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  • The Crash & Burn Tournament 2

    And THIS time, I have absolutly no complaints or anything. Cyclone Force put up a good fight, and this was probably one of his better tournaments.

    Although I do think I ought to make the armour thicker in future.

    Comment


    • The Crash & Burn Tournament 2

      Sheer Heart Attack is a lot slower and, being a tracked robot, definitely a lot less manuverable than myself. I want to clamp him from the side and back, to try and pin his tracks (maybe even warping them). With 6mm armor, my claws should have no problem crushing him. Try for a quick pit again

      Good luck

      Also Sheer Heart Attack 2 looks awesome, Martijn!

      Comment


      • The Crash & Burn Tournament 2

        Just by comparing stats, I believe Tempest is more powerful than Tengu. Just because you were OK taking a couple of hits from Tengu doenst mean you can underestimate Tempest, especially if I can get the fight to drag on for a bit.

        Anyway, one thing that I seem to have in my advantage is that looking at the picture the wedge seems to be quite steep, which isnt as good for deflecting spinners as a low wedge would be. Theres too much area to just skip over it.

        Another advantage I have over Tengu is spin up time, which should be very very quick. If I can avoid the first charge, Tempest will easily be able to spin up enough to deflect itself, and remember Son of Ripper will be thrown into a spin as well. After each hit, youll need to readjust and come at me again, giving me plenty of time to keep spinning up so you cant keep the preassure on easily.

        For my tactics, Ill do what I did against Aquarius and start the fight with my side facing Son of Ripper, meaning I only need to drive forwards and make dodging him easier, then sim for the sides, keep spinning him around and hopefully shock kill him.

        Comment


        • The Crash & Burn Tournament 2

          Theoretically Tempest is in fact more powerful than Tengu, yes. But I was thinking more on the shock damage dealt. Tengu should be able to store more energy by spinning its heavier shell than Tempests ring. Also, in regards to the teeth, Tengu is more designed to tear into robots rather than impacting and rebounding away like Tempest, so less damage is likely to be caused. In regards to the wedge, it is actually 45o which I beleive is the best angle for deflecting spinners. Although Im not 100% sure on this, so do say if Im wrong.

          SOR would be deflected away on impact, yes, but that is why I am attempting to corner Tempest against the walls so it cannot escape far enough for me to recover and get back on the attack. Tempest has purposely designed poor traction and SOR has purposely designed good traction. How far are you realistically expecting me to be bounced away? If, like your tactics say, you are attempting to shock kill SOR, you will not have enough energy to bounce away. You either bounce and cause minimal damage, or cause damage but stay close.

          Feel free to hit the sloped sides and spin me, it just means either my bar or flipper is going to spin round and hit you. Tactical tennis is so fun.

          Comment


          • The Crash & Burn Tournament 2

            why thank you Alex

            heres my plan

            Sheer Heart Attack is a wide bot. I dont see any dimensions in the stats of Flank Attack, but generally, horizontal crushers always prefer less wide robots to crush down, dont they? Im not all that unmanuverable, probably more manuverable than any 4WD bot but of course less than Flank Attack. Still, Ill use the agilety Ive got to make sure I always face him with the drum. Hes got some lovely areas I can hit but the wheels of course will be my main target. Also I have a power advantage. Also theres the fact that in whatever position hes got me my tracks will always be in contact with the ground. Basically I can push him from whatever position I want, which is good in my book .

            Have a good fight Alex

            Comment


            • The Crash & Burn Tournament 2

              First off, I know thats why youre attempting to corner Tempest. But if Kodys arena is anything like the RW one, theres plenty of room for me to hit and run.

              Secondly, I believe for deflecting spinners, the less angle youve got the better. The shallower your wedge, the more likely you are to get your wedge under the spinner before the teeth connect, so the more likely the spinner is to skip up your wedge and go crazy.

              Tengu may be designed to tear into robots more than Tempest, but seeing Hardox cant really be torn into, its a moot point.

              Just having good traction doesnt make you immune to being deflected. Ask Storm 2. Im not realistically expecting SoR to be bounced halfway across the arena or anything silly like that. All Im expecting is for it to be spun around, deflected maybe a meter or so. Just enough for you to have to get your bearings, get SoR turned around and lined up and basically gte me the couple of seconds I need to spin up and start the whole fun dance again.

              Also, please explain further the idea that I cant bounce away and do some decent damage. Even if the bouncing idea takes 50% of Tempests damage dealing capacity, thats still around 40-45 KJs worth of damage, and thats not something that can easily be shrugged off.

              Lastly, I agree about tactical tennis. Thats why I like being drawn up against people like you and Aaron

              Comment


              • The Crash & Burn Tournament 2

                I dont see any dimensions in the stats of Flank Attack, but generally, horizontal crushers always prefer less wide robots to crush down, dont they?

                lol, not like im gonna grab your front. If I read your stats correctly, the sides and those little back legs should fit easily withing my jaws. And its not like you can push me from the side, or anywhere else once Ive warped your tracks

                Also I cant wait for Crash and Burn 3 where I actually put some damn wheel guards on Flank Attack

                (Message edited by Siphai on March 09, 200

                Comment


                • The Crash & Burn Tournament 2

                  Semi-Final 2
                  Battle 5
                  Tempest Evil-er-oution (14) vs. Son of Ripper 5.0

                  Roboteers, stand by...

                  Booth 1: Tempest Evil-er-oution
                  Booth 2: Son of Ripper 5.0

                  House Robots: Taki-san, Double Big Mac

                  3...
                  2...
                  1...
                  ACTIVATE!!!

                  Two more to go. We see SoR propel itself towards the quickly accelerating ring of Tempest. The robot WITH the ring moves away, eluding the flipper, but SoR turns and keeps at it. Unfortunately, Tempest isn€™t able to get away in time.
                  CRASH!!!
                  But guess what? He€™s smacked the side panel of SoR anyway! SoR is sent into a twisty twirl, not unlike the Typhoon Dance , and Tempest rockets back, almost hitting the wall but landing merely inches from it. Before SoR can come to, Tempest already has the ring at full speed! It€™s not a good start for the Ripper but he€™s not going to continue on like that, and so box-rushes the ring spinner in wrath. Tempest is again a tad too slow.
                  CRASH!
                  We have deflection! The blades hit SoR€™s wedge, still managing to send the all-rounder around 90 degrees, but Tempest has also flung himself overtop of SoR and across the arena! THUD. Tempest smashes down, ring operating rather slowly, and AJ sees his chance. SoR backs into him with the bar, thus taking the chance.
                  CRASH!!
                  Harsh, but slightly ineffective against the ring of Tempest, as the cylinder is forced back by the blow and begins to spin up again, a sight AJ had not foreseen when considering hitting with the bar! Grateful that his enemy€™s devices have aided him in his battle, Tempest moves towards SoR, ring madly whirling about. SoR whips around quickly, but Tempest keeps on moving, and moving, and moving, right past him until he gets what he wants: SoR€™s side!
                  CRASH!!!
                  Another good hit, loads of sparks, but we can€™t tell if there€™s damage because both bots have been spun away by the impact, SoR only slightly. Okay, now we can see...nothing. No damage. SoR is one hefty bot. But so is Tempest, who€™s proving so by keeping at it, and the ring is reaching dangerous levels of RPM again. SoR also keeps at it, box-rushing once more, however Tempest just avoids this by a sidestep and pummels the same side again.
                  CRASH!!!
                  Still zilch-o on the side-o. Of course it€™s sent Tempest back again, but this time SoR largely withstands the blow altogether and chases the cylinder down! Tempest is in trouble now, his weapon is starting to spin but now isn€™t as SoR catches up to him, slides under, and FLIP! Tempest goes over! Before Frank can even register this, SoR is under him again, and he takes Frank€™s bot to the arena wall!!! WAIT! The angle grinder is in the way! SoR stops, and AJ looks puzzled...uh...FLIP! He decides, and SoR flips Tempest against the grinder, trying to stack him there. It doesn€™t exactly work, as the grinder hits Tempest€™s top armour and bounces him off and away. SoR chases him down again though, quite alert, and carries him to the wall again, but I don€™t think - no, I didn€™t think so. SoR went in on an angle and tossed Tempest, flicking him into the wall, and Tempest bounces off and away, and away further as Frank drives him towards a more open space, and looks relieved as the ring spins up again. AJ doesn€™t like the sound of this and SoR drives in for another assault, but Tempest is away before SoR even approaches, forcing AJ to halt his robot. Tempest is now trying to circle SoR for another go at that same side, possibly to tear the entire panel off like with Aquarius. SoR has the wedge planted firmly in the rim€™s way and ain€™t budging. But instead of giving up, Tempest drives the other way, and catches AJ completely off-guard, and now the other side is open for business!
                  CRASH!!!
                  Open in more ways than one! Again, it€™s not the skirt that comes flying off, the ENTIRE PANEL gets the hook, quite literally, and both panel and skirt land somewhere near the pit. Amazingly, Tempest has hardly moved from the collision, and SoR...looks to be doing about the same. In fact I don€™t see any type of movement from the Ripper. And I think that€™s the end of this one. Frank looks mightily pleased, and AJ is extremely dejected, as he works the controls, but they prove to be completely moot at this point. Something must have been done inside of SoR as well. Tempest spins up again, and schmacks SoR another good one, right in the exposed side!
                  CRASH!!!!
                  Eww. At least we know for sure that AJ isn€™t going to be advancing any further in this tournament, as a LEM130 is launched across the arena. The Watcher has seen enough, but Tempest is determined to reduce his opponent to scrap metal on wheels, and gets in the ref€™s way. Another spin-up, and here comes the storm!
                  CRASH!!!!
                  The rear panel above the immobile spinning bar gets it, and it gets loosened somewhat, but at least it€™s still attached to SoR. The Watcher shunts Tempest away and begins the countdown
                  1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
                  We have our third Grand Finalist! Tempest again spins up, but AJ waves at Frank, as he doesn€™t want his bot destroyed anymore. Frank nods, and Tempest heels as it retreats away, spinning down. Taki-san is the first house robot to react, and immediately shoots out, bolting the pit release button, luckily not damaging it, but DBM ain€™t budging. The Watcher gives himself the honours, and gives SoR a long rest in the pit. BOOM!

                  CEASE!

                  Son of Ripper 5.0 stormed down in hell.
                  TEMPEST EVIL-ER-OUTION (14) ADVANCES TO THE GRAND FINAL!!!!

                  ----

                  Battle 6
                  Flank Attack: DT vs. Sheer Heart Attack

                  Roboteers, stand by...

                  Booth 1: Flank Attack: DT
                  Booth 2: Sheer Heart Attack

                  House Robots: Ancalagon the Black, Double Whamlet

                  3...
                  2...
                  1...
                  ACTIVATE!!!

                  Both can attack, and both have €œAttack€ in their names, making them pretty dangerous. The ultimate question is who can attack more? Martijn seems to think he is the one, as SHA confidently strides outward towards the rather passive Flank Attack. Passive? Who€™s passive? Flank Attack suddenly bursts forward and around SHA in a great burst of speed, and turns...to meet SHA€™s drum. Martijn ain€™t fooled. He€™s keeping that drum pointed right at his foe. It€™s a tough situation for Alex, but he€™s thought of something, as Flank Attack moves backwards, allowing SHA to come near. Then Flank Attack reverses in an arc, trying to make an opening at SHA€™s side. That fails, too, as Martijn turns the tracked bot around and now imitates Flank Attack and trying to run around the claws. He€™s just as successful as his opponent, as the claws turn around and...SHA hits one of them with the drum, right on the teeth!
                  CRASH!!!
                  Um, ouch. Flank Attack is knocked over onto his back, even at that angle. SHA moves in for the wheel, but Flank Attack moves out of harm€™s way and back into the middle of the arena. Hm, no damage done to the claw. Flank Attack moves in again, cautious this time as he€™s none too keen on another flip, but Martijn, sensing weakness, drives SHA forwards all of a sudden, forcing Alex and Flank Attack to make a move, and Alex does: away from the drum. Shame, as SHA quickly hits the claw again with that powerful spinning drum, this time from the outside.
                  CRASH!!!
                  The force and positioning of that blow sends Flank Attack into the air at an odd angle, crashing down on one wheel but otherwise okay. Alex breathes a sweet, sweet sigh of relief, but it€™s not going to last for long though, as Martijn is maintaining his focus, and drives his tracked bot towards Flank Attack, who despite the 22mph top speed, can€™t get away quick enough, as they are too near.
                  CRASH!
                  Another godly flip from the drum, right on the tip of the claw, and the Tan look-a-like is toppled again! And this time, he€™s facing right against the arena wall! He€™s got nowhere to go, and Martijn knows it! The drum back at speed, SHA barrels right into Flank Attack€™s left wheel. WHAP! ...hey! The wheel, it€™s still there! Is it working? Nope. Continued aggression from the drumbot known as Sheer Heart Attack just put Flank Attack: DT right down the gutter...or so it seems. Martijn, thinking the wheel might just be loose and could be working again any second, again pushes SHA into Flank Attack, and the wheel takes another hit. In fact, it takes off completely! Yes, the left wheel of Flank Attack is now completely gone, and with one wheel left, I€™d say Flank Attack€™s chances of winning this battle have just left the building. The Watcher is coming over to check things out, and the crowd is screaming for the other wheel to come off. Alex sighs, knowing he should have put on those wheel guards. Too late now, as SHA heeds the audience€™s call and goes for the right side wheel now. WHAP! Nope, it€™s still attached. It does knock Flank Attack away from the wall, though. Flank Attack feebly starts to move away, but is smacked into by The Watcher and spun around. SHA moves in for the double wheel removal! WHAP! There it goes! No wheels, no win for you, Flank Attack.
                  1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
                  The count-out is done, and the fourth Grand Finalist is named! Sheer Heart Attack spins around in delight as Ancalagon comes forth, and, ironically, chomps down on the chomper, right into the plow that was repaired after last match. Martijn does the humane thing and steers SHA into the pit release button, using the back to hit it, and Ancalagon stuffs a wheel-less Flank Attack down.

                  CEASE!

                  Flank Attack: DT. The end.
                  SHEER HEART ATTACK ADVANCES TO THE GRAND FINAL!!!!

                  Next up: ...guess.

                  Comment


                  • The Crash & Burn Tournament 2

                    +1>The Crash & Burn Tournament 2 - The hell that you wanted to know

                    Heat A
                    - Champion Salamander III (1) and Back 2 Basics advanced after Kan-Opener suffered the house robots€™ hammer rage.
                    - Disco 5 fed The Riddler to the pit, and Tornado went through with him.

                    - Salamander III (1) had a much harder time with Tornado, and it went to the judges. The champ just pulled through.
                    - Disco 5 righted Back 2 Basics after he was counted out and they attacked the house robots.

                    - Salamander (1) completely tore apart Disco 5 and earned the first spot in the Semis.

                    Heat B

                    - A team up between Liar and Voltronic sent Orka MK4 (3) out of the arena in an early upset.
                    - The Disc 5 took out Mass Disctruction Revolution, as Novastorm II was given a breather.

                    - Ancalagon the Black sent Novastorm II over the fence, thanks to a CPZ placing by Liar.
                    - The Disc 5 pulled through when Voltronic€™s arm failed to right it for the umpteenth time.

                    - The Disc 5 disabled Liar€™s flipper after many hits, and ultimately Liar couldn€™t self-right because of this.

                    Heat C

                    - Aquarius (5) tossed Flipping Mad over the fence after sticking him in a CPZ with help from Leprosy Infection.
                    - Firestorm V quickly killed off Breed, giving Rogue a €˜bye€™ to the next round.

                    - A house robot attack proved Rogue€™s downfall, and Aquarius (5) marched onward again.
                    - Firestorm V was killed off quickly and brutally by Leprosy Infection€™s spinning drum.

                    - A tight decision, but control swung it for Aquarius (5), as Leprosy Infection sulked home.

                    Heat D

                    - Another team-up comprised of Enter the May Tracks (7) and BIACS-LE sent Panic Attack over the fence.
                    - In the battle of full-body spinners, Allanon got the crap kicked out of him by Whirligig 4.0 and FBSDS.

                    - Enter the May Tracks (7) carried FBSDS to the wall and...you guessed it.
                    - A surprising upset, as BIACS-LE damaged Whirligig 4.0€™s spinning shell long enough to pull the judges decision.

                    - Enter the May Tracks (7) got chucked in the bin thanks to Exa-Gore-Ic: AI, and with some help from BIACS-LE.

                    Heat E

                    - It was the house robot Tira-san that caused Fragmentor€™s real demise, but Killotine: EVO (9) and Flick of the Wrist had their share, too.
                    - Axe-O-Lotl pummelled In-terror-fied into submission and Bloody Tears 2 fought with him after the countout.

                    - Killotine: EVO (9) won his judges decision against Bloody Tears 2, winning it mostly by style and aggression.
                    - Axe-O-Lotl got a lucky hit on Flick of the Wrist€™s tire, and dragged him off to the pit, going down himself.

                    - Killotine: EVO (9) squashed Axe-O-Lotl in the resulting judges decision.

                    Heat F

                    - Wedga Revo 2.0 (11) was upset when Star 69 almost ripped off its scoop, and Cacodemon shoved it into the CPZ where ultimately met his doom.
                    - A three-way judges decision sent realie Storm II home, and Tengu VII and IDSFA onwards.

                    - Cacodemon won a judges decision against IDSFA with damage swinging it.
                    - Tengu VII battered Star 69 to the point where...it couldn€™t move anymore.

                    - Tengu VII defeated Cacodemon, wiping him in the judges decision with a unanimous score in the damage category.

                    Heat G

                    - Wedge Devolution quickly tossed Axe to Fall over the fence before Axeon (13) could help him.
                    - Revenge of the Accountant was bashed into spare parts by Hellbrand€™s axe and Scorpion Bite€™s spinning bar.

                    - Wedge Devolution scored another OOTA as Scorpion Bite learnt how to fly.
                    - A house robot and Axeon (13) attack resulted in Hellbrand lying in pieces at the bottom of the pit.

                    - Axeon (13) led all categories in the decision, just barely in style and strategy, as Wedge Devolution was forced to call it quits.

                    Heat H

                    - Mass Disctruction Ultimate 4 in all actuality destroyed both opponents, but Boxed In got destroyed first. Terrorhurtz (15) barely joined MDU.
                    - NSBFR-X was booted out of the three-way judges decision, leaving Cyclone Force 2.5 and Baldur Gamma to advance

                    - Cyclone Force 2.5 used the disc against Terrorhurtz (15), and it proved well as the seed met its end in the pit.
                    - Mass Disctruction Ultimate 4 failed to rip apart Baldur Gamma, and finished the fight on the outside of the arena!

                    - Strategy swung it for Cyclone Force 2.5, and Baldur Gamma had to settle for only being a Heat Finalist.

                    Heat I

                    - A team-up consisting of Shovearound 2 (16) and Cosmic Thunder 2 was ripped apart by Knightrous Wedge, and Tony was betrayed by Alex, who flipped Shovearound 2 OOTA.
                    - Metal Sonic Spin Dash shoved Powerpoint the Thrasher 5 down the pit thanks to a quick pin from Panicking.

                    - Panicking got tossed over the fence by Knightrous Wedge. Nothing special.
                    - A quicker OOTA was made by Cosmic Thunder 2, as Metal Sonic Spin Dash was ejected from the warzone.

                    - Cosmic Thunder 2 barely defeated Knightrous Wedge in the decision.

                    Heat J

                    - Wheely Big Cheese relived a painful moment from Extreme 1 as Tempest Evil-er-oution (14) ripped him to shreds and afterwards fought with Big Nipper.
                    - Back to Rock II got Disc-O-Inferno OOTA but couldn€™t help Gigabyte Evilution rid the arena of Tira-san.

                    - Tempest Evil-er-oution (14) smashed Back to Rock II to smithereens before shoving him down the pit.
                    - A big upset this was as Big Nipper managed to pit the favoured Gigabyte Evilution.

                    - Tempest Evil-er-outions (14) path of destruction continued as Big Nipper gradually got discombobulated.

                    Heat K

                    - In the fight of comical robots, it was Crash Bandi-bot 3 who crashed and burned thanks to Mousey 4, after a failed team-up with Turbo Tails (12).
                    - Spawn Again tossed Son of Wedgie over the arena wall, but not before A Night at the Bar getting a nick in first.

                    - Turbo Tails (12) moves on after repeated hits from the blade kill off the flipper of Spawn Again and it€™s left for the house robots.
                    - Mousey 4 lost the split judges decision, but gave A Night at the Bar a surprisingly strong resistance.

                    - More repeated hits, but this time from A Night at the Bar, as Turbo Tails (12) finally bit the dust.

                    Heat L

                    - A surprisingly quick pitting by Flank Attack: DT upset ArchAngel of the Abyss (10) as a bemused ForcePower 5.0 advance with Flank Attack.
                    - Megabyte was tossed over and pounded, and Turbulence and Hacked Off Ha-ka deserve credit for that.

                    - Turbulence pulled off a lovely judges decision win over ForcePower 5.0, flipping it repeatedly until the clock ran out.
                    - Another quick pitting by Flank Attack: DT, as Hacked Off Ha-ka couldn€™t really do a thing to escape.

                    - Flank Attack: DT took out Turbulence and then carried it around the arena before pitting it.

                    Heat M

                    - Starstorm 2 tossed over X-Terminator 3 and that was that. Warrior SKF ( really didn€™t have to do much here.
                    - An easy first round fight for Malaria and SUNCUST, as Stinger was pitted with little difficulty.

                    - A slight delay, as Warrior SKF ( tore open the arena wall, but SUNCUST at last got to the side of Warrior and pitted them.
                    - Malaria tipped over Starstorm and bashed up the flipping mechanism.

                    - Many hammer blows, but they weren€™t enough to stop SUNCUST, who dropped Malaria in the hole.

                    Heat N

                    - A house robot rebellion, to be sure, and the first OOTAing of Exa-Gore-IC: AI, but Chaos 2 ultimately blew out as Son of Ripper 5.0 and Die-Ceratops Re-Invertus (6) advanced.
                    - In one of the quickest OOTAs thus far, Achilles sent Tough As Nails onto the camera track, and Rammy Mk 3 went through also.

                    - An awesome first of the flippers, but Die-Ceratops Re-Invertus€™ (6) flipper proved to be mightier, beating Achilles in the JD.
                    - Rammy Mk 3 met the camera track as well as Son of Ripper 5.0 flew to the Heat Final.

                    - A control problem was Die-Ceratops Re-Invertus€™ (6) demise, allowing Son of Ripper 5.0 to progress further into the tourney.

                    Heat O

                    - Quocunque Jeceris Stabit was immobilized quickly by Aneurysm (4), but Sheer Heart Attack€™s assault on Exa-Gore-Ic proved a little dangerous.
                    - The Deer and Roo 2 had a semi-team-up against Biohazard, which worked quite well as Biohazard ended up eating pit.

                    - Aneurysm (4) mashed up Roo 2€™s spinning ring to advance.
                    - The Deer was pitted in an awkward manner, but Sheer Heart Attack will take a win any way he can get one.

                    - A lucky break for Sheer Heart Attack as Aneurysm (4) gets immobilized after numerous full-weapon-impacts.

                    Heat P

                    - Yet another failed team-up, as Infusion outlasted Clawdius Decimus Murderous (2) and Black Panther Queen. Guess who went out?
                    - Spring-BOK caught on fire quickly, and The Crashing Bore put it out of its misery by pitting it. Terror Gear 3 advanced also.

                    - Terror Gear 3 struggled, but he couldn€™t escape the grasp of Clawdius Decimus Murderous, and seconds later...BOOM!
                    - Infusion pitted The Crashing Bore after knocking out its weapon motor.

                    - Infusion powered Clawdius Decimus Murderous (2) into the pit but went too fast for his own good and went in as well.

                    ----

                    Series Semi-Final 1

                    - Axeon (13) pulled off a stunning upset in the JD and knocked the crown off of Salamander III€™s (1) head.
                    - Cosmic Thunder 2 got shoved down the pit after a very long struggle with Killotine: EVO (9).
                    - A really resilient SUNCUST withstood all that A Night at the Bar threw at it, and The Watcher made the eventual countout.
                    - In a battle of epic proportions, Infusion defeated The Disc 5 in a judges decision.

                    - Axeon (13) was unable to put up with damned rim of INFUSION, and got the axe.
                    - SUNCUST managed to defeat Killotine: EVO (9) in the culminating judges decision, damage deciding it.

                    Series Semi-Final 2

                    - Son of Ripper 5.0 endured Tengu VII€™s spinning onslaught and eventually got it over the wall.
                    - Aquarius (5) tried and tried, but Tempest Evil-er-oution just kept hitting and hitting, thus killing off the 5th seed.
                    - Sheer Heart Attack brutalized Cyclone Force 2.5 with the drum, ripping off the disc at the end.
                    - Another quick pitting for Flank Attack: DT, as BIACS-LE bid the tournament a sad adieu.

                    - The storm continues as TEMPEST EVIL-ER-OUTION (14) tore off Son of Ripper 5.0€™s side panel, skirt, and a drive motor.
                    - SHEER HEART ATTACK receives his fifth KO in a row as Flank Attack: DT gets his wheels removed, and the pit as a consolation prize.

                    --------
                    --------

                    Through 18 heats, 92 battles, and 92 defeated robots, we have finally reached the climax of this entire competition. Brace yourselves for...

                    +1>THE CRASH & BURN TOURNAMENT 2 - GRAND FINAL

                    SUNCUST vs. Sheer Heart Attack

                    Tempest Evil-er-oution (14) vs. Infusion

                    Tactics, predictions, comments, thoughts, and a new network adapter please.

                    Comment


                    • The Crash & Burn Tournament 2

                      Sorry, I need my nectwork adapter .

                      This whole competition from the beginning has been...just incredible, and I hope to produce C&B3 a bit later.

                      These are my predictions for the final, in positions I think they will finish:

                      1.Infusion
                      2.SUNCUST
                      3.Sheer Heart Attack
                      4.Tempest Evil-er-lution

                      I cant wait for the final! *Squeals with excitment*

                      Comment


                      • The Crash & Burn Tournament 2

                        Calm yourself, Paul :P

                        I agree, its been a really good tournament with some very good fights, and consider me already signed up for C&B 3.

                        PREDICTIONS:

                        Sheer Heart Attack vs. SUNCUST
                        SHAs tracks look like SUNCUST could get hold of them easily...SUNCUST to pit and win.

                        Tempest Evil-er-lution vs. Infusion
                        Doesnt look good for the seed here. Infusion to prove too much for Tempest, I think.

                        Comment


                        • The Crash & Burn Tournament 2

                          o heck, great fights Kody, great final lineup, GREAT!

                          Two BIG names suchs as Tempest and Infusion combined with underdigs SUNCUST and Sheer Heart Attack

                          Will give my own tactics later.

                          Comment


                          • The Crash & Burn Tournament 2

                            Even more amazing battles, what a great tournament this has been. 2 in the top 8 is a great achievement, although it would have been nice to get one in the final. Guess I can just sit back and enjoy now.

                            SUNCUST is pretty durable, but I reckon Sheer Heart Attack might just have the edge here. Ill go for Martijns drumbot to go through to the final. But this will be close, possibly via the judges. Then the one Im looking forward too. Two very good robots, which both knocked me out at the semi final stage. It should be a good one, but I think the difference between these two robots will be the wedge on Infusion.

                            From there, I shall stay with my earlier prediction and say that The Crash & Burn Tournament 2 trophy shall go to Infusion. For me, it will shape out like this:

                            4) SUNCUST
                            3) Tempest Evil-er-oution
                            2) Sheer Heart Attack
                            1) Infusion

                            But we shall see!

                            Comment


                            • The Crash & Burn Tournament 2

                              Normally, Id be happy to be in the final, especially having to go through a robot the caliber of SoR to do it. However, business before pleasure... Tempest has a team-mate to avenge

                              As ever, leave Tempest facing side-on before activate, so any initial box rushing is easier to avoid. Tempests primary target will be to go head to head with that spinning ring, as unlike The Disc, Tempest can win a damage battle. My goal is to disable the ring, taking away damage capability and the kinetic boost, effectively turning Infusion into just another ram bot.

                              Pretty sure Infusions biggest weakness is the old adage, the more there is in there, the more there is to go wrong

                              Comment


                              • The Crash & Burn Tournament 2

                                Frank seems to forget Infusion has a wedge also... Ill use the wedge to deflect Tempest all over the arena... Keep stalling it and then drive the rim into it when its stalled.

                                Be all in Tempests face like acne on a teen from burger king...

                                http://youtube.com/watch?v=TcQO1BIcOgMhttp://youtube.com/watch?v=TcQO1BIcOgM

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