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The Crash & Burn Tournament: Extreme!

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  • The Crash & Burn Tournament: Extreme!

    quote:

    All in all, Baldur is nowhere near as impervious as Alex might like us to think. Sorry Alex

    LOL! I said that 12+ months ago...

    Comment


    • The Crash & Burn Tournament: Extreme!

      Tick...tock...tick...tock...

      BONG!!!

      Sorry, Matty, but your time is now officially UP! I have no choice to wipe your spot, and replace it. :sad:

      The person who was quickest to reserve Mattys now dunfunct spot (over MSN) was...MARTYN FORSYTH!!!

      So get those entries in, Martyn.

      Comment


      • The Crash & Burn Tournament: Extreme!

        quote:

        LOL! I said that 12+ months ago...

        Well if Id ever had to fight the thing with a spinner before Id have said it before now

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        • The Crash & Burn Tournament: Extreme!

          Okay, Ive just been told, by Matty over MSN, that Martyn is officially taking his spot. Dunno why. lol

          So no pressure, Martyn. :wink:

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          • The Crash & Burn Tournament: Extreme!

            Okay no more essays for a while for me, i will give you stats when i am back with them on monday as I am at home all weekend this week, so wont be back to uni till monday

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            • The Crash & Burn Tournament: Extreme!

              Thats perfectly fine Martyn.

              Comment


              • The Crash & Burn Tournament: Extreme!

                Okay, now its not perfectly fine. :P

                Martyns spot is now open, but that doesnt mean he cant enter, or Matty. So, Martyn, Matty, Samuel, Danny, Joey, Chezza, one of YOU...

                ...can fight over the remaining spot.

                (just to clarify, I need

                - 3 Mayhem entries
                - 2 All-Star entries
                - 1 Challenge Belt entry
                - 1 Pinball entry
                - 1 Sumo Basho entry)

                Comment


                • The Crash & Burn Tournament: Extreme!

                  Since I am omnipresent, I shall enter.

                  Mayhem: Gabriel, Fire And Ice, No Objections

                  All Stars: Im not really an all star, but Ill enter Gabriel and Nidhogg.

                  Challenge Belt: 147

                  Pinball: The Quaestor

                  Sumo Basho: Fire And Ice

                  Stats:

                  Gabriel
                  WEIGHT: 100kgs
                  DIMENSIONS: 100 x 75 x 50 cm
                  SHAPE: Elongated triangular pyramid with steep rear and very shallow front
                  COLOUR: Black with yellow and black chevron highlights on the joins and around the weapons.
                  DRIVE: 2 S28-400 Magmotors driving 2 wheels running off 4 NiCd packs at 24v
                  SPEED: 14mph average, 20mph max
                  GROUND CLEARANCE: 0 at front due to spring hinged nose, rising to 7mm at rear
                  ARMOUR: 3mm aluminium baseplate, 7mm titanium armour on rest of body (7mm hardox in critical areas and edges).
                  WEAPONS: A high pressure pneumatic front hinged flipper, consisting of the front edge of the body, running from 2 2.5kg CO2 tanks and a hydraulic ram giving 35 flips in a match and capable of flipping 100kgs and lifting several times more than that. Also has hardened steel spikes located on either side of the front point, and it can spin in place to try and do damage with these.
                  SRIMECH: Via the weapon, which should have enough force to pull it over if it becomes stranded on its back.
                  NOTES: Components shock mounted for protection vs. spinners and impacts
                  STRENGTHS: Difficult to get a grip on due to the shape
                  WEAKNESSES: So-so armour

                  Fire And Ice
                  WEIGHT: 110kgs
                  DIMENSIONS: 80 x 60 x 25 cm
                  SHAPE: Invertible box, with a wedge at the front and an inverted wedge at the back.
                  COLOUR: Flame red and yellow at front, icy blue and green at back.
                  DRIVE: 4 LEM130 motors running off NiCd packs at 36hp (36v) driving steel-reinforced rubber tracks.
                  SPEED: 16mph average, 25mph max (rarely used as it is difficult/impossible to turn at this speed)
                  GROUND CLEARANCE: 10mm at sides, hinged plating extending below both wedges giving zero clearance on whichever side is down (if that makes sense...), 23cm at rear.
                  ARMOUR: Sides ,front and rear are 6mm hardox, with the top and underside being 4mm titanium.
                  WEAPONS: Mainly relies on speed and ramming power, but also has two 20cm diameter diamond edged sawblades, one in the centre of each wedge (a la Angel Of Death from S2) powered by S28-150 Magmotors at 24v to around 3500rpm. The saws spin upwards to have some lifting effect as well.
                  SRIMECH: None, but runs inverted. Has spike strips on the sides to prevent stranding.
                  NOTES: Armour and components shock mounted to reduce impact from all things large and spinny.
                  STRENGTHS: Good speed and power, good against spinners
                  WEAKNESSES: Tracks vulnerable to axes

                  Nidhogg
                  WEIGHT: 100kgs
                  DIMENSIONS: 100 x 70 x 37 (47 inc weapon) cm
                  SHAPE: Elongated triangular pyramid with steep rear and very shallow front, with a flat bit on the front edge and 2 cutouts in each side panel for eyes
                  COLOUR: Dark green and brownish roughly chevron patterning, fading to blood red towards the front. Weapons are gold coloured with flame red spines on the arm.
                  DRIVE: 2 Leeson M1120046 motors run at 24v from 4 NiCd packs driving 2 wheels, with a ball caster just behind the forks in the nose
                  SPEED: 14mph average, 20mph max
                  GROUND CLEARANCE: 0 at front due to forks, rising to 10mm at rear
                  ARMOUR: 4mm Hardox (7mm in key areas) on front, side and rear panels, 3mm aluminium baseplate
                  WEAPONS: Hydraulic crushing arm (constructed of hardened steel and aluminium alloy) at front driven from a Vivoil pump at 3000psi, giving 9 tonnes of force at the ram and 4.5 tonnes of force at the tip. Also has Haardvark-style lifting forks at the very front run from an S28-150 Magmotor and a lead screw capable of lifting 200kgs, generally used to hold opponents in place for the crusher to do damage.
                  SRIMECH: Via the weapon, which has decorative spines to assist in self righting. Spikes at the rear prevent the robot getting stranded.
                  NOTES: Components and armour shock mounted for protection against large scary spinny things. Eyes in side of robot serve as targeting lasers (they dont actually target, they just look really cool)
                  STRENGTHS: Can cause a lot of damage
                  WEAKNESSES: Slow at self righting

                  147
                  WEIGHT: 100kgs
                  DIMENSIONS: 105 x 60 x 50 cm
                  SHAPE: Wedge with flat back
                  COLOUR: Green on the front (thanks to the felt) with brown wood-effect sides and rear
                  DRIVE: 2 S28-150 Magmotors running from 4 NiCd packs at 24v driving 2 wheels
                  SPEED: 15mph average, 20mph max
                  GROUND CLEARANCE: 0 all around due to a hinged plate on the flipper and side and rear skirts, 10mm underneath
                  ARMOUR: 4mm Hardox on front, sides and rear (front covered in 2mm green felt, sides and rear covered in 1mm wood-effect fibreglass), 3mm aluminium baseplate and under flipper to deter inquisitive pointy nasty spiky things.
                  WEAPONS: High pressure pneumatic rear hinged flipper, consisting of the entire front plate of the robot, running from 2 rams and 2 2kg CO2 tanks, giving about 20 flips per fight. Also has a 50cm long steel pneumatic ram at the rear, running from 1 2kg CO2 tank at low pressure, painted to resemble a snooker cue (complete with chalking) which can punch through thin (2mm) titanium but is primarily there to right the robot if it becomes stranded.
                  SRIMECH: Via weapons. Sides have fibreglass moulding and spikes to prevent stranding.
                  NOTES: Has several snooker balls (1 cue ball, 4 reds, 1 yellow, 1 blue and 1 black if anyones interested) screwed to the top part of the flipper that not only look good but prevent opponents driving off/over the top. Internal components are shock mounted to reduce damage. Design theme came about as an attempt to differentiate my wedge flipper from everyone elses wedge flipper.
                  STRENGTHS: Powerful flipper
                  WEAKNESSES: Flammable (oh yes...), no real damaging weaponry

                  No Objections
                  WEIGHT: 100kgs
                  DIMENSIONS: 140 x 140 x 15 cm
                  SHAPE: A low dome type shape
                  COLOUR: Yellow, with a yellow and black striped lifter with red forks, and stylised black arrowheads on each side. The spinner rim is metal-coloured.
                  DRIVE: 2 S28-400 Magmotors driving 2 wheels, with a fairly narrow wheelbase to increase rotation speed, running at 24v from 4 NiCd packs.
                  SPEED: About 12mph average when driving normally, can get up to 40mph when spinning
                  GROUND CLEARANCE: 7mm all around, except at the front where the forks make it 0. 1mm in places because of the blades.
                  ARMOUR: 3mm titanium/vanadium alloy on top of 5mm UHMW on the top of the robot, supported by a 4mm Hardox frame underneath with holes drilled to reduce weight. 3mm aluminium baseplate.
                  WEAPONS: Complicated this...it has an electric lifting arm running off a 1 tonne linear actuator, pivoting from the rear of the robot with two front forks to get underneath opponents. The arm can lift 250kgs easily and extends fully (almost vertical) in about 1.5 seconds. Also, the robot has the capability to be a full body spinner (a spin-in-place one as opposed to a Ziggo or Gyrobot) with an outer 1.2cm Hardox ring with two blades/teeth, one on each side, made of hardened tool steel set close to the floor (1-2mm) and capable of delivering (energy)
                  SRIMECH: The lifter
                  NOTES: Internal components shockproofed to protect it from its own and other peoples spinner hits.
                  STRENGTHS: Versatile, can cause some damage, manoeuvrable
                  WEAKNESSES: Large area to attack, top armour not as strong as it could be, cannot translate while spinning

                  Comment


                  • The Crash & Burn Tournament: Extreme!

                    That was quick...

                    Joey, you are in, and this tournament is starting again!

                    Refreshed line-ups will posted on the Zlayerz/Varying Every Day board in a minute. Just recording the C&B2 events.

                    Comment


                    • The Crash & Burn Tournament: Extreme!

                      *is infinitely jealous of the person with his own forum*

                      I frogot Quaestors stats, sorry...

                      Quaestor
                      WEIGHT: 100kgs
                      DIMENSIONS: 95 x 55 x 30 cm
                      SHAPE: Box with wedge, only the wedge is in two sections making something of a shallow plow shape.
                      COLOUR: Yellow and blue chevrons, with gold trim on the edges and silver weaponry. Has The Quaestor spelled out on the side in anodised aluminium letters.
                      DRIVE: 4 S28-400 Magmotors driving 4 wheels running off 4 NiCd packs at 24v.
                      SPEED: 15mph average, 25mph under 36v boost
                      GROUND CLEARANCE: Wheels can be pneumatically raised/lowered (using a compressed air system seperate from the axe pneumatics) to give a minimum of 0 all around (this grounds it however) with a maximum of 50mm clearance, but normally has 5mm with 0 at the tip of the body.
                      ARMOUR: 4mm hardox front, sides and rear with 3mm titanium and 4mm polycarbonate on the top and 3mm aluminium base.
                      WEAPONS: Pneumatic axe on the front, running from a rack and pinion system and 2 2.5kg CO2 tanks giving about 40 hits in a match. The axe head is shaped similarly to Shunts but is tungsten tipped, weighs 5kg and can punch through 6mm titanium and dent hardox. Also has a big spike on the back.
                      SRIMECH: Via the weapon, which should be powerful enough to pull it over if it gets stranded on its sides.
                      NOTES: Base is coated with silicone rubber sheet to make it more difficult to push when in sit down mode. Internal components shock mounted for protection.
                      STRENGTHS: Very difficult to push or flip, good weapon
                      WEAKNESSES: Armour could be better, raising/lowering system takes a second or so to work

                      Comment


                      • The Crash & Burn Tournament: Extreme!

                        I found the stats, dont worry

                        Still need Aarons last Mayhem entrant as well.

                        EDIT: Scratch that, Aaron has given me his last entrant over Messenger: BiAtch (Wyfe) Beater.

                        Resuming battles soon.

                        (Message edited by kodster on March 13, 200

                        Comment


                        • The Crash & Burn Tournament: Extreme!

                          http://strickenone.proboards99.com/i...ead=126&page=1

                          Comment


                          • The Crash & Burn Tournament: Extreme!

                            Hmm...

                            Tactics:
                            NIDHOGG vs. Die-Ceratops Re-Invertus
                            Try and get around the side and go for the wheels, get them off the ground with the forks, and crunch. Take it to the house robots if I can, or the pit.

                            In theory.

                            (Message edited by joeychevron on March 13, 200

                            Comment


                            • The Crash & Burn Tournament: Extreme!

                              Its slow to self-right, so if I can flip it over, then aim for a quick OOTA whilst its righting itself, I should be OK.

                              Comment


                              • The Crash & Burn Tournament: Extreme!

                                Wyfe Beater is getting a little tweaking at the moment. Found a few things didnt match the stats. Also increased the weapon power. New render to reflect the changes.

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