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  • The Crash & Burn Tournament 2

    It is quite complex, and its somethings not a good idea to leave things to the imagination. By the way, Samuel, your tactics for Terrorhurtz in E.O.T.R 4 - I need them.

    Comment


    • The Crash & Burn Tournament 2

      since when is a complicated shape a weakness?

      The Discs total concept RELIES on its shape

      Comment


      • The Crash & Burn Tournament 2

        Things cant always be simple, Paul. :P

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        • The Crash & Burn Tournament 2

          Out of interest, Id like to see how Sam and Paul would change the shape.

          Comment


          • The Crash & Burn Tournament 2

            Oh, and Paul, BIACS-LE DID take damage, in fact heavy damage, but only to the armour. The damage BIACS-LE did to Whirligig 4.0 was much more serious, and that swung it in favour of BIACS-LE. BIACS-LE can have his armour damaged, but still the mechanics of the machine will be fine unless you can get the armour completely out of the way for a clean hit on the chassis. I think you should take a look at the stats of BIACS-LE again. :P

            First battle will be up shortly. Case in point: Im bored.

            Comment


            • The Crash & Burn Tournament 2

              Also, the new judging system will be used here, and in C&B3.

              So far, we have been through 16 heats, 80 battles, and 80 defeated robots. But only 1 will be crowned champion. Let us reduce the number of remaining robots further. I give you...

              +1>The Crash & Burn Tournament 2 - The Semi-Finals!

              Semi-Final 1
              Battle 1
              Salamander III (1) vs. Axeon (13)

              Salamander III (1)
              is the current champion with, count €˜em, NINE straight wins here. In this tournament he has defeated:
              - Kan-Opener (with B2B)
              - Tornado
              - Disco 5

              Axeon (13) is our thirteenth seed, losing to Aquarius in a Heat Final last time around. In this tournament he has defeated:
              - Axe to Fall (with Wedge Devolution)
              - Hellbrand
              - Wedge Devolution

              Who will be victorious? Let€™s find out!

              Roboteers, stand by...

              Booth 1: Salamander III
              Booth 2: Axeon

              House Robots: Double Whamlet, Obelix Bulguous

              3...
              2...
              1...
              ACTIVATE!!!

              And so our competitors are after each other faster, much faster, than as fast as the tournament started. It€™s Axeon, accelerating out of his spot so fast it makes him seem like a blur, who charges into the champ. Salamander turns around and just moves of range, its wheel cutting an arc in front of Axeon€™s wedge as it passes by. With its disc nearly up to speed, Salamander tries to turn around and strike Axeon, only to find Axeon has moved right behind him! Alarmed, Alex tries to rush away, but CLANG! Axeon brings down the axe, right onto Salamander€™s disc! It€™s foiled by the hardox, but nonetheless it manages to stop the disc from achieving anything other than becoming stationary. With the champ firmly in its grasp, Axeon heads over to one of the CPZs, raising the axe as he does so. Eventually Salamander gets pushed into Double Whamlet. Obelix Bulguous remains where he is, waiting. WHACK! The twin axes fall, right onto the axle of Salamander but no damage gets done to the 3mm hardox. CLANG! Axeon uses its own axe now, but again no damage is dealt. It seems Obelix is tired of waiting around because he€™s left the CPZ and...slammed right into Axeon! BANG! The hammer falls...and misses! Instead it€™s the hammer axle that smacks into Axeon€™s top and bounces the hammer back! Axeon can€™t seem to turn around, and seems to be trapped...OH! Axeon is pushed into Salamander, and the champ is on Axeon€™s wedge now, supported by Whamlet! Axeon withdraws the axe and fires it again, only to copy Obelix and hit Salamander€™s axe with his own axe arm. Obelix pushes, and Whamlet pushes, and Axeon is now breached at the rear by Obelix€™s wedge and Salamander falls out of harm€™s way! This means that Whamlet is sent into Axeon€™s front. He hastily gets out of the way as Axeon fires his axe again, missing. Obelix has had enough fun for now and retreats back to his CPZ as Salamander runs rabid across the arena, flywheel now spinning freely. Axeon spins around, leaves the CPZ edge, and rams him at the wheel, raising it. WHACK! Another good axe blow, and this time, there€™s some damage! A nice dent in that 3mm hardox, right in the middle of the axle! Talk about getting in the middle of things! ...okay, bad joke. Anyway, here€™s Salamander now, about to make Axeon pay for that hit. Axeon backs off, and tries to turn and move away from the incoming hazard, but Salamander is too quick.
              CRASH!!!
              Ah, our first real blow, and it€™s quite a lovely one at that, sending countless sparks flying across the arena instantly! Axeon is spun around viciously, now having the rear end exposed. This gives Salamander another opportunity to spin up his disc, and Alex beams. Unfortunately, that hit didn€™t really do any damage to Axeon€™s wedge. AJ backs Axeon up, quite fast, reversing ramming Salamander with his enemy€™s disc half-spun up.
              CRASH!
              Not bad, but the titanium/vanadium rear only takes a small dent from that rather weedy blow. This also turns Axeon around again. It€™s AJ€™s turn to beam now as Axeon rams into Salamander and wedging him sends the champ flying into the wall! WHAM! Salamander ricochets off the top, almost pulling a wheelie, and gets away before any more harm is done to him. Axeon gives chase once more, and that drive of Axeon€™s is working like a charm because Salamander can€™t seem to get away from Axeon€™s advances. Alex then suddenly tries something risky. Salamander starts to drive himself into Axeon€™s wedge, and he goes right up onto it - hey hey! We have a gliding Salamander! A nice tactic from Alex, the disc barely hitting the floor but enough so to send Salamander off the wedge and out of harm€™s way! And you know what else? The disc is still spinning. A slight shock for AJ, but shaking it off he bores down upon the axlebot, confident that the front wedge can take many a beating.
              CRASH!!!
              Axeon crashes into Salamander€™s disc, and gets sent flying across the arena, the wedge seemingly impervious to those harsh blows. Another spin-up, and Axeon is back at him again, but Salamander arcs away with a clockwise spin, Axeon going right by him. Salamander doesn€™t wait for the disc to hit top speed, instead taking the advantage while it€™s there for him...which it now isn€™t. Axeon gets away...and stops a metre later, faced with the arena wall. He turns. Not swiftly enough, I€™m afraid.
              CRASH!!!!
              WHOA! Now that€™s just cruel! Axeon€™s side takes a huge hit, and receives a wide gash across the center, exposing the drivetrain inside! Not only that, but it€™s smacked Axeon against the wall, the damaged side up against the arena wall! Salamander retreats away as Axeon gets off the wall and comes at him, AJ teeming with rage. Salamander makes an arc again, to try and fool the leader of Team ???, but Axeon is not going to be that easily fooled again. Axeon drives right into Salamander and wedges him - whoa! Salamander€™s disc hits the ground again, sending the champ across the floor and away from the dangerous axe which - CLANG! - came down just as Salamander spun off the wedge. A tad too late, I€™m afraid, Mr. Jackson. Axeon makes a U-turn and box-rushes the now fully potent flywheel.
              CRASH!!!
              Well, it seems that it isn€™t completely damage-proof after all. It€™s very small, but there is a dent in that wedge, now visible after seeing a display of those beautiful sparks again. Axeon€™s spun again, but it€™s a 360 and he rushes Salamander again immediately afterward. Salamander spins to the other side, but Axeon stops, lines the front wedge up quickly, and charges his adversary. WHAM. He€™s got €˜em, and he€™s taking €˜im to the cleaners! WHAM! Salamander is smacked into Obelix€™s CPZ! Obelix greets the axlebot with a wedge to the rear and a BANG - ooh. It sucks to miss, doesn€™t it Obelix? Axeon however isn€™t going to miss this chance and tackles the champ disc-first, bringing down the axe. WHACK! The axle takes punishment once more, as Salamander lays there helplessly, left to the spoil of the axes! Whamlet charges at Salamander€™s side from across the entire arena, and Axeon sees his chance. He backs off, and before Salamander can get away from Obelix, in comes Whamlet with the plow - WHAM! Another tackle, and Axeon moves in, gets the near wheel of Salamander...WHACK! It€™s good! A direct hit on the wheel, and the rubber is sliced right apart! WHACK! Whamlet adds to Alex€™s misery, causing another slight dent in the axle. BANG! Obelix finally lands a blow on the disc, but it€™s ineffective. Axeon retracts his own axe and lets it fly again. WHACK! The aluminium boron carbide wheel is smacked, getting damaged quite nastily!

              10...9...8...7...

              Whamlet retreats away, as he€™s taken his fill, but Axeon ain€™t nowhere near done yet. WHAM! Salamander is smacked against the wall in the CPZ.

              6...5...4...

              WHACK! A hit on the disc from Axeon! No damage. BANG! A hammer blow from Obelix! Still no damage.

              3...2...1...

              Axeon lands in another blow. WHACK! A hit on the axle, and one of the previous dents is made bigger...

              CEASE!

              Ah, doesn€™t look good for our champ, but let€™s see what went down with our judges.

              Salamander III - Axeon

              Strategy = 1/5 - 4/5
              Style = 6/10 - 4/10
              Control = 8/15 - 7/15
              Aggression = 7/20 - 13/20
              Damage = 9/25 - 16/25

              Total = 31/75 - 44/75


              It€™s a bitter day for Salamander III, as the crown is swiped from his unholy head.
              Axeon (13) advances to the next round!!!

              Next battle: Killotine: EVO (9) vs. Cosmic Thunder 2

              (Message edited by kodster on March 01, 200

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              • The Crash & Burn Tournament 2

                Alex M&W, the stats you first used for Crash & Burn 2 will be used, as you changed your stats LONG after the line-ups for C&B2 were posted. I can€™t allow changes like that, sorry.

                Semi-Final 1
                Battle 2
                Killotine: EVO (9) vs. Cosmic Thunder 2

                Killotine: EVO (9)
                is seeded ninth. Also a Heat Finalist in C&B1 who fell to now ex-champ Salamander III. In this tournament he has defeated:
                - Fragmentor (with Flick of the Wrist)
                - Bloody Tears 2
                - Axe-O-Lotl

                Cosmic Thunder 2 is a rookie vapourbot and has done quite well here, joining brother Flank Attack: DT. In this tournament he has defeated:
                - Shovearound 2 (16) (with Knightrous Wedge)
                - Metal Sonic Spin Dash
                - Knightrous Wedge

                Classic axe versus flipper, but only a really good battle will reveal the winner here.

                Roboteers, stand by...

                Booth 1: Killotine: EVO
                Booth 2: Cosmic Thunder 2

                House Robots: Tira-san, Double Big Mac

                3...
                2...
                1...
                ACTIVATE!!!

                The match starts with both robots whirling around, trying to find an opening in the other€™s advances. It€™s Killotine who makes the first brave charge, straight around Cosmic Thunder€™s side, however Alex turns his wedge around so he can keep Killotine locked-on, and as Killotine halts to turn, he charges. Unfortunately Killotine turns a bit too fast for Alex and they both meet wedge-to-wedge. What makes matters worse for Alex is that great big dirty axe that€™s coming down on him! WHACK! The 9mm Lexan is pierced! Killotine, with his prey, drives it into the wall. WHAM. However this doesn€™t solve much other than the fact that Steve€™s got Alex pinned there. Neither can get under the other, and Killotine goes for another hacking. WHACK! The same spot as before, and the hole is widened. Cosmic Thunder tries to push back, but Killotine ain€™t letting him get away yet. Up...up...up goes the axe...and then down again! WHACK! Same spot, and the whole axe head is lodged in there now. With that said and done, Killotine now takes Cosmic Thunder from the wall, pinning him in place with the axe, and looks around for a dangerous spot to put Alex€™s bot in. Ah, why not, the arena saws. Cosmic Thunder struggles but to no avail, and pretty soon...BZZT! Ah, lovely. The 6mm titanium gives way to a soaking of sparks. The Watcher, having seen enough, decides to ram Killotine from the side to release Cosmic Thunder. Rather incensed, Killotine retracts the axe, lifting Cosmic Thunder off the ground a bit as it goes back, and then finally the wedge falls to the ground. Alex hurriedly drives his robot away, unkeen on another and possibly fatal stabbing and sawing. His tires seem to be fine as they manoeuvre Cosmic Thunder around the arena, and eventually we end up back where we started, as both bots are facing each other. Steve, confidently, drives Killotine around Cosmic Thunder, the latter keeping the wedge on him, and following up with a charge mid-way through. Killotine avoids this, just barely, but now Cosmic Thunder has a clear shot at Killotine€™s rear! Just how quickly can Killotine react to this? ...not quick enough, as Cosmic Thunder finds the side instead of the rear, and...yep, he€™s got under that damned skirt! FLIP! Over goes Killotine, right up onto its back! The axe fires but Cosmic Thunder is right there waiting for him to land, and Killotine collapses right on back onto the flipper. Cosmic Thunder€™s going to the arena wall! Here€™s the FLIP! Aaaaaand...no. The flip sends Killotine flying into the wall, but definitely not over it, and at a great angle, as Killotine lands on its back, rights itself, and gets away before Cosmic Thunder can really try another attempt at an OOTA. Killotine roams around the arena, stops at the pit release button, spins around, and is nearly bowled over by a rocketing Cosmic Thunder who shoves him right into the button - OH NO! He€™s opening the pit, but Killotine has him in line with it! AND - ooohhh...what a close call, as Cosmic Thunder spins away - WHOA! Killotine nearly sends himself in. Cosmic Thunder gets in again, and takes a stab at Killotine€™s sides again, but Killotine€™s already turned to him and rammed him back. Speaking of stabbing...WHACK! There€™s the axe again, and it€™s made a hole in a place right beside the earlier hole! Killotine pushes Cosmic Thunder around, and towards the wall again. WHAM. Shoved - HEY! Killotine€™s got under Cosmic Thunder€™s wedge! Nice breach of security there, Stevo. WHACK! Cosmic Thunder gets hax0red again, and surprisingly in the same place as before, though it€™s hard to tell if any additional damage was caused. Killotine has grabbed him again, though, and plans to execute his foe ASAP! Twisting round, he brings Cosmic Thunder back to the arena saws. BZZT! Oho! That just flung Cosmic Thunder away off of Killotine, nearly wrenching Killotine€™s axe head off, and...ironically, onto the flame pit. Killotine races after him, putting the axe firmly back into place. Cosmic Thunder, in the light of the flames, blindly lunges out. It proves to be costly, as Killotine tackles him in the side. No skirt penetration, but it€™s the axe€™s time to shine. WHACK! The Lexan on the other side of the flipper gets it, and Cosmic Thunder isn€™t able to pull away in time as he€™s grabbed once more by Killotine. Steve then remembers that the pit is open, and shakes his head, wondering why he didn€™t take Cosmic Thunder there the second time. This time, however, it€™s quite clear what Steve€™s intentions are, and try as Alex might, it doesn€™t look like he€™s going to be to escape his ultimate fate. Killotine lunges towards the pit, Cosmic Thunder with the axle lodged in the Lexan, and unable to fight against the tug of Killotine€™s axe is shoved down...BOOM!

                CEASE!

                Cosmic Thunder 2€™s last remaining charges have fizzled out.
                Killotine: EVO (9) advances to the next round!!!

                Next battle: A Night at the Bar vs. SUNCUST

                Comment


                • The Crash & Burn Tournament 2

                  Semi-Final 1
                  Battle 3
                  A Night at the Bar vs. SUNCUST

                  A Night at the Bar
                  is our friendly neighbourhood axlebot spinner, except when he€™s in the arena. In this tournament, he has defeated:
                  - Son of Wedgie (with Spawn Again)
                  - Mousey 4
                  - Turbo Tails (12)

                  SUNCUST is that Diesector-with-skirts-without-hammers thing. Not to be underestimated when you think about it. In this tournament, he has defeated:
                  - Stinger (with Malaria)
                  - Warrior SKF (
                  - Malaria

                  No need for long intros, let€™s get to the fight!

                  Roboteers, stand by...

                  Booth 1: A Night at the Bar
                  Booth 2: SUNCUST

                  House Robots: Ancalagon the Black, Asterix Heroicus

                  3...
                  2...
                  1...
                  ACTIVATE!!!

                  SUNCUST immediately dashes from the get-go, and surprises Martijn by slamming into Bar and grinding the weapon to a halt; seems that Bar wasn€™t fast enough to prevent this. Oh boy, those jaws look huge. And they€™re about to latch onto Bar...who evades the crush. Whew. Tony ain€™t about to throw in the towel, though, and SUNCUST pursues Bar across the arena and goes to tackle him. Bar can€™t escape the charge this time, but that€™s okay because he has eluded SUNCUST long enough to get that ferocious bar spinning up to max RPM, and it hammers SUNCUST€™s front on impact!
                  CRASH!!!
                  What a hit, and plenty of sparks for sure, but SUNCUST shakes it off completely, none of the 12mm titanium broken, damaged, or even moved in the slightest. This pleases Tony, and he confidently drives SUNCUST into the axlebot, to find it€™s not there. The same hit had sent Bar flying across the arena, and is far out of SUNCUST€™s reach. SUNCUST charges towards Bar, who decides to have a go at the sides but SUNCUST ain€™t letting him do that and keeps the front pointed at him as Martijn drives Bar around, looking for an advantage. Bar certainly isn€™t manoeuvrable enough to find a way around SUNCUST, but he seems to be more controlled and is trying to get SUNCUST to turn too far, and expose the sides. Tony suddenly takes things into his own hands and drives SUNCUST right towards Bar, who works fast to get to SUNCUST€™s sides. Sadly, it doesn€™t happen, as SUNCUST whips around and seeing the enemy in front, tackles him.
                  CRASH!!!
                  Bar bounces off, again acting like a €œrocking chair on steroids€, as Martijn puts it, and lands near the flame pit. SUNCUST hasn€™t moved much from that seemingly glancing blow, and hasn€™t been dealt much damage either, in fact hardly any. Bar barely has time to spin up again before SUNCUST roars in again, with another chassis-shattering body slam!
                  CRASH!!!
                  SUNCUST seems to be quite the rammer as well, as Bar goes flying, but only a little, as the arena wall gets in his way. Oof. Bar is smacked against it. SUNCUST moves in, but Bar turns one of wheels towards SUNCUST. This really sounds improper, as Martijn clearly wanted to keep the wheels away, but now we see that Bar has just moved away from the jaws. So, in fact, Bar just needed more room to manoeuvre, that€™s all. SUNCUST however is displeased with this current state of events. Though his enemy apparently cannot damage him that much, he can€™t seem to catch Bar and clamp down. Bar spins up again, not wanting to be caught idle, and moves in on SUNCUST, who cuts him and smacks him.
                  CRASH!!!
                  OHH! What€™s this?! The jaws of SUNCUST have been hit! And they€™ve been given a brutal battering! Bar goes sailing again, and SUNCUST capitalizes on this and goes to ram him, the lower jaw looking rather bent. Bar rolls away...but no! SUNCUST€™s caught the middle! And...pushed him into the arena wall! And...the upper jaw is closing! And...it looks like SUNCUST€™s jaw is fine after all! And...Martijn groans. Bar is now trapped within the jaws of Tony€™s Diesector-look-alike, and SUNCUST knows exactly where to take him. The arena saws, no doubt. Tony steers SUNCUST carefully, so that Bar€™s tires over just over the slots, and BZZT! Ooh, nice sparks. Bar€™s tires are spinning, and there€™s no rubber flying off, but BZZT! Another hit, more sparks. AHA! There goes some rubber, see ya. SUNCUST goes for the other wheel, but gets a slight shunt from The Watcher. He slowly releases Bar, who drives away, and back, and away and back again. Yup, only in a circle, I guess.. The weapon is spinning up, though. BZZT!
                  CRASH!!!
                  WHOA!!! Bar just nailed the arena saws with his spinning bar! The result? A HUGE amount of sparks, and one seriously freaked-out Martijn trying to get his bot going from where the drop zone is, but without any traction on one side, that€™s gonna be hard to do. And Tony, smirking, believes he has won his fight, and goes to open the pit. WHAM. Yup, down it goes. And here€™s The Watcher, disapproving one-wheel movement, with the countdown.
                  1, 2, 3, 4, 5, 6, 7, 8, 9, 10!
                  One down, one to go, as Bar is counted out and eliminated from the rest of the tournament. SUNCUST decides to loaf around and nearly gets flattened by an incoming Asterix Heroicus as he rushes away towards the ruined axlebot, who continues to wheel in two directions: clockwise and counter-clockwise. Ancalagon comes forth as well, and opens his own jaws, which make SUNCUST€™s own look small. Speaking of SUNCUST...hey, what the?! Let go of Asterix! You cheeky clamper, you! He just bit into Asterix€™s side! Now you know Ancalagon won€™t put up with that. Interesting...though Bar is out, his weapon is spinning and he can still move with the one wheel. Ancalagon has left Bar alone and turns on SUNCUST in wrath. SUNCUST, daring the housies even more...shoves Asterix into Ancalagon€™s own jaw! HAHAHAHA! Oh, how brilliant is this, what comic relief! Bar is spinning wildly, but that€™s all the time we have for this match.

                  CEASE!

                  A Night at the Bar gets sent out of the running and into the slammer.
                  SUNCUST advance to the next round!!!

                  Next battle: The Disc 5 vs. Infusion

                  Comment


                  • The Crash & Burn Tournament 2

                    Semi-Final 1
                    Battle 4
                    The Disc 5 vs. Infusion

                    The Disc 5
                    crashed out early last tournament thanks to Warrior SKF, but he€™s definitely made up for it here. In this tournament, he has defeated:
                    - Mass Disctruction Revolution (with Novastorm 2)
                    - Voltronic
                    - Liar

                    Infusion was upset last time, but he€™s back where he belongs: at the top of the rankings. In this tournament, he has defeated:

                    - Black Panther Queen (with Clawdius Decimus Murderous (2))
                    - The Crashing Bore
                    - Clawdius Decimus Murderous (2)

                    This seems to be a grudge match, but it should be good even if it wasn€™t.

                    Roboteers, stand by...

                    Booth 1: The Disc 5
                    Booth 2: Infusion

                    House Robots: Exa-Gore-Ic: AI, Taki-san

                    3...
                    2...
                    1...
                    ACTIVATE!!!

                    Ooh, this looks fun. It€™s Infusion who races off towards that irritating barbell-shaped robot, The Disc 5. The Disc greets this huge charge with enthusiasm, charging also. At the last second, Infusion pulls out of the charge and turns, just as The Disc smacks into him. The part he smacked into, unfortunately, was the rim.
                    CRASH!!!!
                    Oh, MAN! What a huge hit! Both bots are SCHMACKED by the raw force of each energy input from the weapons. Let€™s take a look at the first signs of damage...what?! There isn€™t any damage?! Well...nothing looks out of place on Infusion, The Disc seems whole and, amazingly, untouched...that€™s ridiculous! But what€™s even more ridiculous is that Infusion€™s rim has spun up again! Talk about your durable robots nowadays! The Disc moves in, but Infusion now goes after the wheel pods. Ducking to The Disc€™s side, and under the spike, the rim smacks into it.
                    CRASH!!!
                    Ouch! Heavy hit! That side pod is mangled, and ultimately looks ready to fall off, but it€™s given The Disc an awesome opportunity to strike while Infusion€™s weapon is down. Infusion decides to point the wedge at The Disc instead, as Frank€™s creation bashes into him.
                    CRASH!
                    Well! This is an interesting development! The Disc just bounced right off of Infusion€™s wedge, into the air, and onto the ground, the disc spinning up again! Aaron laughs, as Infusion still hasn€™t taken any damage, the wedge standing right up to that menacing blow. Infusion turns and goes for the other wheel pod this time, the rim back at max RPM. The Disc tries to whip around, but can€™t do so fast enough, as Infusion nails it.
                    CRASH!!!
                    Another heavy hit! And again, like the opposite one, it€™s mangled, torn right up, but doesn€™t look quite ready to fall off unlike the other one. The Disc is spun around, but Aaron speedily steers Infusion away from the incoming Disc...until the rim spins up again. Now we are again treated to a disc vs. disc collision!
                    CRASH!!!!
                    Whoa whoa whoa! I do believe that that was one hell of a blow! The Disc? Still seems to be okay. Infusion? He€™s actually been flipped over, but in all actuality is shining, really. This is quite entertaining. Infusion spins the rim up again, but this time, as The Disc comes at him, responds with his own advance using his wedge, and under Kinetic Boost...uh oh.
                    CRASH!!!
                    Well, I also believe that I€™ve never seen a flying disc before. Frank€™s eyes follow his spinner as it travels into the air, higher than before and lands against the arena wall. Infusion has hardly stopped from that blow, however, and spinning round with the rim in front, now drives it into The Disc€™s disc!
                    CRASH!
                    The Disc is swept aside, the weapon...okay. And spinning again. Infusion turns and gives The Disc some wedge under the wheel pods, trying to drive him back into the arena wall, but that won€™t stop The Disc€™s...disc. Infusion backs up, and...oh no, he€™s not thinking -
                    CRASH!!!
                    Another Kinetic Boost of ramming power later and we see The Disc put against the arena wall. Strangely, The Disc€™s disc is still spinning, and he lands...right on top of Infusion!
                    CRASH!
                    Again the wedge is hit and takes it like a robot made of iron. That€™s because he is. Well, iron alloy, anyway, because that€™s what hardox is. Back to the fight, The Disc drives off of Infusion, and makes its way across the arena, spinning that titanium disc up to something fierce. Infusion finds its fetish for wheel pods again and chases them down, eventually outmanoeuvring The Disc and smacking into the one that looks like it€™s going to fall off.
                    CRASH!!
                    Which it does! It gets completely ripped away from the triangular wheel set-up and inner pod, and leaves them horribly exposed! Cosmetic damage, eh, Frank? Speaking of Frank...he€™s just rammed The Disc into Infusion€™s side!
                    CRASH!!!
                    So...many...crashes...oho! He€™s flipped Infusion over! This doesn€™t really matter, as Infusion is the same either way up, but The Disc keeps at it, weapon spinning up again, but overlate, as Infusion turns and gives The Disc a shove with the wedge. No crash: the flywheel isn€™t spun up enough to produce one, and Infusion gives The Disc over to...a CPZ! Taki-san is waiting there, and remembering the first House Robot Rebellion takes The Disc out of the CPZ, past Infusion, and into the other CPZ, where Exa-Gore-Ic is waiting. WHAM! The Disc is rammed into the side there near the CPZ, and falls into the CPZ, and Exa-Gore-Ic...can€™t grab him. The Disc is simply too long...Infusion smacks into the pit release to open the pit, but The Disc has already left the CPZ and is out to attack. Infusion€™s rim is spinning at full force and so Aaron doesn€™t mind that much.
                    CRASH!!!!
                    I am loving these massive disc hits. Infusion is taken for a ride along the arena wall, while The Disc skids across the arena, coming to rest near the wall opposite. THUD. Infusion lands right-side-up, and the rim begins to spin again. Frank seems tired, maybe he needs a mug of ginger beer. Oh, he€™s going to put the hurt on Infusion, or maybe it€™s the other way around, as the discs meet once again!
                    CRASH!!!!
                    Infusion is flipped again, and STILL is looking sharp. The Disc is, too, as once again he comes towards Infusion. Infusion avoids the in-rush and goes for the newly-exposed wheels. As The Disc turns to ward him off, Aaron makes a U-Turn and moves the wedge along to the other side of The Disc. The Disc turns once again, but again not fast enough to avoid the eventual blow from the rim.
                    CRASH!
                    Rather a slight hit, but it€™s torn up the other pod and now that one is about to fall off! The Disc, however, has a huge opportunity and takes it!
                    CRASH!!!
                    Aaron€™s face looks pained, as Infusion is tossed again, this time into a 360! What€™s worse is that the side has actually been dented severely! Well how about that, The Disc€™s aggression paid off! Recovering from that blow, Infusion spins around and spins up the rim at the same time, daring The Disc to come near. Frank decides to have a repeated go at the sides, but Infusion, without giving a signal of any sort, blasts off from his current position, going towards the pods again...and past them?! And even further! The Disc turns, and realizes the real intention of Infusion: getting enough space to give The Disc one hell of a ram! Which he is doing right now!
                    CRASH!!!
                    We have a flying Disc once more, as the barbell bounces high off the wedge and onto the ground heavily. Infusion uses the rim this time and grinds the gears in reverse, striking The Disc€™s weapon!
                    CRASH!!!
                    Ah, still not really any damage, but it€™s sent The Disc flying, at least. Infusion switches again to the wedge and tackles The Disc as it tries to recover.

                    10...9...8...7...

                    WHAM! The Disc is smacked against the wall, and one pod is now on top of Infusion as the rim spins up quickly.

                    6...5...4...

                    Infusion backs up, turns, and gives The Disc a taste of rim again.
                    CRASH!!!
                    The inner pod takes it this time, and is shredded up.

                    3...2...1...

                    The Disc gets spinning again, and pursues Infusion once more, too late to catch him though as time has run out.

                    CEASE!

                    A battle of epic proportions, to say the least. Let€™s see if the judges agree!

                    The Disc 5 - Infusion

                    Strategy = 2/5 - 3/5
                    Style = 7/10 - 3/10
                    Control = 7/15 - 8/15
                    Aggression = 8/20 - 12/20
                    Damage = 10/25 - 15/25

                    Total = 34/75 - 41/75


                    The Disc 5? Better make room for The Disc 6.
                    Infusion advance to the next round!!!

                    ----

                    Semi-Final 1, Round 2

                    Axeon (13) vs. Infusion
                    Killotine: EVO (9) vs. SUNCUST

                    Tactics, predictions, comments, thoughts, and an electric shaver please.

                    Comment


                    • The Crash & Burn Tournament 2

                      Right...more stuff I managed to get completely and totally wrong...

                      Axeon (13) vs. Infusion
                      Close, this one. Ill go for Axeon since it defeated the champion, and for no apparent reason that makes it better.

                      Killotine: EVO (9) vs. SUNCUST
                      Another close one, both robots incredibly evenly matched. Itll go to the judges, wholl give it to...Killotine...on damage.

                      And I cant really help you with an electric shaver, sorry.

                      (Message edited by joeychevron on March 01, 200

                      Comment


                      • The Crash & Burn Tournament 2

                        Wow, these fights are awesome Kody! These are probably the first fights Ive actually read word for word without skipping to the results in a long time!

                        w00tily battles! TD5 really made Infusion work to win that. Was a wicked battle. Cant wait too see the next version ;-)

                        Will work out some tactics on Axeon when I get a chance to revise the stats...

                        Comment


                        • The Crash & Burn Tournament 2

                          Half-right...never mind!

                          Semi-Final 1, Round 2

                          Axeon 2.0 (13) vs. Infusion: Infusion may have taken out the big name robots, but so has Axeon 2.0. Axeons armour may be too strong for Aaron to get a decent hit in, and Axeon will make it to the GRAND FINAL!

                          Killotine: EVO (9) vs. SUNCUST: SUNCUST may have got this far, but does he have the calibre to go further? I think no, and Killotine: EVO will break its drive chain on one of its sides, and then Killotine: EVO will be through to the GRAND FINAL!

                          Comment


                          • The Crash & Burn Tournament 2

                            Paul, this is the first Axeon, not Axeon 2.0.

                            Comment


                            • The Crash & Burn Tournament 2

                              Alex M&W, the stats you first used for Crash & Burn 2 will be used, as you changed your stats LONG after the line-ups for C&B2 were posted. I can€™t allow changes like that, sorry.

                              huh? I swear to god I had changed it either before signing up or a day or two later...

                              Comment


                              • The Crash & Burn Tournament 2

                                SEMI-FINAL 1
                                ROUND 2
                                KILLOTINE: EVO Vs S.U.N.C.U.S.T.

                                Similar tactics to before. Aim for the skirts (preferebly the corners at the back end to avoid the jaws), bring down the axe and start pushing with all ones might. Like Cosmic Thunder, SUNCUST is invertible, so Ill try and stick the axe head in a wheel house again if I can.

                                These really are some cracking clashes, Kody. Kudos says I.

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