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Mechanical Noise - Series 2

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  • Mechanical Noise - Series 2

    quote:

    Now thats out of the way, if anyone wishes to complain about me any further, I would like it if everyone could just lay off. Please.

    Youre not in any position to say that: as Martijn said, youre the new guy, so that makes you a prime target for criticism, whether it be good or bad, until your bots improve. Take it like a man.

    Yeah, I also vote against Paul switching bots too. =P

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    • Mechanical Noise - Series 2

      I only look at some of the stuff in other peoples stats and say that looks cool, Ill try that, virtually everyone does.

      wha-what are you talking about. I dont do this, SNIJDER IS AN ORIGINAL DESIGN FROM AN ORIGINAL IDEAL :[

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      • Mechanical Noise - Series 2

        I didnt mean it like that.

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        • Mechanical Noise - Series 2

          Its a joke Paul, lighten up =P

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          • Mechanical Noise - Series 2

            Once in a while though, it helps to come up with your own ideas without copying anyone else€™s. Using other people€™s ideas is generally accepted here, as long as you have a little understanding of that features purpose. €œVirtually everyone does€ will probably cause some negative feedback here, the majority of people here actually come up with their own designs and research, regardless of what the current trend is - I am one of the ones that this doesn€™t apply to€¦

            Thanks for clearing up the top armour situation, but still, 10mm Hardox is pushing the limits a bit here. 6-8mm would do the trick, but that€™s still pretty heavy and could still be thinned out more. In terms of motors, ForcePower has never used S28-300 MagMotors like those in Sky-Blast. In fairness the original had 8x S28-400€™s but that€™s just comedy value. Those with more knowledge than me in this area would probably agree that 4x S28€™s at 24v isn€™t going to get you 80hp.

            For the ground clearance, the fact is that 2mm is not enough to move freely. We€™ve all been through this numerous times; it just doesn€™t work as tried and tested by the real things. I€™m a believer that 7-8mm is decent for maximum mobility. Being tough to grab is nice, being tough to control is not€¦ 25mph is probably a speed, which would get you out of most trouble and maybe 30mph at the absolute maximum.

            Please try to understand these aren€™t to be taken as harsh comments, they are constructive criticism. As a n00b in the world of vapourbots some 5 or 6 years ago, every piece of advice I was given I noted down in a Word document for future reference. I could then make sure this problem didn€™t occur again, and also pass this advice down to others that may of needed it. We have lacked any new blood here for quite some time and you seem to be a legitimate top contender, and all we are trying to do is help you become more successful here.

            Its your choice to take these comments or ignore them, sure, I€™m not the best guy round here to offer advice with my track record - but I am someone that was new one day, listened to what people advised me to do and ended up gaining decent results. Please don€™t be put off by this, as the newcomer you are automatically at risk of being bombarded with advice, but don€™t take it the wrong way.

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            • Mechanical Noise - Series 2

              I was thinking about giving my 2 cents in a bigass post, but I think Andy is SPOT ON here, surely competing for the MN2 Sportsmanship-Award

              Above all tough,I very much feel I should say how good it is to see new competitors entering this game.

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              • Mechanical Noise - Series 2

                I actualy built several heavyweights for real, so I usually get what you guys try to do and someyimes I think that will never work but for the sake of argument I let it go. The opposite is also true, for example exposed wheels usualy dont get knocked of the robot, but again I let that go because it makes the fight look better.

                But if there are stats that are too outrageous I normally will say so.

                As for the Hardox, a plate of 1000mm x 1000mm x 1mm is 7.8 kg. 10mm makes it 78kg in weight if you use an entire 1m2 plate. Now you might think that your robot is not 1m2, but start thinking in 3 dimensions and you will notice that the surface area is pretty big.

                Most roboteers, including me, dont use hardox all over any thicker than 4mm. Some do 6 or 8 mm in key areas but all over is just too heavy.

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                • Mechanical Noise - Series 2

                  Come on, ONE of my bots has got to be horribly overweight, why has nobody said anything about that and picking on Paul instead?

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                  • Mechanical Noise - Series 2

                    Because hes a newbie, and youve been around for over 2 years, perhaps? =P

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                    • Mechanical Noise - Series 2

                      Pretty irrelevant, no? Whats overweight is overweight.

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                      • Mechanical Noise - Series 2

                        TantoV5 is 20mm hardox sides with 15mm hardox front and 8-10mm hardox body, solid Aluminium wheels vulked and it weighs .......84kg Shock horror!! a Tanto that weighs more than 80kg!
                        My point is that you can use thick hardox but your robot needs to be small, less surface area equals thicker armour

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                        • Mechanical Noise - Series 2

                          and no active weapon.

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                          • Mechanical Noise - Series 2

                            Well being as you asked, I€™ve taken a look at yours as well Tony.

                            Cyberdemon: Seems fine weight wise, there are some issues with the design but I€™ll explain those another time if you want me to.
                            Shovearound 2: Despite what thickness armour Tanto has, it doesn€™t have lifting forks and 4x LEM-130€™s to weigh it down. I suggest maybe 10mm at the front end and 6 or 7mm at the sides and back with maybe 4mm on top. The four LEM€™s aren€™t all that necessary and chopping them down to 2 could save you 6 or 7 kilos.
                            Terror Gear 3: Not bad, but there€™s no need for the six PERM 032€™s. Just one for the weapon would work just fine, and just a couple for the drive. Maybe go for some LEM-130€™s here for drive again.
                            Novastorm 2: Again, is there a need for the four drive motors? Otherwise it looks ok, but look into a couple of decent Mags for this one.
                            Stalker 2: The weight is ok, but significantly I know of featherweights that use Astroflights for drive and EV Warrior€™s for weapons.
                            SUNCUST: The weight seems to be alright with this one.
                            Shotgun Slapper: Sort the drive train out again, but the weight is good.
                            Jack Kennedy: Again, just change those four motors to two better ones.

                            Anyone else?

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                            • Mechanical Noise - Series 2

                              Meh, whats important here is that vapourbotering is an RPG where the rules merely state choose some parts and try to keep them within the weight limit. This loose approach boosts creativity and realism (to an extend), but also makes stuff complicated since there isnt a clear stat bar (or however normal games work) to fill up. More expirienced vapourboteers have learned it, some still make mistakes here and there, and newcomers often have more trouble, thats very understandable really.

                              And even if you were loosy at this Tony, that would just mean youd be stuborn, making loosy stats for 2 years (which youre hardly). Pauls brand new and can learn.. has to learn actually, to become a dangerous competitor (and seeing the research he already did to get here, Im sure he can be one).

                              Yeah.

                              Hurry up with those stats Matty!
                              jk

                              (Message edited by MajinB on November 16, 2007)

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                              • Mechanical Noise - Series 2

                                If you are stuck, my tip for starting out is to basically find a similar robot that someone else has designed, and modify thier stats into your own, leaving motors and more technical things alone (which should be fine, as youve picked soemthing approprite) Im not saying copy people, but take advantage of the knowledge of others until you get your footing.

                                The other trick with weight is to have a sort of mental checklist of where your weight is going to be distributed - take weapons, armour, drive and give weight accordingly. There are not any robots with tornados power with a huge disc, but if you dont have any weapon then that gives you lots more weight for armour. Its just finding the balance with what you want.

                                The last ip is that its usually not the most powerful bot that wins overall - its the most versatile. Unless its Aaron.

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