...pindashde6.png

                    4) Whirligig 4.0
                    SHAPE- flat disc
                    COLOUR- deep yellow with Mauler-style scary face on top
                    WEIGHT- about 100kg (see bottom)
                    DIMENSIONS- 101.6cm diameter X 12.7cm
                    SPEED- 15mph
                    TURNING CIRCLE- 0
                    GROUND CLEARANCE- 4mm
                    ARMOUR- 1.905 cm thick Grade 5 titanium
                    FEET- inside robot, uses 4 DrillZilla-style shuffling plates. These help prevent the bot being flung halfway across the ring on contact with another bot, ala Typhoon
                    POWER- 2 X S28-400s running on 36v. Uses 120 X NiCad cells at 36v, producing 12amps at 36v overall for drive and weapon power
                    WEAPONS- the main weapon on Whirly 4.0 is a much improved spinning shell. Weighing in at 33.72kg overall, its heavier than before and now boasts 9 Pussycat-style blades - 3 on the top, 3 in the middle and 3 on the bottom, so it can get some scars in nearly all opponents. The shell is now powered by 2 X LEM-130s running at 36v (these lie on their side, so they will fit comfortabely inside Whirly). These produce 2000rpm...and 183 kilojoules. This should be enough to completely obliterate another machine. Or worse.
                    As well as this, the power in the shuffling feet mean that Whirly can act as a pretty powerful pusher if the shell fails to work
                    SRIMECH- the robot is invertible and the blades prevent Whirly landing on his side
                    NOTES- Mauler-style scary face on top and bottom which show direction of robot, flies Scotland flag, my first properly calculated machine
                    STRENGTHS- fast, manoeuvrable, very deadly weaponry, tough armour, scary face shows its direction, very good traction, cant be flung away on impact as easily as Typhoon
                    WEAKNESSES- so-so manoeuvrability, feet may prove vulnerable to crushers and axes

                    WEIGHT CHECK:
                    armour = 33.72kg (inc blades)
                    chassis, mounts, bracing etc = about 30kg
                    drive and weapon motors = 12kg overall
                    NiCads = about 15kg
                    feet = about 10kg overall

                    TOTAL WEIGHT = 100.72kg. Fits right into the roller limit, with the 1% error margin rule.

                    5) Clawdius Decimus Murderous
                    SHAPE- wedge with small box section and high rear wedge
                    COLOUR- deep green with shield emblazoned on the wedge
                    WEIGHT- about 100kg
                    DIMENSIONS- 95cm X 73cm X 70cm (including claw - 35cm without)
                    SPEED- 13mph
                    TURNING CIRCLE- 0m
                    GROUND CLEARANCE- virtually 0mm at the front, 0mm at sides and rear thanks to skirts (arranged in a Biohazard fashion, corner-to-corner), 10mm without
                    ARMOUR- 5mm Hardox
                    WHEELS- inside robot, 4-wheel drive
                    POWER- 2 X S28-300 MagMotors (thanks to Scott here)
                    WEAPONS- The main weapon is the Razer-style crushing claw, operating at 3000psi (5000 if permitted in certain tournaments), with a nice little diamond-coated tip. Also at the front is a Firestorm-style blade and 2 small €œspears€ to aid in getting under the opposition. Combined with the crusher and the reasonably powerful 4WD, CDM can become an effective pusher/clamper
                    SRIMECH- Like before, CDM uses a rear-hinged pneumatic arm on either side to self-right. The high-wedged rear also prevents the robot getting perched there
                    NOTES- flies the Scotland flag, concept of name came from €œGladiator€ (€œMy name is Maximus Decimus Meridius - father to a murdered son, husband to a murdered wife...but that€™s when I phoned Claims Direct!€)
                    STRENGTHS- Quite nippy, good traction, powerful weapon, difficult to get underneath, fast srimech
                    WEAKNESSES- so-so manoeuvrability, slow weapon

                    6) Turbo Tails
                    SHAPE- short box with front wedge, sloped sides & rounded rear
                    COLOUR- yellow with the foxs face looking particularly evil on the front slope
                    WEIGHT- approx 100kg
                    DIMENSIONS- 90cm X 75cm X 25cm
                    SPEED- 16mph
                    TURNING CIRCLE- 0m
                    GROUND CLEARANCE- approx 0mm at front (titanium blade), 8mm everywhere else
                    ARMOUR- 3.5mm monocoque Hardox, with 2mm yellow fur over that.
                    MOVEMENT- 4 inner wheels
                    POWER- 2 x C40-500 MagMotors. These will run at 36v and produce approximately 12hp.
                    WEAPONS- Tails chief weapon is the horizontal spinning blade. Now mounted on top, its a bit heavier than before and has Fluffy-style heads instead of the old hammers. Its powered by 2 x LEM-130s running at 36v and has top speeds of around 2500rpm, so its definately just as deadly as before - if not, more so!
                    SRIMECH- A front forward-hinged arm, powered by a single, low-pressure CO2 ram. Capable of operating just over 30 times per fight. Not used for the offensive unless desperate. Sloped sides and rounded rear also prevent it getting beached.
                    NOTES- flies the Scotland flag
                    STRENGTHS- orrible weapon, touger armour, fast, fairly compact, greater pushing power
                    WEAKNESSES- not quite as manouverable as before, flammability, wholl take it seriously?
                    PICCY HERE- http://img63.imageshack.us/img63/8014/turbotailsnu8.pnghttp://img63.imageshack.us/img63/8014/turbotailsnu8.png

                    7) The Riddler
                    SHAPE- bowler hat, with the brim narrowing into a small scoop shape at front and back
                    COLOUR- green with a white band, purple question mark at front
                    WEIGHT- approx 100kg
                    DIMENSIONS- 90cm X 90cm X 35cm
                    SPEED- 15mph
                    TURNING CIRCLE- 0m
                    GROUND CLEARANCE- approx 0mm for scoops, 10mm all round elsewhere
                    ARMOUR- 4.5mm Grade 5 titanium
                    MOVEMENT- 4 inner wheels
                    POWER- 2 X S28-300 MagMotors, giving good traction
                    WEAPONS- 180 degree pneumatic axe with twin heads, appears similar to a walking cane. It is powered by 2 x CO2 tanks running at 160psi and uses the rack-and-pinion mechanism. The hammer can produce between 30-40 blows per fight and thanks to its hat shape, the brim should help prevent too much spasming.
                    SRIMECH- the axe
                    NOTES- flies the Scotland flag
                    STRENGTHS- fast and manouverable, a mighty thwack, decent pushing power
                    WEAKNESSES- limited blows, scoops hardly on a Razer scale of effectiveness, stats may be complete rubbish
                    PICCY HERE- http://img296.imageshack.us/img296/3128/theriddlervapourbotza1.pnghttp://img296.imageshack.us/img296/3...pourbotza1.png

                    Chaos 2 (RW Ex 2)

                    **********

                    FW) T.R.E.D.T.H.A.L. (extra special thanks to Aaron Knight for helping to design this )
                    SHAPE- low box with sloped sides and rear and little Panic Attack-style skirts at the sides and back
                    COLOUR- light green, with purple lifter, angry gaping mouth behind the lifter and evil goggly eyes on either side of the axe
                    WEIGHT- about 18kg (extra weight advantage for my method of movement )
                    DIMENSIONS- 70cm X 50cm X 25cm
                    SPEED- 15mph
                    TURNING CIRCLE- 0m
                    GROUND CLEARANCE- virtually 0mm for the front weapon, nearly 0mm at the sides and rear with skirts, about 5mm all round minus the skirts
                    ARMOUR- 3mm titanium monocoque body
                    MOBILITY- 2 X little inner tracks, similar in design to 101
                    POWER- 2 X 12v drills on 24v. The motors run off 2 X 24v 3amp packs, giving 24v at 6amps
                    WEAPONS- TREDTHAL uses two different weapons: the first is a lifter which is very similar to Atomic (the S5 version. Not the S7 one with the taller blade), but has a Bigger Brother-style spatula to aid in slipping under other robots. The arm is electrically powered and should tip a fellow FW over quite comfortably. The other weapon on top of the bot is a 180 degree forward-facing pneumatic axe, similar to Killerhurtz. The axe sits between the two arms of the lifter and the idea is that the weapons can work seperately or can be used together to become a lifter/clamper (ala Complete Control or Behemoth)
                    SRIMECH- Either weapon can quite easily self-right the robot, but the axe will be used most often, as it is much faster than using the lifter . Also, the wedges prevent the bot getting beached on its side
                    NOTES- flies the Scotland flag, the name stands for Tracked Robot Especially Designed To Hammer And Lift
                    STRENGTHS- powerful weaponry, effective lifter/clamper system, quite tough armour, nippy, hard to get underneath, decent traction
                    WEAKNESSES- lifter slow at self-righting
                    PICCY HERE- http://img245.imageshack.us/img245/5708/tredthaltm3.pnghttp://img245.imageshack.us/img245/5708/tredthaltm3.png

                    LW) Minigig
                    SHAPE- low disc
                    COLOUR- bright yellow with Mauler-style face on top and bottom to show direction
                    WEIGHT- about 30kg
                    DIMENSIONS- 60cm X 60cm X 25cm
                    SPEED- 15mph
                    TURNING CIRCLE- 0m
                    GROUND CLEARANCE- about 5mm
                    ARMOUR- 3.2mm hardox for the shell and 3 mil polycarbonate for the rest
                    WHEELS- inside robot, 2WD
                    POWER- uses 2 X 18v drill motors at 24v for the drive, uses 24v at 6amp of NiCads for the main power supply
                    WEAPONS- The main weapon is the 6kg rotating shell. Equipped with 9 little Pussycat-style teeth (3 along the top, 3 along the middle and 3 along the bottom) and powered by a LEMCO-130 at 24v, the spinner can reach speeds of up to 1800rpm in about 3 seconds...should be enough to gut a few of the poorly armoured.
                    SRIMECH- the robot is invertible and the blades prevent Minigig landing on his side
                    NOTES- flies the Scotland flag
                    STRENGTHS- powerful weapon, fast, very manoueverable, tough armour
                    WEAKNESSES- could prove vulnerable to flippers, tricky to control
                    PICCY HERE- http://img205.imageshack.us/img205/9251/minigigjg7.pnghttp://img205.imageshack.us/img205/9251/minigigjg7.png

                    MW) Killoteeny
                    SHAPE- compact box shape with a front Storm 2-style wedge and a rounded rear
                    COLOUR- red
                    WEIGHT- about 50kg
                    DIMENSIONS- 80cm X 60cm X 25cm
                    SPEED- about 16mph
                    TURNING CIRCLE- 0m
                    GROUND CLEARANCE- virtually 0mm at the front, 5mm at sides and back without skirts, 0mm at sides and back with skirts
                    ARMOUR- 5mm polycarbonate
                    WHEELS- inside robot, 4WD
                    POWER- 2 X S28-150s, running at 24v
                    WEAPONS- The main weapon is the large 180 degree pneumatic axe, very similar to that of Killerhurtz, which operates ala a rack-and-pinion system like Terrorhurtz. Running on 160psi, it really packs more than a punch and can very easily self-right the machine.
                    Also, if anything should happen to the axe, then the robot can use the low wedge and great pushing power to resort to a Tornado-style tactic - ram to death!
                    SRIMECH- The axe. Even if it€™s already been fired while flipped, the axe can right itself ala Killerhurtz, aided by a rounded back. Also, the machine has a rounded back and a red semi-sphere on either side of robot to stop it landing on its side.
                    NOTES- flies the Scotland flag
                    STRENGTHS- Fast, dangerous weapon, good amount of traction, difficult to get under, quick srimech, quite good armour
                    WEAKNESSES- so-so turning

                    Comment


                    • #40
                      The Returners Tournament

                      Yo, Steven

                      I just wanted to say that I hope for this competition you have the same sucess as my E.O.T.R competition.

                      GOOD LUCK EVERYONE!

                      Can I ask, as AJ is busy doing things to entries, but you still let him keep his place, how many spaces are left?

                      And by the way, AJ, if you go and eter you entries now in E.O.T.R 3, Ill let you keep your place, like I did for Martijn.

                      Comment


                      • #41
                        The Returners Tournament

                        Hey heres my entries. I am entering these robots because I have no vapourbot experience. ^___^

                        Razer (S6)
                        Typhoon 2 (S7)
                        Hypno-Disc (S6)
                        Turbulence (most recent)
                        Tornado (S7)
                        Dantomkia (most recent)
                        Hexadecimator (RoboGames 2006)
                        Mechavore (BattleBots S5)

                        Comment


                        • #42
                          The Returners Tournament

                          So with Chezzas spot filled, how many spaces are left to be filled?

                          Comment


                          • #43
                            The Returners Tournament

                            The heavyweights are now filled unless Ive miscounted, although there should still be 5 otherweight places opened. As otherweight rounds will be in between the heavyweight rounds, I cant do the draw until those places are filled.

                            Comment


                            • #44
                              The Returners Tournament

                              Since the heavyweight places are already filled, why not post the draw in for that and then remind people about the otherweights?

                              Im commenting becuase I dont want this thread to be forgotten, as its nearly ready to go.

                              Comment


                              • #45
                                The Returners Tournament

                                Am I the only person commenting on this thread?
                                I wanted know, since we arent getting the draw for the heavies until we send in our other weights, Id like to offer Chezza or AJ my otherweights to save time. (if they want to enter those, but since we need 6 more slots and with one person entering 3 otherweights, it might be a good idea if they did). If one says yes then my new list for otherweights will be:

                                Stiff Brezze - Feather
                                Gamma Raptor - Light
                                Zion - Middle

                                If they say no then keep my list.

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