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Mechanical Noise - Series 2

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  • Mechanical Noise - Series 2

    Paul, the whole You cant fight what you cant catch argument never works. If you want to fight him, you have to approach him. Therefore, catching you isnt a problem.

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    • Mechanical Noise - Series 2

      AGreed with Will, for whatever reason his name is that now

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      • Mechanical Noise - Series 2

        Hahahahaha XD

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        • Mechanical Noise - Series 2

          Time to get this ride underway.

          A very, very warm welcome to everyone who decided to join me in this second series of Mechanical Noise. It€™s very much appreciated that you all decided to go through the same struggles and upsets I put some of you through the first time I did this, you€™re all very, very patient people.
          Either that or you€™re just plain crazy

          LET ZEH WARS BEGIN!

          Heat A
          Round 1
          Fight 1

          Psyclonised (1) vs Terror Gear 3 vs B2B

          Psyclonised (1): Andy here combines the invertible ring-spinner with the Son of Whyachi cage-spinner into an odd ring-cage-spinner. This proved to be successful enough to become the reigning Mechanical Noise Champion!
          In MN1: Has beaten Slammer V, Wind Chaser, Cyberdemon, Flank Attack, Disco 5 and Black Panther Queen to become the reigning champ that he is!

          Terror Gear 3: Tony here made a fast drumbot with a hinged wedge at the front, skirts at the sides and a twack at the rear.
          In MN1: Did not compete.

          B2B: Or Back 2 Basics, Matty here invented a very basic wedge-flipper. It combines good manoeuvrability with a very low wedge and a very decent flipper.
          In MN1: Did not compete.

          3€¦
          2€¦
          1€¦
          ACTIVATE!

          Andy, Tony and Matty, pioneers of MN2, stand proudly in their private control-booths. You heard that right, no cheap €œ2 booths per 3 contestants€. I€™ve plundered my royal virtual bank-account to give my warriors the luxury they deserve. I love to serve . Tony can be seen looking for MOABIE, but he successfully avoided Aaron€™s creation, just like Tony promised to do. Psyclonised holds back to spin up his ring, like he did many a time in the previous series. Terror Gear and B2B have plans of their own and both rush towards the big champ! Terror Gear€™s speed proves to be of great help right there as Andy can do nothing but watch when his heavyweight is wedged by Tony€™s.
          CLANG!
          Whoa, even now Psyconised€™s hammer has enough energy stored inside to shove Terror Gear aside, but only slightly. Both spinning weapons are stalled and Terror Gear continues to shove Psyclo€™ towards the wall. B2B is closing in 2 and looking for a quick flip. Before this can happen though, Psyclonised wedged bot manages to get some traction, and the LEMbot slowly pushes Terror Gear away! That €œhuge€ 15 mm GC of Psyclonised proves to be a real advantage here! Psyclonised drives away now, speeding up that ring, and B2B still closes in! The wedgebot is practically underneath now AND FIRES THAT FLIPPER!
          CRASH!
          The flipper interferes with Psyclonised€™s not-yet-up-to-full-speed hammers and BOTH BOTS no make a 360, Psyclonised heavily toppling under the attack of the flipper. The two machines recover quickly, Matty to discover a nasty dent in the titanium plate he calls a €œflipper€. The weapon still nicely fits in the chassis though, no harm done there. Psyclonised is now reaching dangerous speeds when Terror Gear has another go. In comes the twackbot, and Psyclonised seems all too pleased to meet him!
          CRASH!
          Psyclonised clobbers the front-skirt before the drum can even come in, and to me it looks like one of the hinges CAME LOOSE THERE! Terror Gear bravely turns around to hit Psyclonised with its twack, which slows the champ down to some degree, but not completely! This does however, gives Tony some seconds to spin up his drum€¦ or so he thinks! The drum€™s stuck! Some shrapnel from the front skirt got stuck in the drive train right there! In comes B2B for another flip! The flipper gets underneath somewhat more effective this time, and throws Psyclonised up-and-over! But not before receiving another ugly dent by that still-not-stalled-damned-spinning-ring-cage! CLANG!
          Psyclonised lands bravely on its inverted wheels, and backs off from his opponents. The dastardly duo gives chase, although Terror Gear doesn€™t move like he€™s supposed to move with his front wedge scraping along the ground. Andy€™s Giant is toppling heavily (and literally) under the pressure put before him today, but he€™ll be damned if he loses his first match in this brand-new tournament! He attacks the machine closest to him, the fast Terror Gear, with a quick attack at the side!
          CRASH!
          The attack looks impressive, delivering a dent to Tony€™s piece of machinery, but Andy€™s got other things to worry about. He rushes towards B2B now, Matty hoping to receive Tony€™s backup again. Matty comes in again with a dangerous flip!
          CLANG!
          Again the two weapons meet! Psyclonised topples up and over, and B2B€™s flipper takes more damage than it did in his previous attempts! As a matter of fact, the flipper does not go down smoothly anymore, and Matty€™s getting impatient with Tony now€¦ AS ARE THE JUDGES!!! Terror Gear hasn€™t moved since his last collision with Psyclonised, but it€™s only now that everyone takes notice of that€¦

          1€¦ 2€¦ 3€¦ 4€¦ 5€¦ 6€¦ 7€¦ 8€¦ 9€¦ 10€¦

          CEASE

          Terror Gear 3 has been beaten into submission
          Psyclonised (1) and B2B go through to round 2!

          Later inspections showed that Terror Gear 3€™s wheels stopped spinning the same way the drum did, shrapnel.

          Coming next:
          Sky Blast vs Panicking vs Cyclone Force 2.5

          Chris, I badly wanna know whether or not you agree with Paul€™s proposal

          Comment


          • Mechanical Noise - Series 2

            Very impressive fight, Martijn. Nice and long, with plenty of good moments - if only my fights in E.O.T.R were as good!

            If Chris says no to attacking Panicking with me, then Ill just attack either of the at random, mostly Cyclone Force, but still attack Panicking.
            Once Im under, slam them into the side and flick - with my full-pressure FireStorm esque flipper on the wedge and the top plate, Ill score an OOTA no problem

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            • Mechanical Noise - Series 2

              Ill say I agree to start with, but the instance things start going wrong, its every robot for himself, and Paul is on his own.

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              • Mechanical Noise - Series 2

                Woot! Extremely awesome opening to the tournament, Martijn! As I said before, this is gonna be good. Booyah.

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                • Mechanical Noise - Series 2

                  BUMP?

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                  • Mechanical Noise - Series 2

                    give people time to write fights! You zoid

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                    • Mechanical Noise - Series 2

                      In Pauls defense, Martijn DID say he would have the next battle up on Friday.

                      But Martyns right. The tournament-runners here (including myself) sometimes just cant fit a fight in at the moment, maybe because they are too busy, or other reasons. So take it easy, Paul.

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                      • Mechanical Noise - Series 2

                        Ooooooooooooooooooo, shut up!

                        Heat A
                        Round 1
                        Fight 2

                        Sky Blast vs Panicking vs Cyclone Force 2.5

                        Sky Blast: Paul here made a VERY fast and powerful 4WD wedge with front-hinged flipper. That high speed might prove to be a flaw, as does the lack of a front GC, a beginner€™s mistake from Paul€™s side.
                        In MN1: Did not compete.

                        Panicking: Martyn took the concept of RW S2 winner Panic Attack and turned it into an invertible and powerful robot. The armour is vulnerable to spinners, but they are nowhere to be found in this match .
                        In MN1: Has beaten Kali, with GeForce 4.0, to be beaten by Clawdius Decimus Murderous in the round 2.

                        Cyclone Force 2.5: Chris delivers us the first interchangeable robot of this tournament. With 5 effective set-ups and raw power that equals Storm 2, this is a dangerous machine.
                        Cyclone Force 2.5 will use the Storm 2-style lifter today.
                        In MN1: Did not compete.

                        3€¦
                        2€¦
                        1€¦
                        ACTIVATE!

                        Three satisfied competitors start their engines and drive their machines away from the starting-square. What immediately becomes apparent is how all three robots use an above average speed to drive themselves around, especially Sky Blast who rushes towards Panicking 32 mph for a full frontal assault. The more controlled Panicking skid steers out of the way just in time to see his speedier nemesis crash into the arena-wall.
                        CLANG!
                        The entire wall can be seen resonating from this impact. Cyclone Force and Panicking in the meantime are in each other€™s reach and the two 6WD LEMbots seem to be in for a party. Panicking comes in first with its slightly superior acceleration and rams its forks underneath Cyclone Force€™s front-corner. Chris€™ interchangeable madness gets lifted up into the air and is in danger€¦ IF IT WASN€™T FOR SKY BLAST COMING IN ON PANICKING€™S REAR! Paul€™s wedge slides over the rear skirt but is stalled against Panicking€™s back, and from there pushes the deadly duo of LEMbots forwards and towards the arena wall!
                        CLANG!
                        Cyclone Force falls off Panicking€™s forks, inverted, and Sky Blast ends up on top of Panicking! Martyn smells blood and reverses his machine, hoping to get rid of his piggyback riding opponent like his inspirer Panic Attack has done so many times, in the pit! Panicking€™s control however is inferior to that of the late Panic Attack, and Sky Blast falls off. Enter Cyclone Force, who is far from helpless inverted. The interchangeable bot aims to ram Sky Blast€™s side now, and does so with great success! Sky Blast narrowly steers away before meeting the arena wall though, and immediately turns to Cyclone Force! Cyclone Force dodges the initial attack, and has another go! The inverted wedge touches Sky Blast€™s side again, but actually goes over it! Cyclone Force€™s front-GC is just too bloody when inverted . Sky Blast rushes forward and activates its flipper, literally THROWING Cyclone Force against the arena wall! Panicking in the meantime recovered from its previous confrontation with the arena-wall and slips its forks underneath Sky Blast€¦ and flips it up and over! Chris is quick to react with his machine, now flipped upside-up, and sees an inverted Sky Blast RIGHT IN LINE WITH THE PIT! The Storm 2-lookalike is already underneath Sky Blast when he even starts self-righting. The srimech loosens Cyclone Force€™s grip on Sky Blast, but the pit is so bloody close! TOO CLOSE!

                        CEASE

                        Sky Blast meets the bottom of the pit
                        Panicking and Cyclone Force 2.5 go through to round 2!

                        Coming next:
                        Psyclonised (1) vs Panicking

                        Cyclone Force 2.5 vs B2B

                        Gimme your predictions, gimme your tactics, gimme your thoughts

                        (Message edited by MajinB on December 09, 2007)

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                        • Mechanical Noise - Series 2

                          You irratating man, Martijn. Never mind, 1 down, 7 to go.

                          I dont mind really, its my fault for not stating a front ground clearance.

                          Psyclonised (1) vs Panicking - No contest. The champ is going to smash Martyns machine apart like no-ones business. Go AJ!

                          Cyclone Force 2.5 vs B2B - A closer contest. Im siding for Cyclone Force, depending on what weapon its using.

                          (Message edited by paulc on December 09, 2007)

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                          • Mechanical Noise - Series 2

                            Psyclonised (1) vs. Panicking

                            12mm Polycarbonate eh? Well I seem to remember Typhoon 2 made some nice damage to the arena walls... It just so happens Psyclonised is over twice as powerful as Typhoon 2! Theres some nice forks and skirts to rip off as well so this should be a bit of fun hopefully.

                            For the other fight Ill go for B2B. Great to see Mechanical Noise back on the road again!

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                            • Mechanical Noise - Series 2

                              Psyclonised (1) vs Panicking (me)
                              Erm, i am just gonna keep charging at Psyclonised to try and stop it getting near its top spinning speed, I really need to make sure I just stay on it, and try and get it down the pit as soon as possible. I can win this fight, it will be hard, i just need to keep psycloniseds speed down and aim it down the pit as soon as possible.

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                              • Mechanical Noise - Series 2

                                Predicting!

                                Psyclonised (1) vs Panicking

                                Uh, yeah, I can totally see Panicking panicking. Psyclonised through.

                                Cyclone Force 2.5 vs B2B

                                Ill go for Mattys machine to get through here.

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